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API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2)
Still leave deprecated `depth` functional as there are some references in other clients. Using `depth` and `depthOrArrayLayers` at the same time is invalid. Add DeprecatedAPITests. Bug: chromium:1176969 Change-Id: Ia06645e4f3c17588323dd36b11f9f3988b2e3aba Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44640 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -55,7 +55,7 @@ void initTextures() {
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = 1024;
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descriptor.size.height = 1024;
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descriptor.size.depth = 1;
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descriptor.size.depthOrArrayLayers = 1;
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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descriptor.mipLevelCount = 1;
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@@ -193,7 +193,7 @@ wgpu::TextureView CreateDefaultDepthStencilView(const wgpu::Device& device) {
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = 640;
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descriptor.size.height = 480;
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descriptor.size.depth = 1;
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descriptor.size.depthOrArrayLayers = 1;
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
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descriptor.mipLevelCount = 1;
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