Remove Bit from TextureUsageBit and BufferUsageBit

This is to match the naming convention of WebGPU's WebIDL and webgpu.h

BUG=dawn:22

Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Corentin Wallez
2019-08-27 08:21:39 +00:00
committed by Commit Bot service account
parent e25a3aede0
commit 9e9e29f7a6
110 changed files with 762 additions and 780 deletions

View File

@@ -52,8 +52,8 @@ void init() {
queue = device.CreateQueue();
swapchain = GetSwapChain(device);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
dawn::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(), dawn::TextureUsage::OutputAttachment,
640, 480);
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
#version 450
@@ -134,7 +134,7 @@ void init() {
dawn::BufferDescriptor bufferDesc;
bufferDesc.size = kNumTriangles * sizeof(ShaderData);
bufferDesc.usage = dawn::BufferUsageBit::CopyDst | dawn::BufferUsageBit::Uniform;
bufferDesc.usage = dawn::BufferUsage::CopyDst | dawn::BufferUsage::Uniform;
ubo = device.CreateBuffer(&bufferDesc);
bindGroup =

View File

@@ -35,8 +35,8 @@ void init() {
swapchain = dawnDeviceCreateSwapChain(device, &descriptor);
}
swapChainFormat = static_cast<DawnTextureFormat>(GetPreferredSwapChainTextureFormat());
dawnSwapChainConfigure(swapchain, swapChainFormat, DAWN_TEXTURE_USAGE_BIT_OUTPUT_ATTACHMENT, 640,
480);
dawnSwapChainConfigure(swapchain, swapChainFormat, DAWN_TEXTURE_USAGE_OUTPUT_ATTACHMENT, 640,
480);
const char* vs =
"#version 450\n"

View File

@@ -64,10 +64,12 @@ void initBuffers() {
{0.01, -0.02},
{0.00, 0.02},
};
modelBuffer = utils::CreateBufferFromData(device, model, sizeof(model), dawn::BufferUsageBit::Vertex);
modelBuffer =
utils::CreateBufferFromData(device, model, sizeof(model), dawn::BufferUsage::Vertex);
SimParams params = { 0.04f, 0.1f, 0.025f, 0.025f, 0.02f, 0.05f, 0.005f, kNumParticles };
updateParams = utils::CreateBufferFromData(device, &params, sizeof(params), dawn::BufferUsageBit::Uniform);
updateParams =
utils::CreateBufferFromData(device, &params, sizeof(params), dawn::BufferUsage::Uniform);
std::vector<Particle> initialParticles(kNumParticles);
{
@@ -83,8 +85,8 @@ void initBuffers() {
for (size_t i = 0; i < 2; i++) {
dawn::BufferDescriptor descriptor;
descriptor.size = sizeof(Particle) * kNumParticles;
descriptor.usage = dawn::BufferUsageBit::CopyDst | dawn::BufferUsageBit::Vertex |
dawn::BufferUsageBit::Storage;
descriptor.usage =
dawn::BufferUsage::CopyDst | dawn::BufferUsage::Vertex | dawn::BufferUsage::Storage;
particleBuffers[i] = device.CreateBuffer(&descriptor);
particleBuffers[i].SetSubData(0,
@@ -293,8 +295,8 @@ void init() {
queue = device.CreateQueue();
swapchain = GetSwapChain(device);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
dawn::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(), dawn::TextureUsage::OutputAttachment,
640, 480);
initBuffers();
initRender();

View File

@@ -38,14 +38,16 @@ void initBuffers() {
static const uint32_t indexData[3] = {
0, 1, 2,
};
indexBuffer = utils::CreateBufferFromData(device, indexData, sizeof(indexData), dawn::BufferUsageBit::Index);
indexBuffer =
utils::CreateBufferFromData(device, indexData, sizeof(indexData), dawn::BufferUsage::Index);
static const float vertexData[12] = {
0.0f, 0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, 0.0f, 1.0f,
};
vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData), dawn::BufferUsageBit::Vertex);
vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData),
dawn::BufferUsage::Vertex);
}
void initTextures() {
@@ -58,7 +60,7 @@ void initTextures() {
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::CopyDst | dawn::TextureUsageBit::Sampled;
descriptor.usage = dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled;
texture = device.CreateTexture(&descriptor);
dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
@@ -71,7 +73,7 @@ void initTextures() {
}
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsageBit::CopySrc);
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {1024, 1024, 1};
@@ -88,8 +90,8 @@ void init() {
queue = device.CreateQueue();
swapchain = GetSwapChain(device);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
dawn::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(), dawn::TextureUsage::OutputAttachment,
640, 480);
initBuffers();
initTextures();

View File

@@ -62,7 +62,8 @@ void initBuffers() {
20, 21, 22,
20, 22, 23
};
indexBuffer = utils::CreateBufferFromData(device, indexData, sizeof(indexData), dawn::BufferUsageBit::Index);
indexBuffer =
utils::CreateBufferFromData(device, indexData, sizeof(indexData), dawn::BufferUsage::Index);
static const float vertexData[6 * 4 * 6] = {
-1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
@@ -95,7 +96,8 @@ void initBuffers() {
-1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
-1.0, 1.0, -1.0, 1.0, 1.0, 1.0
};
vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData), dawn::BufferUsageBit::Vertex);
vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData),
dawn::BufferUsage::Vertex);
static const float planeData[6 * 4] = {
-2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
@@ -103,7 +105,8 @@ void initBuffers() {
2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
-2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
};
planeBuffer = utils::CreateBufferFromData(device, planeData, sizeof(planeData), dawn::BufferUsageBit::Vertex);
planeBuffer = utils::CreateBufferFromData(device, planeData, sizeof(planeData),
dawn::BufferUsage::Vertex);
}
struct CameraData {
@@ -116,8 +119,8 @@ void init() {
queue = device.CreateQueue();
swapchain = GetSwapChain(device);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
dawn::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(), dawn::TextureUsage::OutputAttachment,
640, 480);
initBuffers();
@@ -176,14 +179,16 @@ void init() {
dawn::BufferDescriptor cameraBufDesc;
cameraBufDesc.size = sizeof(CameraData);
cameraBufDesc.usage = dawn::BufferUsageBit::CopyDst | dawn::BufferUsageBit::Uniform;
cameraBufDesc.usage = dawn::BufferUsage::CopyDst | dawn::BufferUsage::Uniform;
cameraBuffer = device.CreateBuffer(&cameraBufDesc);
glm::mat4 transform(1.0);
transformBuffer[0] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4), dawn::BufferUsageBit::Uniform);
transformBuffer[0] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4),
dawn::BufferUsage::Uniform);
transform = glm::translate(transform, glm::vec3(0.f, -2.f, 0.f));
transformBuffer[1] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4), dawn::BufferUsageBit::Uniform);
transformBuffer[1] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4),
dawn::BufferUsage::Uniform);
bindGroup[0] = utils::MakeBindGroup(device, bgl, {
{0, cameraBuffer, 0, sizeof(CameraData)},

View File

@@ -173,7 +173,7 @@ dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::Depth24PlusStencil8;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
descriptor.usage = dawn::TextureUsage::OutputAttachment;
auto depthStencilTexture = device.CreateTexture(&descriptor);
return depthStencilTexture.CreateDefaultView();
}