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Change setVertexBuffers to setVertexBuffer
Following WebGPU spec change at https://github.com/gpuweb/gpuweb/pull/468, this CL changes all occurrences of setVertexBuffers to setVertexBuffer. Bug: dawn:22 Change-Id: I48b551a89dc0934dfa61e661e9546a2b7eafd2fc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12020 Commit-Queue: François Beaufort <beaufort.francois@gmail.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -262,7 +262,6 @@ void initSim() {
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}
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dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i) {
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static const uint64_t zeroOffsets[1] = {0};
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auto& bufferDst = particleBuffers[(i + 1) % 2];
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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@@ -278,8 +277,8 @@ dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(renderPipeline);
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pass.SetVertexBuffers(0, 1, &bufferDst, zeroOffsets);
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pass.SetVertexBuffers(1, 1, &modelBuffer, zeroOffsets);
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pass.SetVertexBuffer(0, bufferDst);
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pass.SetVertexBuffer(1, modelBuffer);
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pass.Draw(3, kNumParticles, 0, 0);
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pass.EndPass();
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}
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@@ -156,13 +156,12 @@ void frame() {
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dawn::Texture backbuffer = swapchain.GetNextTexture();
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
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static const uint64_t vertexBufferOffsets[1] = {0};
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawIndexed(3, 1, 0, 0, 0);
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pass.EndPass();
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@@ -255,7 +255,6 @@ void frame() {
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s.a = (s.a + 1) % 256;
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s.b += 0.01f;
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if (s.b >= 1.0f) {s.b = 0.0f;}
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static const uint64_t vertexBufferOffsets[1] = {0};
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cameraData.view = glm::lookAt(
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glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f, 8.f * std::cos(glm::radians(s.b * 360.f))),
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@@ -273,18 +272,18 @@ void frame() {
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup[0]);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawIndexed(36, 1, 0, 0, 0);
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pass.SetStencilReference(0x1);
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pass.SetPipeline(planePipeline);
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pass.SetBindGroup(0, bindGroup[0]);
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pass.SetVertexBuffers(0, 1, &planeBuffer, vertexBufferOffsets);
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pass.SetVertexBuffer(0, planeBuffer);
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pass.DrawIndexed(6, 1, 0, 0, 0);
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pass.SetPipeline(reflectionPipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetBindGroup(0, bindGroup[1]);
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pass.DrawIndexed(36, 1, 0, 0, 0);
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