Add option to auto generate bindings for external textures

With this change, the backend sanitizers always run the
MultiplanarExternalTexture transform. If the new option is enabled, it
auto-generates bindings for this transform.

This change also enables this auto-generation for the Tint commandline
application, as well as for the fuzzers.

Bug: chromium:1310623
Change-Id: I3c661c4753dc67c0212051d09024cbeda3939f8c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85542
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Antonio Maiorano
2022-04-06 13:57:54 +00:00
committed by Tint LUCI CQ
parent 12f2f9b1bc
commit a730eb738e
44 changed files with 2006 additions and 113 deletions

View File

@@ -376,6 +376,7 @@ tint_unittests_source_set("tint_unittests_writer_src") {
sources = [
"../../src/tint/writer/append_vector_test.cc",
"../../src/tint/writer/float_to_string_test.cc",
"../../src/tint/writer/generate_external_texture_bindings_test.cc",
"../../src/tint/writer/text_generator_test.cc",
]
}

View File

@@ -1,11 +1,99 @@
SKIP: FAILED
#version 310 es
../../src/tint/writer/glsl/generator_impl.cc:2544 internal compiler error: Multiplanar external texture transform was not run.
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************
uniform highp sampler2D arg_0_1;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0_1, 0);
}
vec4 vertex_main() {
textureDimensions_ba1481();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0_1, 0);
}
void fragment_main() {
textureDimensions_ba1481();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0_1, 0);
}
void compute_main() {
textureDimensions_ba1481();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -1,11 +1,38 @@
SKIP: FAILED
Texture2D<float4> ext_tex_plane_1 : register(t1, space1);
cbuffer cbuffer_ext_tex_params : register(b2, space1) {
uint4 ext_tex_params[2];
};
Texture2D<float4> arg_0 : register(t0, space1);
C:\src\tint2\src\writer\hlsl\generator_impl.cc:3632 internal compiler error: Multiplanar external texture transform was not run.
void textureDimensions_ba1481() {
int2 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y);
int2 res = tint_tmp;
}
struct tint_symbol {
float4 value : SV_Position;
};
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************
float4 vertex_main_inner() {
textureDimensions_ba1481();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureDimensions_ba1481();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_ba1481();
return;
}

View File

@@ -1,11 +1,41 @@
SKIP: FAILED
#include <metal_stdlib>
C:\src\tint2\src\writer\msl\generator_impl.cc:2344 internal compiler error: Multiplanar external texture transform was not run.
using namespace metal;
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
void textureDimensions_ba1481(texture2d<float, access::sample> tint_symbol_1) {
int2 res = int2(tint_symbol_1.get_width(), tint_symbol_1.get_height());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_2) {
textureDimensions_ba1481(tint_symbol_2);
return float4();
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_4 [[texture(0)]]) {
textureDimensions_ba1481(tint_symbol_4);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_5 [[texture(0)]]) {
textureDimensions_ba1481(tint_symbol_5);
return;
}
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************

View File

@@ -1,11 +1,100 @@
SKIP: FAILED
C:\src\tint2\src\writer\spirv\builder.cc:4013 internal compiler error: Multiplanar external texture transform was not run.
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 43
; Schema: 0
OpCapability Shader
OpCapability ImageQuery
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ext_tex_plane_1 "ext_tex_plane_1"
OpName %ExternalTextureParams "ExternalTextureParams"
OpMemberName %ExternalTextureParams 0 "numPlanes"
OpMemberName %ExternalTextureParams 1 "vr"
OpMemberName %ExternalTextureParams 2 "ug"
OpMemberName %ExternalTextureParams 3 "vg"
OpMemberName %ExternalTextureParams 4 "ub"
OpName %ext_tex_params "ext_tex_params"
OpName %arg_0 "arg_0"
OpName %textureDimensions_ba1481 "textureDimensions_ba1481"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpDecorate %ext_tex_plane_1 DescriptorSet 1
OpDecorate %ext_tex_plane_1 Binding 1
OpDecorate %ExternalTextureParams Block
OpMemberDecorate %ExternalTextureParams 0 Offset 0
OpMemberDecorate %ExternalTextureParams 1 Offset 4
OpMemberDecorate %ExternalTextureParams 2 Offset 8
OpMemberDecorate %ExternalTextureParams 3 Offset 12
OpMemberDecorate %ExternalTextureParams 4 Offset 16
OpDecorate %ext_tex_params NonWritable
OpDecorate %ext_tex_params DescriptorSet 1
OpDecorate %ext_tex_params Binding 2
OpDecorate %arg_0 DescriptorSet 1
OpDecorate %arg_0 Binding 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%ext_tex_plane_1 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%uint = OpTypeInt 32 0
%ExternalTextureParams = OpTypeStruct %uint %float %float %float %float
%_ptr_Uniform_ExternalTextureParams = OpTypePointer Uniform %ExternalTextureParams
%ext_tex_params = OpVariable %_ptr_Uniform_ExternalTextureParams Uniform
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%void = OpTypeVoid
%17 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_0 = OpConstant %int 0
%_ptr_Function_v2int = OpTypePointer Function %v2int
%28 = OpConstantNull %v2int
%29 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%textureDimensions_ba1481 = OpFunction %void None %17
%20 = OpLabel
%res = OpVariable %_ptr_Function_v2int Function %28
%24 = OpLoad %11 %arg_0
%21 = OpImageQuerySizeLod %v2int %24 %int_0
OpStore %res %21
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %29
%31 = OpLabel
%32 = OpFunctionCall %void %textureDimensions_ba1481
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %17
%34 = OpLabel
%35 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %35
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %17
%38 = OpLabel
%39 = OpFunctionCall %void %textureDimensions_ba1481
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %17
%41 = OpLabel
%42 = OpFunctionCall %void %textureDimensions_ba1481
OpReturn
OpFunctionEnd

View File

@@ -1,11 +1,170 @@
SKIP: FAILED
../../src/tint/writer/glsl/generator_impl.cc:2544 internal compiler error: Multiplanar external texture transform was not run.
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return texelFetch(plane0_1, coord, 0);
}
float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f);
vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
void textureLoad_8acf41() {
vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, ivec2(0, 0), ext_tex_params);
}
vec4 vertex_main() {
textureLoad_8acf41();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:36: 'textureLoadExternal' : no matching overloaded function found
ERROR: 0:36: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:36: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return texelFetch(plane0_1, coord, 0);
}
float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f);
vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
void textureLoad_8acf41() {
vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, ivec2(0, 0), ext_tex_params);
}
void fragment_main() {
textureLoad_8acf41();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:37: 'textureLoadExternal' : no matching overloaded function found
ERROR: 0:37: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:37: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return texelFetch(plane0_1, coord, 0);
}
float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f);
vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
void textureLoad_8acf41() {
vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, ivec2(0, 0), ext_tex_params);
}
void compute_main() {
textureLoad_8acf41();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:36: 'textureLoadExternal' : no matching overloaded function found
ERROR: 0:36: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:36: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************

View File

@@ -1,11 +1,68 @@
SKIP: FAILED
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
C:\src\tint2\src\writer\hlsl\generator_impl.cc:3632 internal compiler error: Multiplanar external texture transform was not run.
Texture2D<float4> ext_tex_plane_1 : register(t1, space1);
cbuffer cbuffer_ext_tex_params : register(b2, space1) {
uint4 ext_tex_params[2];
};
Texture2D<float4> arg_0 : register(t0, space1);
float4 textureLoadExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, int2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return plane0.Load(int3(coord, 0));
}
const float y = (plane0.Load(int3(coord, 0)).r - 0.0625f);
const float2 uv = (plane1.Load(int3(coord, 0)).rg - 0.5f);
const float u = uv.x;
const float v = uv.y;
const float r = ((1.164000034f * y) + (params.vr * v));
const float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
const float b = ((1.164000034f * y) + (params.ub * u));
return float4(r, g, b, 1.0f);
}
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************
ExternalTextureParams tint_symbol_1(uint4 buffer[2], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 4u)) / 4;
const uint scalar_offset_2 = ((offset + 8u)) / 4;
const uint scalar_offset_3 = ((offset + 12u)) / 4;
const uint scalar_offset_4 = ((offset + 16u)) / 4;
const ExternalTextureParams tint_symbol_4 = {buffer[scalar_offset / 4][scalar_offset % 4], asfloat(buffer[scalar_offset_1 / 4][scalar_offset_1 % 4]), asfloat(buffer[scalar_offset_2 / 4][scalar_offset_2 % 4]), asfloat(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), asfloat(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4])};
return tint_symbol_4;
}
void textureLoad_8acf41() {
float4 res = textureLoadExternal(arg_0, ext_tex_plane_1, int2(0, 0), tint_symbol_1(ext_tex_params, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_8acf41();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_8acf41();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_8acf41();
return;
}

View File

@@ -1,11 +1,55 @@
SKIP: FAILED
#include <metal_stdlib>
C:\src\tint2\src\writer\msl\generator_impl.cc:2344 internal compiler error: Multiplanar external texture transform was not run.
using namespace metal;
struct ExternalTextureParams {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ float vr;
/* 0x0008 */ float ug;
/* 0x000c */ float vg;
/* 0x0010 */ float ub;
};
float4 textureLoadExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, int2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return plane0.read(uint2(coord), 0);
}
float const y = (plane0.read(uint2(coord), 0)[0] - 0.0625f);
float2 const uv = (float4(plane1.read(uint2(coord), 0)).rg - 0.5f);
float const u = uv[0];
float const v = uv[1];
float const r = ((1.164000034f * y) + (params.vr * v));
float const g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float const b = ((1.164000034f * y) + (params.ub * u));
return float4(r, g, b, 1.0f);
}
void textureLoad_8acf41(texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, const constant ExternalTextureParams* const tint_symbol_3) {
float4 res = textureLoadExternal(tint_symbol_1, tint_symbol_2, int2(), *(tint_symbol_3));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_4, texture2d<float, access::sample> tint_symbol_5, const constant ExternalTextureParams* const tint_symbol_6) {
textureLoad_8acf41(tint_symbol_4, tint_symbol_5, tint_symbol_6);
return float4();
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], texture2d<float, access::sample> tint_symbol_8 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_9 [[buffer(2)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_7, tint_symbol_8, tint_symbol_9);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_10 [[texture(0)]], texture2d<float, access::sample> tint_symbol_11 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_12 [[buffer(2)]]) {
textureLoad_8acf41(tint_symbol_10, tint_symbol_11, tint_symbol_12);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_13 [[texture(0)]], texture2d<float, access::sample> tint_symbol_14 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_15 [[buffer(2)]]) {
textureLoad_8acf41(tint_symbol_13, tint_symbol_14, tint_symbol_15);
return;
}
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************

View File

@@ -1,11 +1,157 @@
SKIP: FAILED
C:\src\tint2\src\writer\spirv\builder.cc:4013 internal compiler error: Multiplanar external texture transform was not run.
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 91
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ext_tex_plane_1 "ext_tex_plane_1"
OpName %ExternalTextureParams "ExternalTextureParams"
OpMemberName %ExternalTextureParams 0 "numPlanes"
OpMemberName %ExternalTextureParams 1 "vr"
OpMemberName %ExternalTextureParams 2 "ug"
OpMemberName %ExternalTextureParams 3 "vg"
OpMemberName %ExternalTextureParams 4 "ub"
OpName %ext_tex_params "ext_tex_params"
OpName %arg_0 "arg_0"
OpName %textureLoadExternal "textureLoadExternal"
OpName %plane0 "plane0"
OpName %plane1 "plane1"
OpName %coord "coord"
OpName %params "params"
OpName %textureLoad_8acf41 "textureLoad_8acf41"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpDecorate %ext_tex_plane_1 DescriptorSet 1
OpDecorate %ext_tex_plane_1 Binding 1
OpDecorate %ExternalTextureParams Block
OpMemberDecorate %ExternalTextureParams 0 Offset 0
OpMemberDecorate %ExternalTextureParams 1 Offset 4
OpMemberDecorate %ExternalTextureParams 2 Offset 8
OpMemberDecorate %ExternalTextureParams 3 Offset 12
OpMemberDecorate %ExternalTextureParams 4 Offset 16
OpDecorate %ext_tex_params NonWritable
OpDecorate %ext_tex_params DescriptorSet 1
OpDecorate %ext_tex_params Binding 2
OpDecorate %arg_0 DescriptorSet 1
OpDecorate %arg_0 Binding 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%ext_tex_plane_1 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%uint = OpTypeInt 32 0
%ExternalTextureParams = OpTypeStruct %uint %float %float %float %float
%_ptr_Uniform_ExternalTextureParams = OpTypePointer Uniform %ExternalTextureParams
%ext_tex_params = OpVariable %_ptr_Uniform_ExternalTextureParams Uniform
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%17 = OpTypeFunction %v4float %11 %11 %v2int %ExternalTextureParams
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%int_0 = OpConstant %int 0
%float_0_0625 = OpConstant %float 0.0625
%v2float = OpTypeVector %float 2
%float_0_5 = OpConstant %float 0.5
%_ptr_Function_v2float = OpTypePointer Function %v2float
%45 = OpConstantNull %v2float
%float_1_16400003 = OpConstant %float 1.16400003
%float_1 = OpConstant %float 1
%void = OpTypeVoid
%67 = OpTypeFunction %void
%74 = OpConstantNull %v2int
%_ptr_Function_v4float = OpTypePointer Function %v4float
%78 = OpTypeFunction %v4float
%textureLoadExternal = OpFunction %v4float None %17
%plane0 = OpFunctionParameter %11
%plane1 = OpFunctionParameter %11
%coord = OpFunctionParameter %v2int
%params = OpFunctionParameter %ExternalTextureParams
%25 = OpLabel
%43 = OpVariable %_ptr_Function_v2float Function %45
%26 = OpCompositeExtract %uint %params 0
%28 = OpIEqual %bool %26 %uint_1
OpSelectionMerge %30 None
OpBranchConditional %28 %31 %30
%31 = OpLabel
%32 = OpImageFetch %v4float %plane0 %coord Lod %int_0
OpReturnValue %32
%30 = OpLabel
%34 = OpImageFetch %v4float %plane0 %coord Lod %int_0
%35 = OpCompositeExtract %float %34 0
%37 = OpFSub %float %35 %float_0_0625
%38 = OpImageFetch %v4float %plane1 %coord Lod %int_0
%40 = OpVectorShuffle %v2float %38 %38 0 1
%46 = OpCompositeConstruct %v2float %float_0_5 %float_0_5
%42 = OpFSub %v2float %40 %46
%47 = OpCompositeExtract %float %42 0
%48 = OpCompositeExtract %float %42 1
%50 = OpFMul %float %float_1_16400003 %37
%51 = OpCompositeExtract %float %params 1
%52 = OpFMul %float %51 %48
%53 = OpFAdd %float %50 %52
%54 = OpFMul %float %float_1_16400003 %37
%55 = OpCompositeExtract %float %params 2
%56 = OpFMul %float %55 %47
%57 = OpFSub %float %54 %56
%58 = OpCompositeExtract %float %params 3
%59 = OpFMul %float %58 %48
%60 = OpFSub %float %57 %59
%61 = OpFMul %float %float_1_16400003 %37
%62 = OpCompositeExtract %float %params 4
%63 = OpFMul %float %62 %47
%64 = OpFAdd %float %61 %63
%66 = OpCompositeConstruct %v4float %53 %60 %64 %float_1
OpReturnValue %66
OpFunctionEnd
%textureLoad_8acf41 = OpFunction %void None %67
%70 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%72 = OpLoad %11 %arg_0
%73 = OpLoad %11 %ext_tex_plane_1
%75 = OpLoad %ExternalTextureParams %ext_tex_params
%71 = OpFunctionCall %v4float %textureLoadExternal %72 %73 %74 %75
OpStore %res %71
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %78
%80 = OpLabel
%81 = OpFunctionCall %void %textureLoad_8acf41
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %67
%83 = OpLabel
%84 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %84
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %67
%86 = OpLabel
%87 = OpFunctionCall %void %textureLoad_8acf41
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %67
%89 = OpLabel
%90 = OpFunctionCall %void %textureLoad_8acf41
OpReturn
OpFunctionEnd

View File

@@ -1,11 +1,173 @@
SKIP: FAILED
../../src/tint/writer/glsl/generator_impl.cc:2544 internal compiler error: Multiplanar external texture transform was not run.
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 3) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return textureLod(plane0_smp, coord, 0.0f);
}
float y = (textureLod(plane0_smp, coord, 0.0f).r - 0.0625f);
vec2 uv = (textureLod(plane1_smp, coord, 0.0f).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleLevel_979816() {
vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f, 0.0f), ext_tex_params);
}
vec4 vertex_main() {
textureSampleLevel_979816();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:37: 'textureSampleExternal' : no matching overloaded function found
ERROR: 0:37: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:37: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 3) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return textureLod(plane0_smp, coord, 0.0f);
}
float y = (textureLod(plane0_smp, coord, 0.0f).r - 0.0625f);
vec2 uv = (textureLod(plane1_smp, coord, 0.0f).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleLevel_979816() {
vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f, 0.0f), ext_tex_params);
}
void fragment_main() {
textureSampleLevel_979816();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:38: 'textureSampleExternal' : no matching overloaded function found
ERROR: 0:38: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:38: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 3) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return textureLod(plane0_smp, coord, 0.0f);
}
float y = (textureLod(plane0_smp, coord, 0.0f).r - 0.0625f);
vec2 uv = (textureLod(plane1_smp, coord, 0.0f).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleLevel_979816() {
vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f, 0.0f), ext_tex_params);
}
void compute_main() {
textureSampleLevel_979816();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:37: 'textureSampleExternal' : no matching overloaded function found
ERROR: 0:37: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:37: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************

View File

@@ -1,11 +1,69 @@
SKIP: FAILED
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
C:\src\tint2\src\writer\hlsl\generator_impl.cc:3632 internal compiler error: Multiplanar external texture transform was not run.
Texture2D<float4> ext_tex_plane_1 : register(t2, space1);
cbuffer cbuffer_ext_tex_params : register(b3, space1) {
uint4 ext_tex_params[2];
};
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, SamplerState smp, float2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return plane0.SampleLevel(smp, coord, 0.0f);
}
const float y = (plane0.SampleLevel(smp, coord, 0.0f).r - 0.0625f);
const float2 uv = (plane1.SampleLevel(smp, coord, 0.0f).rg - 0.5f);
const float u = uv.x;
const float v = uv.y;
const float r = ((1.164000034f * y) + (params.vr * v));
const float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
const float b = ((1.164000034f * y) + (params.ub * u));
return float4(r, g, b, 1.0f);
}
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************
ExternalTextureParams tint_symbol_1(uint4 buffer[2], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 4u)) / 4;
const uint scalar_offset_2 = ((offset + 8u)) / 4;
const uint scalar_offset_3 = ((offset + 12u)) / 4;
const uint scalar_offset_4 = ((offset + 16u)) / 4;
const ExternalTextureParams tint_symbol_4 = {buffer[scalar_offset / 4][scalar_offset % 4], asfloat(buffer[scalar_offset_1 / 4][scalar_offset_1 % 4]), asfloat(buffer[scalar_offset_2 / 4][scalar_offset_2 % 4]), asfloat(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), asfloat(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4])};
return tint_symbol_4;
}
void textureSampleLevel_979816() {
float4 res = textureSampleExternal(arg_0, ext_tex_plane_1, arg_1, float2(0.0f, 0.0f), tint_symbol_1(ext_tex_params, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleLevel_979816();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleLevel_979816();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_979816();
return;
}

View File

@@ -1,11 +1,55 @@
SKIP: FAILED
#include <metal_stdlib>
C:\src\tint2\src\writer\msl\generator_impl.cc:2344 internal compiler error: Multiplanar external texture transform was not run.
using namespace metal;
struct ExternalTextureParams {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ float vr;
/* 0x0008 */ float ug;
/* 0x000c */ float vg;
/* 0x0010 */ float ub;
};
float4 textureSampleExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, sampler smp, float2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return plane0.sample(smp, coord, level(0.0f));
}
float const y = (plane0.sample(smp, coord, level(0.0f))[0] - 0.0625f);
float2 const uv = (float4(plane1.sample(smp, coord, level(0.0f))).rg - 0.5f);
float const u = uv[0];
float const v = uv[1];
float const r = ((1.164000034f * y) + (params.vr * v));
float const g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float const b = ((1.164000034f * y) + (params.ub * u));
return float4(r, g, b, 1.0f);
}
void textureSampleLevel_979816(texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, sampler tint_symbol_3, const constant ExternalTextureParams* const tint_symbol_4) {
float4 res = textureSampleExternal(tint_symbol_1, tint_symbol_2, tint_symbol_3, float2(), *(tint_symbol_4));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_5, texture2d<float, access::sample> tint_symbol_6, sampler tint_symbol_7, const constant ExternalTextureParams* const tint_symbol_8) {
textureSampleLevel_979816(tint_symbol_5, tint_symbol_6, tint_symbol_7, tint_symbol_8);
return float4();
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_9 [[texture(0)]], texture2d<float, access::sample> tint_symbol_10 [[texture(1)]], sampler tint_symbol_11 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_12 [[buffer(2)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_9, tint_symbol_10, tint_symbol_11, tint_symbol_12);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_13 [[texture(0)]], texture2d<float, access::sample> tint_symbol_14 [[texture(1)]], sampler tint_symbol_15 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_16 [[buffer(2)]]) {
textureSampleLevel_979816(tint_symbol_13, tint_symbol_14, tint_symbol_15, tint_symbol_16);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_17 [[texture(0)]], texture2d<float, access::sample> tint_symbol_18 [[texture(1)]], sampler tint_symbol_19 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_20 [[buffer(2)]]) {
textureSampleLevel_979816(tint_symbol_17, tint_symbol_18, tint_symbol_19, tint_symbol_20);
return;
}
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************

View File

@@ -1,11 +1,167 @@
SKIP: FAILED
C:\src\tint2\src\writer\spirv\builder.cc:4013 internal compiler error: Multiplanar external texture transform was not run.
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 97
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ext_tex_plane_1 "ext_tex_plane_1"
OpName %ExternalTextureParams "ExternalTextureParams"
OpMemberName %ExternalTextureParams 0 "numPlanes"
OpMemberName %ExternalTextureParams 1 "vr"
OpMemberName %ExternalTextureParams 2 "ug"
OpMemberName %ExternalTextureParams 3 "vg"
OpMemberName %ExternalTextureParams 4 "ub"
OpName %ext_tex_params "ext_tex_params"
OpName %arg_0 "arg_0"
OpName %arg_1 "arg_1"
OpName %textureSampleExternal "textureSampleExternal"
OpName %plane0 "plane0"
OpName %plane1 "plane1"
OpName %smp "smp"
OpName %coord "coord"
OpName %params "params"
OpName %textureSampleLevel_979816 "textureSampleLevel_979816"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpDecorate %ext_tex_plane_1 DescriptorSet 1
OpDecorate %ext_tex_plane_1 Binding 2
OpDecorate %ExternalTextureParams Block
OpMemberDecorate %ExternalTextureParams 0 Offset 0
OpMemberDecorate %ExternalTextureParams 1 Offset 4
OpMemberDecorate %ExternalTextureParams 2 Offset 8
OpMemberDecorate %ExternalTextureParams 3 Offset 12
OpMemberDecorate %ExternalTextureParams 4 Offset 16
OpDecorate %ext_tex_params NonWritable
OpDecorate %ext_tex_params DescriptorSet 1
OpDecorate %ext_tex_params Binding 3
OpDecorate %arg_0 DescriptorSet 1
OpDecorate %arg_0 Binding 0
OpDecorate %arg_1 DescriptorSet 1
OpDecorate %arg_1 Binding 1
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%ext_tex_plane_1 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%uint = OpTypeInt 32 0
%ExternalTextureParams = OpTypeStruct %uint %float %float %float %float
%_ptr_Uniform_ExternalTextureParams = OpTypePointer Uniform %ExternalTextureParams
%ext_tex_params = OpVariable %_ptr_Uniform_ExternalTextureParams Uniform
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%19 = OpTypeSampler
%_ptr_UniformConstant_19 = OpTypePointer UniformConstant %19
%arg_1 = OpVariable %_ptr_UniformConstant_19 UniformConstant
%v2float = OpTypeVector %float 2
%20 = OpTypeFunction %v4float %11 %11 %19 %v2float %ExternalTextureParams
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%36 = OpTypeSampledImage %11
%float_0 = OpConstant %float 0
%float_0_0625 = OpConstant %float 0.0625
%float_0_5 = OpConstant %float 0.5
%_ptr_Function_v2float = OpTypePointer Function %v2float
%51 = OpConstantNull %v2float
%float_1_16400003 = OpConstant %float 1.16400003
%float_1 = OpConstant %float 1
%void = OpTypeVoid
%73 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%84 = OpTypeFunction %v4float
%textureSampleExternal = OpFunction %v4float None %20
%plane0 = OpFunctionParameter %11
%plane1 = OpFunctionParameter %11
%smp = OpFunctionParameter %19
%coord = OpFunctionParameter %v2float
%params = OpFunctionParameter %ExternalTextureParams
%28 = OpLabel
%49 = OpVariable %_ptr_Function_v2float Function %51
%29 = OpCompositeExtract %uint %params 0
%31 = OpIEqual %bool %29 %uint_1
OpSelectionMerge %33 None
OpBranchConditional %31 %34 %33
%34 = OpLabel
%37 = OpSampledImage %36 %plane0 %smp
%35 = OpImageSampleExplicitLod %v4float %37 %coord Lod %float_0
OpReturnValue %35
%33 = OpLabel
%40 = OpSampledImage %36 %plane0 %smp
%39 = OpImageSampleExplicitLod %v4float %40 %coord Lod %float_0
%41 = OpCompositeExtract %float %39 0
%43 = OpFSub %float %41 %float_0_0625
%45 = OpSampledImage %36 %plane1 %smp
%44 = OpImageSampleExplicitLod %v4float %45 %coord Lod %float_0
%46 = OpVectorShuffle %v2float %44 %44 0 1
%52 = OpCompositeConstruct %v2float %float_0_5 %float_0_5
%48 = OpFSub %v2float %46 %52
%53 = OpCompositeExtract %float %48 0
%54 = OpCompositeExtract %float %48 1
%56 = OpFMul %float %float_1_16400003 %43
%57 = OpCompositeExtract %float %params 1
%58 = OpFMul %float %57 %54
%59 = OpFAdd %float %56 %58
%60 = OpFMul %float %float_1_16400003 %43
%61 = OpCompositeExtract %float %params 2
%62 = OpFMul %float %61 %53
%63 = OpFSub %float %60 %62
%64 = OpCompositeExtract %float %params 3
%65 = OpFMul %float %64 %54
%66 = OpFSub %float %63 %65
%67 = OpFMul %float %float_1_16400003 %43
%68 = OpCompositeExtract %float %params 4
%69 = OpFMul %float %68 %53
%70 = OpFAdd %float %67 %69
%72 = OpCompositeConstruct %v4float %59 %66 %70 %float_1
OpReturnValue %72
OpFunctionEnd
%textureSampleLevel_979816 = OpFunction %void None %73
%76 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%78 = OpLoad %11 %arg_0
%79 = OpLoad %11 %ext_tex_plane_1
%80 = OpLoad %19 %arg_1
%81 = OpLoad %ExternalTextureParams %ext_tex_params
%77 = OpFunctionCall %v4float %textureSampleExternal %78 %79 %80 %51 %81
OpStore %res %77
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %84
%86 = OpLabel
%87 = OpFunctionCall %void %textureSampleLevel_979816
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %73
%89 = OpLabel
%90 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %90
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %73
%92 = OpLabel
%93 = OpFunctionCall %void %textureSampleLevel_979816
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %73
%95 = OpLabel
%96 = OpFunctionCall %void %textureSampleLevel_979816
OpReturn
OpFunctionEnd

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@@ -0,0 +1,25 @@
@group(1) @binding(0) var arg_0: texture_external;
fn textureLoad2d(texture: texture_external, coords: vec2<i32>) -> vec4<f32> {
return textureLoad(texture, coords);
}
fn doTextureLoad() {
var res: vec4<f32> = textureLoad2d(arg_0, vec2<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
doTextureLoad();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
doTextureLoad();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
doTextureLoad();
}

View File

@@ -0,0 +1,182 @@
SKIP: FAILED
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return texelFetch(plane0_1, coord, 0);
}
float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f);
vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) {
return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_2;
void doTextureLoad() {
vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0, 0));
}
vec4 vertex_main() {
doTextureLoad();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:40: 'textureLoad2d' : no matching overloaded function found
ERROR: 0:40: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:40: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return texelFetch(plane0_1, coord, 0);
}
float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f);
vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) {
return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_2;
void doTextureLoad() {
vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0, 0));
}
void fragment_main() {
doTextureLoad();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:41: 'textureLoad2d' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return texelFetch(plane0_1, coord, 0);
}
float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f);
vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) {
return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_2;
void doTextureLoad() {
vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0, 0));
}
void compute_main() {
doTextureLoad();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:40: 'textureLoad2d' : no matching overloaded function found
ERROR: 0:40: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:40: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@@ -0,0 +1,72 @@
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
Texture2D<float4> ext_tex_plane_1 : register(t1, space1);
cbuffer cbuffer_ext_tex_params : register(b2, space1) {
uint4 ext_tex_params[2];
};
Texture2D<float4> arg_0 : register(t0, space1);
float4 textureLoadExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, int2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return plane0.Load(int3(coord, 0));
}
const float y = (plane0.Load(int3(coord, 0)).r - 0.0625f);
const float2 uv = (plane1.Load(int3(coord, 0)).rg - 0.5f);
const float u = uv.x;
const float v = uv.y;
const float r = ((1.164000034f * y) + (params.vr * v));
const float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
const float b = ((1.164000034f * y) + (params.ub * u));
return float4(r, g, b, 1.0f);
}
float4 textureLoad2d(Texture2D<float4> tint_symbol, Texture2D<float4> ext_tex_plane_1_1, ExternalTextureParams ext_tex_params_1, int2 coords) {
return textureLoadExternal(tint_symbol, ext_tex_plane_1_1, coords, ext_tex_params_1);
}
ExternalTextureParams tint_symbol_2(uint4 buffer[2], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 4u)) / 4;
const uint scalar_offset_2 = ((offset + 8u)) / 4;
const uint scalar_offset_3 = ((offset + 12u)) / 4;
const uint scalar_offset_4 = ((offset + 16u)) / 4;
const ExternalTextureParams tint_symbol_5 = {buffer[scalar_offset / 4][scalar_offset % 4], asfloat(buffer[scalar_offset_1 / 4][scalar_offset_1 % 4]), asfloat(buffer[scalar_offset_2 / 4][scalar_offset_2 % 4]), asfloat(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), asfloat(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4])};
return tint_symbol_5;
}
void doTextureLoad() {
float4 res = textureLoad2d(arg_0, ext_tex_plane_1, tint_symbol_2(ext_tex_params, 0u), int2(0, 0));
}
struct tint_symbol_1 {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
doTextureLoad();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol_1 vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol_1 wrapper_result = (tint_symbol_1)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
doTextureLoad();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
doTextureLoad();
return;
}

View File

@@ -0,0 +1,59 @@
#include <metal_stdlib>
using namespace metal;
struct ExternalTextureParams {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ float vr;
/* 0x0008 */ float ug;
/* 0x000c */ float vg;
/* 0x0010 */ float ub;
};
float4 textureLoadExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, int2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return plane0.read(uint2(coord), 0);
}
float const y = (plane0.read(uint2(coord), 0)[0] - 0.0625f);
float2 const uv = (float4(plane1.read(uint2(coord), 0)).rg - 0.5f);
float const u = uv[0];
float const v = uv[1];
float const r = ((1.164000034f * y) + (params.vr * v));
float const g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float const b = ((1.164000034f * y) + (params.ub * u));
return float4(r, g, b, 1.0f);
}
float4 textureLoad2d(texture2d<float, access::sample> tint_symbol, texture2d<float, access::sample> ext_tex_plane_1_1, ExternalTextureParams ext_tex_params_1, int2 coords) {
return textureLoadExternal(tint_symbol, ext_tex_plane_1_1, coords, ext_tex_params_1);
}
void doTextureLoad(texture2d<float, access::sample> tint_symbol_2, texture2d<float, access::sample> tint_symbol_3, const constant ExternalTextureParams* const tint_symbol_4) {
float4 res = textureLoad2d(tint_symbol_2, tint_symbol_3, *(tint_symbol_4), int2());
}
struct tint_symbol_1 {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_5, texture2d<float, access::sample> tint_symbol_6, const constant ExternalTextureParams* const tint_symbol_7) {
doTextureLoad(tint_symbol_5, tint_symbol_6, tint_symbol_7);
return float4();
}
vertex tint_symbol_1 vertex_main(texture2d<float, access::sample> tint_symbol_8 [[texture(0)]], texture2d<float, access::sample> tint_symbol_9 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_10 [[buffer(2)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_8, tint_symbol_9, tint_symbol_10);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_11 [[texture(0)]], texture2d<float, access::sample> tint_symbol_12 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_13 [[buffer(2)]]) {
doTextureLoad(tint_symbol_11, tint_symbol_12, tint_symbol_13);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_14 [[texture(0)]], texture2d<float, access::sample> tint_symbol_15 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_16 [[buffer(2)]]) {
doTextureLoad(tint_symbol_14, tint_symbol_15, tint_symbol_16);
return;
}

View File

@@ -0,0 +1,172 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 99
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ext_tex_plane_1 "ext_tex_plane_1"
OpName %ExternalTextureParams "ExternalTextureParams"
OpMemberName %ExternalTextureParams 0 "numPlanes"
OpMemberName %ExternalTextureParams 1 "vr"
OpMemberName %ExternalTextureParams 2 "ug"
OpMemberName %ExternalTextureParams 3 "vg"
OpMemberName %ExternalTextureParams 4 "ub"
OpName %ext_tex_params "ext_tex_params"
OpName %arg_0 "arg_0"
OpName %textureLoadExternal "textureLoadExternal"
OpName %plane0 "plane0"
OpName %plane1 "plane1"
OpName %coord "coord"
OpName %params "params"
OpName %textureLoad2d "textureLoad2d"
OpName %texture "texture"
OpName %ext_tex_plane_1_1 "ext_tex_plane_1_1"
OpName %ext_tex_params_1 "ext_tex_params_1"
OpName %coords "coords"
OpName %doTextureLoad "doTextureLoad"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpDecorate %ext_tex_plane_1 DescriptorSet 1
OpDecorate %ext_tex_plane_1 Binding 1
OpDecorate %ExternalTextureParams Block
OpMemberDecorate %ExternalTextureParams 0 Offset 0
OpMemberDecorate %ExternalTextureParams 1 Offset 4
OpMemberDecorate %ExternalTextureParams 2 Offset 8
OpMemberDecorate %ExternalTextureParams 3 Offset 12
OpMemberDecorate %ExternalTextureParams 4 Offset 16
OpDecorate %ext_tex_params NonWritable
OpDecorate %ext_tex_params DescriptorSet 1
OpDecorate %ext_tex_params Binding 2
OpDecorate %arg_0 DescriptorSet 1
OpDecorate %arg_0 Binding 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%ext_tex_plane_1 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%uint = OpTypeInt 32 0
%ExternalTextureParams = OpTypeStruct %uint %float %float %float %float
%_ptr_Uniform_ExternalTextureParams = OpTypePointer Uniform %ExternalTextureParams
%ext_tex_params = OpVariable %_ptr_Uniform_ExternalTextureParams Uniform
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%17 = OpTypeFunction %v4float %11 %11 %v2int %ExternalTextureParams
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%int_0 = OpConstant %int 0
%float_0_0625 = OpConstant %float 0.0625
%v2float = OpTypeVector %float 2
%float_0_5 = OpConstant %float 0.5
%_ptr_Function_v2float = OpTypePointer Function %v2float
%45 = OpConstantNull %v2float
%float_1_16400003 = OpConstant %float 1.16400003
%float_1 = OpConstant %float 1
%67 = OpTypeFunction %v4float %11 %11 %ExternalTextureParams %v2int
%void = OpTypeVoid
%75 = OpTypeFunction %void
%83 = OpConstantNull %v2int
%_ptr_Function_v4float = OpTypePointer Function %v4float
%86 = OpTypeFunction %v4float
%textureLoadExternal = OpFunction %v4float None %17
%plane0 = OpFunctionParameter %11
%plane1 = OpFunctionParameter %11
%coord = OpFunctionParameter %v2int
%params = OpFunctionParameter %ExternalTextureParams
%25 = OpLabel
%43 = OpVariable %_ptr_Function_v2float Function %45
%26 = OpCompositeExtract %uint %params 0
%28 = OpIEqual %bool %26 %uint_1
OpSelectionMerge %30 None
OpBranchConditional %28 %31 %30
%31 = OpLabel
%32 = OpImageFetch %v4float %plane0 %coord Lod %int_0
OpReturnValue %32
%30 = OpLabel
%34 = OpImageFetch %v4float %plane0 %coord Lod %int_0
%35 = OpCompositeExtract %float %34 0
%37 = OpFSub %float %35 %float_0_0625
%38 = OpImageFetch %v4float %plane1 %coord Lod %int_0
%40 = OpVectorShuffle %v2float %38 %38 0 1
%46 = OpCompositeConstruct %v2float %float_0_5 %float_0_5
%42 = OpFSub %v2float %40 %46
%47 = OpCompositeExtract %float %42 0
%48 = OpCompositeExtract %float %42 1
%50 = OpFMul %float %float_1_16400003 %37
%51 = OpCompositeExtract %float %params 1
%52 = OpFMul %float %51 %48
%53 = OpFAdd %float %50 %52
%54 = OpFMul %float %float_1_16400003 %37
%55 = OpCompositeExtract %float %params 2
%56 = OpFMul %float %55 %47
%57 = OpFSub %float %54 %56
%58 = OpCompositeExtract %float %params 3
%59 = OpFMul %float %58 %48
%60 = OpFSub %float %57 %59
%61 = OpFMul %float %float_1_16400003 %37
%62 = OpCompositeExtract %float %params 4
%63 = OpFMul %float %62 %47
%64 = OpFAdd %float %61 %63
%66 = OpCompositeConstruct %v4float %53 %60 %64 %float_1
OpReturnValue %66
OpFunctionEnd
%textureLoad2d = OpFunction %v4float None %67
%texture = OpFunctionParameter %11
%ext_tex_plane_1_1 = OpFunctionParameter %11
%ext_tex_params_1 = OpFunctionParameter %ExternalTextureParams
%coords = OpFunctionParameter %v2int
%73 = OpLabel
%74 = OpFunctionCall %v4float %textureLoadExternal %texture %ext_tex_plane_1_1 %coords %ext_tex_params_1
OpReturnValue %74
OpFunctionEnd
%doTextureLoad = OpFunction %void None %75
%78 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%80 = OpLoad %11 %arg_0
%81 = OpLoad %11 %ext_tex_plane_1
%82 = OpLoad %ExternalTextureParams %ext_tex_params
%79 = OpFunctionCall %v4float %textureLoad2d %80 %81 %82 %83
OpStore %res %79
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %86
%88 = OpLabel
%89 = OpFunctionCall %void %doTextureLoad
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %75
%91 = OpLabel
%92 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %92
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %75
%94 = OpLabel
%95 = OpFunctionCall %void %doTextureLoad
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %75
%97 = OpLabel
%98 = OpFunctionCall %void %doTextureLoad
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,25 @@
@group(1) @binding(0) var arg_0 : texture_external;
fn textureLoad2d(texture : texture_external, coords : vec2<i32>) -> vec4<f32> {
return textureLoad(texture, coords);
}
fn doTextureLoad() {
var res : vec4<f32> = textureLoad2d(arg_0, vec2<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
doTextureLoad();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
doTextureLoad();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
doTextureLoad();
}