Omit types in most WGSL var statements.

Bug: None
Change-Id: Id6ed10d98a550d912784b688c5473f67f1889a8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54882
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Corentin Wallez
2021-06-17 21:36:11 +00:00
committed by Dawn LUCI CQ
parent fecd5a5977
commit b86e45f8ca
32 changed files with 59 additions and 59 deletions

View File

@@ -40,7 +40,7 @@ void init() {
[[stage(vertex)]] fn main(
[[builtin(vertex_index)]] VertexIndex : u32
) -> [[builtin(position)]] vec4<f32> {
var pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
var pos = array<vec2<f32>, 3>(
vec2<f32>( 0.0, 0.5),
vec2<f32>(-0.5, -0.5),
vec2<f32>( 0.5, -0.5)

View File

@@ -315,7 +315,7 @@ int main(int argc, const char* argv[]) {
pipelineDesc.vertex.module = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main([[builtin(vertex_index)]] VertexIndex : u32)
-> [[builtin(position)]] vec4<f32> {
var pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
var pos = array<vec2<f32>, 3>(
vec2<f32>( 0.0, 0.5),
vec2<f32>(-0.5, -0.5),
vec2<f32>( 0.5, -0.5)