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writer/msl: Emit field designators for structures
This fixes constructors for structures that contain padding members due to explicit layout attributes. Also fix one test that was wrongly using an identity type constructor for a structure. Fixed: tint:853 Change-Id: I0a3e84fcd7c6a7f2ad92a4970ed11378e6ce2465 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53240 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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Tint LUCI CQ
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71786c99b3
commit
851b18b2f2
@@ -28,17 +28,17 @@ struct tint_symbol_5 {
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};
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vertex tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol [[stage_in]], constant Uniforms& uniforms [[buffer(0)]]) {
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VertexInput const input = {tint_symbol.cur_position, tint_symbol.color};
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VertexInput const input = {.cur_position=tint_symbol.cur_position, .color=tint_symbol.color};
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VertexOutput output = {};
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output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
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output.vtxFragColor = input.color;
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tint_symbol_2 const tint_symbol_6 = {output.vtxFragColor, output.Position};
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tint_symbol_2 const tint_symbol_6 = {.vtxFragColor=output.vtxFragColor, .Position=output.Position};
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return tint_symbol_6;
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}
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fragment tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3 [[stage_in]]) {
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float4 const fragColor = tint_symbol_3.fragColor;
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tint_symbol_5 const tint_symbol_7 = {fragColor};
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tint_symbol_5 const tint_symbol_7 = {.value=fragColor};
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return tint_symbol_7;
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}
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@@ -11,7 +11,7 @@ void bar() {
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fragment tint_symbol_1 tint_symbol() {
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float2 a = float2();
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bar();
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tint_symbol_1 const tint_symbol_2 = {float4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f)};
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tint_symbol_1 const tint_symbol_2 = {.value=float4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f)};
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return tint_symbol_2;
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}
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