From 84bf4226d8bcd5e70ca40c0888eb717a61aab592 Mon Sep 17 00:00:00 2001 From: Stephen White Date: Tue, 7 Jun 2022 21:54:01 +0000 Subject: [PATCH] Remove ANGLE/D3D11 suppression. Both parts of this depth/stencil test have been fixed in ANGLE. Bug: angleproject:7303 Change-Id: I7c7db6cf10f973a22102b706571baaefbeba4fa7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92441 Reviewed-by: Austin Eng Commit-Queue: Stephen White --- src/dawn/tests/end2end/DepthStencilSamplingTests.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/dawn/tests/end2end/DepthStencilSamplingTests.cpp b/src/dawn/tests/end2end/DepthStencilSamplingTests.cpp index 7f72a25f6f..02d80ee545 100644 --- a/src/dawn/tests/end2end/DepthStencilSamplingTests.cpp +++ b/src/dawn/tests/end2end/DepthStencilSamplingTests.cpp @@ -623,9 +623,6 @@ TEST_P(DepthStencilSamplingTest, SampleExtraComponents) { // Test sampling both depth and stencil with a render/compute pipeline works. TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) { - // TODO(anglebug.com/7303): fix failure in ANGLE/D3D11 - DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows()); - wgpu::TextureFormat format = GetParam().mTextureFormat; wgpu::SamplerDescriptor samplerDesc;