Descriptorize Buffer

We still keep a dummy BufferBuilder object around so that it can be used
for the builder error callback tests of the wire.

Change-Id: If0c502bb8b62ee3ed61815e34e9b6ee6c03a65ef
This commit is contained in:
Corentin Wallez
2018-08-22 15:37:29 +02:00
committed by Corentin Wallez
parent 0202250464
commit 82b6573d54
41 changed files with 339 additions and 367 deletions

View File

@@ -80,10 +80,10 @@ void initBuffers() {
}
for (size_t i = 0; i < 2; i++) {
particleBuffers[i] = device.CreateBufferBuilder()
.SetAllowedUsage(dawn::BufferUsageBit::TransferDst | dawn::BufferUsageBit::Vertex | dawn::BufferUsageBit::Storage)
.SetSize(sizeof(Particle) * kNumParticles)
.GetResult();
dawn::BufferDescriptor descriptor;
descriptor.size = sizeof(Particle) * kNumParticles;
descriptor.usage = dawn::BufferUsageBit::TransferDst | dawn::BufferUsageBit::Vertex | dawn::BufferUsageBit::Storage;
particleBuffers[i] = device.CreateBuffer(&descriptor);
particleBuffers[i].SetSubData(0,
sizeof(Particle) * kNumParticles,

View File

@@ -169,10 +169,10 @@ void init() {
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
cameraBuffer = device.CreateBufferBuilder()
.SetAllowedUsage(dawn::BufferUsageBit::TransferDst | dawn::BufferUsageBit::Uniform)
.SetSize(sizeof(CameraData))
.GetResult();
dawn::BufferDescriptor cameraBufDesc;
cameraBufDesc.size = sizeof(CameraData);
cameraBufDesc.usage = dawn::BufferUsageBit::TransferDst | dawn::BufferUsageBit::Uniform;
cameraBuffer = device.CreateBuffer(&cameraBufDesc);
glm::mat4 transform(1.0);
transformBuffer[0] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4), dawn::BufferUsageBit::Uniform);

View File

@@ -123,10 +123,10 @@ namespace {
// Initialization
namespace {
void initBuffers() {
defaultBuffer = device.CreateBufferBuilder()
.SetAllowedUsage(dawn::BufferUsageBit::Vertex | dawn::BufferUsageBit::Index)
.SetSize(256)
.GetResult();
dawn::BufferDescriptor descriptor;
descriptor.size = 256;
descriptor.usage = dawn::BufferUsageBit::Vertex | dawn::BufferUsageBit::Index;
defaultBuffer = device.CreateBuffer(&descriptor);
for (const auto& bv : scene.bufferViews) {
const auto& iBufferViewID = bv.first;