Deprecate TextureCopyView::arrayLayer -> origin.z

All existing tests and samples are updated and deprecation tests added.

CommandEncoder still encodes using arrayLayers so the backends are
unchanged. They will be handled in a follow-up CL.

Bug: dawn:22

Change-Id: Ib5346b46eb04d97349cab8f32ef8da5034726ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23104
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Corentin Wallez
2020-06-16 03:05:17 +00:00
committed by Commit Bot service account
parent cf1fdf413c
commit 984493d0ac
19 changed files with 472 additions and 346 deletions

View File

@@ -75,7 +75,7 @@ void initTextures() {
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
wgpu::BufferCopyView bufferCopyView =
utils::CreateBufferCopyView(stagingBuffer, 0, 4 * 1024, 0);
wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0});
wgpu::Extent3D copySize = {1024, 1024, 1};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();