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Fix SamplerFilterAnisotropicTests mipmap
Fix a bug about mipmap level in SamplerFilterAnisotropicTests. Sizes of the 3 miplevels should be 4,2,1. The old code allocates 8,4,2 (which don't have a 1x1 level) Expected rendered pixel values have to change. The render result now fits the webgl demo at https://jsfiddle.net/t8k7c95o/5/ (Thanks Kai for the enlarged pixelated canvas) ComputeBoids.cpp and DawnTest.cpp change is due to git cl format Bug: dawn:568 Change-Id: I9069732208a16be285be13b8cd1ab19b211995a6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37380 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -95,8 +95,7 @@ void initBuffers() {
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}
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void initRender() {
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wgpu::ShaderModule vsModule =
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utils::CreateShaderModuleFromWGSL(device, R"(
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wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[location(0)]] var<in> a_particlePos : vec2<f32>;
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[[location(1)]] var<in> a_particleVel : vec2<f32>;
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[[location(2)]] var<in> a_pos : vec2<f32>;
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@@ -113,8 +112,7 @@ void initRender() {
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}
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)");
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wgpu::ShaderModule fsModule =
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utils::CreateShaderModuleFromWGSL(device, R"(
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[location(0)]] var<out> FragColor : vec4<f32>;
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[[stage(fragment)]]
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fn main() -> void {
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