mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-09 13:38:00 +00:00
Const eval for distance
This CL adds const-eval for the `distance` builtin. Bug: tint:1581 Change-Id: Iee3af6474ace8e7baa230156f582f0a372f77cb7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111583 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
7736153c15
commit
a2a8895020
@@ -1,5 +1,5 @@
|
||||
void distance_0657d4() {
|
||||
float res = distance((1.0f).xxx, (1.0f).xxx);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
void distance_0657d4() {
|
||||
float res = distance((1.0f).xxx, (1.0f).xxx);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#version 310 es
|
||||
|
||||
void distance_0657d4() {
|
||||
float res = distance(vec3(1.0f), vec3(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
@@ -21,7 +21,7 @@ void main() {
|
||||
precision mediump float;
|
||||
|
||||
void distance_0657d4() {
|
||||
float res = distance(vec3(1.0f), vec3(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
@@ -35,7 +35,7 @@ void main() {
|
||||
#version 310 es
|
||||
|
||||
void distance_0657d4() {
|
||||
float res = distance(vec3(1.0f), vec3(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
using namespace metal;
|
||||
void distance_0657d4() {
|
||||
float res = distance(float3(1.0f), float3(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
@@ -31,37 +30,34 @@
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%20 = OpTypeFunction %v4float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_0657d4 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 Distance %17 %17
|
||||
OpStore %res %13
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %distance_0657d4
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_0657d4
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %distance_0657d4
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_0657d4
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %distance_0657d4
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_0657d4
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
43
test/tint/builtins/gen/literal/distance/3a175a.wgsl
Normal file
43
test/tint/builtins/gen/literal/distance/3a175a.wgsl
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(vec<2, fa>, vec<2, fa>) -> fa
|
||||
fn distance_3a175a() {
|
||||
var res = distance(vec2(1.), vec2(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_3a175a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_3a175a();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_3a175a();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_3a175a();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_3a175a();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_3a175a "distance_3a175a"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_3a175a = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_3a175a
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_3a175a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_3a175a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn distance_3a175a() {
|
||||
var res = distance(vec2(1.0), vec2(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_3a175a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
void distance_7272f3() {
|
||||
float16_t res = distance((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx);
|
||||
float16_t res = float16_t(0.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_7272f3() {
|
||||
float16_t res = distance(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
@@ -23,7 +23,7 @@ void main() {
|
||||
precision mediump float;
|
||||
|
||||
void distance_7272f3() {
|
||||
float16_t res = distance(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
@@ -38,7 +38,7 @@ void main() {
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_7272f3() {
|
||||
float16_t res = distance(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
using namespace metal;
|
||||
void distance_7272f3() {
|
||||
half res = distance(half4(1.0h), half4(1.0h));
|
||||
half res = 0.0h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
@@ -36,39 +35,35 @@
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v4half = OpTypeVector %half 4
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%14 = OpConstantNull %half
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%21 = OpConstantNull %half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_7272f3 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %21
|
||||
%13 = OpExtInst %half %15 Distance %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %14
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_7272f3
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %distance_7272f3
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %distance_7272f3
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %distance_7272f3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %distance_7272f3
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %distance_7272f3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
void distance_7d201f() {
|
||||
float16_t res = distance(float16_t(1.0h), float16_t(1.0h));
|
||||
float16_t res = float16_t(0.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_7d201f() {
|
||||
float16_t res = distance(1.0hf, 1.0hf);
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
@@ -23,7 +23,7 @@ void main() {
|
||||
precision mediump float;
|
||||
|
||||
void distance_7d201f() {
|
||||
float16_t res = distance(1.0hf, 1.0hf);
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
@@ -38,7 +38,7 @@ void main() {
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_7d201f() {
|
||||
float16_t res = distance(1.0hf, 1.0hf);
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
using namespace metal;
|
||||
void distance_7d201f() {
|
||||
half res = fabs(1.0h - 1.0h);
|
||||
half res = 0.0h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
@@ -36,37 +35,35 @@
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%14 = OpConstantNull %half
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%19 = OpConstantNull %half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_7d201f = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %19
|
||||
%13 = OpExtInst %half %15 Distance %half_0x1p_0 %half_0x1p_0
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %14
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %distance_7d201f
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %distance_7d201f
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %distance_7d201f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %distance_7d201f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %distance_7d201f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
43
test/tint/builtins/gen/literal/distance/83911f.wgsl
Normal file
43
test/tint/builtins/gen/literal/distance/83911f.wgsl
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(vec<3, fa>, vec<3, fa>) -> fa
|
||||
fn distance_83911f() {
|
||||
var res = distance(vec3(1.), vec3(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_83911f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_83911f();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_83911f();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_83911f();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_83911f();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_83911f "distance_83911f"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_83911f = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_83911f
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_83911f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_83911f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn distance_83911f() {
|
||||
var res = distance(vec3(1.0), vec3(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_83911f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
void distance_892a5d() {
|
||||
float16_t res = distance((float16_t(1.0h)).xx, (float16_t(1.0h)).xx);
|
||||
float16_t res = float16_t(0.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_892a5d() {
|
||||
float16_t res = distance(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
@@ -23,7 +23,7 @@ void main() {
|
||||
precision mediump float;
|
||||
|
||||
void distance_892a5d() {
|
||||
float16_t res = distance(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
@@ -38,7 +38,7 @@ void main() {
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_892a5d() {
|
||||
float16_t res = distance(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
using namespace metal;
|
||||
void distance_892a5d() {
|
||||
half res = distance(half2(1.0h), half2(1.0h));
|
||||
half res = 0.0h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
@@ -36,39 +35,35 @@
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v2half = OpTypeVector %half 2
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%14 = OpConstantNull %half
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%21 = OpConstantNull %half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_892a5d = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %21
|
||||
%13 = OpExtInst %half %15 Distance %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %14
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_892a5d
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %distance_892a5d
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %distance_892a5d
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %distance_892a5d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %distance_892a5d
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %distance_892a5d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
void distance_928fa0() {
|
||||
float16_t res = distance((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
|
||||
float16_t res = float16_t(0.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_928fa0() {
|
||||
float16_t res = distance(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
@@ -23,7 +23,7 @@ void main() {
|
||||
precision mediump float;
|
||||
|
||||
void distance_928fa0() {
|
||||
float16_t res = distance(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
@@ -38,7 +38,7 @@ void main() {
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_928fa0() {
|
||||
float16_t res = distance(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
using namespace metal;
|
||||
void distance_928fa0() {
|
||||
half res = distance(half3(1.0h), half3(1.0h));
|
||||
half res = 0.0h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
@@ -36,39 +35,35 @@
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v3half = OpTypeVector %half 3
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%14 = OpConstantNull %half
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%21 = OpConstantNull %half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_928fa0 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %21
|
||||
%13 = OpExtInst %half %15 Distance %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %14
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_928fa0
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %distance_928fa0
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %distance_928fa0
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %distance_928fa0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %distance_928fa0
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %distance_928fa0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
void distance_9646ea() {
|
||||
float res = distance((1.0f).xxxx, (1.0f).xxxx);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
void distance_9646ea() {
|
||||
float res = distance((1.0f).xxxx, (1.0f).xxxx);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#version 310 es
|
||||
|
||||
void distance_9646ea() {
|
||||
float res = distance(vec4(1.0f), vec4(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
@@ -21,7 +21,7 @@ void main() {
|
||||
precision mediump float;
|
||||
|
||||
void distance_9646ea() {
|
||||
float res = distance(vec4(1.0f), vec4(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
@@ -35,7 +35,7 @@ void main() {
|
||||
#version 310 es
|
||||
|
||||
void distance_9646ea() {
|
||||
float res = distance(vec4(1.0f), vec4(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
using namespace metal;
|
||||
void distance_9646ea() {
|
||||
float res = distance(float4(1.0f), float4(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
@@ -31,36 +30,34 @@
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_9646ea = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 Distance %16 %16
|
||||
OpStore %res %13
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %distance_9646ea
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_9646ea
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_9646ea
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_9646ea
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %distance_9646ea
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
void distance_aa4055() {
|
||||
float res = distance((1.0f).xx, (1.0f).xx);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
void distance_aa4055() {
|
||||
float res = distance((1.0f).xx, (1.0f).xx);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#version 310 es
|
||||
|
||||
void distance_aa4055() {
|
||||
float res = distance(vec2(1.0f), vec2(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
@@ -21,7 +21,7 @@ void main() {
|
||||
precision mediump float;
|
||||
|
||||
void distance_aa4055() {
|
||||
float res = distance(vec2(1.0f), vec2(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
@@ -35,7 +35,7 @@ void main() {
|
||||
#version 310 es
|
||||
|
||||
void distance_aa4055() {
|
||||
float res = distance(vec2(1.0f), vec2(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
using namespace metal;
|
||||
void distance_aa4055() {
|
||||
float res = distance(float2(1.0f), float2(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
@@ -31,37 +30,34 @@
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%20 = OpTypeFunction %v4float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_aa4055 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 Distance %17 %17
|
||||
OpStore %res %13
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %distance_aa4055
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_aa4055
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %distance_aa4055
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_aa4055
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %distance_aa4055
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_aa4055
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
43
test/tint/builtins/gen/literal/distance/ac5535.wgsl
Normal file
43
test/tint/builtins/gen/literal/distance/ac5535.wgsl
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(vec<4, fa>, vec<4, fa>) -> fa
|
||||
fn distance_ac5535() {
|
||||
var res = distance(vec4(1.), vec4(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_ac5535();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_ac5535();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_ac5535();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_ac5535();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_ac5535();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_ac5535 "distance_ac5535"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_ac5535 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_ac5535
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_ac5535
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_ac5535
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn distance_ac5535() {
|
||||
var res = distance(vec4(1.0), vec4(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_ac5535();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
void distance_cfed73() {
|
||||
float res = distance(1.0f, 1.0f);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
void distance_cfed73() {
|
||||
float res = distance(1.0f, 1.0f);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#version 310 es
|
||||
|
||||
void distance_cfed73() {
|
||||
float res = distance(1.0f, 1.0f);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
@@ -21,7 +21,7 @@ void main() {
|
||||
precision mediump float;
|
||||
|
||||
void distance_cfed73() {
|
||||
float res = distance(1.0f, 1.0f);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
@@ -35,7 +35,7 @@ void main() {
|
||||
#version 310 es
|
||||
|
||||
void distance_cfed73() {
|
||||
float res = distance(1.0f, 1.0f);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
using namespace metal;
|
||||
void distance_cfed73() {
|
||||
float res = fabs(1.0f - 1.0f);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
@@ -31,35 +30,34 @@
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%18 = OpTypeFunction %v4float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_cfed73 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 Distance %float_1 %float_1
|
||||
OpStore %res %13
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %distance_cfed73
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_cfed73
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %distance_cfed73
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_cfed73
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %distance_cfed73
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_cfed73
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
43
test/tint/builtins/gen/literal/distance/f9c9ee.wgsl
Normal file
43
test/tint/builtins/gen/literal/distance/f9c9ee.wgsl
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(fa, fa) -> fa
|
||||
fn distance_f9c9ee() {
|
||||
var res = distance(1., 1.);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_f9c9ee();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_f9c9ee();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_f9c9ee();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_f9c9ee();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_f9c9ee();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_f9c9ee "distance_f9c9ee"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_f9c9ee = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_f9c9ee
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_f9c9ee
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_f9c9ee
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn distance_f9c9ee() {
|
||||
var res = distance(1.0, 1.0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_f9c9ee();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
45
test/tint/builtins/gen/var/distance/3a175a.wgsl
Normal file
45
test/tint/builtins/gen/var/distance/3a175a.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(vec<2, fa>, vec<2, fa>) -> fa
|
||||
fn distance_3a175a() {
|
||||
const arg_0 = vec2(1.);
|
||||
const arg_1 = vec2(1.);
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_3a175a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_3a175a();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_3a175a();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_3a175a();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
33
test/tint/builtins/gen/var/distance/3a175a.wgsl.expected.msl
Normal file
33
test/tint/builtins/gen/var/distance/3a175a.wgsl.expected.msl
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_3a175a();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_3a175a "distance_3a175a"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_3a175a = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_3a175a
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_3a175a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_3a175a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,21 @@
|
||||
fn distance_3a175a() {
|
||||
const arg_0 = vec2(1.0);
|
||||
const arg_1 = vec2(1.0);
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_3a175a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
45
test/tint/builtins/gen/var/distance/83911f.wgsl
Normal file
45
test/tint/builtins/gen/var/distance/83911f.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(vec<3, fa>, vec<3, fa>) -> fa
|
||||
fn distance_83911f() {
|
||||
const arg_0 = vec3(1.);
|
||||
const arg_1 = vec3(1.);
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_83911f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_83911f();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_83911f();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_83911f();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
33
test/tint/builtins/gen/var/distance/83911f.wgsl.expected.msl
Normal file
33
test/tint/builtins/gen/var/distance/83911f.wgsl.expected.msl
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_83911f();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_83911f "distance_83911f"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_83911f = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_83911f
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_83911f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_83911f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,21 @@
|
||||
fn distance_83911f() {
|
||||
const arg_0 = vec3(1.0);
|
||||
const arg_1 = vec3(1.0);
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_83911f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
45
test/tint/builtins/gen/var/distance/ac5535.wgsl
Normal file
45
test/tint/builtins/gen/var/distance/ac5535.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(vec<4, fa>, vec<4, fa>) -> fa
|
||||
fn distance_ac5535() {
|
||||
const arg_0 = vec4(1.);
|
||||
const arg_1 = vec4(1.);
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_ac5535();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_ac5535();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_ac5535();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_ac5535();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
33
test/tint/builtins/gen/var/distance/ac5535.wgsl.expected.msl
Normal file
33
test/tint/builtins/gen/var/distance/ac5535.wgsl.expected.msl
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_ac5535();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_ac5535 "distance_ac5535"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_ac5535 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_ac5535
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_ac5535
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_ac5535
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,21 @@
|
||||
fn distance_ac5535() {
|
||||
const arg_0 = vec4(1.0);
|
||||
const arg_1 = vec4(1.0);
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_ac5535();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
45
test/tint/builtins/gen/var/distance/f9c9ee.wgsl
Normal file
45
test/tint/builtins/gen/var/distance/f9c9ee.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(fa, fa) -> fa
|
||||
fn distance_f9c9ee() {
|
||||
const arg_0 = 1.;
|
||||
const arg_1 = 1.;
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_f9c9ee();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_f9c9ee();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_f9c9ee();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_f9c9ee();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
33
test/tint/builtins/gen/var/distance/f9c9ee.wgsl.expected.msl
Normal file
33
test/tint/builtins/gen/var/distance/f9c9ee.wgsl.expected.msl
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_f9c9ee();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_f9c9ee "distance_f9c9ee"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_f9c9ee = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_f9c9ee
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_f9c9ee
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_f9c9ee
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,21 @@
|
||||
fn distance_f9c9ee() {
|
||||
const arg_0 = 1.0;
|
||||
const arg_1 = 1.0;
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_f9c9ee();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
Reference in New Issue
Block a user