GLSL: Change Add[Spirv]BlockAttribute to support GLSL

Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.

Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-09-02 19:19:10 +00:00
committed by Dawn LUCI CQ
parent 822de46c74
commit 863d9edf59
362 changed files with 2316 additions and 3876 deletions

View File

@@ -10,13 +10,14 @@ struct S {
ivec4 src_private[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
shared ivec4 src_workgroup[4];
layout(binding = 0) uniform S_1 {
ivec4 arr[4];
layout(binding = 0) uniform src_uniform_block_ubo {
S inner;
} src_uniform;
layout(binding = 1, std430) buffer S_2 {
ivec4 arr[4];
layout(binding = 1, std430) buffer src_uniform_block_ssbo {
S inner;
} src_storage;
ivec4[4] ret_arr() {
ivec4 tint_symbol_1[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
return tint_symbol_1;
@@ -41,8 +42,8 @@ void foo(ivec4 src_param[4]) {
dst = src_workgroup;
S tint_symbol = ret_struct_arr();
dst = tint_symbol.arr;
dst = src_uniform.arr;
dst = src_storage.arr;
dst = src_uniform.inner.arr;
dst = src_storage.inner.arr;
int dst_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)));
int src_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)));
dst_nested = src_nested;

View File

@@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 64
; Bound: 65
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@@ -9,6 +9,8 @@
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %src_private "src_private"
OpName %src_workgroup "src_workgroup"
OpName %src_uniform_block "src_uniform_block"
OpMemberName %src_uniform_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "arr"
OpName %src_uniform "src_uniform"
@@ -23,7 +25,8 @@
OpName %dst_nested "dst_nested"
OpName %src_nested "src_nested"
OpDecorate %_arr_v4int_uint_4 ArrayStride 16
OpDecorate %S Block
OpDecorate %src_uniform_block Block
OpMemberDecorate %src_uniform_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpDecorate %src_uniform NonWritable
OpDecorate %src_uniform DescriptorSet 0
@@ -44,24 +47,25 @@
%_ptr_Workgroup__arr_v4int_uint_4 = OpTypePointer Workgroup %_arr_v4int_uint_4
%src_workgroup = OpVariable %_ptr_Workgroup__arr_v4int_uint_4 Workgroup
%S = OpTypeStruct %_arr_v4int_uint_4
%_ptr_Uniform_S = OpTypePointer Uniform %S
%src_uniform = OpVariable %_ptr_Uniform_S Uniform
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%src_storage = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%src_uniform_block = OpTypeStruct %S
%_ptr_Uniform_src_uniform_block = OpTypePointer Uniform %src_uniform_block
%src_uniform = OpVariable %_ptr_Uniform_src_uniform_block Uniform
%_ptr_StorageBuffer_src_uniform_block = OpTypePointer StorageBuffer %src_uniform_block
%src_storage = OpVariable %_ptr_StorageBuffer_src_uniform_block StorageBuffer
%void = OpTypeVoid
%16 = OpTypeFunction %void
%20 = OpTypeFunction %_arr_v4int_uint_4
%23 = OpTypeFunction %S
%26 = OpConstantNull %S
%27 = OpTypeFunction %void %_arr_v4int_uint_4
%17 = OpTypeFunction %void
%21 = OpTypeFunction %_arr_v4int_uint_4
%24 = OpTypeFunction %S
%27 = OpConstantNull %S
%28 = OpTypeFunction %void %_arr_v4int_uint_4
%_ptr_Function__arr_v4int_uint_4 = OpTypePointer Function %_arr_v4int_uint_4
%int_1 = OpConstant %int 1
%35 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%36 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%int_2 = OpConstant %int 2
%37 = OpConstantComposite %v4int %int_2 %int_2 %int_2 %int_2
%38 = OpConstantComposite %v4int %int_2 %int_2 %int_2 %int_2
%int_3 = OpConstant %int 3
%39 = OpConstantComposite %v4int %int_3 %int_3 %int_3 %int_3
%40 = OpConstantComposite %_arr_v4int_uint_4 %35 %37 %39 %39
%40 = OpConstantComposite %v4int %int_3 %int_3 %int_3 %int_3
%41 = OpConstantComposite %_arr_v4int_uint_4 %36 %38 %40 %40
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_v4int_uint_4 = OpTypePointer Uniform %_arr_v4int_uint_4
%_ptr_StorageBuffer__arr_v4int_uint_4 = OpTypePointer StorageBuffer %_arr_v4int_uint_4
@@ -71,47 +75,47 @@
%_arr__arr_int_uint_2_uint_3 = OpTypeArray %_arr_int_uint_2 %uint_3
%_arr__arr__arr_int_uint_2_uint_3_uint_4 = OpTypeArray %_arr__arr_int_uint_2_uint_3 %uint_4
%_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 = OpTypePointer Function %_arr__arr__arr_int_uint_2_uint_3_uint_4
%61 = OpConstantNull %_arr__arr__arr_int_uint_2_uint_3_uint_4
%unused_entry_point = OpFunction %void None %16
%19 = OpLabel
%62 = OpConstantNull %_arr__arr__arr_int_uint_2_uint_3_uint_4
%unused_entry_point = OpFunction %void None %17
%20 = OpLabel
OpReturn
OpFunctionEnd
%ret_arr = OpFunction %_arr_v4int_uint_4 None %20
%22 = OpLabel
%ret_arr = OpFunction %_arr_v4int_uint_4 None %21
%23 = OpLabel
OpReturnValue %8
OpFunctionEnd
%ret_struct_arr = OpFunction %S None %23
%25 = OpLabel
OpReturnValue %26
%ret_struct_arr = OpFunction %S None %24
%26 = OpLabel
OpReturnValue %27
OpFunctionEnd
%foo = OpFunction %void None %27
%foo = OpFunction %void None %28
%src_param = OpFunctionParameter %_arr_v4int_uint_4
%30 = OpLabel
%31 = OpLabel
%src_function = OpVariable %_ptr_Function__arr_v4int_uint_4 Function %8
%dst = OpVariable %_ptr_Function__arr_v4int_uint_4 Function %8
%dst_nested = OpVariable %_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 Function %61
%src_nested = OpVariable %_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 Function %61
OpStore %dst %40
OpStore %dst %src_param
%41 = OpFunctionCall %_arr_v4int_uint_4 %ret_arr
%dst_nested = OpVariable %_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 Function %62
%src_nested = OpVariable %_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 Function %62
OpStore %dst %41
OpStore %dst %8
%42 = OpLoad %_arr_v4int_uint_4 %src_function
OpStore %dst %src_param
%42 = OpFunctionCall %_arr_v4int_uint_4 %ret_arr
OpStore %dst %42
%43 = OpLoad %_arr_v4int_uint_4 %src_private
OpStore %dst %8
%43 = OpLoad %_arr_v4int_uint_4 %src_function
OpStore %dst %43
%44 = OpLoad %_arr_v4int_uint_4 %src_workgroup
%44 = OpLoad %_arr_v4int_uint_4 %src_private
OpStore %dst %44
%45 = OpFunctionCall %S %ret_struct_arr
%46 = OpCompositeExtract %_arr_v4int_uint_4 %45 0
OpStore %dst %46
%49 = OpAccessChain %_ptr_Uniform__arr_v4int_uint_4 %src_uniform %uint_0
%50 = OpLoad %_arr_v4int_uint_4 %49
OpStore %dst %50
%52 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %src_storage %uint_0
%53 = OpLoad %_arr_v4int_uint_4 %52
OpStore %dst %53
%63 = OpLoad %_arr__arr__arr_int_uint_2_uint_3_uint_4 %src_nested
OpStore %dst_nested %63
%45 = OpLoad %_arr_v4int_uint_4 %src_workgroup
OpStore %dst %45
%46 = OpFunctionCall %S %ret_struct_arr
%47 = OpCompositeExtract %_arr_v4int_uint_4 %46 0
OpStore %dst %47
%50 = OpAccessChain %_ptr_Uniform__arr_v4int_uint_4 %src_uniform %uint_0 %uint_0
%51 = OpLoad %_arr_v4int_uint_4 %50
OpStore %dst %51
%53 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %src_storage %uint_0 %uint_0
%54 = OpLoad %_arr_v4int_uint_4 %53
OpStore %dst %54
%64 = OpLoad %_arr__arr__arr_int_uint_2_uint_3_uint_4 %src_nested
OpStore %dst_nested %64
OpReturn
OpFunctionEnd

View File

@@ -10,13 +10,14 @@ struct S {
ivec4 src_private[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
shared ivec4 src_workgroup[4];
layout(binding = 0) uniform S_1 {
ivec4 arr[4];
layout(binding = 0) uniform src_uniform_block_ubo {
S inner;
} src_uniform;
layout(binding = 1, std430) buffer S_2 {
ivec4 arr[4];
layout(binding = 1, std430) buffer src_uniform_block_ssbo {
S inner;
} src_storage;
ivec4 dst[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
int dst_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)));
ivec4[4] ret_arr() {
@@ -42,8 +43,8 @@ void foo(ivec4 src_param[4]) {
dst = src_workgroup;
S tint_symbol = ret_struct_arr();
dst = tint_symbol.arr;
dst = src_uniform.arr;
dst = src_storage.arr;
dst = src_uniform.inner.arr;
dst = src_storage.inner.arr;
int src_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)));
dst_nested = src_nested;
}

View File

@@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 65
; Bound: 66
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@@ -9,6 +9,8 @@
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %src_private "src_private"
OpName %src_workgroup "src_workgroup"
OpName %src_uniform_block "src_uniform_block"
OpMemberName %src_uniform_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "arr"
OpName %src_uniform "src_uniform"
@@ -23,7 +25,8 @@
OpName %src_function "src_function"
OpName %src_nested "src_nested"
OpDecorate %_arr_v4int_uint_4 ArrayStride 16
OpDecorate %S Block
OpDecorate %src_uniform_block Block
OpMemberDecorate %src_uniform_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpDecorate %src_uniform NonWritable
OpDecorate %src_uniform DescriptorSet 0
@@ -44,10 +47,11 @@
%_ptr_Workgroup__arr_v4int_uint_4 = OpTypePointer Workgroup %_arr_v4int_uint_4
%src_workgroup = OpVariable %_ptr_Workgroup__arr_v4int_uint_4 Workgroup
%S = OpTypeStruct %_arr_v4int_uint_4
%_ptr_Uniform_S = OpTypePointer Uniform %S
%src_uniform = OpVariable %_ptr_Uniform_S Uniform
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%src_storage = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%src_uniform_block = OpTypeStruct %S
%_ptr_Uniform_src_uniform_block = OpTypePointer Uniform %src_uniform_block
%src_uniform = OpVariable %_ptr_Uniform_src_uniform_block Uniform
%_ptr_StorageBuffer_src_uniform_block = OpTypePointer StorageBuffer %src_uniform_block
%src_storage = OpVariable %_ptr_StorageBuffer_src_uniform_block StorageBuffer
%dst = OpVariable %_ptr_Private__arr_v4int_uint_4 Private %8
%uint_2 = OpConstant %uint 2
%_arr_int_uint_2 = OpTypeArray %int %uint_2
@@ -55,64 +59,64 @@
%_arr__arr_int_uint_2_uint_3 = OpTypeArray %_arr_int_uint_2 %uint_3
%_arr__arr__arr_int_uint_2_uint_3_uint_4 = OpTypeArray %_arr__arr_int_uint_2_uint_3 %uint_4
%_ptr_Private__arr__arr__arr_int_uint_2_uint_3_uint_4 = OpTypePointer Private %_arr__arr__arr_int_uint_2_uint_3_uint_4
%24 = OpConstantNull %_arr__arr__arr_int_uint_2_uint_3_uint_4
%dst_nested = OpVariable %_ptr_Private__arr__arr__arr_int_uint_2_uint_3_uint_4 Private %24
%25 = OpConstantNull %_arr__arr__arr_int_uint_2_uint_3_uint_4
%dst_nested = OpVariable %_ptr_Private__arr__arr__arr_int_uint_2_uint_3_uint_4 Private %25
%void = OpTypeVoid
%25 = OpTypeFunction %void
%29 = OpTypeFunction %_arr_v4int_uint_4
%32 = OpTypeFunction %S
%35 = OpConstantNull %S
%36 = OpTypeFunction %void %_arr_v4int_uint_4
%26 = OpTypeFunction %void
%30 = OpTypeFunction %_arr_v4int_uint_4
%33 = OpTypeFunction %S
%36 = OpConstantNull %S
%37 = OpTypeFunction %void %_arr_v4int_uint_4
%_ptr_Function__arr_v4int_uint_4 = OpTypePointer Function %_arr_v4int_uint_4
%int_1 = OpConstant %int 1
%43 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%44 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%int_2 = OpConstant %int 2
%45 = OpConstantComposite %v4int %int_2 %int_2 %int_2 %int_2
%46 = OpConstantComposite %v4int %int_2 %int_2 %int_2 %int_2
%int_3 = OpConstant %int 3
%47 = OpConstantComposite %v4int %int_3 %int_3 %int_3 %int_3
%48 = OpConstantComposite %_arr_v4int_uint_4 %43 %45 %47 %47
%48 = OpConstantComposite %v4int %int_3 %int_3 %int_3 %int_3
%49 = OpConstantComposite %_arr_v4int_uint_4 %44 %46 %48 %48
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_v4int_uint_4 = OpTypePointer Uniform %_arr_v4int_uint_4
%_ptr_StorageBuffer__arr_v4int_uint_4 = OpTypePointer StorageBuffer %_arr_v4int_uint_4
%_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 = OpTypePointer Function %_arr__arr__arr_int_uint_2_uint_3_uint_4
%unused_entry_point = OpFunction %void None %25
%28 = OpLabel
%unused_entry_point = OpFunction %void None %26
%29 = OpLabel
OpReturn
OpFunctionEnd
%ret_arr = OpFunction %_arr_v4int_uint_4 None %29
%31 = OpLabel
%ret_arr = OpFunction %_arr_v4int_uint_4 None %30
%32 = OpLabel
OpReturnValue %8
OpFunctionEnd
%ret_struct_arr = OpFunction %S None %32
%34 = OpLabel
OpReturnValue %35
%ret_struct_arr = OpFunction %S None %33
%35 = OpLabel
OpReturnValue %36
OpFunctionEnd
%foo = OpFunction %void None %36
%foo = OpFunction %void None %37
%src_param = OpFunctionParameter %_arr_v4int_uint_4
%39 = OpLabel
%40 = OpLabel
%src_function = OpVariable %_ptr_Function__arr_v4int_uint_4 Function %8
%src_nested = OpVariable %_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 Function %24
OpStore %dst %48
OpStore %dst %src_param
%49 = OpFunctionCall %_arr_v4int_uint_4 %ret_arr
%src_nested = OpVariable %_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 Function %25
OpStore %dst %49
OpStore %dst %8
%50 = OpLoad %_arr_v4int_uint_4 %src_function
OpStore %dst %src_param
%50 = OpFunctionCall %_arr_v4int_uint_4 %ret_arr
OpStore %dst %50
%51 = OpLoad %_arr_v4int_uint_4 %src_private
OpStore %dst %8
%51 = OpLoad %_arr_v4int_uint_4 %src_function
OpStore %dst %51
%52 = OpLoad %_arr_v4int_uint_4 %src_workgroup
%52 = OpLoad %_arr_v4int_uint_4 %src_private
OpStore %dst %52
%53 = OpFunctionCall %S %ret_struct_arr
%54 = OpCompositeExtract %_arr_v4int_uint_4 %53 0
OpStore %dst %54
%57 = OpAccessChain %_ptr_Uniform__arr_v4int_uint_4 %src_uniform %uint_0
%58 = OpLoad %_arr_v4int_uint_4 %57
OpStore %dst %58
%60 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %src_storage %uint_0
%61 = OpLoad %_arr_v4int_uint_4 %60
OpStore %dst %61
%64 = OpLoad %_arr__arr__arr_int_uint_2_uint_3_uint_4 %src_nested
OpStore %dst_nested %64
%53 = OpLoad %_arr_v4int_uint_4 %src_workgroup
OpStore %dst %53
%54 = OpFunctionCall %S %ret_struct_arr
%55 = OpCompositeExtract %_arr_v4int_uint_4 %54 0
OpStore %dst %55
%58 = OpAccessChain %_ptr_Uniform__arr_v4int_uint_4 %src_uniform %uint_0 %uint_0
%59 = OpLoad %_arr_v4int_uint_4 %58
OpStore %dst %59
%61 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %src_storage %uint_0 %uint_0
%62 = OpLoad %_arr_v4int_uint_4 %61
OpStore %dst %62
%65 = OpLoad %_arr__arr__arr_int_uint_2_uint_3_uint_4 %src_nested
OpStore %dst_nested %65
OpReturn
OpFunctionEnd

View File

@@ -8,25 +8,24 @@ struct S {
ivec4 arr[4];
};
struct S_nested {
int arr[4][3][2];
};
ivec4 src_private[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
shared ivec4 src_workgroup[4];
layout(binding = 0) uniform S_1 {
ivec4 arr[4];
layout(binding = 0) uniform src_uniform_block_ubo {
S inner;
} src_uniform;
layout(binding = 1, std430) buffer S_2 {
ivec4 arr[4];
layout(binding = 1, std430) buffer src_uniform_block_ssbo {
S inner;
} src_storage;
layout(binding = 2, std430) buffer S_3 {
ivec4 arr[4];
layout(binding = 2, std430) buffer src_uniform_block_ssbo_1 {
S inner;
} dst;
layout(binding = 3, std430) buffer S_nested_1 {
layout(binding = 3, std430) buffer S_nested_ssbo {
int arr[4][3][2];
} dst_nested;
ivec4[4] ret_arr() {
ivec4 tint_symbol_2[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
return tint_symbol_2;
@@ -40,19 +39,19 @@ S ret_struct_arr() {
void foo(ivec4 src_param[4]) {
ivec4 src_function[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
ivec4 tint_symbol_4[4] = ivec4[4](ivec4(1), ivec4(2), ivec4(3), ivec4(3));
dst.arr = tint_symbol_4;
dst.arr = src_param;
dst.inner.arr = tint_symbol_4;
dst.inner.arr = src_param;
ivec4 tint_symbol[4] = ret_arr();
dst.arr = tint_symbol;
dst.inner.arr = tint_symbol;
ivec4 src_let[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
dst.arr = src_let;
dst.arr = src_function;
dst.arr = src_private;
dst.arr = src_workgroup;
dst.inner.arr = src_let;
dst.inner.arr = src_function;
dst.inner.arr = src_private;
dst.inner.arr = src_workgroup;
S tint_symbol_1 = ret_struct_arr();
dst.arr = tint_symbol_1.arr;
dst.arr = src_uniform.arr;
dst.arr = src_storage.arr;
dst.inner.arr = tint_symbol_1.arr;
dst.inner.arr = src_uniform.inner.arr;
dst.inner.arr = src_storage.inner.arr;
int src_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)));
dst_nested.arr = src_nested;
}

View File

@@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 78
; Bound: 79
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@@ -9,6 +9,8 @@
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %src_private "src_private"
OpName %src_workgroup "src_workgroup"
OpName %src_uniform_block "src_uniform_block"
OpMemberName %src_uniform_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "arr"
OpName %src_uniform "src_uniform"
@@ -25,7 +27,8 @@
OpName %src_function "src_function"
OpName %src_nested "src_nested"
OpDecorate %_arr_v4int_uint_4 ArrayStride 16
OpDecorate %S Block
OpDecorate %src_uniform_block Block
OpMemberDecorate %src_uniform_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpDecorate %src_uniform NonWritable
OpDecorate %src_uniform DescriptorSet 0
@@ -52,11 +55,12 @@
%_ptr_Workgroup__arr_v4int_uint_4 = OpTypePointer Workgroup %_arr_v4int_uint_4
%src_workgroup = OpVariable %_ptr_Workgroup__arr_v4int_uint_4 Workgroup
%S = OpTypeStruct %_arr_v4int_uint_4
%_ptr_Uniform_S = OpTypePointer Uniform %S
%src_uniform = OpVariable %_ptr_Uniform_S Uniform
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%src_storage = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%dst = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%src_uniform_block = OpTypeStruct %S
%_ptr_Uniform_src_uniform_block = OpTypePointer Uniform %src_uniform_block
%src_uniform = OpVariable %_ptr_Uniform_src_uniform_block Uniform
%_ptr_StorageBuffer_src_uniform_block = OpTypePointer StorageBuffer %src_uniform_block
%src_storage = OpVariable %_ptr_StorageBuffer_src_uniform_block StorageBuffer
%dst = OpVariable %_ptr_StorageBuffer_src_uniform_block StorageBuffer
%uint_2 = OpConstant %uint 2
%_arr_int_uint_2 = OpTypeArray %int %uint_2
%uint_3 = OpConstant %uint 3
@@ -66,74 +70,74 @@
%_ptr_StorageBuffer_S_nested = OpTypePointer StorageBuffer %S_nested
%dst_nested = OpVariable %_ptr_StorageBuffer_S_nested StorageBuffer
%void = OpTypeVoid
%25 = OpTypeFunction %void
%29 = OpTypeFunction %_arr_v4int_uint_4
%32 = OpTypeFunction %S
%35 = OpConstantNull %S
%36 = OpTypeFunction %void %_arr_v4int_uint_4
%26 = OpTypeFunction %void
%30 = OpTypeFunction %_arr_v4int_uint_4
%33 = OpTypeFunction %S
%36 = OpConstantNull %S
%37 = OpTypeFunction %void %_arr_v4int_uint_4
%_ptr_Function__arr_v4int_uint_4 = OpTypePointer Function %_arr_v4int_uint_4
%uint_0 = OpConstant %uint 0
%_ptr_StorageBuffer__arr_v4int_uint_4 = OpTypePointer StorageBuffer %_arr_v4int_uint_4
%int_1 = OpConstant %int 1
%46 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%47 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%int_2 = OpConstant %int 2
%48 = OpConstantComposite %v4int %int_2 %int_2 %int_2 %int_2
%49 = OpConstantComposite %v4int %int_2 %int_2 %int_2 %int_2
%int_3 = OpConstant %int 3
%50 = OpConstantComposite %v4int %int_3 %int_3 %int_3 %int_3
%51 = OpConstantComposite %_arr_v4int_uint_4 %46 %48 %50 %50
%51 = OpConstantComposite %v4int %int_3 %int_3 %int_3 %int_3
%52 = OpConstantComposite %_arr_v4int_uint_4 %47 %49 %51 %51
%_ptr_Uniform__arr_v4int_uint_4 = OpTypePointer Uniform %_arr_v4int_uint_4
%_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 = OpTypePointer Function %_arr__arr__arr_int_uint_2_uint_3_uint_4
%74 = OpConstantNull %_arr__arr__arr_int_uint_2_uint_3_uint_4
%75 = OpConstantNull %_arr__arr__arr_int_uint_2_uint_3_uint_4
%_ptr_StorageBuffer__arr__arr__arr_int_uint_2_uint_3_uint_4 = OpTypePointer StorageBuffer %_arr__arr__arr_int_uint_2_uint_3_uint_4
%unused_entry_point = OpFunction %void None %25
%28 = OpLabel
%unused_entry_point = OpFunction %void None %26
%29 = OpLabel
OpReturn
OpFunctionEnd
%ret_arr = OpFunction %_arr_v4int_uint_4 None %29
%31 = OpLabel
%ret_arr = OpFunction %_arr_v4int_uint_4 None %30
%32 = OpLabel
OpReturnValue %8
OpFunctionEnd
%ret_struct_arr = OpFunction %S None %32
%34 = OpLabel
OpReturnValue %35
%ret_struct_arr = OpFunction %S None %33
%35 = OpLabel
OpReturnValue %36
OpFunctionEnd
%foo = OpFunction %void None %36
%foo = OpFunction %void None %37
%src_param = OpFunctionParameter %_arr_v4int_uint_4
%39 = OpLabel
%40 = OpLabel
%src_function = OpVariable %_ptr_Function__arr_v4int_uint_4 Function %8
%src_nested = OpVariable %_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 Function %74
%44 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0
OpStore %44 %51
%52 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0
OpStore %52 %src_param
%53 = OpFunctionCall %_arr_v4int_uint_4 %ret_arr
%54 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0
OpStore %54 %53
%55 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0
OpStore %55 %8
%56 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0
%57 = OpLoad %_arr_v4int_uint_4 %src_function
OpStore %56 %57
%58 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0
%59 = OpLoad %_arr_v4int_uint_4 %src_private
OpStore %58 %59
%60 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0
%61 = OpLoad %_arr_v4int_uint_4 %src_workgroup
OpStore %60 %61
%62 = OpFunctionCall %S %ret_struct_arr
%63 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0
%64 = OpCompositeExtract %_arr_v4int_uint_4 %62 0
OpStore %63 %64
%65 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0
%67 = OpAccessChain %_ptr_Uniform__arr_v4int_uint_4 %src_uniform %uint_0
%68 = OpLoad %_arr_v4int_uint_4 %67
OpStore %65 %68
%69 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0
%70 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %src_storage %uint_0
%71 = OpLoad %_arr_v4int_uint_4 %70
OpStore %69 %71
%76 = OpAccessChain %_ptr_StorageBuffer__arr__arr__arr_int_uint_2_uint_3_uint_4 %dst_nested %uint_0
%77 = OpLoad %_arr__arr__arr_int_uint_2_uint_3_uint_4 %src_nested
OpStore %76 %77
%src_nested = OpVariable %_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 Function %75
%45 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0 %uint_0
OpStore %45 %52
%53 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0 %uint_0
OpStore %53 %src_param
%54 = OpFunctionCall %_arr_v4int_uint_4 %ret_arr
%55 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0 %uint_0
OpStore %55 %54
%56 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0 %uint_0
OpStore %56 %8
%57 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0 %uint_0
%58 = OpLoad %_arr_v4int_uint_4 %src_function
OpStore %57 %58
%59 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0 %uint_0
%60 = OpLoad %_arr_v4int_uint_4 %src_private
OpStore %59 %60
%61 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0 %uint_0
%62 = OpLoad %_arr_v4int_uint_4 %src_workgroup
OpStore %61 %62
%63 = OpFunctionCall %S %ret_struct_arr
%64 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0 %uint_0
%65 = OpCompositeExtract %_arr_v4int_uint_4 %63 0
OpStore %64 %65
%66 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0 %uint_0
%68 = OpAccessChain %_ptr_Uniform__arr_v4int_uint_4 %src_uniform %uint_0 %uint_0
%69 = OpLoad %_arr_v4int_uint_4 %68
OpStore %66 %69
%70 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %dst %uint_0 %uint_0
%71 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %src_storage %uint_0 %uint_0
%72 = OpLoad %_arr_v4int_uint_4 %71
OpStore %70 %72
%77 = OpAccessChain %_ptr_StorageBuffer__arr__arr__arr_int_uint_2_uint_3_uint_4 %dst_nested %uint_0
%78 = OpLoad %_arr__arr__arr_int_uint_2_uint_3_uint_4 %src_nested
OpStore %77 %78
OpReturn
OpFunctionEnd

View File

@@ -10,13 +10,14 @@ struct S {
ivec4 src_private[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
shared ivec4 src_workgroup[4];
layout(binding = 0) uniform S_1 {
ivec4 arr[4];
layout(binding = 0) uniform src_uniform_block_ubo {
S inner;
} src_uniform;
layout(binding = 1, std430) buffer S_2 {
ivec4 arr[4];
layout(binding = 1, std430) buffer src_uniform_block_ssbo {
S inner;
} src_storage;
shared ivec4 dst[4];
shared int dst_nested[4][3][2];
ivec4[4] ret_arr() {
@@ -42,8 +43,8 @@ void foo(ivec4 src_param[4]) {
dst = src_workgroup;
S tint_symbol = ret_struct_arr();
dst = tint_symbol.arr;
dst = src_uniform.arr;
dst = src_storage.arr;
dst = src_uniform.inner.arr;
dst = src_storage.inner.arr;
int src_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)));
dst_nested = src_nested;
}

View File

@@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 65
; Bound: 66
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@@ -9,6 +9,8 @@
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %src_private "src_private"
OpName %src_workgroup "src_workgroup"
OpName %src_uniform_block "src_uniform_block"
OpMemberName %src_uniform_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "arr"
OpName %src_uniform "src_uniform"
@@ -23,7 +25,8 @@
OpName %src_function "src_function"
OpName %src_nested "src_nested"
OpDecorate %_arr_v4int_uint_4 ArrayStride 16
OpDecorate %S Block
OpDecorate %src_uniform_block Block
OpMemberDecorate %src_uniform_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpDecorate %src_uniform NonWritable
OpDecorate %src_uniform DescriptorSet 0
@@ -44,10 +47,11 @@
%_ptr_Workgroup__arr_v4int_uint_4 = OpTypePointer Workgroup %_arr_v4int_uint_4
%src_workgroup = OpVariable %_ptr_Workgroup__arr_v4int_uint_4 Workgroup
%S = OpTypeStruct %_arr_v4int_uint_4
%_ptr_Uniform_S = OpTypePointer Uniform %S
%src_uniform = OpVariable %_ptr_Uniform_S Uniform
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%src_storage = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%src_uniform_block = OpTypeStruct %S
%_ptr_Uniform_src_uniform_block = OpTypePointer Uniform %src_uniform_block
%src_uniform = OpVariable %_ptr_Uniform_src_uniform_block Uniform
%_ptr_StorageBuffer_src_uniform_block = OpTypePointer StorageBuffer %src_uniform_block
%src_storage = OpVariable %_ptr_StorageBuffer_src_uniform_block StorageBuffer
%dst = OpVariable %_ptr_Workgroup__arr_v4int_uint_4 Workgroup
%uint_2 = OpConstant %uint 2
%_arr_int_uint_2 = OpTypeArray %int %uint_2
@@ -57,62 +61,62 @@
%_ptr_Workgroup__arr__arr__arr_int_uint_2_uint_3_uint_4 = OpTypePointer Workgroup %_arr__arr__arr_int_uint_2_uint_3_uint_4
%dst_nested = OpVariable %_ptr_Workgroup__arr__arr__arr_int_uint_2_uint_3_uint_4 Workgroup
%void = OpTypeVoid
%24 = OpTypeFunction %void
%28 = OpTypeFunction %_arr_v4int_uint_4
%31 = OpTypeFunction %S
%34 = OpConstantNull %S
%35 = OpTypeFunction %void %_arr_v4int_uint_4
%25 = OpTypeFunction %void
%29 = OpTypeFunction %_arr_v4int_uint_4
%32 = OpTypeFunction %S
%35 = OpConstantNull %S
%36 = OpTypeFunction %void %_arr_v4int_uint_4
%_ptr_Function__arr_v4int_uint_4 = OpTypePointer Function %_arr_v4int_uint_4
%int_1 = OpConstant %int 1
%42 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%43 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%int_2 = OpConstant %int 2
%44 = OpConstantComposite %v4int %int_2 %int_2 %int_2 %int_2
%45 = OpConstantComposite %v4int %int_2 %int_2 %int_2 %int_2
%int_3 = OpConstant %int 3
%46 = OpConstantComposite %v4int %int_3 %int_3 %int_3 %int_3
%47 = OpConstantComposite %_arr_v4int_uint_4 %42 %44 %46 %46
%47 = OpConstantComposite %v4int %int_3 %int_3 %int_3 %int_3
%48 = OpConstantComposite %_arr_v4int_uint_4 %43 %45 %47 %47
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_v4int_uint_4 = OpTypePointer Uniform %_arr_v4int_uint_4
%_ptr_StorageBuffer__arr_v4int_uint_4 = OpTypePointer StorageBuffer %_arr_v4int_uint_4
%_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 = OpTypePointer Function %_arr__arr__arr_int_uint_2_uint_3_uint_4
%63 = OpConstantNull %_arr__arr__arr_int_uint_2_uint_3_uint_4
%unused_entry_point = OpFunction %void None %24
%27 = OpLabel
%64 = OpConstantNull %_arr__arr__arr_int_uint_2_uint_3_uint_4
%unused_entry_point = OpFunction %void None %25
%28 = OpLabel
OpReturn
OpFunctionEnd
%ret_arr = OpFunction %_arr_v4int_uint_4 None %28
%30 = OpLabel
%ret_arr = OpFunction %_arr_v4int_uint_4 None %29
%31 = OpLabel
OpReturnValue %8
OpFunctionEnd
%ret_struct_arr = OpFunction %S None %31
%33 = OpLabel
OpReturnValue %34
%ret_struct_arr = OpFunction %S None %32
%34 = OpLabel
OpReturnValue %35
OpFunctionEnd
%foo = OpFunction %void None %35
%foo = OpFunction %void None %36
%src_param = OpFunctionParameter %_arr_v4int_uint_4
%38 = OpLabel
%39 = OpLabel
%src_function = OpVariable %_ptr_Function__arr_v4int_uint_4 Function %8
%src_nested = OpVariable %_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 Function %63
OpStore %dst %47
OpStore %dst %src_param
%48 = OpFunctionCall %_arr_v4int_uint_4 %ret_arr
%src_nested = OpVariable %_ptr_Function__arr__arr__arr_int_uint_2_uint_3_uint_4 Function %64
OpStore %dst %48
OpStore %dst %8
%49 = OpLoad %_arr_v4int_uint_4 %src_function
OpStore %dst %src_param
%49 = OpFunctionCall %_arr_v4int_uint_4 %ret_arr
OpStore %dst %49
%50 = OpLoad %_arr_v4int_uint_4 %src_private
OpStore %dst %8
%50 = OpLoad %_arr_v4int_uint_4 %src_function
OpStore %dst %50
%51 = OpLoad %_arr_v4int_uint_4 %src_workgroup
%51 = OpLoad %_arr_v4int_uint_4 %src_private
OpStore %dst %51
%52 = OpFunctionCall %S %ret_struct_arr
%53 = OpCompositeExtract %_arr_v4int_uint_4 %52 0
OpStore %dst %53
%56 = OpAccessChain %_ptr_Uniform__arr_v4int_uint_4 %src_uniform %uint_0
%57 = OpLoad %_arr_v4int_uint_4 %56
OpStore %dst %57
%59 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %src_storage %uint_0
%60 = OpLoad %_arr_v4int_uint_4 %59
OpStore %dst %60
%64 = OpLoad %_arr__arr__arr_int_uint_2_uint_3_uint_4 %src_nested
OpStore %dst_nested %64
%52 = OpLoad %_arr_v4int_uint_4 %src_workgroup
OpStore %dst %52
%53 = OpFunctionCall %S %ret_struct_arr
%54 = OpCompositeExtract %_arr_v4int_uint_4 %53 0
OpStore %dst %54
%57 = OpAccessChain %_ptr_Uniform__arr_v4int_uint_4 %src_uniform %uint_0 %uint_0
%58 = OpLoad %_arr_v4int_uint_4 %57
OpStore %dst %58
%60 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %src_storage %uint_0 %uint_0
%61 = OpLoad %_arr_v4int_uint_4 %60
OpStore %dst %61
%65 = OpLoad %_arr__arr__arr_int_uint_2_uint_3_uint_4 %src_nested
OpStore %dst_nested %65
OpReturn
OpFunctionEnd

View File

@@ -8,13 +8,10 @@ struct strided_arr_1 {
strided_arr el[3][2];
};
struct S {
strided_arr_1 a[4];
};
layout(binding = 0, std430) buffer S_1 {
layout(binding = 0, std430) buffer S_ssbo {
strided_arr_1 a[4];
} s;
void f_1() {
strided_arr_1 x_19[4] = s.a;
strided_arr x_24[3][2] = s.a[3].el;

View File

@@ -7,13 +7,7 @@ layout(location = 1) in vec4 color_1;
layout(location = 2) in vec2 quad_pos_1;
layout(location = 0) out vec4 color_2;
layout(location = 1) out vec2 quad_pos_2;
struct RenderParams {
mat4 modelViewProjectionMatrix;
vec3 right;
vec3 up;
};
layout(binding = 0) uniform RenderParams_1 {
layout(binding = 0) uniform RenderParams_ubo {
mat4 modelViewProjectionMatrix;
vec3 right;
vec3 up;
@@ -147,11 +141,6 @@ struct VertexOutput {
vec2 quad_pos;
};
struct SimulationParams {
float deltaTime;
vec4 seed;
};
struct Particle {
vec3 position;
float lifetime;
@@ -159,14 +148,15 @@ struct Particle {
vec3 velocity;
};
layout(binding = 0) uniform SimulationParams_1 {
layout(binding = 0) uniform SimulationParams_ubo {
float deltaTime;
vec4 seed;
} sim_params;
layout(binding = 1, std430) buffer Particles_1 {
layout(binding = 1, std430) buffer Particles_ssbo {
Particle particles[];
} data;
struct UBO {
uint width;
};
@@ -214,8 +204,8 @@ void main() {
return;
}
Error parsing GLSL shader:
ERROR: 0:64: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:64: '' : compilation terminated
ERROR: 0:60: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:60: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@@ -252,20 +242,18 @@ struct Particle {
vec3 velocity;
};
struct UBO {
uint width;
};
layout(binding = 3) uniform UBO_1 {
layout(binding = 3) uniform UBO_ubo {
uint width;
} ubo;
layout(binding = 4, std430) buffer Buffer_1 {
layout(binding = 4, std430) buffer Buffer_ssbo {
float weights[];
} buf_in;
layout(binding = 5, std430) buffer Buffer_2 {
layout(binding = 5, std430) buffer Buffer_ssbo_1 {
float weights[];
} buf_out;
uniform highp sampler2D tex_in_1;
void import_level(uvec3 coord) {
uint offset = (coord.x + (coord.y * ubo.width));
@@ -309,20 +297,18 @@ struct Particle {
vec3 velocity;
};
struct UBO {
uint width;
};
layout(binding = 3) uniform UBO_1 {
layout(binding = 3) uniform UBO_ubo {
uint width;
} ubo;
layout(binding = 4, std430) buffer Buffer_1 {
layout(binding = 4, std430) buffer Buffer_ssbo {
float weights[];
} buf_in;
layout(binding = 5, std430) buffer Buffer_2 {
layout(binding = 5, std430) buffer Buffer_ssbo_1 {
float weights[];
} buf_out;
layout(rgba8) uniform highp writeonly image2D tex_out;
void export_level(uvec3 coord) {
if (all(lessThan(coord.xy, uvec2(imageSize(tex_out))))) {

View File

@@ -12,9 +12,10 @@ struct Inner {
ivec4 i[4];
};
layout(binding = 0, std430) buffer S_1 {
layout(binding = 0, std430) buffer S_ssbo {
Inner arr[];
} s;
void tint_symbol(uint idx) {
ivec3 a = s.arr[idx].a;
int b = s.arr[idx].b;

View File

@@ -12,9 +12,10 @@ struct Inner {
ivec4 i[4];
};
layout(binding = 0, std430) buffer S_1 {
layout(binding = 0, std430) buffer S_ssbo {
Inner arr[];
} s;
void tint_symbol(uint idx) {
s.arr[idx].a = ivec3(0);
s.arr[idx].b = 0;

View File

@@ -4,20 +4,7 @@ struct Inner {
int x;
};
struct S {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
Inner i;
Inner j[4];
};
layout(binding = 0, std430) buffer S_1 {
layout(binding = 0, std430) buffer S_ssbo {
ivec3 a;
int b;
uvec3 c;
@@ -29,6 +16,7 @@ layout(binding = 0, std430) buffer S_1 {
Inner i;
Inner j[4];
} s;
void tint_symbol() {
ivec3 a = s.a;
int b = s.b;

View File

@@ -4,20 +4,7 @@ struct Inner {
int x;
};
struct S {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
Inner i;
Inner j[4];
};
layout(binding = 0, std430) buffer S_1 {
layout(binding = 0, std430) buffer S_ssbo {
ivec3 a;
int b;
uvec3 c;
@@ -29,6 +16,7 @@ layout(binding = 0, std430) buffer S_1 {
Inner i;
Inner j[4];
} s;
void tint_symbol() {
s.a = ivec3(0);
s.b = 0;

View File

@@ -1,15 +1,13 @@
#version 310 es
struct tint_symbol_block {
float inner[4];
};
layout(binding = 0, std430) buffer tint_symbol_block_1 {
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
float inner[4];
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_2 {
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
float inner[4];
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1.inner = tint_symbol.inner;
}

View File

@@ -1,15 +1,13 @@
#version 310 es
struct tint_symbol_block {
float inner;
};
layout(binding = 0, std430) buffer tint_symbol_block_1 {
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
float inner;
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_2 {
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
float inner;
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1.inner = tint_symbol.inner;
}

View File

@@ -1,15 +1,13 @@
#version 310 es
struct tint_symbol_block {
int inner;
};
layout(binding = 0, std430) buffer tint_symbol_block_1 {
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
int inner;
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_2 {
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
int inner;
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1.inner = tint_symbol.inner;
}

View File

@@ -1,15 +1,13 @@
#version 310 es
struct tint_symbol_block {
mat2 inner;
};
layout(binding = 0, std430) buffer tint_symbol_block_1 {
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
mat2 inner;
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_2 {
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
mat2 inner;
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1.inner = tint_symbol.inner;
}

View File

@@ -1,15 +1,13 @@
#version 310 es
struct tint_symbol_block {
mat2x3 inner;
};
layout(binding = 0, std430) buffer tint_symbol_block_1 {
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
mat2x3 inner;
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_2 {
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
mat2x3 inner;
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1.inner = tint_symbol.inner;
}

View File

@@ -1,15 +1,13 @@
#version 310 es
struct tint_symbol_block {
mat3x2 inner;
};
layout(binding = 0, std430) buffer tint_symbol_block_1 {
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
mat3x2 inner;
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_2 {
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
mat3x2 inner;
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1.inner = tint_symbol.inner;
}

View File

@@ -1,15 +1,13 @@
#version 310 es
struct tint_symbol_block {
mat4 inner;
};
layout(binding = 0, std430) buffer tint_symbol_block_1 {
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
mat4 inner;
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_2 {
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
mat4 inner;
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1.inner = tint_symbol.inner;
}

View File

@@ -4,12 +4,14 @@ struct S {
float f;
};
layout(binding = 0, std430) buffer tint_symbol_block_1 {
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
S inner[];
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_2 {
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
S inner[];
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1.inner[0] = tint_symbol.inner[0];
}

View File

@@ -6,16 +6,14 @@ struct Inner {
float f;
};
struct S {
Inner inner;
};
layout(binding = 0, std430) buffer S_1 {
layout(binding = 0, std430) buffer S_ssbo {
Inner inner;
} tint_symbol;
layout(binding = 1, std430) buffer S_2 {
layout(binding = 1, std430) buffer S_ssbo_1 {
Inner inner;
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1 = tint_symbol;
}
@@ -26,8 +24,8 @@ void main() {
return;
}
Error parsing GLSL shader:
ERROR: 0:18: 'assign' : cannot convert from 'layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global highp float f} inner}' to 'layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global highp float f} inner}'
ERROR: 0:18: '' : compilation terminated
ERROR: 0:16: 'assign' : cannot convert from 'layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global highp float f} inner}' to 'layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global highp float f} inner}'
ERROR: 0:16: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@@ -1,15 +1,13 @@
#version 310 es
struct tint_symbol_block {
uint inner;
};
layout(binding = 0, std430) buffer tint_symbol_block_1 {
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
uint inner;
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_2 {
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
uint inner;
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1.inner = tint_symbol.inner;
}

View File

@@ -1,15 +1,13 @@
#version 310 es
struct tint_symbol_block {
ivec2 inner;
};
layout(binding = 0, std430) buffer tint_symbol_block_1 {
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
ivec2 inner;
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_2 {
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
ivec2 inner;
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1.inner = tint_symbol.inner;
}

View File

@@ -1,15 +1,13 @@
#version 310 es
struct tint_symbol_block {
uvec3 inner;
};
layout(binding = 0, std430) buffer tint_symbol_block_1 {
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
uvec3 inner;
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_2 {
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
uvec3 inner;
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1.inner = tint_symbol.inner;
}

View File

@@ -1,15 +1,13 @@
#version 310 es
struct tint_symbol_block {
vec4 inner;
};
layout(binding = 0, std430) buffer tint_symbol_block_1 {
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
vec4 inner;
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_2 {
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
vec4 inner;
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1.inner = tint_symbol.inner;
}

View File

@@ -34,11 +34,7 @@ struct S {
Inner arr[8];
};
struct S_std140 {
Inner_std140 arr[8];
};
layout(binding = 0) uniform S_std140_1 {
layout(binding = 0) uniform S_std140_ubo {
Inner_std140 arr[8];
} s;

View File

@@ -19,24 +19,7 @@ struct S {
Inner l[4];
};
struct S_std140 {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
ivec2 g;
ivec2 h;
mat2x3 i;
vec2 j_0;
vec2 j_1;
vec2 j_2;
Inner k;
Inner l[4];
};
layout(binding = 0) uniform S_std140_1 {
layout(binding = 0) uniform S_std140_ubo {
ivec3 a;
int b;
uvec3 c;

View File

@@ -17,11 +17,7 @@ struct Outer_std140 {
Inner_std140 a[4];
};
struct a_block {
Outer_std140 inner[4];
};
layout(binding = 0) uniform a_block_1 {
layout(binding = 0) uniform a_block_ubo {
Outer_std140 inner[4];
} a;

View File

@@ -17,11 +17,7 @@ struct Outer_std140 {
Inner_std140 a[4];
};
struct a_block {
Outer_std140 inner[4];
};
layout(binding = 0) uniform a_block_1 {
layout(binding = 0) uniform a_block_ubo {
Outer_std140 inner[4];
} a;

View File

@@ -13,11 +13,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -13,11 +13,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -13,11 +13,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -13,21 +13,14 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;
struct s_block {
S inner[4];
};
layout(binding = 1, std430) buffer s_block_1 {
layout(binding = 1, std430) buffer s_block_ssbo {
S inner[4];
} s;
S conv_S(S_std140 val) {
S tint_symbol = S(val.before, mat2(val.m_0, val.m_1), val.after);
return tint_symbol;

View File

@@ -13,11 +13,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -18,11 +18,7 @@ struct Outer_std140 {
Inner_std140 a[4];
};
struct a_block {
Outer_std140 inner[4];
};
layout(binding = 0) uniform a_block_1 {
layout(binding = 0) uniform a_block_ubo {
Outer_std140 inner[4];
} a;

View File

@@ -18,11 +18,7 @@ struct Outer_std140 {
Inner_std140 a[4];
};
struct a_block {
Outer_std140 inner[4];
};
layout(binding = 0) uniform a_block_1 {
layout(binding = 0) uniform a_block_ubo {
Outer_std140 inner[4];
} a;

View File

@@ -14,11 +14,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -14,11 +14,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -14,11 +14,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -14,21 +14,14 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;
struct s_block {
S inner[4];
};
layout(binding = 1, std430) buffer s_block_1 {
layout(binding = 1, std430) buffer s_block_ssbo {
S inner[4];
} s;
S conv_S(S_std140 val) {
S tint_symbol = S(val.before, mat3x2(val.m_0, val.m_1, val.m_2), val.after);
return tint_symbol;

View File

@@ -14,11 +14,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -19,11 +19,7 @@ struct Outer_std140 {
Inner_std140 a[4];
};
struct a_block {
Outer_std140 inner[4];
};
layout(binding = 0) uniform a_block_1 {
layout(binding = 0) uniform a_block_ubo {
Outer_std140 inner[4];
} a;

View File

@@ -19,11 +19,7 @@ struct Outer_std140 {
Inner_std140 a[4];
};
struct a_block {
Outer_std140 inner[4];
};
layout(binding = 0) uniform a_block_1 {
layout(binding = 0) uniform a_block_ubo {
Outer_std140 inner[4];
} a;

View File

@@ -15,11 +15,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -15,11 +15,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -15,11 +15,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -15,21 +15,14 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;
struct s_block {
S inner[4];
};
layout(binding = 1, std430) buffer s_block_1 {
layout(binding = 1, std430) buffer s_block_ssbo {
S inner[4];
} s;
S conv_S(S_std140 val) {
S tint_symbol = S(val.before, mat4x2(val.m_0, val.m_1, val.m_2, val.m_3), val.after);
return tint_symbol;

View File

@@ -15,11 +15,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
vec4 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
vec4 inner[4];
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
float inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
float inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
int inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
int inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
mat2 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
mat2 inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
mat2x3 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
mat2x3 inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
mat3x2 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
mat3x2 inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
mat4 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
mat4 inner;
} u;

View File

@@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
struct Inner {
@@ -10,12 +8,12 @@ struct S {
Inner inner;
};
layout(binding = 0) uniform S_1 {
Inner inner;
layout(binding = 0) uniform u_block_ubo {
S inner;
} u;
void tint_symbol() {
S x = u;
S x = u.inner;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -23,10 +21,3 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:16: '=' : cannot convert from 'layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform structure{ global highp float f} inner}' to ' temp structure{ global structure{ global highp float f} inner}'
ERROR: 0:16: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@@ -1,19 +1,22 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 11
; Bound: 16
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %u_block "u_block"
OpMemberName %u_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "inner"
OpName %Inner "Inner"
OpMemberName %Inner 0 "f"
OpName %u "u"
OpName %main "main"
OpDecorate %S Block
OpDecorate %u_block Block
OpMemberDecorate %u_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %Inner 0 Offset 0
OpDecorate %u NonWritable
@@ -22,12 +25,17 @@
%float = OpTypeFloat 32
%Inner = OpTypeStruct %float
%S = OpTypeStruct %Inner
%_ptr_Uniform_S = OpTypePointer Uniform %S
%u = OpVariable %_ptr_Uniform_S Uniform
%u_block = OpTypeStruct %S
%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
%u = OpVariable %_ptr_Uniform_u_block Uniform
%void = OpTypeVoid
%6 = OpTypeFunction %void
%main = OpFunction %void None %6
%9 = OpLabel
%10 = OpLoad %S %u
%7 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_S = OpTypePointer Uniform %S
%main = OpFunction %void None %7
%10 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_S %u %uint_0
%15 = OpLoad %S %14
OpReturn
OpFunctionEnd

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
uint inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
uint inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
ivec2 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
ivec2 inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
uvec3 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
uvec3 inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
vec4 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
vec4 inner;
} u;

View File

@@ -1,30 +1,6 @@
#version 310 es
struct Uniforms {
uint numTriangles;
uint gridSize;
uint puuuuuuuuuuuuuuuuad1;
uint pad2;
vec3 bbMin;
vec3 bbMax;
};
struct Dbg {
uint offsetCounter;
uint pad0;
uint pad1;
uint pad2;
uint value0;
uint value1;
uint value2;
uint value3;
float value_f32_0;
float value_f32_1;
float value_f32_2;
float value_f32_3;
};
layout(binding = 0) uniform Uniforms_1 {
layout(binding = 0) uniform Uniforms_ubo {
uint numTriangles;
uint gridSize;
uint puuuuuuuuuuuuuuuuad1;
@@ -33,19 +9,23 @@ layout(binding = 0) uniform Uniforms_1 {
vec3 bbMax;
} uniforms;
layout(binding = 10, std430) buffer U32s_1 {
layout(binding = 10, std430) buffer U32s_ssbo {
uint values[];
} indices;
layout(binding = 11, std430) buffer F32s_1 {
layout(binding = 11, std430) buffer F32s_ssbo {
float values[];
} positions;
layout(binding = 20, std430) buffer AU32s_1 {
layout(binding = 20, std430) buffer AU32s_ssbo {
uint values[];
} counters;
layout(binding = 21, std430) buffer AI32s_1 {
layout(binding = 21, std430) buffer AI32s_ssbo {
int values[];
} LUT;
layout(binding = 50, std430) buffer Dbg_1 {
layout(binding = 50, std430) buffer Dbg_ssbo {
uint offsetCounter;
uint pad0;
uint pad1;
@@ -59,6 +39,7 @@ layout(binding = 50, std430) buffer Dbg_1 {
float value_f32_2;
float value_f32_3;
} dbg;
vec3 toVoxelPos(vec3 position) {
vec3 bbMin = vec3(uniforms.bbMin.x, uniforms.bbMin.y, uniforms.bbMin.z);
vec3 bbMax = vec3(uniforms.bbMax.x, uniforms.bbMax.y, uniforms.bbMax.z);

View File

@@ -4,9 +4,10 @@ struct S {
float f;
};
layout(binding = 0, std430) buffer arr_block_1 {
layout(binding = 0, std430) buffer arr_block_ssbo {
S inner[];
} arr;
void tint_symbol() {
uint len = uint(arr.inner.length());
}

View File

@@ -13,12 +13,7 @@ bug/dawn/947.wgsl:55:33 note: reading from user-defined input 'texcoord' may res
#version 310 es
layout(location = 0) out vec2 texcoords_1;
struct Uniforms {
vec2 u_scale;
vec2 u_offset;
};
layout(binding = 0) uniform Uniforms_1 {
layout(binding = 0) uniform Uniforms_ubo {
vec2 u_scale;
vec2 u_offset;
} uniforms;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct UBO {
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_ubo {
int dynamic_idx;
} ubo;
@@ -12,13 +8,10 @@ struct S {
int data[64];
};
struct Result {
int tint_symbol;
};
layout(binding = 1, std430) buffer Result_1 {
layout(binding = 1, std430) buffer Result_ssbo {
int tint_symbol;
} result;
void f() {
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
result.tint_symbol = s.data[ubo.dynamic_idx];

View File

@@ -1,10 +1,6 @@
#version 310 es
struct UBO {
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_ubo {
int dynamic_idx;
} ubo;
@@ -12,13 +8,10 @@ struct S {
int data[64];
};
struct Result {
int tint_symbol;
};
layout(binding = 1, std430) buffer Result_1 {
layout(binding = 1, std430) buffer Result_ssbo {
int tint_symbol;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
void f() {
result.tint_symbol = s.data[ubo.dynamic_idx];

View File

@@ -1,27 +1,17 @@
#version 310 es
struct UBO {
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_ubo {
int dynamic_idx;
} ubo;
struct Result {
int tint_symbol;
};
layout(binding = 2, std430) buffer Result_1 {
layout(binding = 2, std430) buffer Result_ssbo {
int tint_symbol;
} result;
struct SSBO {
int data[4];
};
layout(binding = 1, std430) buffer SSBO_1 {
layout(binding = 1, std430) buffer SSBO_ssbo {
int data[4];
} ssbo;
void f() {
result.tint_symbol = ssbo.data[ubo.dynamic_idx];
}

View File

@@ -1,22 +1,14 @@
#version 310 es
struct UBO {
ivec4 data[4];
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_ubo {
ivec4 data[4];
int dynamic_idx;
} ubo;
struct Result {
int tint_symbol;
};
layout(binding = 2, std430) buffer Result_1 {
layout(binding = 2, std430) buffer Result_ssbo {
int tint_symbol;
} result;
void f() {
result.tint_symbol = ubo.data[ubo.dynamic_idx].x;
}

View File

@@ -1,10 +1,6 @@
#version 310 es
struct UBO {
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_ubo {
int dynamic_idx;
} ubo;
@@ -12,13 +8,10 @@ struct S {
int data[64];
};
struct Result {
int tint_symbol;
};
layout(binding = 1, std430) buffer Result_1 {
layout(binding = 1, std430) buffer Result_ssbo {
int tint_symbol;
} result;
shared S s;
void f(uint local_invocation_index) {
{

View File

@@ -1,10 +1,6 @@
#version 310 es
struct UBO {
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_ubo {
int dynamic_idx;
} ubo;
@@ -12,13 +8,10 @@ struct S {
int data[64];
};
struct Result {
int tint_symbol;
};
layout(binding = 1, std430) buffer Result_1 {
layout(binding = 1, std430) buffer Result_ssbo {
int tint_symbol;
} result;
void f() {
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
s.data[ubo.dynamic_idx] = 1;

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@@ -1,10 +1,6 @@
#version 310 es
struct UBO {
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_ubo {
int dynamic_idx;
} ubo;
@@ -12,13 +8,10 @@ struct S {
int data[64];
};
struct Result {
int tint_symbol;
};
layout(binding = 1, std430) buffer Result_1 {
layout(binding = 1, std430) buffer Result_ssbo {
int tint_symbol;
} result;
void x(inout S p) {
p.data[ubo.dynamic_idx] = 1;
}

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@@ -1,10 +1,6 @@
#version 310 es
struct UBO {
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_ubo {
int dynamic_idx;
} ubo;
@@ -12,13 +8,10 @@ struct S {
int data[64];
};
struct Result {
int tint_symbol;
};
layout(binding = 1, std430) buffer Result_1 {
layout(binding = 1, std430) buffer Result_ssbo {
int tint_symbol;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
void f() {
s.data[ubo.dynamic_idx] = 1;

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@@ -1,10 +1,6 @@
#version 310 es
struct UBO {
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_ubo {
int dynamic_idx;
} ubo;
@@ -12,13 +8,10 @@ struct S {
int data[64];
};
struct Result {
int tint_symbol;
};
layout(binding = 1, std430) buffer Result_1 {
layout(binding = 1, std430) buffer Result_ssbo {
int tint_symbol;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
void x(inout S p) {
p.data[ubo.dynamic_idx] = 1;

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@@ -1,27 +1,17 @@
#version 310 es
struct UBO {
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_ubo {
int dynamic_idx;
} ubo;
struct Result {
int tint_symbol;
};
layout(binding = 2, std430) buffer Result_1 {
layout(binding = 2, std430) buffer Result_ssbo {
int tint_symbol;
} result;
struct SSBO {
int data[4];
};
layout(binding = 1, std430) buffer SSBO_1 {
layout(binding = 1, std430) buffer SSBO_ssbo {
int data[4];
} ssbo;
void f() {
ssbo.data[ubo.dynamic_idx] = 1;
result.tint_symbol = ssbo.data[3];

View File

@@ -1,10 +1,6 @@
#version 310 es
struct UBO {
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_ubo {
int dynamic_idx;
} ubo;
@@ -12,13 +8,10 @@ struct S {
int data[64];
};
struct Result {
int tint_symbol;
};
layout(binding = 1, std430) buffer Result_1 {
layout(binding = 1, std430) buffer Result_ssbo {
int tint_symbol;
} result;
shared S s;
void f(uint local_invocation_index) {
{

View File

@@ -1,9 +1,5 @@
#version 310 es
struct Simulation {
uint i;
};
struct Particle {
vec3 position[8];
float lifetime;
@@ -11,10 +7,11 @@ struct Particle {
vec3 velocity;
};
layout(binding = 3, std430) buffer Particles_1 {
layout(binding = 3, std430) buffer Particles_ssbo {
Particle p[];
} particles;
layout(binding = 4) uniform Simulation_1 {
layout(binding = 4) uniform Simulation_ubo {
uint i;
} sim;

View File

@@ -1,11 +1,6 @@
#version 310 es
struct Uniforms {
uint i;
uint j;
};
layout(binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_ubo {
uint i;
uint j;
} uniforms;

View File

@@ -1,11 +1,6 @@
#version 310 es
struct Uniforms {
uint i;
uint j;
};
layout(binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_ubo {
uint i;
uint j;
} uniforms;

View File

@@ -1,11 +1,6 @@
#version 310 es
struct Uniforms {
uint i;
uint j;
};
layout(binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_ubo {
uint i;
uint j;
} uniforms;

View File

@@ -1,11 +1,6 @@
#version 310 es
struct Uniforms {
uint i;
uint j;
};
layout(binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_ubo {
uint i;
uint j;
} uniforms;

View File

@@ -1,11 +1,6 @@
#version 310 es
struct Uniforms {
uint i;
uint j;
};
layout(binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_ubo {
uint i;
uint j;
} uniforms;

View File

@@ -1,11 +1,6 @@
#version 310 es
struct Uniforms {
uint i;
uint j;
};
layout(binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_ubo {
uint i;
uint j;
} uniforms;

View File

@@ -1,11 +1,6 @@
#version 310 es
struct Uniforms {
uint i;
uint j;
};
layout(binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_ubo {
uint i;
uint j;
} uniforms;

View File

@@ -1,11 +1,6 @@
#version 310 es
struct Uniforms {
uint i;
uint j;
};
layout(binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_ubo {
uint i;
uint j;
} uniforms;

View File

@@ -10,15 +10,7 @@ struct PointLight {
vec4 position;
};
struct Uniforms {
mat4 worldView;
mat4 proj;
uint numPointLights;
uint color_source;
vec4 color;
};
layout(binding = 0) uniform Uniforms_1 {
layout(binding = 0) uniform Uniforms_ubo {
mat4 worldView;
mat4 proj;
uint numPointLights;
@@ -26,9 +18,10 @@ layout(binding = 0) uniform Uniforms_1 {
vec4 color;
} uniforms;
layout(binding = 1, std430) buffer PointLights_1 {
layout(binding = 1, std430) buffer PointLights_ssbo {
PointLight values[];
} pointLights;
struct FragmentInput {
vec4 position;
vec4 view_position;

View File

@@ -2,11 +2,7 @@
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct buf0 {
vec4 ref;
};
layout(binding = 0) uniform buf0_1 {
layout(binding = 0) uniform buf0_ubo {
vec4 ref;
} x_7;

View File

@@ -8,15 +8,8 @@ struct strided_arr {
float el;
};
struct LeftOver {
mat4 worldViewProjection;
float time;
mat4 test2[2];
strided_arr test[4];
};
vec3 position = vec3(0.0f, 0.0f, 0.0f);
layout(binding = 2) uniform LeftOver_1 {
layout(binding = 2) uniform LeftOver_ubo {
mat4 worldViewProjection;
float time;
mat4 test2[2];

View File

@@ -1,30 +1,6 @@
#version 310 es
struct Uniforms {
uint numTriangles;
uint gridSize;
uint pad1;
uint pad2;
vec3 bbMin;
vec3 bbMax;
};
struct Dbg {
uint offsetCounter;
uint pad0;
uint pad1;
uint pad2;
uint value0;
uint value1;
uint value2;
uint value3;
float value_f32_0;
float value_f32_1;
float value_f32_2;
float value_f32_3;
};
layout(binding = 0) uniform Uniforms_1 {
layout(binding = 0) uniform Uniforms_ubo {
uint numTriangles;
uint gridSize;
uint pad1;
@@ -33,19 +9,23 @@ layout(binding = 0) uniform Uniforms_1 {
vec3 bbMax;
} uniforms;
layout(binding = 10, std430) buffer U32s_1 {
layout(binding = 10, std430) buffer U32s_ssbo {
uint values[];
} indices;
layout(binding = 11, std430) buffer F32s_1 {
layout(binding = 11, std430) buffer F32s_ssbo {
float values[];
} positions;
layout(binding = 20, std430) buffer AU32s_1 {
layout(binding = 20, std430) buffer AU32s_ssbo {
uint values[];
} counters;
layout(binding = 21, std430) buffer AI32s_1 {
layout(binding = 21, std430) buffer AI32s_ssbo {
int values[];
} LUT;
layout(binding = 50, std430) buffer Dbg_1 {
layout(binding = 50, std430) buffer Dbg_ssbo {
uint offsetCounter;
uint pad0;
uint pad1;
@@ -59,6 +39,7 @@ layout(binding = 50, std430) buffer Dbg_1 {
float value_f32_2;
float value_f32_3;
} dbg;
vec3 toVoxelPos(vec3 position) {
vec3 bbMin = vec3(uniforms.bbMin.x, uniforms.bbMin.y, uniforms.bbMin.z);
vec3 bbMax = vec3(uniforms.bbMax.x, uniforms.bbMax.y, uniforms.bbMax.z);
@@ -121,31 +102,7 @@ void main() {
}
#version 310 es
struct Uniforms {
uint numTriangles;
uint gridSize;
uint pad1;
uint pad2;
vec3 bbMin;
vec3 bbMax;
};
struct Dbg {
uint offsetCounter;
uint pad0;
uint pad1;
uint pad2;
uint value0;
uint value1;
uint value2;
uint value3;
float value_f32_0;
float value_f32_1;
float value_f32_2;
float value_f32_3;
};
layout(binding = 0) uniform Uniforms_1 {
layout(binding = 0) uniform Uniforms_ubo {
uint numTriangles;
uint gridSize;
uint pad1;
@@ -154,19 +111,23 @@ layout(binding = 0) uniform Uniforms_1 {
vec3 bbMax;
} uniforms;
layout(binding = 10, std430) buffer U32s_1 {
layout(binding = 10, std430) buffer U32s_ssbo {
uint values[];
} indices;
layout(binding = 11, std430) buffer F32s_1 {
layout(binding = 11, std430) buffer F32s_ssbo {
float values[];
} positions;
layout(binding = 20, std430) buffer AU32s_1 {
layout(binding = 20, std430) buffer AU32s_ssbo {
uint values[];
} counters;
layout(binding = 21, std430) buffer AI32s_1 {
layout(binding = 21, std430) buffer AI32s_ssbo {
int values[];
} LUT;
layout(binding = 50, std430) buffer Dbg_1 {
layout(binding = 50, std430) buffer Dbg_ssbo {
uint offsetCounter;
uint pad0;
uint pad1;
@@ -180,6 +141,7 @@ layout(binding = 50, std430) buffer Dbg_1 {
float value_f32_2;
float value_f32_3;
} dbg;
void doIgnore() {
uint g42 = uniforms.numTriangles;
uint kj6 = dbg.value1;
@@ -212,31 +174,7 @@ void main() {
}
#version 310 es
struct Uniforms {
uint numTriangles;
uint gridSize;
uint pad1;
uint pad2;
vec3 bbMin;
vec3 bbMax;
};
struct Dbg {
uint offsetCounter;
uint pad0;
uint pad1;
uint pad2;
uint value0;
uint value1;
uint value2;
uint value3;
float value_f32_0;
float value_f32_1;
float value_f32_2;
float value_f32_3;
};
layout(binding = 0) uniform Uniforms_1 {
layout(binding = 0) uniform Uniforms_ubo {
uint numTriangles;
uint gridSize;
uint pad1;
@@ -245,19 +183,23 @@ layout(binding = 0) uniform Uniforms_1 {
vec3 bbMax;
} uniforms;
layout(binding = 10, std430) buffer U32s_1 {
layout(binding = 10, std430) buffer U32s_ssbo {
uint values[];
} indices;
layout(binding = 11, std430) buffer F32s_1 {
layout(binding = 11, std430) buffer F32s_ssbo {
float values[];
} positions;
layout(binding = 20, std430) buffer AU32s_1 {
layout(binding = 20, std430) buffer AU32s_ssbo {
uint values[];
} counters;
layout(binding = 21, std430) buffer AI32s_1 {
layout(binding = 21, std430) buffer AI32s_ssbo {
int values[];
} LUT;
layout(binding = 50, std430) buffer Dbg_1 {
layout(binding = 50, std430) buffer Dbg_ssbo {
uint offsetCounter;
uint pad0;
uint pad1;
@@ -271,6 +213,7 @@ layout(binding = 50, std430) buffer Dbg_1 {
float value_f32_2;
float value_f32_3;
} dbg;
vec3 toVoxelPos(vec3 position) {
vec3 bbMin = vec3(uniforms.bbMin.x, uniforms.bbMin.y, uniforms.bbMin.z);
vec3 bbMax = vec3(uniforms.bbMax.x, uniforms.bbMax.y, uniforms.bbMax.z);

View File

@@ -16,29 +16,13 @@ precision mediump float;
layout(location = 2) in float fClipDistance3_param_1;
layout(location = 3) in float fClipDistance4_param_1;
layout(location = 0) out vec4 glFragColor_1_1;
struct Scene {
vec4 vEyePosition;
};
struct Material {
vec4 vDiffuseColor;
vec3 vAmbientColor;
float placeholder;
vec3 vEmissiveColor;
float placeholder2;
};
struct Mesh {
float visibility;
};
float fClipDistance3 = 0.0f;
float fClipDistance4 = 0.0f;
layout(binding = 0) uniform Scene_1 {
layout(binding = 0) uniform Scene_ubo {
vec4 vEyePosition;
} x_29;
layout(binding = 1) uniform Material_1 {
layout(binding = 1) uniform Material_ubo {
vec4 vDiffuseColor;
vec3 vAmbientColor;
float placeholder;
@@ -46,7 +30,7 @@ layout(binding = 1) uniform Material_1 {
float placeholder2;
} x_49;
layout(binding = 2) uniform Mesh_1 {
layout(binding = 2) uniform Mesh_ubo {
float visibility;
} x_137;

View File

@@ -6,31 +6,20 @@ struct LightData {
float radius;
};
layout(binding = 0, std430) buffer LightsBuffer_1 {
layout(binding = 0, std430) buffer LightsBuffer_ssbo {
LightData lights[];
} lightsBuffer;
struct TileLightIdData {
uint count;
uint lightId[64];
};
struct Tiles {
TileLightIdData data[4];
};
layout(binding = 0, std430) buffer Tiles_1 {
layout(binding = 0, std430) buffer Tiles_ssbo {
TileLightIdData data[4];
} tileLightId;
struct Config {
uint numLights;
uint numTiles;
uint tileCountX;
uint tileCountY;
uint numTileLightSlot;
uint tileSize;
};
layout(binding = 0) uniform Config_1 {
layout(binding = 0) uniform Config_ubo {
uint numLights;
uint numTiles;
uint tileCountX;
@@ -39,15 +28,7 @@ layout(binding = 0) uniform Config_1 {
uint tileSize;
} config;
struct Uniforms {
vec4 tint_symbol;
vec4 tint_symbol_1;
mat4 viewMatrix;
mat4 projectionMatrix;
vec4 fullScreenSize;
};
layout(binding = 0) uniform Uniforms_1 {
layout(binding = 0) uniform Uniforms_ubo {
vec4 tint_symbol;
vec4 tint_symbol_1;
mat4 viewMatrix;

View File

@@ -4,13 +4,10 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct Buffer {
uint data;
};
layout(binding = 0, std430) buffer Buffer_1 {
layout(binding = 0, std430) buffer Buffer_ssbo {
uint data;
} tint_symbol;
void tint_symbol_1() {
tint_symbol.data = (tint_symbol.data + 1u);
}

View File

@@ -1,8 +1,9 @@
#version 310 es
layout(binding = 1, std430) buffer data_block_1 {
layout(binding = 1, std430) buffer data_block_ssbo {
int inner[];
} data;
int foo() {
return data.inner[0];
}

View File

@@ -3,14 +3,7 @@ precision mediump float;
layout(location = 0) in vec4 vcolor_S0_param_1;
layout(location = 0) out vec4 sk_FragColor_1_1;
struct UniformBuffer {
float unknownInput_S1_c0;
vec4 ucolorRed_S1_c0;
vec4 ucolorGreen_S1_c0;
mat3 umatrix_S1;
};
layout(binding = 0) uniform UniformBuffer_1 {
layout(binding = 0) uniform UniformBuffer_ubo {
float unknownInput_S1_c0;
vec4 ucolorRed_S1_c0;
vec4 ucolorGreen_S1_c0;

View File

@@ -6,13 +6,10 @@ struct atomic_compare_exchange_resultu32 {
};
struct a_block {
uint inner;
};
layout(binding = 0, std430) buffer a_block_1 {
layout(binding = 0, std430) buffer a_block_ssbo {
uint inner;
} a;
void tint_symbol() {
uint value = 42u;
atomic_compare_exchange_resultu32 atomic_compare_result;

View File

@@ -11,20 +11,14 @@ struct atomic_compare_exchange_resulti32 {
};
struct a_u32_block {
uint inner;
};
layout(binding = 0, std430) buffer a_u32_block_1 {
layout(binding = 0, std430) buffer a_u32_block_ssbo {
uint inner;
} a_u32;
struct a_i32_block {
int inner;
};
layout(binding = 1, std430) buffer a_i32_block_1 {
layout(binding = 1, std430) buffer a_i32_block_ssbo {
int inner;
} a_i32;
shared uint b_u32;
shared int b_i32;
void tint_symbol(uint local_invocation_index) {

View File

@@ -1,14 +1,10 @@
#version 310 es
struct Buf {
uint count;
uint data[50];
};
layout(binding = 0, std430) buffer Buf_1 {
layout(binding = 0, std430) buffer Buf_ssbo {
uint count;
uint data[50];
} b;
void tint_symbol() {
uint i = 0u;
while (true) {

View File

@@ -9,6 +9,7 @@ struct Light {
vec3 colour;
};
layout(binding = 1, std430) buffer Lights_1 {
layout(binding = 1, std430) buffer Lights_ssbo {
Light light[];
} lights;

View File

@@ -4,19 +4,11 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct S {
mat2 m;
};
struct S_std140 {
vec2 m_0;
vec2 m_1;
};
layout(binding = 0, std430) buffer S_1 {
layout(binding = 0, std430) buffer S_ssbo {
mat2 m;
} SSBO;
layout(binding = 0) uniform S_std140_1 {
layout(binding = 0) uniform S_std140_ubo {
vec2 m_0;
vec2 m_1;
} UBO;

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