Change setVertexBuffers to setVertexBuffer

Following WebGPU spec change at
https://github.com/gpuweb/gpuweb/pull/468, this CL changes all
occurrences of setVertexBuffers to setVertexBuffer.

Bug: dawn:22
Change-Id: I48b551a89dc0934dfa61e661e9546a2b7eafd2fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12020
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
François Beaufort
2019-10-10 07:29:58 +00:00
committed by Commit Bot service account
parent e16a901fb8
commit 91b2142ee4
28 changed files with 137 additions and 234 deletions

View File

@@ -262,7 +262,6 @@ void initSim() {
}
dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i) {
static const uint64_t zeroOffsets[1] = {0};
auto& bufferDst = particleBuffers[(i + 1) % 2];
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
@@ -278,8 +277,8 @@ dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(renderPipeline);
pass.SetVertexBuffers(0, 1, &bufferDst, zeroOffsets);
pass.SetVertexBuffers(1, 1, &modelBuffer, zeroOffsets);
pass.SetVertexBuffer(0, bufferDst);
pass.SetVertexBuffer(1, modelBuffer);
pass.Draw(3, kNumParticles, 0, 0);
pass.EndPass();
}

View File

@@ -156,13 +156,12 @@ void frame() {
dawn::Texture backbuffer = swapchain.GetNextTexture();
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
static const uint64_t vertexBufferOffsets[1] = {0};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer, 0);
pass.DrawIndexed(3, 1, 0, 0, 0);
pass.EndPass();

View File

@@ -255,7 +255,6 @@ void frame() {
s.a = (s.a + 1) % 256;
s.b += 0.01f;
if (s.b >= 1.0f) {s.b = 0.0f;}
static const uint64_t vertexBufferOffsets[1] = {0};
cameraData.view = glm::lookAt(
glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f, 8.f * std::cos(glm::radians(s.b * 360.f))),
@@ -273,18 +272,18 @@ void frame() {
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup[0]);
pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer, 0);
pass.DrawIndexed(36, 1, 0, 0, 0);
pass.SetStencilReference(0x1);
pass.SetPipeline(planePipeline);
pass.SetBindGroup(0, bindGroup[0]);
pass.SetVertexBuffers(0, 1, &planeBuffer, vertexBufferOffsets);
pass.SetVertexBuffer(0, planeBuffer);
pass.DrawIndexed(6, 1, 0, 0, 0);
pass.SetPipeline(reflectionPipeline);
pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetBindGroup(0, bindGroup[1]);
pass.DrawIndexed(36, 1, 0, 0, 0);