diff --git a/src/tests/end2end/ColorStateTests.cpp b/src/tests/end2end/ColorStateTests.cpp index aee4145f6b..0327565336 100644 --- a/src/tests/end2end/ColorStateTests.cpp +++ b/src/tests/end2end/ColorStateTests.cpp @@ -745,8 +745,6 @@ TEST_P(ColorStateTest, ColorWriteMaskBlendingDisabled) { // Test that independent color states on render targets works TEST_P(ColorStateTest, IndependentColorState) { - DAWN_SKIP_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); - DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_indexed_draw_buffers")); std::array renderTargets; diff --git a/src/tests/end2end/MultisampledRenderingTests.cpp b/src/tests/end2end/MultisampledRenderingTests.cpp index d7d78af95a..8c38847aec 100644 --- a/src/tests/end2end/MultisampledRenderingTests.cpp +++ b/src/tests/end2end/MultisampledRenderingTests.cpp @@ -667,9 +667,6 @@ TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargetsWithSampleMas // Test multisampled rendering with depth test works correctly with a non-default sample mask. TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTestAndSampleMask) { - // TODO(dawn:491): Find out why this test doesn't work on Windows Intel Vulkan. - DAWN_SKIP_TEST_IF(IsWindows() && IsIntel() && IsVulkan()); - constexpr bool kTestDepth = true; // The second sample is included in the first render pass and it's covered by the triangle. constexpr uint32_t kSampleMaskGreen = kSecondSampleMaskBit;