diff --git a/test/cube.wgsl b/test/cube.wgsl index f5732c70b8..88dbd6451b 100644 --- a/test/cube.wgsl +++ b/test/cube.wgsl @@ -16,7 +16,7 @@ entry_point vertex = vtx_main; entry_point fragment = frag_main; # Vertex shader -type Uniforms = struct { +type Uniforms = [[block]] struct { [[offset 0]] modelViewProjectionMatrix : mat4x4; };