API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2)

Still leave deprecated `depth` functional as there are some references in
other clients. Using `depth` and `depthOrArrayLayers` at the same time is
invalid. Add DeprecatedAPITests.

Bug: chromium:1176969
Change-Id: Ia06645e4f3c17588323dd36b11f9f3988b2e3aba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44640
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
shrekshao
2021-03-22 21:12:36 +00:00
committed by Commit Bot service account
parent a9b211d202
commit b00de7f8e8
63 changed files with 580 additions and 232 deletions

View File

@@ -55,7 +55,7 @@ void initTextures() {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 1024;
descriptor.size.height = 1024;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;

View File

@@ -193,7 +193,7 @@ wgpu::TextureView CreateDefaultDepthStencilView(const wgpu::Device& device) {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
descriptor.mipLevelCount = 1;