diff --git a/src/tests/end2end/BindGroupTests.cpp b/src/tests/end2end/BindGroupTests.cpp index fa7a68ba1d..eb316243f7 100644 --- a/src/tests/end2end/BindGroupTests.cpp +++ b/src/tests/end2end/BindGroupTests.cpp @@ -53,7 +53,7 @@ class BindGroupTests : public DawnTest { })"); } - wgpu::ShaderModule MakeFSModule(std::vector bindingTypes) const { + wgpu::ShaderModule MakeFSModule(std::vector bindingTypes) const { ASSERT(bindingTypes.size() <= kMaxBindGroups); std::ostringstream fs; @@ -64,14 +64,14 @@ class BindGroupTests : public DawnTest { for (size_t i = 0; i < bindingTypes.size(); ++i) { switch (bindingTypes[i]) { - case wgpu::BindingType::UniformBuffer: + case wgpu::BufferBindingType::Uniform: fs << "layout (std140, set = " << i << ", binding = 0) uniform UniformBuffer" << i << R"( { vec4 color; } buffer)" << i << ";\n"; break; - case wgpu::BindingType::StorageBuffer: + case wgpu::BufferBindingType::Storage: fs << "layout (std430, set = " << i << ", binding = 0) buffer StorageBuffer" << i << R"( { vec4 color; @@ -97,7 +97,7 @@ class BindGroupTests : public DawnTest { } wgpu::RenderPipeline MakeTestPipeline(const utils::BasicRenderPass& renderPass, - std::vector bindingTypes, + std::vector bindingTypes, std::vector bindGroupLayouts) { wgpu::ShaderModule vsModule = MakeSimpleVSModule(); wgpu::ShaderModule fsModule = MakeFSModule(bindingTypes); @@ -430,12 +430,12 @@ TEST_P(BindGroupTests, DrawTwiceInSamePipelineWithFourBindGroupSets) { utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); wgpu::RenderPipeline pipeline = MakeTestPipeline(renderPass, - {wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer, - wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer}, + {wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Uniform, + wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Uniform}, {layout, layout, layout, layout}); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); @@ -479,11 +479,11 @@ TEST_P(BindGroupTests, SetBindGroupBeforePipeline) { // Create a bind group layout which uses a single uniform buffer. wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); // Create a pipeline that uses the uniform bind group layout. wgpu::RenderPipeline pipeline = - MakeTestPipeline(renderPass, {wgpu::BindingType::UniformBuffer}, {layout}); + MakeTestPipeline(renderPass, {wgpu::BufferBindingType::Uniform}, {layout}); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); @@ -521,11 +521,11 @@ TEST_P(BindGroupTests, SetDynamicBindGroupBeforePipeline) { // Create a bind group layout which uses a single dynamic uniform buffer. wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}}); // Create a pipeline that uses the dynamic uniform bind group layout for two bind groups. wgpu::RenderPipeline pipeline = MakeTestPipeline( - renderPass, {wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer}, + renderPass, {wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Uniform}, {layout, layout}); // Prepare data RGBAunorm(1, 0, 0, 0.5) and RGBAunorm(0, 1, 0, 0.5). They will be added in the @@ -582,20 +582,20 @@ TEST_P(BindGroupTests, BindGroupsPersistAfterPipelineChange) { // Create a bind group layout which uses a single dynamic uniform buffer. wgpu::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}}); // Create a bind group layout which uses a single dynamic storage buffer. wgpu::BindGroupLayout storageLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer, true}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage, true}}); // Create a pipeline which uses the uniform buffer and storage buffer bind groups. wgpu::RenderPipeline pipeline0 = MakeTestPipeline( - renderPass, {wgpu::BindingType::UniformBuffer, wgpu::BindingType::StorageBuffer}, + renderPass, {wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Storage}, {uniformLayout, storageLayout}); // Create a pipeline which uses the uniform buffer bind group twice. wgpu::RenderPipeline pipeline1 = MakeTestPipeline( - renderPass, {wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer}, + renderPass, {wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Uniform}, {uniformLayout, uniformLayout}); // Prepare data RGBAunorm(1, 0, 0, 0.5) and RGBAunorm(0, 1, 0, 0.5). They will be added in the @@ -660,24 +660,24 @@ TEST_P(BindGroupTests, DrawThenChangePipelineAndBindGroup) { // Create a bind group layout which uses a single dynamic uniform buffer. wgpu::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}}); // Create a bind group layout which uses a single dynamic storage buffer. wgpu::BindGroupLayout storageLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer, true}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage, true}}); // Create a pipeline with pipeline layout (uniform, uniform, storage). wgpu::RenderPipeline pipeline0 = MakeTestPipeline(renderPass, - {wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer, - wgpu::BindingType::StorageBuffer}, + {wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Uniform, + wgpu::BufferBindingType::Storage}, {uniformLayout, uniformLayout, storageLayout}); // Create a pipeline with pipeline layout (uniform, storage, storage). wgpu::RenderPipeline pipeline1 = MakeTestPipeline(renderPass, - {wgpu::BindingType::UniformBuffer, wgpu::BindingType::StorageBuffer, - wgpu::BindingType::StorageBuffer}, + {wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Storage, + wgpu::BufferBindingType::Storage}, {uniformLayout, storageLayout, storageLayout}); // Prepare color data. @@ -795,10 +795,10 @@ TEST_P(BindGroupTests, DynamicOffsetOrder) { // order. wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( device, { - {3, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, - {2, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true}, - {4, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}, + {3, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true}, + {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true}, + {2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, true}, + {4, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, }); wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, { @@ -1024,7 +1024,7 @@ TEST_P(BindGroupTests, LastReferenceToBindGroupLayout) { wgpu::BindGroup bg; { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); + device, {{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, sizeof(float)}}); } } @@ -1086,7 +1086,7 @@ TEST_P(BindGroupTests, ReadonlyStorage) { pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat; wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); pipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl); diff --git a/src/tests/end2end/DepthStencilSamplingTests.cpp b/src/tests/end2end/DepthStencilSamplingTests.cpp index 37c1f378eb..79e0137ad9 100644 --- a/src/tests/end2end/DepthStencilSamplingTests.cpp +++ b/src/tests/end2end/DepthStencilSamplingTests.cpp @@ -211,10 +211,9 @@ class DepthStencilSamplingTest : public DawnTest { // TODO(dawn:367): Cannot use GetBindGroupLayout for comparison samplers without shader // reflection data. wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}, - {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::DepthComparison}, - {2, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Comparison}, + {1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Depth}, + {2, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); pipelineDescriptor.vertexStage.module = vsModule; @@ -246,11 +245,10 @@ class DepthStencilSamplingTest : public DawnTest { // TODO(dawn:367): Cannot use GetBindGroupLayout without shader reflection data. wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ComparisonSampler}, - {1, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::DepthComparison}, - {2, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer}, - {3, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::SamplerBindingType::Comparison}, + {1, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Depth}, + {2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}, + {3, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); wgpu::ComputePipelineDescriptor pipelineDescriptor; pipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl); diff --git a/src/tests/end2end/DynamicBufferOffsetTests.cpp b/src/tests/end2end/DynamicBufferOffsetTests.cpp index a050d3b82a..7984c4f7b7 100644 --- a/src/tests/end2end/DynamicBufferOffsetTests.cpp +++ b/src/tests/end2end/DynamicBufferOffsetTests.cpp @@ -56,13 +56,13 @@ class DynamicBufferOffsetTests : public DawnTest { // Default bind group layout mBindGroupLayouts[0] = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::UniformBuffer}, + wgpu::BufferBindingType::Uniform}, {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::StorageBuffer}, + wgpu::BufferBindingType::Storage}, {3, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::UniformBuffer, true}, + wgpu::BufferBindingType::Uniform, true}, {4, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::StorageBuffer, true}}); + wgpu::BufferBindingType::Storage, true}}); // Default bind group mBindGroups[0] = utils::MakeBindGroup(device, mBindGroupLayouts[0], @@ -78,7 +78,7 @@ class DynamicBufferOffsetTests : public DawnTest { // Bind group layout for inheriting test mBindGroupLayouts[1] = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::UniformBuffer}}); + wgpu::BufferBindingType::Uniform}}); // Bind group for inheriting test mBindGroups[1] = utils::MakeBindGroup(device, mBindGroupLayouts[1], diff --git a/src/tests/end2end/ObjectCachingTests.cpp b/src/tests/end2end/ObjectCachingTests.cpp index d74b80c146..1847bbd04a 100644 --- a/src/tests/end2end/ObjectCachingTests.cpp +++ b/src/tests/end2end/ObjectCachingTests.cpp @@ -22,11 +22,11 @@ class ObjectCachingTest : public DawnTest {}; // Test that BindGroupLayouts are correctly deduplicated. TEST_P(ObjectCachingTest, BindGroupLayoutDeduplication) { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); + device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); EXPECT_NE(bgl.Get(), otherBgl.Get()); EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire()); @@ -35,11 +35,11 @@ TEST_P(ObjectCachingTest, BindGroupLayoutDeduplication) { // Test that two similar bind group layouts won't refer to the same one if they differ by dynamic. TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}}); wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}}); wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, false}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, false}}); EXPECT_NE(bgl.Get(), otherBgl.Get()); EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire()); @@ -49,14 +49,11 @@ TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) { // textureComponentType TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Uint}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Uint}}); EXPECT_NE(bgl.Get(), otherBgl.Get()); EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire()); @@ -66,14 +63,12 @@ TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) { // viewDimension TEST_P(ObjectCachingTest, BindGroupLayoutViewDimension) { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2DArray, wgpu::TextureComponentType::Float}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::e2DArray}}); EXPECT_NE(bgl.Get(), otherBgl.Get()); EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire()); @@ -85,16 +80,16 @@ TEST_P(ObjectCachingTest, ErrorObjectDoesntUncache) { ASSERT_DEVICE_ERROR( wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}, - {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}})); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}, + {0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}})); } // Test that PipelineLayouts are correctly deduplicated. TEST_P(ObjectCachingTest, PipelineLayoutDeduplication) { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); + device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl); wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl); @@ -169,9 +164,9 @@ TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) { // Test that ComputePipeline are correctly deduplicated wrt. their layout TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); + device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl); wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl); @@ -204,9 +199,9 @@ TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) { // Test that RenderPipelines are correctly deduplicated wrt. their layout TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); + device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); + device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl); wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl); diff --git a/src/tests/end2end/OpArrayLengthTests.cpp b/src/tests/end2end/OpArrayLengthTests.cpp index ee28a4f6ca..884378cdc9 100644 --- a/src/tests/end2end/OpArrayLengthTests.cpp +++ b/src/tests/end2end/OpArrayLengthTests.cpp @@ -42,9 +42,9 @@ class OpArrayLengthTest : public DawnTest { wgpu::ShaderStage kAllStages = wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Compute; mBindGroupLayout = utils::MakeBindGroupLayout( - device, {{0, kAllStages, wgpu::BindingType::ReadonlyStorageBuffer}, - {1, kAllStages, wgpu::BindingType::ReadonlyStorageBuffer}, - {2, kAllStages, wgpu::BindingType::ReadonlyStorageBuffer}}); + device, {{0, kAllStages, wgpu::BufferBindingType::ReadOnlyStorage}, + {1, kAllStages, wgpu::BufferBindingType::ReadOnlyStorage}, + {2, kAllStages, wgpu::BufferBindingType::ReadOnlyStorage}}); mBindGroup = utils::MakeBindGroup(device, mBindGroupLayout, { @@ -103,7 +103,7 @@ TEST_P(OpArrayLengthTest, Compute) { wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDesc); wgpu::BindGroupLayout resultLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup resultBindGroup = utils::MakeBindGroup(device, resultLayout, {{0, resultBuffer, 0, wgpu::kWholeSize}}); diff --git a/src/tests/end2end/StorageTextureTests.cpp b/src/tests/end2end/StorageTextureTests.cpp index b64d1ff9b3..f7a38161b6 100644 --- a/src/tests/end2end/StorageTextureTests.cpp +++ b/src/tests/end2end/StorageTextureTests.cpp @@ -684,7 +684,7 @@ class StorageTextureTests : public DawnTest { // valid on all backends. This test is a regression test for chromium:1061156 and passes by not // asserting or crashing. TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) { - // wgpu::BindingType::ReadonlyStorageTexture is a valid binding type to create a bind group + // ReadOnly is a valid storage texture binding type to create a bind group // layout. { wgpu::BindGroupLayoutEntry entry; @@ -698,7 +698,7 @@ TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) { device.CreateBindGroupLayout(&descriptor); } - // wgpu::BindingType::WriteonlyStorageTexture is a valid binding type to create a bind group + // WriteOnly is a valid storage texture binding type to create a bind group // layout. { wgpu::BindGroupLayoutEntry entry; diff --git a/src/tests/end2end/SwapChainValidationTests.cpp b/src/tests/end2end/SwapChainValidationTests.cpp index 24a13dab9a..bc68d96f10 100644 --- a/src/tests/end2end/SwapChainValidationTests.cpp +++ b/src/tests/end2end/SwapChainValidationTests.cpp @@ -266,7 +266,7 @@ TEST_P(SwapChainValidationTests, ReturnedViewCharacteristics) { // Check that view doesn't have extra formats like Sampled. // TODO(cwallez@chromium.org): also check for [Readonly]Storage once that's implemented. wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl, {{0, view}})); } diff --git a/src/tests/perf_tests/DrawCallPerf.cpp b/src/tests/perf_tests/DrawCallPerf.cpp index bc7927b095..bad2b64bcc 100644 --- a/src/tests/perf_tests/DrawCallPerf.cpp +++ b/src/tests/perf_tests/DrawCallPerf.cpp @@ -330,7 +330,7 @@ void DrawCallPerf::SetUp() { mUniformBindGroupLayout = utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, false}, + {0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, false}, }); break; @@ -338,7 +338,7 @@ void DrawCallPerf::SetUp() { mUniformBindGroupLayout = utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}, + {0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}, }); break; @@ -381,7 +381,7 @@ void DrawCallPerf::SetUp() { // all draws. mConstantBindGroupLayout = utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, false}, + {0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, false}, }); // Create the pipeline layout. diff --git a/src/tests/unittests/validation/BindGroupValidationTests.cpp b/src/tests/unittests/validation/BindGroupValidationTests.cpp index 97826db718..8d34eadb8e 100644 --- a/src/tests/unittests/validation/BindGroupValidationTests.cpp +++ b/src/tests/unittests/validation/BindGroupValidationTests.cpp @@ -92,7 +92,7 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) { // Check constraints on entryCount TEST_F(BindGroupValidationTest, EntryCountMismatch) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}}); // Control case: check that a descriptor with one binding is ok utils::MakeBindGroup(device, layout, {{0, mSampler}}); @@ -104,7 +104,7 @@ TEST_F(BindGroupValidationTest, EntryCountMismatch) { // Check constraints on BindGroupEntry::binding TEST_F(BindGroupValidationTest, WrongBindings) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}}); // Control case: check that a descriptor with a binding matching the layout's is ok utils::MakeBindGroup(device, layout, {{0, mSampler}}); @@ -116,8 +116,8 @@ TEST_F(BindGroupValidationTest, WrongBindings) { // Check that the same binding cannot be set twice TEST_F(BindGroupValidationTest, BindingSetTwice) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}, - {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}, + {1, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}}); // Control case: check that different bindings work utils::MakeBindGroup(device, layout, {{0, mSampler}, {1, mSampler}}); @@ -129,7 +129,7 @@ TEST_F(BindGroupValidationTest, BindingSetTwice) { // Check that a sampler binding must contain exactly one sampler TEST_F(BindGroupValidationTest, SamplerBindingType) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}}); wgpu::BindGroupEntry binding; binding.binding = 0; @@ -178,7 +178,7 @@ TEST_F(BindGroupValidationTest, SamplerBindingType) { // Check that a texture binding must contain exactly a texture view TEST_F(BindGroupValidationTest, TextureBindingType) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); wgpu::BindGroupEntry binding; binding.binding = 0; @@ -232,7 +232,7 @@ TEST_F(BindGroupValidationTest, TextureBindingType) { // Check that a buffer binding must contain exactly a buffer TEST_F(BindGroupValidationTest, BufferBindingType) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); wgpu::BindGroupEntry binding; binding.binding = 0; @@ -282,7 +282,7 @@ TEST_F(BindGroupValidationTest, BufferBindingType) { // Check that a texture must have the correct usage TEST_F(BindGroupValidationTest, TextureUsage) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); // Control case: setting a sampleable texture view works. utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}}); @@ -297,8 +297,7 @@ TEST_F(BindGroupValidationTest, TextureUsage) { // Check that a texture must have the correct component type TEST_F(BindGroupValidationTest, TextureComponentType) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); // Control case: setting a Float typed texture view works. utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}}); @@ -314,7 +313,7 @@ TEST_F(BindGroupValidationTest, TextureComponentType) { // Test which depth-stencil formats are allowed to be sampled (all). TEST_F(BindGroupValidationTest, SamplingDepthStencilTexture) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); wgpu::TextureDescriptor desc; desc.size = {1, 1, 1}; @@ -356,8 +355,7 @@ TEST_F(BindGroupValidationTest, SamplingDepthStencilTexture) { // Check that a texture must have a correct format for DepthComparison TEST_F(BindGroupValidationTest, TextureComponentTypeDepthComparison) { wgpu::BindGroupLayout depthLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::DepthComparison}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Depth}}); // Control case: setting a depth texture works. wgpu::Texture depthTexture = @@ -372,12 +370,10 @@ TEST_F(BindGroupValidationTest, TextureComponentTypeDepthComparison) { // ::DepthComparison TEST_F(BindGroupValidationTest, TextureComponentTypeForDepthTexture) { wgpu::BindGroupLayout depthLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::DepthComparison}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Depth}}); wgpu::BindGroupLayout floatLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); wgpu::Texture depthTexture = CreateTexture(wgpu::TextureUsage::Sampled, wgpu::TextureFormat::Depth32Float, 1); @@ -389,8 +385,7 @@ TEST_F(BindGroupValidationTest, TextureComponentTypeForDepthTexture) { // Check that a texture must have the correct dimension TEST_F(BindGroupValidationTest, TextureDimension) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); // Control case: setting a 2D texture view works. utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}}); @@ -406,7 +401,7 @@ TEST_F(BindGroupValidationTest, TextureDimension) { // Check that a UBO must have the correct usage TEST_F(BindGroupValidationTest, BufferUsageUBO) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); // Control case: using a buffer with the uniform usage works utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}}); @@ -418,7 +413,7 @@ TEST_F(BindGroupValidationTest, BufferUsageUBO) { // Check that a SSBO must have the correct usage TEST_F(BindGroupValidationTest, BufferUsageSSBO) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); // Control case: using a buffer with the storage usage works utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}}); @@ -430,7 +425,7 @@ TEST_F(BindGroupValidationTest, BufferUsageSSBO) { // Check that a readonly SSBO must have the correct usage TEST_F(BindGroupValidationTest, BufferUsageReadonlySSBO) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage}}); // Control case: using a buffer with the storage usage works utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}}); @@ -443,7 +438,7 @@ TEST_F(BindGroupValidationTest, BufferUsageReadonlySSBO) { TEST_F(BindGroupValidationTest, BufferOffsetAlignment) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, + {0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}, }); // Check that offset 0 is valid @@ -461,8 +456,8 @@ TEST_F(BindGroupValidationTest, BufferOffsetAlignment) { // Tests constraints on the texture for MultisampledTexture bindings TEST_F(BindGroupValidationTest, MultisampledTexture) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::MultisampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::e2D, true}}); wgpu::BindGroupEntry binding; binding.binding = 0; @@ -503,7 +498,7 @@ TEST_F(BindGroupValidationTest, MultisampledTexture) { TEST_F(BindGroupValidationTest, BufferBindingOOB) { wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, + {0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}, }); wgpu::BufferDescriptor descriptor; @@ -549,14 +544,14 @@ TEST_F(BindGroupValidationTest, MaxUniformBufferBindingSize) { wgpu::Buffer buffer = device.CreateBuffer(&descriptor); wgpu::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); + device, {{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); // Success case, this is exactly the limit utils::MakeBindGroup(device, uniformLayout, {{0, buffer, 0, kMaxUniformBufferBindingSize}}); wgpu::BindGroupLayout doubleUniformLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, - {1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); + device, {{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}, + {1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); // Success case, individual bindings don't exceed the limit utils::MakeBindGroup(device, doubleUniformLayout, @@ -569,9 +564,9 @@ TEST_F(BindGroupValidationTest, MaxUniformBufferBindingSize) { // Making sure the constraint doesn't apply to storage buffers wgpu::BindGroupLayout readonlyStorageLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroupLayout storageLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); // Success case, storage buffer can still be created. utils::MakeBindGroup(device, readonlyStorageLayout, @@ -583,15 +578,15 @@ TEST_F(BindGroupValidationTest, MaxUniformBufferBindingSize) { TEST_F(BindGroupValidationTest, ErrorLayout) { wgpu::BindGroupLayout goodLayout = utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, + {0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}, }); wgpu::BindGroupLayout errorLayout; ASSERT_DEVICE_ERROR( errorLayout = utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, - {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, + {0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}, + {0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}, })); // Control case, creating with the good layout works @@ -660,7 +655,7 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutEntryNumberLarge) { // Checks that uint32_t max is valid. utils::MakeBindGroupLayout(device, {{std::numeric_limits::max(), wgpu::ShaderStage::Vertex, - wgpu::BindingType::UniformBuffer}}); + wgpu::BufferBindingType::Uniform}}); } // This test verifies that the BindGroupLayout bindings are correctly validated, even if the @@ -668,44 +663,34 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutEntryNumberLarge) { TEST_F(BindGroupLayoutValidationTest, BindGroupEntry) { utils::MakeBindGroupLayout(device, { - {1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, - {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, + {1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}, + {0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}, }); } -// Check that dynamic = true is only allowed with buffer bindings. +// Check that dynamic = true is only allowed buffer bindings. TEST_F(BindGroupLayoutValidationTest, DynamicAndTypeCompatibility) { utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true}, + {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, true}, }); utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true}, + {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage, true}, }); utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, + {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true}, }); - - ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( - device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, true}, - })); - - ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( - device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler, true}, - })); } // This test verifies that visibility of bindings in BindGroupLayout can be none TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNone) { utils::MakeBindGroupLayout(device, { - {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, + {0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}, }); wgpu::BindGroupLayoutEntry entry; @@ -723,8 +708,8 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNone) { TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNoneExpectsBindGroupEntry) { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, - {1, wgpu::ShaderStage::None, wgpu::BindingType::UniformBuffer}, + {0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}, + {1, wgpu::ShaderStage::None, wgpu::BufferBindingType::Uniform}, }); wgpu::BufferDescriptor descriptor; descriptor.size = 4; @@ -765,14 +750,41 @@ TEST_F(BindGroupLayoutValidationTest, PerStageLimits) { auto PopulateEntry = [](utils::BindingLayoutEntryInitializationHelper entry) { switch (entry.type) { + case wgpu::BindingType::UniformBuffer: + entry.buffer.type = wgpu::BufferBindingType::Uniform; + break; + case wgpu::BindingType::StorageBuffer: + entry.buffer.type = wgpu::BufferBindingType::Storage; + break; + case wgpu::BindingType::ReadonlyStorageBuffer: + entry.buffer.type = wgpu::BufferBindingType::ReadOnlyStorage; + break; + + case wgpu::BindingType::Sampler: + entry.sampler.type = wgpu::SamplerBindingType::Filtering; + break; + case wgpu::BindingType::ComparisonSampler: + entry.sampler.type = wgpu::SamplerBindingType::Comparison; + break; + + case wgpu::BindingType::SampledTexture: + entry.texture.sampleType = wgpu::TextureSampleType::Float; + break; + case wgpu::BindingType::ReadonlyStorageTexture: + entry.storageTexture.access = wgpu::StorageTextureAccess::ReadOnly; + entry.storageTexture.format = wgpu::TextureFormat::RGBA8Unorm; + break; case wgpu::BindingType::WriteonlyStorageTexture: - entry.storageTextureFormat = wgpu::TextureFormat::RGBA8Unorm; + entry.storageTexture.access = wgpu::StorageTextureAccess::WriteOnly; + entry.storageTexture.format = wgpu::TextureFormat::RGBA8Unorm; break; default: - break; + return entry; } + entry.type = wgpu::BindingType::Undefined; + return entry; }; @@ -843,17 +855,17 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) { for (uint32_t i = 0; i < kMaxDynamicUniformBuffersPerPipelineLayout; ++i) { maxUniformDB.push_back(utils::BindingLayoutEntryInitializationHelper( - i, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true)); + i, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, true)); } for (uint32_t i = 0; i < kMaxDynamicStorageBuffersPerPipelineLayout; ++i) { maxStorageDB.push_back(utils::BindingLayoutEntryInitializationHelper( - i, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true)); + i, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage, true)); } for (uint32_t i = 0; i < kMaxDynamicStorageBuffersPerPipelineLayout; ++i) { maxReadonlyStorageDB.push_back(utils::BindingLayoutEntryInitializationHelper( - i, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true)); + i, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true)); } // Test creating with the maxes works @@ -876,7 +888,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) { bgl[0] = MakeBindGroupLayout(maxUniformDB.data(), maxUniformDB.size()); bgl[1] = utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}, + {0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}, }); TestCreatePipelineLayout(bgl, 2, false); @@ -887,7 +899,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) { bgl[0] = MakeBindGroupLayout(maxStorageDB.data(), maxStorageDB.size()); bgl[1] = utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer, true}, + {0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage, true}, }); TestCreatePipelineLayout(bgl, 2, false); @@ -899,7 +911,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) { bgl[1] = utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer, true}, + {0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage, true}, }); TestCreatePipelineLayout(bgl, 2, false); @@ -912,7 +924,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) { bgl[1] = utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer, true}, + {0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage, true}, }); TestCreatePipelineLayout(bgl, 2, false); @@ -922,7 +934,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) { { maxUniformDB.push_back(utils::BindingLayoutEntryInitializationHelper( kMaxDynamicUniformBuffersPerPipelineLayout, wgpu::ShaderStage::Fragment, - wgpu::BindingType::UniformBuffer, true)); + wgpu::BufferBindingType::Uniform, true)); TestCreateBindGroupLayout(maxUniformDB.data(), maxUniformDB.size(), false); } @@ -930,7 +942,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) { { maxStorageDB.push_back(utils::BindingLayoutEntryInitializationHelper( kMaxDynamicStorageBuffersPerPipelineLayout, wgpu::ShaderStage::Fragment, - wgpu::BindingType::StorageBuffer, true)); + wgpu::BufferBindingType::Storage, true)); TestCreateBindGroupLayout(maxStorageDB.data(), maxStorageDB.size(), false); } @@ -938,7 +950,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) { { maxReadonlyStorageDB.push_back(utils::BindingLayoutEntryInitializationHelper( kMaxDynamicStorageBuffersPerPipelineLayout, wgpu::ShaderStage::Fragment, - wgpu::BindingType::ReadonlyStorageBuffer, true)); + wgpu::BufferBindingType::ReadOnlyStorage, true)); TestCreateBindGroupLayout(maxReadonlyStorageDB.data(), maxReadonlyStorageDB.size(), false); } } @@ -946,92 +958,84 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) { // Test that multisampled textures must be 2D sampled textures TEST_F(BindGroupLayoutValidationTest, MultisampledTextureViewDimension) { // Multisampled 2D texture works. - utils::MakeBindGroupLayout( - device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, - 0, wgpu::TextureViewDimension::e2D}, - }); + utils::MakeBindGroupLayout(device, + { + {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::e2D, true}, + }); // Multisampled 2D (defaulted) texture works. - utils::MakeBindGroupLayout( - device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, - 0, wgpu::TextureViewDimension::Undefined}, - }); + utils::MakeBindGroupLayout(device, + { + {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::Undefined, true}, + }); // Multisampled 2D array texture is invalid. ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, - 0, wgpu::TextureViewDimension::e2DArray}, + {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::e2DArray, true}, })); // Multisampled cube texture is invalid. ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, - 0, wgpu::TextureViewDimension::Cube}, + {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::Cube, true}, })); // Multisampled cube array texture is invalid. ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, - 0, wgpu::TextureViewDimension::CubeArray}, + {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::CubeArray, true}, })); // Multisampled 3D texture is invalid. ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, - 0, wgpu::TextureViewDimension::e3D}, + {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::e3D, true}, })); // Multisampled 1D texture is invalid. ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, - 0, wgpu::TextureViewDimension::e1D}, + {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::e1D, true}, })); } // Test that multisampled textures cannot be DepthComparison TEST_F(BindGroupLayoutValidationTest, MultisampledTextureComponentType) { // Multisampled float component type works. - utils::MakeBindGroupLayout( - device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, - 0, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}, - }); - - // Multisampled float (defaulted) component type works. - utils::MakeBindGroupLayout( - device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, - 0, wgpu::TextureViewDimension::e2D}, - }); + utils::MakeBindGroupLayout(device, + { + {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::e2D, true}, + }); // Multisampled uint component type works. - utils::MakeBindGroupLayout( - device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, - 0, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Uint}, - }); + utils::MakeBindGroupLayout(device, + { + {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Uint, + wgpu::TextureViewDimension::e2D, true}, + }); // Multisampled sint component type works. - utils::MakeBindGroupLayout( - device, { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, - 0, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Sint}, - }); + utils::MakeBindGroupLayout(device, + { + {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Sint, + wgpu::TextureViewDimension::e2D, true}, + }); // Multisampled depth comparison component typeworks. ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( - device, - { - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, 0, - wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::DepthComparison}, - })); + device, { + {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Depth, + wgpu::TextureViewDimension::e2D, true}, + })); } constexpr uint64_t kBufferSize = 3 * kMinDynamicBufferOffsetAlignment + 8; @@ -1044,13 +1048,13 @@ class SetBindGroupValidationTest : public ValidationTest { mBindGroupLayout = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::UniformBuffer, true}, + wgpu::BufferBindingType::Uniform, true}, {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::UniformBuffer, false}, + wgpu::BufferBindingType::Uniform, false}, {2, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::StorageBuffer, true}, + wgpu::BufferBindingType::Storage, true}, {3, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::ReadonlyStorageBuffer, true}}); + wgpu::BufferBindingType::ReadOnlyStorage, true}}); } wgpu::Buffer CreateBuffer(uint64_t bufferSize, wgpu::BufferUsage usage) { @@ -1201,7 +1205,7 @@ TEST_F(SetBindGroupValidationTest, VerifyGroupIfChangedAfterAction) { // Set up bind group that is incompatible wgpu::BindGroupLayout invalidLayout = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::StorageBuffer}}); + wgpu::BufferBindingType::Storage}}); wgpu::BindGroup invalidGroup = utils::MakeBindGroup(device, invalidLayout, {{0, storageBuffer, 0, kBindingSize}}); @@ -1366,9 +1370,9 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) { // binding number before type. wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( device, { - {3, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, - {0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, - {2, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true}, + {3, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true}, + {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true}, + {2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, true}, }); // Create buffers which are 3x, 2x, and 1x the size of the minimum buffer offset, plus 4 bytes @@ -1482,7 +1486,7 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest { // Generates bind group layouts and a pipeline from a 2D list of binding types. std::tuple, wgpu::RenderPipeline> SetUpLayoutsAndPipeline( - std::vector> layouts) { + std::vector> layouts) { std::vector bindGroupLayouts(layouts.size()); // Iterate through the desired bind group layouts. @@ -1493,7 +1497,7 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest { // Iterate through binding types and populate a list of BindGroupLayoutEntrys. for (uint32_t b = 0; b < layout.size(); ++b) { bindings[b] = utils::BindingLayoutEntryInitializationHelper( - b, wgpu::ShaderStage::Fragment, layout[b], false); + b, wgpu::ShaderStage::Fragment, layout[b]); } // Create the bind group layout. @@ -1520,14 +1524,14 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest { const auto& layout = layouts[l]; for (uint32_t b = 0; b < layout.size(); ++b) { - wgpu::BindingType binding = layout[b]; + wgpu::BufferBindingType binding = layout[b]; ss << "[[set(" << l << "), binding(" << b << ")]] "; switch (binding) { - case wgpu::BindingType::StorageBuffer: + case wgpu::BufferBindingType::Storage: ss << "var set" << l << "_binding" << b << " : [[access(read_write)]] S;"; break; - case wgpu::BindingType::UniformBuffer: + case wgpu::BufferBindingType::Uniform: ss << "var set" << l << "_binding" << b << " : S;"; break; default: @@ -1559,12 +1563,12 @@ TEST_F(SetBindGroupPersistenceValidationTest, BindGroupBeforePipeline) { wgpu::RenderPipeline pipeline; std::tie(bindGroupLayouts, pipeline) = SetUpLayoutsAndPipeline({{ {{ - wgpu::BindingType::UniformBuffer, - wgpu::BindingType::UniformBuffer, + wgpu::BufferBindingType::Uniform, + wgpu::BufferBindingType::Uniform, }}, {{ - wgpu::BindingType::StorageBuffer, - wgpu::BindingType::UniformBuffer, + wgpu::BufferBindingType::Storage, + wgpu::BufferBindingType::Uniform, }}, }}); @@ -1600,12 +1604,12 @@ TEST_F(SetBindGroupPersistenceValidationTest, NotVulkanInheritance) { wgpu::RenderPipeline pipelineA; std::tie(bindGroupLayoutsA, pipelineA) = SetUpLayoutsAndPipeline({{ {{ - wgpu::BindingType::UniformBuffer, - wgpu::BindingType::StorageBuffer, + wgpu::BufferBindingType::Uniform, + wgpu::BufferBindingType::Storage, }}, {{ - wgpu::BindingType::UniformBuffer, - wgpu::BindingType::UniformBuffer, + wgpu::BufferBindingType::Uniform, + wgpu::BufferBindingType::Uniform, }}, }}); @@ -1613,12 +1617,12 @@ TEST_F(SetBindGroupPersistenceValidationTest, NotVulkanInheritance) { wgpu::RenderPipeline pipelineB; std::tie(bindGroupLayoutsB, pipelineB) = SetUpLayoutsAndPipeline({{ {{ - wgpu::BindingType::StorageBuffer, - wgpu::BindingType::UniformBuffer, + wgpu::BufferBindingType::Storage, + wgpu::BufferBindingType::Uniform, }}, {{ - wgpu::BindingType::UniformBuffer, - wgpu::BindingType::UniformBuffer, + wgpu::BufferBindingType::Uniform, + wgpu::BufferBindingType::Uniform, }}, }}); @@ -1740,10 +1744,10 @@ TEST_F(BindGroupLayoutCompatibilityTest, RWStorageInBGLWithROStorageInShader) { // Set up the bind group layout. wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::StorageBuffer}}); + wgpu::BufferBindingType::Storage}}); wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::StorageBuffer}}); + wgpu::BufferBindingType::Storage}}); CreateRenderPipeline({bgl0, bgl1}); @@ -1756,10 +1760,10 @@ TEST_F(BindGroupLayoutCompatibilityTest, ROStorageInBGLWithRWStorageInShader) { // Set up the bind group layout. wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::ReadonlyStorageBuffer}}); + wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::ReadonlyStorageBuffer}}); + wgpu::BufferBindingType::ReadOnlyStorage}}); ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0, bgl1})); @@ -1780,29 +1784,29 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) { CreateFSRenderPipeline( kTexture2DShaderFS, {utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, wgpu::TextureViewDimension::e2D}})}); // Render: Test that 2D texture with 2D array view dimension is invalid ASSERT_DEVICE_ERROR(CreateFSRenderPipeline( kTexture2DShaderFS, {utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, wgpu::TextureViewDimension::e2DArray}})})); // Compute: Test that 2D texture with 2D view dimension works CreateComputePipeline( kTexture2DShaderCS, - {utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D}})}); + {utils::MakeBindGroupLayout(device, + {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::e2D}})}); // Compute: Test that 2D texture with 2D array view dimension is invalid ASSERT_DEVICE_ERROR(CreateComputePipeline( kTexture2DShaderCS, - {utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2DArray}})})); + {utils::MakeBindGroupLayout(device, + {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::e2DArray}})})); constexpr char kTexture2DArrayShaderFS[] = R"( [[set(0), binding(0)]] var myTexture : texture_sampled_2d_array; @@ -1817,29 +1821,29 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) { CreateFSRenderPipeline( kTexture2DArrayShaderFS, {utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, wgpu::TextureViewDimension::e2DArray}})}); // Render: Test that 2D texture array with 2D view dimension is invalid ASSERT_DEVICE_ERROR(CreateFSRenderPipeline( kTexture2DArrayShaderFS, {utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, wgpu::TextureViewDimension::e2D}})})); // Compute: Test that 2D texture array with 2D array view dimension works CreateComputePipeline( kTexture2DArrayShaderCS, - {utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2DArray}})}); + {utils::MakeBindGroupLayout(device, + {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::e2DArray}})}); // Compute: Test that 2D texture array with 2D view dimension is invalid ASSERT_DEVICE_ERROR(CreateComputePipeline( kTexture2DArrayShaderCS, - {utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::e2D}})})); + {utils::MakeBindGroupLayout(device, + {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float, + wgpu::TextureViewDimension::e2D}})})); } class BindingsValidationTest : public BindGroupLayoutCompatibilityTest { @@ -1891,15 +1895,15 @@ TEST_F(BindingsValidationTest, PipelineLayoutWithMoreBindingsThanPipeline) { // Set up bind group layouts. wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::StorageBuffer}, + wgpu::BufferBindingType::Storage}, {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::UniformBuffer}}); + wgpu::BufferBindingType::Uniform}}); wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::ReadonlyStorageBuffer}}); + wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroupLayout bgl2 = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::StorageBuffer}}); + wgpu::BufferBindingType::Storage}}); // pipelineLayout has unused binding set (bgl2) and unused entry in a binding set (bgl0). CreateRenderPipeline({bgl0, bgl1, bgl2}); @@ -1913,7 +1917,7 @@ TEST_F(BindingsValidationTest, PipelineLayoutWithLessBindingsThanPipeline) { // Set up bind group layout. wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::StorageBuffer}}); + wgpu::BufferBindingType::Storage}}); // missing a binding set (bgl1) in pipeline layout { @@ -1935,7 +1939,7 @@ TEST_F(BindingsValidationTest, PipelineLayoutWithLessBindingsThanPipeline) { { wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( device, {{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::UniformBuffer}}); + wgpu::BufferBindingType::Uniform}}); ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0, bgl1})); @@ -1954,7 +1958,7 @@ TEST_F(BindingsValidationTest, BindGroupsWithMoreBindingsThanPipelineLayout) { for (uint32_t i = 0; i < kBindingNum + 1; ++i) { bgl[i] = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::StorageBuffer}}); + wgpu::BufferBindingType::Storage}}); buffer[i] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); bg[i] = utils::MakeBindGroup(device, bgl[i], {{0, buffer[i]}}); } @@ -1973,9 +1977,9 @@ TEST_F(BindingsValidationTest, BindGroupsWithMoreBindingsThanPipelineLayout) { // set in pipeline layout. bgl[1] = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::ReadonlyStorageBuffer}, + wgpu::BufferBindingType::ReadOnlyStorage}, {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::UniformBuffer}}); + wgpu::BufferBindingType::Uniform}}); buffer[1] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform); bg[1] = utils::MakeBindGroup(device, bgl[1], {{0, buffer[1]}, {1, buffer[1]}}); @@ -1995,7 +1999,7 @@ TEST_F(BindingsValidationTest, BindGroupsWithLessBindingsThanPipelineLayout) { for (uint32_t i = 0; i < kBindingNum; ++i) { bgl[i] = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::StorageBuffer}}); + wgpu::BufferBindingType::Storage}}); buffer[i] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); bg[i] = utils::MakeBindGroup(device, bgl[i], {{0, buffer[i]}}); } @@ -2020,7 +2024,7 @@ TEST_F(BindingsValidationTest, BindGroupsWithLessBindingsThanPipelineLayout) { // binding bgl[2] = utils::MakeBindGroupLayout( device, {{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, - wgpu::BindingType::UniformBuffer}}); + wgpu::BufferBindingType::Uniform}}); buffer[2] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); bg[2] = utils::MakeBindGroup(device, bgl[2], {{1, buffer[2]}}); @@ -2055,7 +2059,7 @@ TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) { // Test that sampler binding works with normal sampler in the shader. { wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}}); CreateFragmentPipeline(&bindGroupLayout, R"( [[set(0), binding(0)]] var mySampler: sampler; @@ -2066,7 +2070,7 @@ TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) { // Test that comparison sampler binding works with shadow sampler in the shader. { wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Comparison}}); CreateFragmentPipeline(&bindGroupLayout, R"( [[set(0), binding(0)]] var mySampler: sampler_comparison; @@ -2077,7 +2081,7 @@ TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) { // Test that sampler binding does not work with comparison sampler in the shader. { wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}}); ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"( [[set(0), binding(0)]] var mySampler: sampler_comparison; @@ -2088,7 +2092,7 @@ TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) { // Test that comparison sampler binding does not work with normal sampler in the shader. { wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Comparison}}); ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"( [[set(0), binding(0)]] var mySampler: sampler; @@ -2101,7 +2105,7 @@ TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) { // Test that sampler binding works with normal sampler. { wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}}); wgpu::SamplerDescriptor desc = {}; utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}}); @@ -2110,7 +2114,7 @@ TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) { // Test that comparison sampler binding works with sampler w/ compare function. { wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Comparison}}); wgpu::SamplerDescriptor desc = {}; desc.compare = wgpu::CompareFunction::Never; @@ -2120,7 +2124,7 @@ TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) { // Test that sampler binding does not work with sampler w/ compare function. { wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}}); wgpu::SamplerDescriptor desc; desc.compare = wgpu::CompareFunction::Never; @@ -2131,7 +2135,7 @@ TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) { // Test that comparison sampler binding does not work with normal sampler. { wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Comparison}}); wgpu::SamplerDescriptor desc = {}; ASSERT_DEVICE_ERROR( diff --git a/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp b/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp index c037f591de..49376d69c1 100644 --- a/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp +++ b/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp @@ -242,16 +242,15 @@ TEST_F(GetBindGroupLayoutTests, BindingType) { TEST_F(GetBindGroupLayoutTests, ViewDimension) { wgpu::BindGroupLayoutEntry binding = {}; binding.binding = 0; - binding.type = wgpu::BindingType::SampledTexture; binding.visibility = wgpu::ShaderStage::Fragment; - binding.hasDynamicOffset = false; + binding.texture.sampleType = wgpu::TextureSampleType::Float; wgpu::BindGroupLayoutDescriptor desc = {}; desc.entryCount = 1; desc.entries = &binding; { - binding.viewDimension = wgpu::TextureViewDimension::e1D; + binding.texture.viewDimension = wgpu::TextureViewDimension::e1D; wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( [[set(0), binding(0)]] var myTexture : texture_sampled_1d; @@ -261,7 +260,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) { } { - binding.viewDimension = wgpu::TextureViewDimension::e2D; + binding.texture.viewDimension = wgpu::TextureViewDimension::e2D; wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( [[set(0), binding(0)]] var myTexture : texture_sampled_2d; @@ -271,7 +270,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) { } { - binding.viewDimension = wgpu::TextureViewDimension::e2DArray; + binding.texture.viewDimension = wgpu::TextureViewDimension::e2DArray; wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( [[set(0), binding(0)]] var myTexture : texture_sampled_2d_array; @@ -281,7 +280,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) { } { - binding.viewDimension = wgpu::TextureViewDimension::e3D; + binding.texture.viewDimension = wgpu::TextureViewDimension::e3D; wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( [[set(0), binding(0)]] var myTexture : texture_sampled_3d; @@ -291,7 +290,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) { } { - binding.viewDimension = wgpu::TextureViewDimension::Cube; + binding.texture.viewDimension = wgpu::TextureViewDimension::Cube; wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( [[set(0), binding(0)]] var myTexture : texture_sampled_cube; @@ -301,7 +300,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) { } { - binding.viewDimension = wgpu::TextureViewDimension::CubeArray; + binding.texture.viewDimension = wgpu::TextureViewDimension::CubeArray; wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( [[set(0), binding(0)]] var myTexture : texture_sampled_cube_array; @@ -315,16 +314,14 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) { TEST_F(GetBindGroupLayoutTests, TextureComponentType) { wgpu::BindGroupLayoutEntry binding = {}; binding.binding = 0; - binding.type = wgpu::BindingType::SampledTexture; binding.visibility = wgpu::ShaderStage::Fragment; - binding.hasDynamicOffset = false; wgpu::BindGroupLayoutDescriptor desc = {}; desc.entryCount = 1; desc.entries = &binding; { - binding.textureComponentType = wgpu::TextureComponentType::Float; + binding.texture.sampleType = wgpu::TextureSampleType::Float; wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( [[set(0), binding(0)]] var myTexture : texture_sampled_2d; @@ -334,7 +331,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) { } { - binding.textureComponentType = wgpu::TextureComponentType::Sint; + binding.texture.sampleType = wgpu::TextureSampleType::Sint; wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( [[set(0), binding(0)]] var myTexture : texture_sampled_2d; @@ -344,7 +341,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) { } { - binding.textureComponentType = wgpu::TextureComponentType::Uint; + binding.texture.sampleType = wgpu::TextureSampleType::Uint; wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( [[set(0), binding(0)]] var myTexture : texture_sampled_2d; @@ -715,7 +712,7 @@ TEST_F(GetBindGroupLayoutTests, UnusedIndex) { TEST_F(GetBindGroupLayoutTests, Reflection) { wgpu::BindGroupLayoutEntry binding = {}; binding.binding = 0; - binding.type = wgpu::BindingType::UniformBuffer; + binding.buffer.type = wgpu::BufferBindingType::Uniform; binding.visibility = wgpu::ShaderStage::Vertex; wgpu::BindGroupLayoutDescriptor bglDesc = {}; diff --git a/src/tests/unittests/validation/MinimumBufferSizeValidationTests.cpp b/src/tests/unittests/validation/MinimumBufferSizeValidationTests.cpp index 4e310022e5..b69893c2c6 100644 --- a/src/tests/unittests/validation/MinimumBufferSizeValidationTests.cpp +++ b/src/tests/unittests/validation/MinimumBufferSizeValidationTests.cpp @@ -26,7 +26,7 @@ namespace { uint32_t binding; std::string text; uint64_t size; - wgpu::BindingType type = wgpu::BindingType::StorageBuffer; + wgpu::BufferBindingType type = wgpu::BufferBindingType::Storage; wgpu::ShaderStage visibility = wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment; }; @@ -67,13 +67,13 @@ namespace { } // Convert binding type to a glsl string - std::string BindingTypeToStr(wgpu::BindingType type) { + std::string BufferBindingTypeToStr(wgpu::BufferBindingType type) { switch (type) { - case wgpu::BindingType::UniformBuffer: + case wgpu::BufferBindingType::Uniform: return "uniform"; - case wgpu::BindingType::StorageBuffer: + case wgpu::BufferBindingType::Storage: return "buffer"; - case wgpu::BindingType::ReadonlyStorageBuffer: + case wgpu::BufferBindingType::ReadOnlyStorage: return "readonly buffer"; default: UNREACHABLE(); @@ -88,7 +88,7 @@ namespace { size_t ctr = 0; for (const BindingDescriptor& b : bindings) { ostream << "layout(" << layout << ", set = " << b.set << ", binding = " << b.binding - << ") " << BindingTypeToStr(b.type) << " b" << ctr++ << "{\n" + << ") " << BufferBindingTypeToStr(b.type) << " b" << ctr++ << "{\n" << b.text << ";\n};\n"; } return ostream.str(); @@ -214,9 +214,9 @@ class MinBufferSizeTestsBase : public ValidationTest { const BindingDescriptor& b = bindings[i]; wgpu::BindGroupLayoutEntry e = {}; e.binding = b.binding; - e.type = b.type; e.visibility = b.visibility; - e.minBufferBindingSize = minimumSizes[i]; + e.buffer.type = b.type; + e.buffer.minBindingSize = minimumSizes[i]; entries.push_back(e); } @@ -393,9 +393,8 @@ TEST_F(MinBufferSizeBindGroupCreationTests, BindingTooSmall) { TEST_F(MinBufferSizeBindGroupCreationTests, LayoutEquality) { auto MakeLayout = [&](uint64_t size) { return utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, size, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, - wgpu::TextureFormat::Undefined}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, false, size}}); }; EXPECT_EQ(MakeLayout(0).Get(), MakeLayout(0).Get()); @@ -540,16 +539,16 @@ TEST_F(MinBufferSizeDefaultLayoutTests, std430Inferred) { // Sizes are inferred for all binding types with std140 layout TEST_F(MinBufferSizeDefaultLayoutTests, std140BindingTypes) { CheckShaderBindingSizeReflection( - "std140", {{{0, 0, "int d; float e[]", 32, wgpu::BindingType::UniformBuffer}, - {0, 1, "ThreeFloats f", 12, wgpu::BindingType::StorageBuffer}, - {0, 2, "ThreeFloats g[]", 16, wgpu::BindingType::ReadonlyStorageBuffer}}}); + "std140", {{{0, 0, "int d; float e[]", 32, wgpu::BufferBindingType::Uniform}, + {0, 1, "ThreeFloats f", 12, wgpu::BufferBindingType::Storage}, + {0, 2, "ThreeFloats g[]", 16, wgpu::BufferBindingType::ReadOnlyStorage}}}); } // Sizes are inferred for all binding types with std430 layout TEST_F(MinBufferSizeDefaultLayoutTests, std430BindingTypes) { CheckShaderBindingSizeReflection( - "std430", {{{0, 0, "float a", 4, wgpu::BindingType::StorageBuffer}, - {0, 1, "ThreeFloats b[]", 12, wgpu::BindingType::ReadonlyStorageBuffer}}}); + "std430", {{{0, 0, "float a", 4, wgpu::BufferBindingType::Storage}, + {0, 1, "ThreeFloats b[]", 12, wgpu::BufferBindingType::ReadOnlyStorage}}}); } // Various bindings have correct size across multiple groups @@ -575,11 +574,11 @@ TEST_F(MinBufferSizeDefaultLayoutTests, std430MultipleBindGroups) { // Minimum size should be the max requirement of both vertex and fragment stages TEST_F(MinBufferSizeDefaultLayoutTests, RenderPassConsidersBothStages) { std::string vertexShader = CreateVertexShaderWithBindings( - "std140", {{0, 0, "float a", 4, wgpu::BindingType::UniformBuffer}, - {0, 1, "float b[]", 16, wgpu::BindingType::UniformBuffer}}); + "std140", {{0, 0, "float a", 4, wgpu::BufferBindingType::Uniform}, + {0, 1, "float b[]", 16, wgpu::BufferBindingType::Uniform}}); std::string fragShader = CreateFragmentShaderWithBindings( - "std140", {{0, 0, "float a; float b", 8, wgpu::BindingType::UniformBuffer}, - {0, 1, "float c; float d", 8, wgpu::BindingType::UniformBuffer}}); + "std140", {{0, 0, "float a; float b", 8, wgpu::BufferBindingType::Uniform}, + {0, 1, "float c; float d", 8, wgpu::BufferBindingType::Uniform}}); wgpu::BindGroupLayout renderLayout = GetBGLFromRenderShaders(vertexShader, fragShader, 0); diff --git a/src/tests/unittests/validation/RenderBundleValidationTests.cpp b/src/tests/unittests/validation/RenderBundleValidationTests.cpp index f62d76fe50..54a60e82a5 100644 --- a/src/tests/unittests/validation/RenderBundleValidationTests.cpp +++ b/src/tests/unittests/validation/RenderBundleValidationTests.cpp @@ -54,11 +54,11 @@ namespace { wgpu::BindGroupLayout bgls[] = { utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}), + device, {{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}), utils::MakeBindGroupLayout( device, { - {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}, - {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}, + {0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}, + {1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}, })}; wgpu::PipelineLayoutDescriptor pipelineLayoutDesc = {}; diff --git a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp index 7aee3c34dd..f8dce0843b 100644 --- a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp +++ b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp @@ -393,10 +393,10 @@ TEST_F(RenderPipelineValidationTest, AlphaToCoverageAndSampleCount) { TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) { constexpr uint32_t kNumTextureComponentType = 3u; std::array kScalarTypes = {{"f32", "i32", "u32"}}; - std::array kTextureComponentTypes = {{ - wgpu::TextureComponentType::Float, - wgpu::TextureComponentType::Sint, - wgpu::TextureComponentType::Uint, + std::array kTextureComponentTypes = {{ + wgpu::TextureSampleType::Float, + wgpu::TextureSampleType::Sint, + wgpu::TextureSampleType::Uint, }}; for (size_t i = 0; i < kNumTextureComponentType; ++i) { @@ -415,8 +415,7 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) { utils::CreateShaderModuleFromWGSL(device, stream.str().c_str()); wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, - 0, wgpu::TextureViewDimension::e2D, kTextureComponentTypes[j]}}); + device, {{0, wgpu::ShaderStage::Fragment, kTextureComponentTypes[j]}}); descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl); if (i == j) { @@ -464,8 +463,8 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) { utils::CreateShaderModuleFromWGSL(device, stream.str().c_str()); wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, - 0, kTextureViewDimensions[j], wgpu::TextureComponentType::Float}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, + kTextureViewDimensions[j]}}); descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl); if (i == j) { @@ -753,11 +752,11 @@ TEST_F(RenderPipelineValidationTest, DISABLED_BindingsFromCorrectEntryPoint) { )"); wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); + device, {{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); wgpu::PipelineLayout layout0 = utils::MakeBasicPipelineLayout(device, &bgl0); wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( - device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); + device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); wgpu::PipelineLayout layout1 = utils::MakeBasicPipelineLayout(device, &bgl1); utils::ComboRenderPipelineDescriptor descriptor(device); diff --git a/src/tests/unittests/validation/ResourceUsageTrackingTests.cpp b/src/tests/unittests/validation/ResourceUsageTrackingTests.cpp index 3622146e13..2b8950fefa 100644 --- a/src/tests/unittests/validation/ResourceUsageTrackingTests.cpp +++ b/src/tests/unittests/validation/ResourceUsageTrackingTests.cpp @@ -99,8 +99,8 @@ namespace { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( device, - {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer}, - {1, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}}); + {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}, + {1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}, {1, buffer}}); // Use the buffer as both uniform and readonly storage buffer in compute pass. @@ -122,7 +122,7 @@ namespace { CreateBuffer(4, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Index); wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}}); // It is invalid to use the buffer as both index and storage in render pass @@ -142,8 +142,8 @@ namespace { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( device, - {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}, - {1, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}}); + {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, + {1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}, {1, buffer, 256, 4}}); @@ -183,9 +183,9 @@ namespace { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, - wgpu::BindingType::StorageBuffer}, + wgpu::BufferBindingType::Storage}, {1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, - wgpu::BindingType::StorageBuffer}}); + wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}, {1, buffer, 256, 4}}); @@ -243,7 +243,7 @@ namespace { // Create bind groups to use the buffer as storage wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl, {{0, buffer0}}); wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl, {{0, buffer1}}); @@ -271,9 +271,9 @@ namespace { CreateBuffer(4, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform); wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}}); wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl0, {{0, buffer}}); wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl1, {{0, buffer}}); @@ -297,10 +297,10 @@ namespace { wgpu::Buffer buffer = CreateBuffer(4, wgpu::BufferUsage::Storage); wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( device, - {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}}); + {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl0, {{0, buffer}}); wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl1, {{0, buffer}}); @@ -330,7 +330,7 @@ namespace { wgpu::Buffer buffer = CreateBuffer(4, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Index); wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}}); // Create a no-op render pipeline. @@ -360,9 +360,9 @@ namespace { wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( device, - {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}}); + {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl0, {{0, buffer}}); wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl1, {{0, buffer}}); @@ -395,7 +395,7 @@ namespace { wgpu::Buffer buffer = CreateBuffer(4, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Index); wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, buffer}}); // Create a no-op render pipeline. @@ -423,9 +423,9 @@ namespace { wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout( device, - {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}}); + {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, buffer}}); wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, buffer}}); @@ -459,10 +459,10 @@ namespace { // Create the bind group to use the buffer as storage wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl0, {{0, bufferSrc}}); wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl1, {{0, bufferDst}}); // Use the buffer as both copy src and storage in render pass @@ -497,7 +497,7 @@ namespace { CreateBuffer(4, wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Index); wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer0}}); DummyRenderPass dummyRenderPass(device); @@ -566,7 +566,7 @@ namespace { // Create the bind group to use the buffer as storage wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl, {{0, buffer0}}); wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl, {{0, buffer1}}); @@ -606,10 +606,10 @@ namespace { // Create the bind group to use the buffer as storage wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout( device, - {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}}); + {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroup writeBG0 = utils::MakeBindGroup(device, writeBGL, {{0, buffer0, 0, 4}}); wgpu::BindGroup readBG0 = utils::MakeBindGroup(device, readBGL, {{0, buffer0, 256, 4}}); wgpu::BindGroup readBG1 = utils::MakeBindGroup(device, readBGL, {{0, buffer1, 0, 4}}); @@ -662,8 +662,8 @@ namespace { { // Create a bind group whose bindings are not visible in render pass wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}, - {1, wgpu::ShaderStage::None, wgpu::BindingType::ReadonlyStorageBuffer}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}, + {1, wgpu::ShaderStage::None, wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}, {1, buffer}}); // These two bindings are invisible in render pass. But we still track these bindings. @@ -680,8 +680,8 @@ namespace { { // Create a bind group whose bindings are not visible in compute pass wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}, - {1, wgpu::ShaderStage::None, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage}, + {1, wgpu::ShaderStage::None, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}, {1, buffer}}); // Create a no-op compute pipeline. @@ -710,7 +710,7 @@ namespace { wgpu::Buffer buffer = CreateBuffer(4, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Index); wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}}); // Buffer usage in compute stage in bind group conflicts with index buffer. And binding @@ -730,8 +730,8 @@ namespace { { wgpu::Buffer buffer = CreateBuffer(4, wgpu::BufferUsage::Storage); wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}, - {1, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage}, + {1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}, {1, buffer}}); // Create a no-op compute pipeline. @@ -764,9 +764,9 @@ namespace { // Create bind groups. The bindings are visible for render pass. wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( device, - {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}}); + {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl0, {{0, buffer}}); wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl1, {{0, buffer}}); @@ -808,9 +808,9 @@ namespace { // Create bind groups. The bindings are visible for compute pass. wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( device, - {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}}); + {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}}); wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl0, {{0, buffer}}); wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl1, {{0, buffer}}); @@ -853,12 +853,10 @@ namespace { // Create a bind group to use the texture as sampled and readonly storage bindings wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, - {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, - wgpu::BindingType::SampledTexture}, - {1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, - wgpu::BindingType::ReadonlyStorageTexture, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}}); + device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, + wgpu::TextureSampleType::Float}, + {1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, + wgpu::StorageTextureAccess::ReadOnly, kFormat}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}}); // Test render pass @@ -895,7 +893,7 @@ namespace { // Create a bind group to use the texture as sampled binding wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::SampledTexture}}); + device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}}); // Create a render pass to use the texture as a render target @@ -918,10 +916,9 @@ namespace { // Create a bind group to use the texture as sampled and writeonly bindings wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture}, - {1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}, + {1, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}}); // Create a no-op compute pipeline @@ -965,9 +962,7 @@ namespace { // Create a bind group to use the texture as writeonly storage binding wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( device, - {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, - 0, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, - kFormat}}); + {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}}); // It is invalid to use the texture as both writeonly storage and render target in @@ -1005,12 +1000,9 @@ namespace { // Create a bind group to use the texture as sampled and writeonly bindings wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}, - {1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}, + {1, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}}); // Create a no-op compute pipeline @@ -1057,7 +1049,7 @@ namespace { // Create bind groups to use the texture as sampled wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::SampledTexture}}); + device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}}); wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl, {{0, v0}}); wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl, {{0, v1}}); @@ -1087,13 +1079,11 @@ namespace { // Create bind groups to use the texture as readonly and writeonly bindings wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat}}); wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}}); wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}}); @@ -1119,13 +1109,11 @@ namespace { // Create bind groups to use the texture as readonly and writeonly bindings wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, kFormat}}); wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}}); wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}}); @@ -1159,12 +1147,10 @@ namespace { { // Create bind groups to use the texture as sampled and writeonly storage bindings wgpu::BindGroupLayout sampledBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout( device, - {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, - 0, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, - kFormat}}); + {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}}); wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}}); @@ -1192,13 +1178,11 @@ namespace { { // Create bind groups to use the texture as readonly and writeonly storage bindings wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat}}); wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}}); wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}}); @@ -1234,12 +1218,10 @@ namespace { { // Create the bind group to use the texture as sampled and writeonly storage bindings wgpu::BindGroupLayout sampledBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout( device, - {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, - 0, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, - kFormat}}); + {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}}); wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}}); @@ -1265,13 +1247,11 @@ namespace { { // Create the bind group to use the texture as readonly and writeonly storage bindings wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat}}); wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}}); wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}}); @@ -1324,7 +1304,7 @@ namespace { { // Create the bind group to use the texture as sampled wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view1}}); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); @@ -1351,7 +1331,7 @@ namespace { // Create the bind group to use the texture as sampled wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::SampledTexture}}); + device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}}); wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl, {{0, view0}}); wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl, {{0, view1}}); @@ -1392,14 +1372,12 @@ namespace { // Create the bind group to use the texture as readonly and writeonly bindings wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat}}); wgpu::BindGroup writeBG0 = utils::MakeBindGroup(device, writeBGL, {{0, view0}}); wgpu::BindGroup readBG0 = utils::MakeBindGroup(device, readBGL, {{0, view0}}); @@ -1455,12 +1433,9 @@ namespace { { // Create a bind group whose bindings are not visible in render pass wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}, - {1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat}, + {1, wgpu::ShaderStage::None, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}}); // These two bindings are invisible in render pass. But we still track these bindings. @@ -1477,12 +1452,9 @@ namespace { { // Create a bind group whose bindings are not visible in compute pass wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}, - {1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, kFormat}, + {1, wgpu::ShaderStage::None, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}}); // Create a no-op compute pipeline. @@ -1516,9 +1488,8 @@ namespace { // Create a bind group which use the texture as readonly storage in compute stage wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}}); // Texture usage in compute stage in bind group conflicts with render target. And @@ -1535,12 +1506,9 @@ namespace { { // Create a bind group which contains both fragment and compute stages wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}, - {1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, + {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, kFormat}, + {1, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}}); // Create a no-op compute pipeline. @@ -1570,15 +1538,11 @@ namespace { // Create bind groups. wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout( - device, - {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, - wgpu::BindingType::ReadonlyStorageTexture, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}}); + device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, + wgpu::StorageTextureAccess::ReadOnly, kFormat}}); wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout( - device, - {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, - wgpu::BindingType::WriteonlyStorageTexture, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}}); + device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute, + wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}}); wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}}); diff --git a/src/tests/unittests/validation/StorageTextureValidationTests.cpp b/src/tests/unittests/validation/StorageTextureValidationTests.cpp index 12a3f81668..38897d46be 100644 --- a/src/tests/unittests/validation/StorageTextureValidationTests.cpp +++ b/src/tests/unittests/validation/StorageTextureValidationTests.cpp @@ -57,7 +57,7 @@ class StorageTextureValidationTests : public ValidationTest { } static std::string CreateComputeShaderWithStorageTexture( - wgpu::BindingType storageTextureBindingType, + wgpu::StorageTextureAccess storageTextureBindingType, wgpu::TextureFormat textureFormat, wgpu::TextureViewDimension textureViewDimension = wgpu::TextureViewDimension::e2D) { const char* glslImageFormatQualifier = utils::GetGLSLImageFormatQualifier(textureFormat); @@ -69,16 +69,16 @@ class StorageTextureValidationTests : public ValidationTest { } static std::string CreateComputeShaderWithStorageTexture( - wgpu::BindingType storageTextureBindingType, + wgpu::StorageTextureAccess storageTextureBindingType, const char* glslImageFormatQualifier, const char* textureComponentTypePrefix, const char* glslImageTypeDeclaration = "image2D") { const char* memoryQualifier = ""; switch (storageTextureBindingType) { - case wgpu::BindingType::ReadonlyStorageTexture: + case wgpu::StorageTextureAccess::ReadOnly: memoryQualifier = "readonly"; break; - case wgpu::BindingType::WriteonlyStorageTexture: + case wgpu::StorageTextureAccess::WriteOnly: memoryQualifier = "writeonly"; break; default: @@ -115,8 +115,8 @@ class StorageTextureValidationTests : public ValidationTest { wgpu::ShaderModule mDefaultVSModule; wgpu::ShaderModule mDefaultFSModule; - const std::array kSupportedStorageTextureBindingTypes = { - wgpu::BindingType::ReadonlyStorageTexture, wgpu::BindingType::WriteonlyStorageTexture}; + const std::array kSupportedStorageTextureAccess = { + wgpu::StorageTextureAccess::ReadOnly, wgpu::StorageTextureAccess::WriteOnly}; }; // Validate read-only storage textures can be declared in vertex and fragment shaders, while @@ -279,21 +279,20 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) { TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingType) { struct TestSpec { wgpu::ShaderStage stage; - wgpu::BindingType type; + wgpu::StorageTextureAccess type; bool valid; }; constexpr std::array kTestSpecs = { - {{wgpu::ShaderStage::Vertex, wgpu::BindingType::ReadonlyStorageTexture, true}, - {wgpu::ShaderStage::Vertex, wgpu::BindingType::WriteonlyStorageTexture, false}, - {wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, true}, - {wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, true}, - {wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, true}, - {wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, true}}}; + {{wgpu::ShaderStage::Vertex, wgpu::StorageTextureAccess::ReadOnly, true}, + {wgpu::ShaderStage::Vertex, wgpu::StorageTextureAccess::WriteOnly, false}, + {wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, true}, + {wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, true}, + {wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, true}, + {wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, true}}}; for (const auto& testSpec : kTestSpecs) { - wgpu::BindGroupLayoutEntry entry = - utils::BindingLayoutEntryInitializationHelper(0, testSpec.stage, testSpec.type); - entry.storageTextureFormat = wgpu::TextureFormat::R32Uint; + wgpu::BindGroupLayoutEntry entry = utils::BindingLayoutEntryInitializationHelper( + 0, testSpec.stage, testSpec.type, wgpu::TextureFormat::R32Uint); wgpu::BindGroupLayoutDescriptor descriptor; descriptor.entryCount = 1; @@ -330,7 +329,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInShaders) { wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::RG16Float, wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Ufloat}; - for (wgpu::BindingType storageTextureBindingType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess storageTextureBindingType : kSupportedStorageTextureAccess) { for (wgpu::TextureFormat format : kWGPUTextureFormatSupportedAsSPIRVImageFormats) { std::string computeShader = CreateComputeShaderWithStorageTexture(storageTextureBindingType, format); @@ -361,7 +360,7 @@ TEST_F(StorageTextureValidationTests, UnsupportedSPIRVStorageTextureFormat) { {"r16_snorm", ""}, {"rgb10_a2ui", "u"}}}; - for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) { for (const TextureFormatInfo& formatInfo : kUnsupportedTextureFormats) { std::string computeShader = CreateComputeShaderWithStorageTexture( bindingType, formatInfo.name, formatInfo.componentTypePrefix); @@ -379,7 +378,7 @@ TEST_F(StorageTextureValidationTests, UnsupportedTextureViewDimensionInShader) { wgpu::TextureViewDimension::Cube, wgpu::TextureViewDimension::CubeArray}; constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::R32Float; - for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) { for (wgpu::TextureViewDimension dimension : kUnsupportedTextureViewDimensions) { std::string computeShader = CreateComputeShaderWithStorageTexture(bindingType, kFormat, dimension); @@ -403,11 +402,10 @@ TEST_F(StorageTextureValidationTests, UnsupportedTextureViewDimensionInBindGroup wgpu::TextureViewDimension::Cube, wgpu::TextureViewDimension::CubeArray}; constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::R32Float; - for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) { for (wgpu::TextureViewDimension dimension : kUnsupportedTextureViewDimensions) { ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Compute, bindingType, false, 0, dimension, - wgpu::TextureComponentType::Float, kFormat}})); + device, {{0, wgpu::ShaderStage::Compute, bindingType, kFormat, dimension}})); } } } @@ -423,7 +421,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutEntryTypeMatchesShaderDecla wgpu::BindingType::WriteonlyStorageTexture}; constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float; - for (wgpu::BindingType bindingTypeInShader : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess bindingTypeInShader : kSupportedStorageTextureAccess) { // Create the compute shader with the given binding type. std::string computeShader = CreateComputeShaderWithStorageTexture(bindingTypeInShader, kStorageTextureFormat); @@ -455,7 +453,10 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutEntryTypeMatchesShaderDecla // The binding type in the bind group layout must the same as the related image object // declared in shader. - if (bindingTypeInBindgroupLayout == bindingTypeInShader) { + if ((bindingTypeInBindgroupLayout == wgpu::BindingType::ReadonlyStorageTexture && + bindingTypeInShader == wgpu::StorageTextureAccess::ReadOnly) || + (bindingTypeInBindgroupLayout == wgpu::BindingType::WriteonlyStorageTexture && + bindingTypeInShader == wgpu::StorageTextureAccess::WriteOnly)) { device.CreateComputePipeline(&computePipelineDescriptor); } else { ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&computePipelineDescriptor)); @@ -470,10 +471,10 @@ TEST_F(StorageTextureValidationTests, UndefinedStorageTextureFormatInBindGroupLa wgpu::BindGroupLayoutEntry errorBindGroupLayoutEntry; errorBindGroupLayoutEntry.binding = 0; errorBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute; - errorBindGroupLayoutEntry.storageTextureFormat = wgpu::TextureFormat::Undefined; + errorBindGroupLayoutEntry.storageTexture.format = wgpu::TextureFormat::Undefined; - for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) { - errorBindGroupLayoutEntry.type = bindingType; + for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) { + errorBindGroupLayoutEntry.storageTexture.access = bindingType; ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {errorBindGroupLayoutEntry})); } } @@ -485,11 +486,11 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroupLayout) { defaultBindGroupLayoutEntry.binding = 0; defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute; - for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) { for (wgpu::TextureFormat textureFormat : utils::kAllTextureFormats) { wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry; - bindGroupLayoutBinding.type = bindingType; - bindGroupLayoutBinding.storageTextureFormat = textureFormat; + bindGroupLayoutBinding.storageTexture.access = bindingType; + bindGroupLayoutBinding.storageTexture.format = textureFormat; if (utils::TextureFormatSupportsStorageTexture(textureFormat)) { utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}); } else { @@ -501,7 +502,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroupLayout) { // Verify the storage texture format in the bind group layout must match the declaration in shader. TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatchesShaderDeclaration) { - for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) { for (wgpu::TextureFormat storageTextureFormatInShader : utils::kAllTextureFormats) { if (!utils::TextureFormatSupportsStorageTexture(storageTextureFormatInShader)) { continue; @@ -521,7 +522,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatches // Set common fileds of bind group layout binding. utils::BindingLayoutEntryInitializationHelper defaultBindGroupLayoutEntry = { - 0, wgpu::ShaderStage::Compute, bindingType}; + 0, wgpu::ShaderStage::Compute, bindingType, utils::kAllTextureFormats[0]}; for (wgpu::TextureFormat storageTextureFormatInBindGroupLayout : utils::kAllTextureFormats) { @@ -532,7 +533,8 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatches // Create the bind group layout with the given storage texture format. wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry; - bindGroupLayoutBinding.storageTextureFormat = storageTextureFormatInBindGroupLayout; + bindGroupLayoutBinding.storageTexture.format = + storageTextureFormatInBindGroupLayout; wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}); @@ -562,7 +564,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutViewDimensionMatchesShaderD wgpu::TextureViewDimension::e2DArray, wgpu::TextureViewDimension::e3D}; constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float; - for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) { for (wgpu::TextureViewDimension dimensionInShader : kSupportedDimensions) { // Create the compute shader with the given texture view dimension. std::string computeShader = CreateComputeShaderWithStorageTexture( @@ -575,15 +577,14 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutViewDimensionMatchesShaderD defaultComputePipelineDescriptor.computeStage.module = csModule; defaultComputePipelineDescriptor.computeStage.entryPoint = "main"; - // Set common fileds of bind group layout binding. + // Set common fields of bind group layout binding. utils::BindingLayoutEntryInitializationHelper defaultBindGroupLayoutEntry = { - 0, wgpu::ShaderStage::Compute, bindingType}; - defaultBindGroupLayoutEntry.storageTextureFormat = kStorageTextureFormat; + 0, wgpu::ShaderStage::Compute, bindingType, kStorageTextureFormat}; for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kSupportedDimensions) { // Create the bind group layout with the given texture view dimension. wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry; - bindGroupLayoutBinding.viewDimension = dimensionInBindGroupLayout; + bindGroupLayoutBinding.storageTexture.viewDimension = dimensionInBindGroupLayout; wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}); @@ -607,7 +608,10 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutViewDimensionMatchesShaderD // Verify that in a bind group layout binding neither read-only nor write-only storage textures // are allowed to have dynamic offsets. +// TODO(dawn:527): No longer be applicable after changes to BindGroupLayoutEntry are complete. TEST_F(StorageTextureValidationTests, StorageTextureCannotHaveDynamicOffsets) { + const std::array kSupportedStorageTextureBindingTypes = { + wgpu::BindingType::ReadonlyStorageTexture, wgpu::BindingType::WriteonlyStorageTexture}; for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) { wgpu::BindGroupLayoutEntry bindGroupLayoutBinding; bindGroupLayoutBinding.binding = 0; @@ -624,13 +628,13 @@ TEST_F(StorageTextureValidationTests, StorageTextureCannotHaveDynamicOffsets) { // bind group. TEST_F(StorageTextureValidationTests, StorageTextureBindingTypeInBindGroup) { constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float; - for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess storageBindingType : kSupportedStorageTextureAccess) { // Create a bind group layout. wgpu::BindGroupLayoutEntry bindGroupLayoutBinding; bindGroupLayoutBinding.binding = 0; bindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute; - bindGroupLayoutBinding.type = storageBindingType; - bindGroupLayoutBinding.storageTextureFormat = kStorageTextureFormat; + bindGroupLayoutBinding.storageTexture.access = storageBindingType; + bindGroupLayoutBinding.storageTexture.format = kStorageTextureFormat; wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}); @@ -668,13 +672,13 @@ TEST_F(StorageTextureValidationTests, StorageTextureUsageInBindGroup) { wgpu::TextureUsage::Sampled, wgpu::TextureUsage::Storage, wgpu::TextureUsage::RenderAttachment, wgpu::TextureUsage::Present}; - for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess storageBindingType : kSupportedStorageTextureAccess) { // Create a bind group layout. wgpu::BindGroupLayoutEntry bindGroupLayoutBinding; bindGroupLayoutBinding.binding = 0; bindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute; - bindGroupLayoutBinding.type = storageBindingType; - bindGroupLayoutBinding.storageTextureFormat = wgpu::TextureFormat::R32Float; + bindGroupLayoutBinding.storageTexture.access = storageBindingType; + bindGroupLayoutBinding.storageTexture.format = wgpu::TextureFormat::R32Float; wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}); @@ -698,11 +702,11 @@ TEST_F(StorageTextureValidationTests, StorageTextureUsageInBindGroup) { // Verify that the format of a texture used as read-only or write-only storage texture in a bind // group must match the corresponding bind group binding. TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroup) { - for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess storageBindingType : kSupportedStorageTextureAccess) { wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry; defaultBindGroupLayoutEntry.binding = 0; defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute; - defaultBindGroupLayoutEntry.type = storageBindingType; + defaultBindGroupLayoutEntry.storageTexture.access = storageBindingType; for (wgpu::TextureFormat formatInBindGroupLayout : utils::kAllTextureFormats) { if (!utils::TextureFormatSupportsStorageTexture(formatInBindGroupLayout)) { @@ -711,7 +715,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroup) { // Create a bind group layout with given storage texture format. wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry; - bindGroupLayoutBinding.storageTextureFormat = formatInBindGroupLayout; + bindGroupLayoutBinding.storageTexture.format = formatInBindGroupLayout; wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}); @@ -759,17 +763,17 @@ TEST_F(StorageTextureValidationTests, StorageTextureViewDimensionInBindGroup) { kDefaultTextureViewDescriptor.baseArrayLayer = 0; kDefaultTextureViewDescriptor.arrayLayerCount = 1u; - for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess storageBindingType : kSupportedStorageTextureAccess) { wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry; defaultBindGroupLayoutEntry.binding = 0; defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute; - defaultBindGroupLayoutEntry.type = storageBindingType; - defaultBindGroupLayoutEntry.storageTextureFormat = kStorageTextureFormat; + defaultBindGroupLayoutEntry.storageTexture.access = storageBindingType; + defaultBindGroupLayoutEntry.storageTexture.format = kStorageTextureFormat; for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kSupportedDimensions) { // Create a bind group layout with given texture view dimension. wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry; - bindGroupLayoutBinding.viewDimension = dimensionInBindGroupLayout; + bindGroupLayoutBinding.storageTexture.viewDimension = dimensionInBindGroupLayout; wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}); @@ -794,7 +798,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureViewDimensionInBindGroup) { // Verify multisampled storage textures cannot be supported now. TEST_F(StorageTextureValidationTests, MultisampledStorageTexture) { - for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) { std::string computeShader = CreateComputeShaderWithStorageTexture(bindingType, "rgba8", "", "image2DMS"); ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, @@ -811,12 +815,10 @@ TEST_F(StorageTextureValidationTests, StorageTextureInRenderPass) { wgpu::Texture outputAttachment = CreateTexture(wgpu::TextureUsage::RenderAttachment, kFormat); utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()}); - for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) { // Create a bind group that contains a storage texture. wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, - {{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}}); + device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, kFormat}}); wgpu::BindGroup bindGroupWithStorageTexture = utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}}); @@ -843,15 +845,12 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRender utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()}); // Create a bind group that contains a storage texture and a sampled texture. - for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) { // Create a bind group that binds the same texture as both storage texture and sampled // texture. wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, - {{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}, - {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}}); + device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, kFormat}, + {1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); wgpu::BindGroup bindGroup = utils::MakeBindGroup( device, bindGroupLayout, {{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}}); @@ -864,10 +863,10 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRender renderPassEncoder.SetBindGroup(0, bindGroup); renderPassEncoder.EndPass(); switch (storageTextureType) { - case wgpu::BindingType::ReadonlyStorageTexture: + case wgpu::StorageTextureAccess::ReadOnly: encoder.Finish(); break; - case wgpu::BindingType::WriteonlyStorageTexture: + case wgpu::StorageTextureAccess::WriteOnly: ASSERT_DEVICE_ERROR(encoder.Finish()); break; default: @@ -885,12 +884,10 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndRenderAttachmentInOneRend CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::RenderAttachment, kFormat); utils::ComboRenderPassDescriptor renderPassDescriptor({storageTexture.CreateView()}); - for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) { // Create a bind group that contains a storage texture. wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, - {{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}}); + device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, kFormat}}); wgpu::BindGroup bindGroupWithStorageTexture = utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}}); @@ -913,11 +910,8 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneRen // Create a bind group that uses the same texture as both read-only and write-only storage // texture. wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, - {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}, - {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, kFormat}, + {1, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}}); @@ -940,15 +934,12 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComput wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled, kFormat); - for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) { + for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) { // Create a bind group that binds the same texture as both storage texture and sampled // texture. wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, - {{0, wgpu::ShaderStage::Compute, storageTextureType, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}, - {1, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}}); + device, {{0, wgpu::ShaderStage::Compute, storageTextureType, kFormat}, + {1, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}); wgpu::BindGroup bindGroup = utils::MakeBindGroup( device, bindGroupLayout, {{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}}); @@ -972,11 +963,8 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneCom // Create a bind group that uses the same texture as both read-only and write-only storage // texture. wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( - device, - {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}, - {1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, false, 0, - wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}}); + device, {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat}, + {1, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}}); wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}}); diff --git a/src/tests/unittests/validation/TextureSubresourceTests.cpp b/src/tests/unittests/validation/TextureSubresourceTests.cpp index 570b6a0296..4e07e22c64 100644 --- a/src/tests/unittests/validation/TextureSubresourceTests.cpp +++ b/src/tests/unittests/validation/TextureSubresourceTests.cpp @@ -53,7 +53,7 @@ namespace { const wgpu::TextureView& samplerView) { // Create bind group wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( - device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::SampledTexture}}); + device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}}); utils::ComboRenderPassDescriptor renderPassDesc({renderView}); @@ -73,10 +73,8 @@ namespace { wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, samplerView}}); wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( - device, - {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, + kFormat}}); wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}}); @@ -104,10 +102,8 @@ namespace { wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, samplerView}}); wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( - device, - {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, - false, 0, wgpu::TextureViewDimension::Undefined, - wgpu::TextureComponentType::Float, kFormat}}); + device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, + kFormat}}); wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}}); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); diff --git a/src/tests/unittests/validation/UnsafeAPIValidationTests.cpp b/src/tests/unittests/validation/UnsafeAPIValidationTests.cpp index 87b2602959..33467228c4 100644 --- a/src/tests/unittests/validation/UnsafeAPIValidationTests.cpp +++ b/src/tests/unittests/validation/UnsafeAPIValidationTests.cpp @@ -156,29 +156,29 @@ TEST_F(UnsafeAPIValidationTest, DynamicStorageBuffer) { // Control case: storage buffer without a dynamic offset is allowed. { - entry.type = wgpu::BindingType::StorageBuffer; - entry.hasDynamicOffset = false; + entry.buffer.type = wgpu::BufferBindingType::Storage; + entry.buffer.hasDynamicOffset = false; device.CreateBindGroupLayout(&desc); } // Control case: readonly storage buffer without a dynamic offset is allowed. { - entry.type = wgpu::BindingType::ReadonlyStorageBuffer; - entry.hasDynamicOffset = false; + entry.buffer.type = wgpu::BufferBindingType::ReadOnlyStorage; + entry.buffer.hasDynamicOffset = false; device.CreateBindGroupLayout(&desc); } // Storage buffer with a dynamic offset is disallowed. { - entry.type = wgpu::BindingType::StorageBuffer; - entry.hasDynamicOffset = true; + entry.buffer.type = wgpu::BufferBindingType::Storage; + entry.buffer.hasDynamicOffset = true; ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&desc)); } // Readonly storage buffer with a dynamic offset is disallowed. { - entry.type = wgpu::BindingType::ReadonlyStorageBuffer; - entry.hasDynamicOffset = true; + entry.buffer.type = wgpu::BufferBindingType::ReadOnlyStorage; + entry.buffer.hasDynamicOffset = true; ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&desc)); } }