Const eval for distance

This CL adds const-eval for the `distance` builtin.

Bug: tint:1581
Change-Id: Iee3af6474ace8e7baa230156f582f0a372f77cb7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111583
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
dan sinclair
2022-11-24 21:48:48 +00:00
committed by Dawn LUCI CQ
parent 7736153c15
commit a2a8895020
98 changed files with 2414 additions and 227 deletions

View File

@@ -1,5 +1,5 @@
void distance_0657d4() {
float res = distance((1.0f).xxx, (1.0f).xxx);
float res = 0.0f;
}
struct tint_symbol {

View File

@@ -1,5 +1,5 @@
void distance_0657d4() {
float res = distance((1.0f).xxx, (1.0f).xxx);
float res = 0.0f;
}
struct tint_symbol {

View File

@@ -1,7 +1,7 @@
#version 310 es
void distance_0657d4() {
float res = distance(vec3(1.0f), vec3(1.0f));
float res = 0.0f;
}
vec4 vertex_main() {
@@ -21,7 +21,7 @@ void main() {
precision mediump float;
void distance_0657d4() {
float res = distance(vec3(1.0f), vec3(1.0f));
float res = 0.0f;
}
void fragment_main() {
@@ -35,7 +35,7 @@ void main() {
#version 310 es
void distance_0657d4() {
float res = distance(vec3(1.0f), vec3(1.0f));
float res = 0.0f;
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void distance_0657d4() {
float res = distance(float3(1.0f), float3(1.0f));
float res = 0.0f;
}
struct tint_symbol {

View File

@@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Bound: 29
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -31,37 +30,34 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_float = OpTypePointer Function %float
%20 = OpTypeFunction %v4float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_0657d4 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Distance %17 %17
OpStore %res %13
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %distance_0657d4
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_0657d4
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %distance_0657d4
%24 = OpLabel
%25 = OpFunctionCall %void %distance_0657d4
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %distance_0657d4
%27 = OpLabel
%28 = OpFunctionCall %void %distance_0657d4
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(vec<2, fa>, vec<2, fa>) -> fa
fn distance_3a175a() {
var res = distance(vec2(1.), vec2(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_3a175a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_3a175a();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_3a175a();
}

View File

@@ -0,0 +1,30 @@
void distance_3a175a() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_3a175a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_3a175a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_3a175a();
return;
}

View File

@@ -0,0 +1,30 @@
void distance_3a175a() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_3a175a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_3a175a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_3a175a();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void distance_3a175a() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_3a175a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_3a175a() {
float res = 0.0f;
}
void fragment_main() {
distance_3a175a();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_3a175a() {
float res = 0.0f;
}
void compute_main() {
distance_3a175a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_3a175a() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_3a175a();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_3a175a();
return;
}
kernel void compute_main() {
distance_3a175a();
return;
}

View File

@@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_3a175a "distance_3a175a"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_3a175a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_3a175a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_3a175a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_3a175a
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn distance_3a175a() {
var res = distance(vec2(1.0), vec2(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_3a175a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_3a175a();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_3a175a();
}

View File

@@ -1,5 +1,5 @@
void distance_7272f3() {
float16_t res = distance((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx);
float16_t res = float16_t(0.0h);
}
struct tint_symbol {

View File

@@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void distance_7272f3() {
float16_t res = distance(f16vec4(1.0hf), f16vec4(1.0hf));
float16_t res = 0.0hf;
}
vec4 vertex_main() {
@@ -23,7 +23,7 @@ void main() {
precision mediump float;
void distance_7272f3() {
float16_t res = distance(f16vec4(1.0hf), f16vec4(1.0hf));
float16_t res = 0.0hf;
}
void fragment_main() {
@@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void distance_7272f3() {
float16_t res = distance(f16vec4(1.0hf), f16vec4(1.0hf));
float16_t res = 0.0hf;
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void distance_7272f3() {
half res = distance(half4(1.0h), half4(1.0h));
half res = 0.0h;
}
struct tint_symbol {

View File

@@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 31
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -36,39 +35,35 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%14 = OpConstantNull %half
%_ptr_Function_half = OpTypePointer Function %half
%21 = OpConstantNull %half
%22 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_7272f3 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %21
%13 = OpExtInst %half %15 Distance %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %14
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %distance_7272f3
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %distance_7272f3
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %distance_7272f3
%26 = OpLabel
%27 = OpFunctionCall %void %distance_7272f3
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %distance_7272f3
%29 = OpLabel
%30 = OpFunctionCall %void %distance_7272f3
OpReturn
OpFunctionEnd

View File

@@ -1,5 +1,5 @@
void distance_7d201f() {
float16_t res = distance(float16_t(1.0h), float16_t(1.0h));
float16_t res = float16_t(0.0h);
}
struct tint_symbol {

View File

@@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void distance_7d201f() {
float16_t res = distance(1.0hf, 1.0hf);
float16_t res = 0.0hf;
}
vec4 vertex_main() {
@@ -23,7 +23,7 @@ void main() {
precision mediump float;
void distance_7d201f() {
float16_t res = distance(1.0hf, 1.0hf);
float16_t res = 0.0hf;
}
void fragment_main() {
@@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void distance_7d201f() {
float16_t res = distance(1.0hf, 1.0hf);
float16_t res = 0.0hf;
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void distance_7d201f() {
half res = fabs(1.0h - 1.0h);
half res = 0.0h;
}
struct tint_symbol {

View File

@@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 31
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -36,37 +35,35 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%half_0x1p_0 = OpConstant %half 0x1p+0
%14 = OpConstantNull %half
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpConstantNull %half
%20 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_7d201f = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %19
%13 = OpExtInst %half %15 Distance %half_0x1p_0 %half_0x1p_0
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %14
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %distance_7d201f
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %distance_7d201f
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %distance_7d201f
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %distance_7d201f
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %distance_7d201f
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(vec<3, fa>, vec<3, fa>) -> fa
fn distance_83911f() {
var res = distance(vec3(1.), vec3(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_83911f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_83911f();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_83911f();
}

View File

@@ -0,0 +1,30 @@
void distance_83911f() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_83911f();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_83911f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_83911f();
return;
}

View File

@@ -0,0 +1,30 @@
void distance_83911f() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_83911f();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_83911f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_83911f();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void distance_83911f() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_83911f();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_83911f() {
float res = 0.0f;
}
void fragment_main() {
distance_83911f();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_83911f() {
float res = 0.0f;
}
void compute_main() {
distance_83911f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_83911f() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_83911f();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_83911f();
return;
}
kernel void compute_main() {
distance_83911f();
return;
}

View File

@@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_83911f "distance_83911f"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_83911f = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_83911f
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_83911f
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_83911f
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn distance_83911f() {
var res = distance(vec3(1.0), vec3(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_83911f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_83911f();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_83911f();
}

View File

@@ -1,5 +1,5 @@
void distance_892a5d() {
float16_t res = distance((float16_t(1.0h)).xx, (float16_t(1.0h)).xx);
float16_t res = float16_t(0.0h);
}
struct tint_symbol {

View File

@@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void distance_892a5d() {
float16_t res = distance(f16vec2(1.0hf), f16vec2(1.0hf));
float16_t res = 0.0hf;
}
vec4 vertex_main() {
@@ -23,7 +23,7 @@ void main() {
precision mediump float;
void distance_892a5d() {
float16_t res = distance(f16vec2(1.0hf), f16vec2(1.0hf));
float16_t res = 0.0hf;
}
void fragment_main() {
@@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void distance_892a5d() {
float16_t res = distance(f16vec2(1.0hf), f16vec2(1.0hf));
float16_t res = 0.0hf;
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void distance_892a5d() {
half res = distance(half2(1.0h), half2(1.0h));
half res = 0.0h;
}
struct tint_symbol {

View File

@@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 31
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -36,39 +35,35 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%14 = OpConstantNull %half
%_ptr_Function_half = OpTypePointer Function %half
%21 = OpConstantNull %half
%22 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_892a5d = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %21
%13 = OpExtInst %half %15 Distance %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %14
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %distance_892a5d
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %distance_892a5d
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %distance_892a5d
%26 = OpLabel
%27 = OpFunctionCall %void %distance_892a5d
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %distance_892a5d
%29 = OpLabel
%30 = OpFunctionCall %void %distance_892a5d
OpReturn
OpFunctionEnd

View File

@@ -1,5 +1,5 @@
void distance_928fa0() {
float16_t res = distance((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
float16_t res = float16_t(0.0h);
}
struct tint_symbol {

View File

@@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void distance_928fa0() {
float16_t res = distance(f16vec3(1.0hf), f16vec3(1.0hf));
float16_t res = 0.0hf;
}
vec4 vertex_main() {
@@ -23,7 +23,7 @@ void main() {
precision mediump float;
void distance_928fa0() {
float16_t res = distance(f16vec3(1.0hf), f16vec3(1.0hf));
float16_t res = 0.0hf;
}
void fragment_main() {
@@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void distance_928fa0() {
float16_t res = distance(f16vec3(1.0hf), f16vec3(1.0hf));
float16_t res = 0.0hf;
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void distance_928fa0() {
half res = distance(half3(1.0h), half3(1.0h));
half res = 0.0h;
}
struct tint_symbol {

View File

@@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 31
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -36,39 +35,35 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%14 = OpConstantNull %half
%_ptr_Function_half = OpTypePointer Function %half
%21 = OpConstantNull %half
%22 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_928fa0 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %21
%13 = OpExtInst %half %15 Distance %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %14
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %distance_928fa0
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %distance_928fa0
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %distance_928fa0
%26 = OpLabel
%27 = OpFunctionCall %void %distance_928fa0
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %distance_928fa0
%29 = OpLabel
%30 = OpFunctionCall %void %distance_928fa0
OpReturn
OpFunctionEnd

View File

@@ -1,5 +1,5 @@
void distance_9646ea() {
float res = distance((1.0f).xxxx, (1.0f).xxxx);
float res = 0.0f;
}
struct tint_symbol {

View File

@@ -1,5 +1,5 @@
void distance_9646ea() {
float res = distance((1.0f).xxxx, (1.0f).xxxx);
float res = 0.0f;
}
struct tint_symbol {

View File

@@ -1,7 +1,7 @@
#version 310 es
void distance_9646ea() {
float res = distance(vec4(1.0f), vec4(1.0f));
float res = 0.0f;
}
vec4 vertex_main() {
@@ -21,7 +21,7 @@ void main() {
precision mediump float;
void distance_9646ea() {
float res = distance(vec4(1.0f), vec4(1.0f));
float res = 0.0f;
}
void fragment_main() {
@@ -35,7 +35,7 @@ void main() {
#version 310 es
void distance_9646ea() {
float res = distance(vec4(1.0f), vec4(1.0f));
float res = 0.0f;
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void distance_9646ea() {
float res = distance(float4(1.0f), float4(1.0f));
float res = 0.0f;
}
struct tint_symbol {

View File

@@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 29
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -31,36 +30,34 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_float = OpTypePointer Function %float
%19 = OpTypeFunction %v4float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_9646ea = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Distance %16 %16
OpStore %res %13
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %distance_9646ea
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_9646ea
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_9646ea
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_9646ea
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %distance_9646ea
OpReturn
OpFunctionEnd

View File

@@ -1,5 +1,5 @@
void distance_aa4055() {
float res = distance((1.0f).xx, (1.0f).xx);
float res = 0.0f;
}
struct tint_symbol {

View File

@@ -1,5 +1,5 @@
void distance_aa4055() {
float res = distance((1.0f).xx, (1.0f).xx);
float res = 0.0f;
}
struct tint_symbol {

View File

@@ -1,7 +1,7 @@
#version 310 es
void distance_aa4055() {
float res = distance(vec2(1.0f), vec2(1.0f));
float res = 0.0f;
}
vec4 vertex_main() {
@@ -21,7 +21,7 @@ void main() {
precision mediump float;
void distance_aa4055() {
float res = distance(vec2(1.0f), vec2(1.0f));
float res = 0.0f;
}
void fragment_main() {
@@ -35,7 +35,7 @@ void main() {
#version 310 es
void distance_aa4055() {
float res = distance(vec2(1.0f), vec2(1.0f));
float res = 0.0f;
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void distance_aa4055() {
float res = distance(float2(1.0f), float2(1.0f));
float res = 0.0f;
}
struct tint_symbol {

View File

@@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Bound: 29
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -31,37 +30,34 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_float = OpTypePointer Function %float
%20 = OpTypeFunction %v4float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_aa4055 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Distance %17 %17
OpStore %res %13
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %distance_aa4055
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_aa4055
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %distance_aa4055
%24 = OpLabel
%25 = OpFunctionCall %void %distance_aa4055
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %distance_aa4055
%27 = OpLabel
%28 = OpFunctionCall %void %distance_aa4055
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(vec<4, fa>, vec<4, fa>) -> fa
fn distance_ac5535() {
var res = distance(vec4(1.), vec4(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_ac5535();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_ac5535();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_ac5535();
}

View File

@@ -0,0 +1,30 @@
void distance_ac5535() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_ac5535();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_ac5535();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_ac5535();
return;
}

View File

@@ -0,0 +1,30 @@
void distance_ac5535() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_ac5535();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_ac5535();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_ac5535();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void distance_ac5535() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_ac5535();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_ac5535() {
float res = 0.0f;
}
void fragment_main() {
distance_ac5535();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_ac5535() {
float res = 0.0f;
}
void compute_main() {
distance_ac5535();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_ac5535() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_ac5535();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_ac5535();
return;
}
kernel void compute_main() {
distance_ac5535();
return;
}

View File

@@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_ac5535 "distance_ac5535"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_ac5535 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_ac5535
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_ac5535
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_ac5535
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn distance_ac5535() {
var res = distance(vec4(1.0), vec4(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_ac5535();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_ac5535();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_ac5535();
}

View File

@@ -1,5 +1,5 @@
void distance_cfed73() {
float res = distance(1.0f, 1.0f);
float res = 0.0f;
}
struct tint_symbol {

View File

@@ -1,5 +1,5 @@
void distance_cfed73() {
float res = distance(1.0f, 1.0f);
float res = 0.0f;
}
struct tint_symbol {

View File

@@ -1,7 +1,7 @@
#version 310 es
void distance_cfed73() {
float res = distance(1.0f, 1.0f);
float res = 0.0f;
}
vec4 vertex_main() {
@@ -21,7 +21,7 @@ void main() {
precision mediump float;
void distance_cfed73() {
float res = distance(1.0f, 1.0f);
float res = 0.0f;
}
void fragment_main() {
@@ -35,7 +35,7 @@ void main() {
#version 310 es
void distance_cfed73() {
float res = distance(1.0f, 1.0f);
float res = 0.0f;
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void distance_cfed73() {
float res = fabs(1.0f - 1.0f);
float res = 0.0f;
}
struct tint_symbol {

View File

@@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Bound: 29
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -31,35 +30,34 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_cfed73 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Distance %float_1 %float_1
OpStore %res %13
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %distance_cfed73
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_cfed73
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %distance_cfed73
%24 = OpLabel
%25 = OpFunctionCall %void %distance_cfed73
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %distance_cfed73
%27 = OpLabel
%28 = OpFunctionCall %void %distance_cfed73
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(fa, fa) -> fa
fn distance_f9c9ee() {
var res = distance(1., 1.);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_f9c9ee();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_f9c9ee();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_f9c9ee();
}

View File

@@ -0,0 +1,30 @@
void distance_f9c9ee() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_f9c9ee();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_f9c9ee();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_f9c9ee();
return;
}

View File

@@ -0,0 +1,30 @@
void distance_f9c9ee() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_f9c9ee();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_f9c9ee();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_f9c9ee();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void distance_f9c9ee() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_f9c9ee();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_f9c9ee() {
float res = 0.0f;
}
void fragment_main() {
distance_f9c9ee();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_f9c9ee() {
float res = 0.0f;
}
void compute_main() {
distance_f9c9ee();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_f9c9ee() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_f9c9ee();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_f9c9ee();
return;
}
kernel void compute_main() {
distance_f9c9ee();
return;
}

View File

@@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_f9c9ee "distance_f9c9ee"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_f9c9ee = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_f9c9ee
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_f9c9ee
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_f9c9ee
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn distance_f9c9ee() {
var res = distance(1.0, 1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_f9c9ee();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_f9c9ee();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_f9c9ee();
}

View File

@@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(vec<2, fa>, vec<2, fa>) -> fa
fn distance_3a175a() {
const arg_0 = vec2(1.);
const arg_1 = vec2(1.);
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_3a175a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_3a175a();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_3a175a();
}

View File

@@ -0,0 +1,30 @@
void distance_3a175a() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_3a175a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_3a175a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_3a175a();
return;
}

View File

@@ -0,0 +1,30 @@
void distance_3a175a() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_3a175a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_3a175a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_3a175a();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void distance_3a175a() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_3a175a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_3a175a() {
float res = 0.0f;
}
void fragment_main() {
distance_3a175a();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_3a175a() {
float res = 0.0f;
}
void compute_main() {
distance_3a175a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_3a175a() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_3a175a();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_3a175a();
return;
}
kernel void compute_main() {
distance_3a175a();
return;
}

View File

@@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_3a175a "distance_3a175a"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_3a175a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_3a175a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_3a175a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_3a175a
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,21 @@
fn distance_3a175a() {
const arg_0 = vec2(1.0);
const arg_1 = vec2(1.0);
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_3a175a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_3a175a();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_3a175a();
}

View File

@@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(vec<3, fa>, vec<3, fa>) -> fa
fn distance_83911f() {
const arg_0 = vec3(1.);
const arg_1 = vec3(1.);
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_83911f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_83911f();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_83911f();
}

View File

@@ -0,0 +1,30 @@
void distance_83911f() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_83911f();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_83911f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_83911f();
return;
}

View File

@@ -0,0 +1,30 @@
void distance_83911f() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_83911f();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_83911f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_83911f();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void distance_83911f() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_83911f();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_83911f() {
float res = 0.0f;
}
void fragment_main() {
distance_83911f();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_83911f() {
float res = 0.0f;
}
void compute_main() {
distance_83911f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_83911f() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_83911f();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_83911f();
return;
}
kernel void compute_main() {
distance_83911f();
return;
}

View File

@@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_83911f "distance_83911f"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_83911f = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_83911f
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_83911f
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_83911f
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,21 @@
fn distance_83911f() {
const arg_0 = vec3(1.0);
const arg_1 = vec3(1.0);
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_83911f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_83911f();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_83911f();
}

View File

@@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(vec<4, fa>, vec<4, fa>) -> fa
fn distance_ac5535() {
const arg_0 = vec4(1.);
const arg_1 = vec4(1.);
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_ac5535();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_ac5535();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_ac5535();
}

View File

@@ -0,0 +1,30 @@
void distance_ac5535() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_ac5535();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_ac5535();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_ac5535();
return;
}

View File

@@ -0,0 +1,30 @@
void distance_ac5535() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_ac5535();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_ac5535();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_ac5535();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void distance_ac5535() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_ac5535();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_ac5535() {
float res = 0.0f;
}
void fragment_main() {
distance_ac5535();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_ac5535() {
float res = 0.0f;
}
void compute_main() {
distance_ac5535();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void distance_ac5535() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_ac5535();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_ac5535();
return;
}
kernel void compute_main() {
distance_ac5535();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_ac5535 "distance_ac5535"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_ac5535 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_ac5535
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_ac5535
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_ac5535
OpReturn
OpFunctionEnd

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fn distance_ac5535() {
const arg_0 = vec4(1.0);
const arg_1 = vec4(1.0);
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_ac5535();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_ac5535();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_ac5535();
}

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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(fa, fa) -> fa
fn distance_f9c9ee() {
const arg_0 = 1.;
const arg_1 = 1.;
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_f9c9ee();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_f9c9ee();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_f9c9ee();
}

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void distance_f9c9ee() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_f9c9ee();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_f9c9ee();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_f9c9ee();
return;
}

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void distance_f9c9ee() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_f9c9ee();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_f9c9ee();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_f9c9ee();
return;
}

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#version 310 es
void distance_f9c9ee() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_f9c9ee();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_f9c9ee() {
float res = 0.0f;
}
void fragment_main() {
distance_f9c9ee();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_f9c9ee() {
float res = 0.0f;
}
void compute_main() {
distance_f9c9ee();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void distance_f9c9ee() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_f9c9ee();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_f9c9ee();
return;
}
kernel void compute_main() {
distance_f9c9ee();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_f9c9ee "distance_f9c9ee"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_f9c9ee = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_f9c9ee
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_f9c9ee
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_f9c9ee
OpReturn
OpFunctionEnd

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fn distance_f9c9ee() {
const arg_0 = 1.0;
const arg_1 = 1.0;
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_f9c9ee();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_f9c9ee();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_f9c9ee();
}