mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-09 13:38:00 +00:00
tint: Show the source of non-uniformity
Show the original source of non-uniformity when producing errors from the uniformity analysis. Bug: tint:880 Change-Id: Id386ae8fa5ff1b1443d54c0b5ef12ab76b3b3f13 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89723 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
@@ -2,6 +2,10 @@ bug/dawn/947.wgsl:59:20 warning: 'textureSample' must only be called from unifor
|
||||
var srcColor = textureSample(myTexture, mySampler, texcoord);
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value
|
||||
clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0));
|
||||
^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
layout(location = 0) out vec2 texcoords_1;
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/dawn/947.wgsl:59:20 warning: 'textureSample' must only be called from unifor
|
||||
var srcColor = textureSample(myTexture, mySampler, texcoord);
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value
|
||||
clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0));
|
||||
^^^^^^^^
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b0, space0) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/dawn/947.wgsl:59:20 warning: 'textureSample' must only be called from unifor
|
||||
var srcColor = textureSample(myTexture, mySampler, texcoord);
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value
|
||||
clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0));
|
||||
^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/dawn/947.wgsl:59:20 warning: 'textureSample' must only be called from unifor
|
||||
var srcColor = textureSample(myTexture, mySampler, texcoord);
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value
|
||||
clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0));
|
||||
^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/dawn/947.wgsl:59:20 warning: 'textureSample' must only be called from unifor
|
||||
var srcColor = textureSample(myTexture, mySampler, texcoord);
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value
|
||||
clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0));
|
||||
^^^^^^^^
|
||||
|
||||
struct Uniforms {
|
||||
u_scale : vec2<f32>,
|
||||
u_offset : vec2<f32>,
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/fxc/gradient_in_varying_loop/1112.wgsl:23:33 warning: 'textureSample' must o
|
||||
let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform
|
||||
let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/fxc/gradient_in_varying_loop/1112.wgsl:23:33 warning: 'textureSample' must o
|
||||
let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform
|
||||
let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
SamplerState tint_symbol : register(s0, space0);
|
||||
Texture2D<float4> randomTexture : register(t1, space0);
|
||||
Texture2D<float4> depthTexture : register(t2, space0);
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/fxc/gradient_in_varying_loop/1112.wgsl:23:33 warning: 'textureSample' must o
|
||||
let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform
|
||||
let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/fxc/gradient_in_varying_loop/1112.wgsl:23:33 warning: 'textureSample' must o
|
||||
let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform
|
||||
let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/fxc/gradient_in_varying_loop/1112.wgsl:23:33 warning: 'textureSample' must o
|
||||
let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform
|
||||
let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
@group(0) @binding(0) var Sampler : sampler;
|
||||
|
||||
@group(0) @binding(1) var randomTexture : texture_2d<f32>;
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/1118.wgsl:64:31 warning: 'dpdx' must only be called from uniform contro
|
||||
normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64))));
|
||||
^^^^
|
||||
|
||||
bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value
|
||||
let x_9 : f32 = fClipDistance3;
|
||||
^^^^^^^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/1118.wgsl:64:31 warning: 'dpdx' must only be called from uniform contro
|
||||
normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64))));
|
||||
^^^^
|
||||
|
||||
bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value
|
||||
let x_9 : f32 = fClipDistance3;
|
||||
^^^^^^^^^^^^^^
|
||||
|
||||
static float fClipDistance3 = 0.0f;
|
||||
static float fClipDistance4 = 0.0f;
|
||||
cbuffer cbuffer_x_29 : register(b0, space0) {
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/1118.wgsl:64:31 warning: 'dpdx' must only be called from uniform contro
|
||||
normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64))));
|
||||
^^^^
|
||||
|
||||
bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value
|
||||
let x_9 : f32 = fClipDistance3;
|
||||
^^^^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/1118.wgsl:64:31 warning: 'dpdx' must only be called from uniform contro
|
||||
normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64))));
|
||||
^^^^
|
||||
|
||||
bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value
|
||||
let x_9 : f32 = fClipDistance3;
|
||||
^^^^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/1118.wgsl:64:31 warning: 'dpdx' must only be called from uniform contro
|
||||
normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64))));
|
||||
^^^^
|
||||
|
||||
bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value
|
||||
let x_9 : f32 = fClipDistance3;
|
||||
^^^^^^^^^^^^^^
|
||||
|
||||
struct Scene {
|
||||
vEyePosition : vec4<f32>,
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
warning: parameter 'dimInner' of 'mm_matMul_i1_i1_i1_' must be uniform
|
||||
note: 'workgroupBarrier' must only be called from uniform control flow
|
||||
note: reading from module-scope private variable 'dimInner_1' may result in a non-uniform value
|
||||
#version 310 es
|
||||
|
||||
struct Uniforms {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
warning: parameter 'dimInner' of 'mm_matMul_i1_i1_i1_' must be uniform
|
||||
note: 'workgroupBarrier' must only be called from uniform control flow
|
||||
note: reading from module-scope private variable 'dimInner_1' may result in a non-uniform value
|
||||
static int dimAOuter_1 = 0;
|
||||
cbuffer cbuffer_x_48 : register(b3, space0) {
|
||||
uint4 x_48[5];
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
warning: parameter 'dimInner' of 'mm_matMul_i1_i1_i1_' must be uniform
|
||||
note: 'workgroupBarrier' must only be called from uniform control flow
|
||||
note: reading from module-scope private variable 'dimInner_1' may result in a non-uniform value
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
warning: parameter 'dimInner' of 'mm_matMul_i1_i1_i1_' must be uniform
|
||||
note: 'workgroupBarrier' must only be called from uniform control flow
|
||||
note: reading from module-scope private variable 'dimInner_1' may result in a non-uniform value
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
warning: parameter 'dimInner' of 'mm_matMul_i1_i1_i1_' must be uniform
|
||||
note: 'workgroupBarrier' must only be called from uniform control flow
|
||||
note: reading from module-scope private variable 'dimInner_1' may result in a non-uniform value
|
||||
struct Uniforms {
|
||||
NAN : f32,
|
||||
@size(12)
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/948.wgsl:146:33 warning: 'textureSampleBias' must only be called from u
|
||||
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform
|
||||
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/948.wgsl:146:33 warning: 'textureSampleBias' must only be called from u
|
||||
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform
|
||||
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
cbuffer cbuffer_x_20 : register(b9, space2) {
|
||||
uint4 x_20[8];
|
||||
};
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/948.wgsl:146:33 warning: 'textureSampleBias' must only be called from u
|
||||
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform
|
||||
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/948.wgsl:146:33 warning: 'textureSampleBias' must only be called from u
|
||||
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform
|
||||
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/948.wgsl:146:33 warning: 'textureSampleBias' must only be called from u
|
||||
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform
|
||||
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
struct LeftOver {
|
||||
time : f32,
|
||||
@size(12)
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/949.wgsl:326:29 warning: 'textureSample' must only be called from unifo
|
||||
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform
|
||||
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/949.wgsl:326:29 warning: 'textureSample' must only be called from unifo
|
||||
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform
|
||||
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
struct lightingInfo {
|
||||
float3 diffuse;
|
||||
float3 specular;
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/949.wgsl:326:29 warning: 'textureSample' must only be called from unifo
|
||||
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform
|
||||
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/949.wgsl:326:29 warning: 'textureSample' must only be called from unifo
|
||||
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform
|
||||
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
||||
@@ -2,6 +2,10 @@ bug/tint/949.wgsl:326:29 warning: 'textureSample' must only be called from unifo
|
||||
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform
|
||||
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
struct lightingInfo {
|
||||
diffuse : vec3<f32>,
|
||||
specular : vec3<f32>,
|
||||
|
||||
Reference in New Issue
Block a user