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GLSL: implement atomics.
Bug: tint:1314 Change-Id: Ic7a88761752d2db3374be043c94f02fd20684c03 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69560 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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@@ -33,6 +33,8 @@ void tint_symbol_inner(uint idx) {
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ivec2 g = s.arr[idx].g;
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ivec2 h = s.arr[idx].h;
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mat2x3 i = s.arr[idx].i;
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mat3x2 j = s.arr[idx].j;
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ivec4 k[4] = s.arr[idx].k;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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