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Deprecate TextureCopyView::arrayLayer -> origin.z
All existing tests and samples are updated and deprecation tests added. CommandEncoder still encodes using arrayLayers so the backends are unchanged. They will be handled in a follow-up CL. Bug: dawn:22 Change-Id: Ib5346b46eb04d97349cab8f32ef8da5034726ca8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23104 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@@ -75,7 +75,7 @@ void initTextures() {
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device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
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wgpu::BufferCopyView bufferCopyView =
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utils::CreateBufferCopyView(stagingBuffer, 0, 4 * 1024, 0);
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wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
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wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0});
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wgpu::Extent3D copySize = {1024, 1024, 1};
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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