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Reland "Rename texture.createTextureView to createView to match WebGPU"
This is a reland of 6f0b021dbf.
It also renames CreateDefaultTextureView to CreateDefaultView in a test
that landed after the tryjobs for the reverted patch passed.
Original change's description:
> Rename texture.createTextureView to createView to match WebGPU
>
> Bug: chromium:877147
> Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bug: chromium:877147
Change-Id: I8e1a1adc07ad2c78081ae3cb0fa2bdb648b39c50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
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parent
2d4c66d2b8
commit
b4b3ea05eb
@@ -138,7 +138,7 @@ void frame() {
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size_t i = 0;
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
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depthStencilView);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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@@ -117,7 +117,7 @@ void frame() {
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DawnTexture backbuffer = dawnSwapChainGetNextTexture(swapchain);
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DawnTextureView backbufferView;
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{
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backbufferView = dawnTextureCreateDefaultTextureView(backbuffer);
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backbufferView = dawnTextureCreateDefaultView(backbuffer);
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}
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DawnRenderPassDescriptor renderpassInfo;
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DawnRenderPassColorAttachmentDescriptor colorAttachment;
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@@ -273,7 +273,7 @@ dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i
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}
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{
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
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depthStencilView);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(renderPipeline);
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@@ -135,7 +135,7 @@ void init() {
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pipeline = device.CreateRenderPipeline(&descriptor);
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dawn::TextureView view = texture.CreateDefaultTextureView();
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dawn::TextureView view = texture.CreateDefaultView();
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bindGroup = utils::MakeBindGroup(device, bgl, {
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{0, sampler},
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@@ -150,7 +150,7 @@ void frame() {
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if (s.b >= 1.0f) {s.b = 0.0f;}
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dawn::Texture backbuffer = swapchain.GetNextTexture();
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
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depthStencilView);
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static const uint64_t vertexBufferOffsets[1] = {0};
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@@ -260,7 +260,7 @@ void frame() {
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cameraBuffer.SetSubData(0, sizeof(CameraData), reinterpret_cast<uint8_t*>(&cameraData));
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dawn::Texture backbuffer = swapchain.GetNextTexture();
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
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depthStencilView);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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@@ -167,7 +167,7 @@ dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
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auto depthStencilTexture = device.CreateTexture(&descriptor);
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return depthStencilTexture.CreateDefaultTextureView();
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return depthStencilTexture.CreateDefaultView();
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}
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bool InitSample(int argc, const char** argv) {
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@@ -466,7 +466,7 @@ namespace {
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dawn::CommandBuffer cmdbuf = encoder.Finish();
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queue.Submit(1, &cmdbuf);
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textures[iTextureID] = oTexture.CreateDefaultTextureView();
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textures[iTextureID] = oTexture.CreateDefaultView();
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}
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}
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@@ -593,7 +593,7 @@ namespace {
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const auto& defaultSceneNodes = scene.scenes.at(scene.defaultScene);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
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depthStencilView);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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for (const auto& n : defaultSceneNodes) {
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