mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-09 05:27:49 +00:00
Remove isNan, isInf, isFinite, and isNormal
These were deprecated in M98. Fixed: tint:1312 Change-Id: Ieec17bfcc729f90d0a9aa8904a162167b9de54ed Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82800 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com>
This commit is contained in:
committed by
Tint LUCI CQ
parent
e228319549
commit
bcd9ad2ebb
@@ -1,15 +1,10 @@
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// /fallthroUgh]
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fn marg8uintin() {
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_ = (0 );
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_ = isNormal(4.);
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_ = (vec4<f32>( 2.));
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isNormal(vec4<f32>());
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_ = (vec4<f32>( 2.));
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isNormal(0.);
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_ = isNormal(4.);
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_ = isNormal(2.);
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}
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struct Uniforms {
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@@ -1,23 +1,3 @@
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bug/chromium/1273230.wgsl:4:7 warning: use of deprecated builtin
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_ = isNormal(4.);
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^^^^^^^^
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bug/chromium/1273230.wgsl:7:3 warning: use of deprecated builtin
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isNormal(vec4<f32>());
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^^^^^^^^
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bug/chromium/1273230.wgsl:10:6 warning: use of deprecated builtin
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isNormal(0.);
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^^^^^^^^
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bug/chromium/1273230.wgsl:11:9 warning: use of deprecated builtin
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_ = isNormal(4.);
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^^^^^^^^
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bug/chromium/1273230.wgsl:12:9 warning: use of deprecated builtin
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_ = isNormal(2.);
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^^^^^^^^
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#version 310 es
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struct Uniforms {
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@@ -1,35 +1,3 @@
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bug/chromium/1273230.wgsl:4:7 warning: use of deprecated builtin
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_ = isNormal(4.);
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^^^^^^^^
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bug/chromium/1273230.wgsl:7:3 warning: use of deprecated builtin
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isNormal(vec4<f32>());
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^^^^^^^^
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bug/chromium/1273230.wgsl:10:6 warning: use of deprecated builtin
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isNormal(0.);
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^^^^^^^^
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bug/chromium/1273230.wgsl:11:9 warning: use of deprecated builtin
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_ = isNormal(4.);
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^^^^^^^^
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bug/chromium/1273230.wgsl:12:9 warning: use of deprecated builtin
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_ = isNormal(2.);
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^^^^^^^^
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bool tint_isNormal(float param_0) {
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uint exponent = asuint(param_0) & 0x7f80000;
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uint clamped = clamp(exponent, 0x0080000, 0x7f00000);
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return clamped == exponent;
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}
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bool4 tint_isNormal_1(float4 param_0) {
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uint4 exponent = asuint(param_0) & 0x7f80000;
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uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
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return clamped == exponent;
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}
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uint value_or_one_if_zero_uint(uint value) {
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return value == 0u ? 1u : value;
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}
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@@ -53,11 +21,6 @@ int atomicAdd_1(RWByteAddressBuffer buffer, uint offset, int value) {
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}
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void marg8uintin() {
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tint_isNormal(4.0f);
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tint_isNormal_1(float4(0.0f, 0.0f, 0.0f, 0.0f));
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tint_isNormal(0.0f);
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tint_isNormal(4.0f);
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tint_isNormal(2.0f);
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}
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cbuffer cbuffer_uniforms : register(b0, space0) {
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@@ -1,23 +1,3 @@
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bug/chromium/1273230.wgsl:4:7 warning: use of deprecated builtin
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_ = isNormal(4.);
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^^^^^^^^
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bug/chromium/1273230.wgsl:7:3 warning: use of deprecated builtin
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isNormal(vec4<f32>());
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^^^^^^^^
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bug/chromium/1273230.wgsl:10:6 warning: use of deprecated builtin
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isNormal(0.);
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^^^^^^^^
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bug/chromium/1273230.wgsl:11:9 warning: use of deprecated builtin
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_ = isNormal(4.);
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^^^^^^^^
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bug/chromium/1273230.wgsl:12:9 warning: use of deprecated builtin
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_ = isNormal(2.);
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^^^^^^^^
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#include <metal_stdlib>
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using namespace metal;
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@@ -33,11 +13,6 @@ inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
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}
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void marg8uintin() {
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isnormal(4.0f);
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isnormal(float4());
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isnormal(0.0f);
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isnormal(4.0f);
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isnormal(2.0f);
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}
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struct Uniforms {
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@@ -1,30 +1,10 @@
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bug/chromium/1273230.wgsl:4:7 warning: use of deprecated builtin
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_ = isNormal(4.);
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^^^^^^^^
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bug/chromium/1273230.wgsl:7:3 warning: use of deprecated builtin
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isNormal(vec4<f32>());
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^^^^^^^^
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bug/chromium/1273230.wgsl:10:6 warning: use of deprecated builtin
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isNormal(0.);
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^^^^^^^^
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bug/chromium/1273230.wgsl:11:9 warning: use of deprecated builtin
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_ = isNormal(4.);
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^^^^^^^^
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bug/chromium/1273230.wgsl:12:9 warning: use of deprecated builtin
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_ = isNormal(2.);
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^^^^^^^^
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 308
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; Bound: 277
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; Schema: 0
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OpCapability Shader
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%38 = OpExtInstImport "GLSL.std.450"
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%71 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main_count "main_count" %GlobalInvocationID_1
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OpExecutionMode %main_count LocalSize 128 1 1
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@@ -186,323 +166,292 @@ bug/chromium/1273230.wgsl:12:9 warning: use of deprecated builtin
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%void = OpTypeVoid
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%30 = OpTypeFunction %void
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%int_0 = OpConstant %int 0
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%bool = OpTypeBool
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%float_4 = OpConstant %float 4
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%uint_133693440 = OpConstant %uint 133693440
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%uint_524288 = OpConstant %uint 524288
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%uint_133169152 = OpConstant %uint 133169152
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%v4float = OpTypeVector %float 4
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%float_2 = OpConstant %float 2
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%47 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
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%v4bool = OpTypeVector %bool 4
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%50 = OpConstantNull %v4float
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%v4uint = OpTypeVector %uint 4
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%float_0 = OpConstant %float 0
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%71 = OpTypeFunction %v3float %v3float
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%37 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
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%38 = OpTypeFunction %v3float %v3float
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%uint_4 = OpConstant %uint 4
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%uint_0 = OpConstant %uint 0
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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%uint_1 = OpConstant %uint 1
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%uint_2 = OpConstant %uint 2
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%_ptr_Function_v3float = OpTypePointer Function %v3float
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%89 = OpConstantNull %v3float
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%56 = OpConstantNull %v3float
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%uint_5 = OpConstant %uint 5
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%_ptr_Function_float = OpTypePointer Function %float
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%113 = OpConstantNull %float
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%81 = OpConstantNull %float
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%_ptr_Uniform_uint = OpTypePointer Uniform %uint
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%150 = OpTypeFunction %uint %uint %v3float
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%118 = OpTypeFunction %uint %uint %v3float
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%_ptr_Function_v3uint = OpTypePointer Function %v3uint
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%158 = OpConstantNull %v3uint
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%126 = OpConstantNull %v3uint
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%_ptr_Function_uint = OpTypePointer Function %uint
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%171 = OpTypeFunction %v3uint %uint %uint
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%179 = OpConstantNull %uint
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%192 = OpTypeFunction %v3float %uint
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%147 = OpConstantNull %uint
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%160 = OpTypeFunction %v3float %uint
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%uint_3 = OpConstant %uint 3
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%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
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%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
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%_ptr_StorageBuffer_uint_0 = OpTypePointer StorageBuffer %uint
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%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
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%_ptr_Function_int = OpTypePointer Function %int
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%239 = OpConstantNull %int
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%240 = OpTypeFunction %void %v3uint
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%207 = OpConstantNull %int
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%208 = OpTypeFunction %void %v3uint
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%bool = OpTypeBool
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%float_3 = OpConstant %float 3
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%int_1 = OpConstant %int 1
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%marg8uintin = OpFunction %void None %30
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%33 = OpLabel
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%42 = OpBitcast %uint %float_4
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%43 = OpBitwiseAnd %uint %42 %uint_133693440
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%44 = OpExtInst %uint %38 UClamp %43 %uint_524288 %uint_133169152
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%35 = OpIEqual %bool %43 %44
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%52 = OpCompositeConstruct %v4uint %uint_133693440 %uint_133693440 %uint_133693440 %uint_133693440
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%53 = OpCompositeConstruct %v4uint %uint_524288 %uint_524288 %uint_524288 %uint_524288
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%54 = OpCompositeConstruct %v4uint %uint_133169152 %uint_133169152 %uint_133169152 %uint_133169152
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%55 = OpBitcast %v4uint %50
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%56 = OpBitwiseAnd %v4uint %55 %52
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%57 = OpExtInst %v4uint %38 UClamp %56 %53 %54
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%48 = OpIEqual %v4bool %56 %57
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%60 = OpBitcast %uint %float_0
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%61 = OpBitwiseAnd %uint %60 %uint_133693440
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%62 = OpExtInst %uint %38 UClamp %61 %uint_524288 %uint_133169152
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%58 = OpIEqual %bool %61 %62
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%64 = OpBitcast %uint %float_4
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%65 = OpBitwiseAnd %uint %64 %uint_133693440
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%66 = OpExtInst %uint %38 UClamp %65 %uint_524288 %uint_133169152
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%63 = OpIEqual %bool %65 %66
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%68 = OpBitcast %uint %float_2
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%69 = OpBitwiseAnd %uint %68 %uint_133693440
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%70 = OpExtInst %uint %38 UClamp %69 %uint_524288 %uint_133169152
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%67 = OpIEqual %bool %69 %70
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OpReturn
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OpFunctionEnd
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%toVoxelPos = OpFunction %v3float None %71
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%toVoxelPos = OpFunction %v3float None %38
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%position = OpFunctionParameter %v3float
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%74 = OpLabel
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%bbMin = OpVariable %_ptr_Function_v3float Function %89
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%bbMax = OpVariable %_ptr_Function_v3float Function %89
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%bbSize = OpVariable %_ptr_Function_v3float Function %89
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%cubeSize = OpVariable %_ptr_Function_float Function %113
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%gridSize = OpVariable %_ptr_Function_float Function %113
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%gx = OpVariable %_ptr_Function_float Function %113
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%gy = OpVariable %_ptr_Function_float Function %113
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%gz = OpVariable %_ptr_Function_float Function %113
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%78 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_4 %uint_0
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%41 = OpLabel
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%bbMin = OpVariable %_ptr_Function_v3float Function %56
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%bbMax = OpVariable %_ptr_Function_v3float Function %56
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%bbSize = OpVariable %_ptr_Function_v3float Function %56
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%cubeSize = OpVariable %_ptr_Function_float Function %81
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%gridSize = OpVariable %_ptr_Function_float Function %81
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%gx = OpVariable %_ptr_Function_float Function %81
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%gy = OpVariable %_ptr_Function_float Function %81
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%gz = OpVariable %_ptr_Function_float Function %81
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%45 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_4 %uint_0
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%46 = OpLoad %float %45
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%48 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_4 %uint_1
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%49 = OpLoad %float %48
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%51 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_4 %uint_2
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%52 = OpLoad %float %51
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%53 = OpCompositeConstruct %v3float %46 %49 %52
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OpStore %bbMin %53
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%58 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_5 %uint_0
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%59 = OpLoad %float %58
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%61 = OpLoad %float %60
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%63 = OpLoad %float %62
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%64 = OpCompositeConstruct %v3float %59 %61 %63
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OpStore %bbMax %64
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%66 = OpLoad %v3float %bbMin
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%67 = OpLoad %v3float %bbMin
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%68 = OpFSub %v3float %66 %67
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OpStore %bbSize %68
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%74 = OpAccessChain %_ptr_Function_float %bbMax %uint_0
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%75 = OpLoad %float %74
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%76 = OpAccessChain %_ptr_Function_float %bbMax %uint_1
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%77 = OpLoad %float %76
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%72 = OpExtInst %float %71 NMax %75 %77
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%78 = OpAccessChain %_ptr_Function_float %bbSize %uint_2
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%79 = OpLoad %float %78
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%82 = OpLoad %float %81
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%85 = OpLoad %float %84
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%86 = OpCompositeConstruct %v3float %79 %82 %85
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OpStore %bbMin %86
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OpStore %bbMax %97
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%99 = OpLoad %v3float %bbMin
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%101 = OpFSub %v3float %99 %100
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OpStore %bbSize %101
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OpStore %cubeSize %103
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%116 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
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||||
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%114 = OpConvertUToF %float %117
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OpStore %gridSize %114
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%119 = OpLoad %float %cubeSize
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||||
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||||
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OpStore %gx %126
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||||
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||||
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||||
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OpStore %gy %135
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
OpStore %cubeSize %70
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||||
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||||
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||||
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||||
OpStore %gridSize %82
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||||
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||||
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||||
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||||
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||||
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||||
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OpStore %gx %94
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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OpReturnValue %117
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OpFunctionEnd
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%toIndex1D = OpFunction %uint None %150
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%toIndex1D = OpFunction %uint None %118
|
||||
%gridSize_0 = OpFunctionParameter %uint
|
||||
%voxelPos = OpFunctionParameter %v3float
|
||||
%154 = OpLabel
|
||||
%icoord = OpVariable %_ptr_Function_v3uint Function %158
|
||||
%155 = OpConvertFToU %v3uint %voxelPos
|
||||
OpStore %icoord %155
|
||||
%160 = OpAccessChain %_ptr_Function_uint %icoord %uint_0
|
||||
%161 = OpLoad %uint %160
|
||||
%162 = OpAccessChain %_ptr_Function_uint %icoord %uint_1
|
||||
%163 = OpLoad %uint %162
|
||||
%164 = OpIMul %uint %gridSize_0 %163
|
||||
%165 = OpIAdd %uint %161 %164
|
||||
%166 = OpIMul %uint %gridSize_0 %gridSize_0
|
||||
%167 = OpAccessChain %_ptr_Function_uint %icoord %uint_2
|
||||
%168 = OpLoad %uint %167
|
||||
%169 = OpIMul %uint %166 %168
|
||||
%170 = OpIAdd %uint %165 %169
|
||||
OpReturnValue %170
|
||||
%122 = OpLabel
|
||||
%icoord = OpVariable %_ptr_Function_v3uint Function %126
|
||||
%123 = OpConvertFToU %v3uint %voxelPos
|
||||
OpStore %icoord %123
|
||||
%128 = OpAccessChain %_ptr_Function_uint %icoord %uint_0
|
||||
%129 = OpLoad %uint %128
|
||||
%130 = OpAccessChain %_ptr_Function_uint %icoord %uint_1
|
||||
%131 = OpLoad %uint %130
|
||||
%132 = OpIMul %uint %gridSize_0 %131
|
||||
%133 = OpIAdd %uint %129 %132
|
||||
%134 = OpIMul %uint %gridSize_0 %gridSize_0
|
||||
%135 = OpAccessChain %_ptr_Function_uint %icoord %uint_2
|
||||
%136 = OpLoad %uint %135
|
||||
%137 = OpIMul %uint %134 %136
|
||||
%138 = OpIAdd %uint %133 %137
|
||||
OpReturnValue %138
|
||||
OpFunctionEnd
|
||||
%toIndex4D = OpFunction %v3uint None %171
|
||||
%toIndex4D = OpFunction %v3uint None %139
|
||||
%gridSize_1 = OpFunctionParameter %uint
|
||||
%index = OpFunctionParameter %uint
|
||||
%175 = OpLabel
|
||||
%z = OpVariable %_ptr_Function_uint Function %179
|
||||
%y = OpVariable %_ptr_Function_uint Function %179
|
||||
%x = OpVariable %_ptr_Function_uint Function %179
|
||||
%176 = OpIMul %uint %index %index
|
||||
%177 = OpUDiv %uint %gridSize_1 %176
|
||||
OpStore %z %177
|
||||
%180 = OpIMul %uint %gridSize_1 %gridSize_1
|
||||
%181 = OpLoad %uint %z
|
||||
%182 = OpIMul %uint %180 %181
|
||||
%183 = OpISub %uint %gridSize_1 %182
|
||||
%184 = OpUDiv %uint %183 %gridSize_1
|
||||
OpStore %y %184
|
||||
%186 = OpUMod %uint %index %gridSize_1
|
||||
OpStore %x %186
|
||||
%188 = OpLoad %uint %z
|
||||
%189 = OpLoad %uint %y
|
||||
%190 = OpLoad %uint %y
|
||||
%191 = OpCompositeConstruct %v3uint %188 %189 %190
|
||||
OpReturnValue %191
|
||||
%143 = OpLabel
|
||||
%z = OpVariable %_ptr_Function_uint Function %147
|
||||
%y = OpVariable %_ptr_Function_uint Function %147
|
||||
%x = OpVariable %_ptr_Function_uint Function %147
|
||||
%144 = OpIMul %uint %index %index
|
||||
%145 = OpUDiv %uint %gridSize_1 %144
|
||||
OpStore %z %145
|
||||
%148 = OpIMul %uint %gridSize_1 %gridSize_1
|
||||
%149 = OpLoad %uint %z
|
||||
%150 = OpIMul %uint %148 %149
|
||||
%151 = OpISub %uint %gridSize_1 %150
|
||||
%152 = OpUDiv %uint %151 %gridSize_1
|
||||
OpStore %y %152
|
||||
%154 = OpUMod %uint %index %gridSize_1
|
||||
OpStore %x %154
|
||||
%156 = OpLoad %uint %z
|
||||
%157 = OpLoad %uint %y
|
||||
%158 = OpLoad %uint %y
|
||||
%159 = OpCompositeConstruct %v3uint %156 %157 %158
|
||||
OpReturnValue %159
|
||||
OpFunctionEnd
|
||||
%loadPosition = OpFunction %v3float None %192
|
||||
%loadPosition = OpFunction %v3float None %160
|
||||
%vertexIndex = OpFunctionParameter %uint
|
||||
%195 = OpLabel
|
||||
%position_0 = OpVariable %_ptr_Function_v3float Function %89
|
||||
%197 = OpIMul %uint %uint_3 %vertexIndex
|
||||
%198 = OpIAdd %uint %197 %uint_0
|
||||
%200 = OpAccessChain %_ptr_StorageBuffer_float %positions %uint_0 %198
|
||||
%201 = OpLoad %float %200
|
||||
%202 = OpIMul %uint %uint_3 %vertexIndex
|
||||
%203 = OpIAdd %uint %202 %uint_1
|
||||
%204 = OpAccessChain %_ptr_StorageBuffer_float %positions %uint_0 %203
|
||||
%205 = OpLoad %float %204
|
||||
%206 = OpIMul %uint %uint_3 %vertexIndex
|
||||
%207 = OpIAdd %uint %206 %uint_2
|
||||
%208 = OpAccessChain %_ptr_StorageBuffer_float %positions %uint_0 %207
|
||||
%209 = OpLoad %float %208
|
||||
%210 = OpCompositeConstruct %v3float %201 %205 %209
|
||||
OpStore %position_0 %210
|
||||
%212 = OpLoad %v3float %position_0
|
||||
OpReturnValue %212
|
||||
%163 = OpLabel
|
||||
%position_0 = OpVariable %_ptr_Function_v3float Function %56
|
||||
%165 = OpIMul %uint %uint_3 %vertexIndex
|
||||
%166 = OpIAdd %uint %165 %uint_0
|
||||
%168 = OpAccessChain %_ptr_StorageBuffer_float %positions %uint_0 %166
|
||||
%169 = OpLoad %float %168
|
||||
%170 = OpIMul %uint %uint_3 %vertexIndex
|
||||
%171 = OpIAdd %uint %170 %uint_1
|
||||
%172 = OpAccessChain %_ptr_StorageBuffer_float %positions %uint_0 %171
|
||||
%173 = OpLoad %float %172
|
||||
%174 = OpIMul %uint %uint_3 %vertexIndex
|
||||
%175 = OpIAdd %uint %174 %uint_2
|
||||
%176 = OpAccessChain %_ptr_StorageBuffer_float %positions %uint_0 %175
|
||||
%177 = OpLoad %float %176
|
||||
%178 = OpCompositeConstruct %v3float %169 %173 %177
|
||||
OpStore %position_0 %178
|
||||
%180 = OpLoad %v3float %position_0
|
||||
OpReturnValue %180
|
||||
OpFunctionEnd
|
||||
%doIgnore = OpFunction %void None %30
|
||||
%214 = OpLabel
|
||||
%g43 = OpVariable %_ptr_Function_uint Function %179
|
||||
%kj6 = OpVariable %_ptr_Function_uint Function %179
|
||||
%b53 = OpVariable %_ptr_Function_uint Function %179
|
||||
%rwg = OpVariable %_ptr_Function_uint Function %179
|
||||
%rb5 = OpVariable %_ptr_Function_float Function %113
|
||||
%g55 = OpVariable %_ptr_Function_int Function %239
|
||||
%215 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
|
||||
%216 = OpLoad %uint %215
|
||||
OpStore %g43 %216
|
||||
%219 = OpAccessChain %_ptr_StorageBuffer_uint %dbg %uint_5
|
||||
%220 = OpLoad %uint %219
|
||||
OpStore %kj6 %220
|
||||
%225 = OpAccessChain %_ptr_StorageBuffer_uint_0 %counters %uint_0 %int_0
|
||||
%222 = OpAtomicLoad %uint %225 %uint_1 %uint_0
|
||||
OpStore %b53 %222
|
||||
%227 = OpAccessChain %_ptr_StorageBuffer_uint %indices %uint_0 %int_0
|
||||
%228 = OpLoad %uint %227
|
||||
OpStore %rwg %228
|
||||
%230 = OpAccessChain %_ptr_StorageBuffer_float %positions %uint_0 %int_0
|
||||
%231 = OpLoad %float %230
|
||||
OpStore %rb5 %231
|
||||
%236 = OpAccessChain %_ptr_StorageBuffer_int %LUT %uint_0 %int_0
|
||||
%233 = OpAtomicLoad %int %236 %uint_1 %uint_0
|
||||
OpStore %g55 %233
|
||||
%182 = OpLabel
|
||||
%g43 = OpVariable %_ptr_Function_uint Function %147
|
||||
%kj6 = OpVariable %_ptr_Function_uint Function %147
|
||||
%b53 = OpVariable %_ptr_Function_uint Function %147
|
||||
%rwg = OpVariable %_ptr_Function_uint Function %147
|
||||
%rb5 = OpVariable %_ptr_Function_float Function %81
|
||||
%g55 = OpVariable %_ptr_Function_int Function %207
|
||||
%183 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
|
||||
%184 = OpLoad %uint %183
|
||||
OpStore %g43 %184
|
||||
%187 = OpAccessChain %_ptr_StorageBuffer_uint %dbg %uint_5
|
||||
%188 = OpLoad %uint %187
|
||||
OpStore %kj6 %188
|
||||
%193 = OpAccessChain %_ptr_StorageBuffer_uint_0 %counters %uint_0 %int_0
|
||||
%190 = OpAtomicLoad %uint %193 %uint_1 %uint_0
|
||||
OpStore %b53 %190
|
||||
%195 = OpAccessChain %_ptr_StorageBuffer_uint %indices %uint_0 %int_0
|
||||
%196 = OpLoad %uint %195
|
||||
OpStore %rwg %196
|
||||
%198 = OpAccessChain %_ptr_StorageBuffer_float %positions %uint_0 %int_0
|
||||
%199 = OpLoad %float %198
|
||||
OpStore %rb5 %199
|
||||
%204 = OpAccessChain %_ptr_StorageBuffer_int %LUT %uint_0 %int_0
|
||||
%201 = OpAtomicLoad %int %204 %uint_1 %uint_0
|
||||
OpStore %g55 %201
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main_count_inner = OpFunction %void None %240
|
||||
%main_count_inner = OpFunction %void None %208
|
||||
%GlobalInvocationID = OpFunctionParameter %v3uint
|
||||
%243 = OpLabel
|
||||
%triangleIndex = OpVariable %_ptr_Function_uint Function %179
|
||||
%i0 = OpVariable %_ptr_Function_uint Function %179
|
||||
%i1 = OpVariable %_ptr_Function_uint Function %179
|
||||
%i2 = OpVariable %_ptr_Function_uint Function %179
|
||||
%p0 = OpVariable %_ptr_Function_v3float Function %89
|
||||
%p1 = OpVariable %_ptr_Function_v3float Function %89
|
||||
%p2 = OpVariable %_ptr_Function_v3float Function %89
|
||||
%287 = OpVariable %_ptr_Function_v3float Function %89
|
||||
%center = OpVariable %_ptr_Function_v3float Function %89
|
||||
%voxelPos_0 = OpVariable %_ptr_Function_v3float Function %89
|
||||
%lIndex = OpVariable %_ptr_Function_uint Function %179
|
||||
%triangleOffset = OpVariable %_ptr_Function_int Function %239
|
||||
%244 = OpCompositeExtract %uint %GlobalInvocationID 0
|
||||
OpStore %triangleIndex %244
|
||||
%246 = OpLoad %uint %triangleIndex
|
||||
%247 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
|
||||
%248 = OpLoad %uint %247
|
||||
%249 = OpUGreaterThanEqual %bool %246 %248
|
||||
OpSelectionMerge %250 None
|
||||
OpBranchConditional %249 %251 %250
|
||||
%251 = OpLabel
|
||||
%211 = OpLabel
|
||||
%triangleIndex = OpVariable %_ptr_Function_uint Function %147
|
||||
%i0 = OpVariable %_ptr_Function_uint Function %147
|
||||
%i1 = OpVariable %_ptr_Function_uint Function %147
|
||||
%i2 = OpVariable %_ptr_Function_uint Function %147
|
||||
%p0 = OpVariable %_ptr_Function_v3float Function %56
|
||||
%p1 = OpVariable %_ptr_Function_v3float Function %56
|
||||
%p2 = OpVariable %_ptr_Function_v3float Function %56
|
||||
%256 = OpVariable %_ptr_Function_v3float Function %56
|
||||
%center = OpVariable %_ptr_Function_v3float Function %56
|
||||
%voxelPos_0 = OpVariable %_ptr_Function_v3float Function %56
|
||||
%lIndex = OpVariable %_ptr_Function_uint Function %147
|
||||
%triangleOffset = OpVariable %_ptr_Function_int Function %207
|
||||
%212 = OpCompositeExtract %uint %GlobalInvocationID 0
|
||||
OpStore %triangleIndex %212
|
||||
%214 = OpLoad %uint %triangleIndex
|
||||
%215 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
|
||||
%216 = OpLoad %uint %215
|
||||
%217 = OpUGreaterThanEqual %bool %214 %216
|
||||
OpSelectionMerge %219 None
|
||||
OpBranchConditional %217 %220 %219
|
||||
%220 = OpLabel
|
||||
OpReturn
|
||||
%250 = OpLabel
|
||||
%252 = OpFunctionCall %void %doIgnore
|
||||
%253 = OpLoad %uint %triangleIndex
|
||||
%254 = OpIMul %uint %uint_3 %253
|
||||
%255 = OpIAdd %uint %254 %uint_0
|
||||
%256 = OpAccessChain %_ptr_StorageBuffer_uint %indices %uint_0 %255
|
||||
%257 = OpLoad %uint %256
|
||||
OpStore %i0 %257
|
||||
%259 = OpLoad %uint %i0
|
||||
%260 = OpIMul %uint %uint_3 %259
|
||||
%261 = OpIAdd %uint %260 %uint_1
|
||||
%262 = OpAccessChain %_ptr_StorageBuffer_uint %indices %uint_0 %261
|
||||
%263 = OpLoad %uint %262
|
||||
OpStore %i1 %263
|
||||
%265 = OpLoad %uint %i0
|
||||
%266 = OpIMul %uint %uint_3 %265
|
||||
%267 = OpIAdd %uint %266 %uint_2
|
||||
%268 = OpAccessChain %_ptr_StorageBuffer_uint %indices %uint_0 %267
|
||||
%269 = OpLoad %uint %268
|
||||
OpStore %i2 %269
|
||||
%272 = OpLoad %uint %i0
|
||||
%271 = OpFunctionCall %v3float %loadPosition %272
|
||||
OpStore %p0 %271
|
||||
%275 = OpLoad %uint %i0
|
||||
%274 = OpFunctionCall %v3float %loadPosition %275
|
||||
OpStore %p1 %274
|
||||
%278 = OpLoad %uint %i2
|
||||
%277 = OpFunctionCall %v3float %loadPosition %278
|
||||
OpStore %p2 %277
|
||||
%280 = OpLoad %v3float %p0
|
||||
%281 = OpLoad %v3float %p2
|
||||
%282 = OpFAdd %v3float %280 %281
|
||||
%283 = OpLoad %v3float %p1
|
||||
%284 = OpFAdd %v3float %282 %283
|
||||
%288 = OpCompositeConstruct %v3float %float_3 %float_3 %float_3
|
||||
%286 = OpFDiv %v3float %284 %288
|
||||
OpStore %center %286
|
||||
%291 = OpLoad %v3float %p1
|
||||
%290 = OpFunctionCall %v3float %toVoxelPos %291
|
||||
OpStore %voxelPos_0 %290
|
||||
%294 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
|
||||
%295 = OpLoad %uint %294
|
||||
%296 = OpLoad %v3float %p0
|
||||
%293 = OpFunctionCall %uint %toIndex1D %295 %296
|
||||
OpStore %lIndex %293
|
||||
%300 = OpLoad %uint %i1
|
||||
%301 = OpAccessChain %_ptr_StorageBuffer_int %LUT %uint_0 %300
|
||||
%298 = OpAtomicIAdd %int %301 %uint_1 %uint_0 %int_1
|
||||
OpStore %triangleOffset %298
|
||||
%219 = OpLabel
|
||||
%221 = OpFunctionCall %void %doIgnore
|
||||
%222 = OpLoad %uint %triangleIndex
|
||||
%223 = OpIMul %uint %uint_3 %222
|
||||
%224 = OpIAdd %uint %223 %uint_0
|
||||
%225 = OpAccessChain %_ptr_StorageBuffer_uint %indices %uint_0 %224
|
||||
%226 = OpLoad %uint %225
|
||||
OpStore %i0 %226
|
||||
%228 = OpLoad %uint %i0
|
||||
%229 = OpIMul %uint %uint_3 %228
|
||||
%230 = OpIAdd %uint %229 %uint_1
|
||||
%231 = OpAccessChain %_ptr_StorageBuffer_uint %indices %uint_0 %230
|
||||
%232 = OpLoad %uint %231
|
||||
OpStore %i1 %232
|
||||
%234 = OpLoad %uint %i0
|
||||
%235 = OpIMul %uint %uint_3 %234
|
||||
%236 = OpIAdd %uint %235 %uint_2
|
||||
%237 = OpAccessChain %_ptr_StorageBuffer_uint %indices %uint_0 %236
|
||||
%238 = OpLoad %uint %237
|
||||
OpStore %i2 %238
|
||||
%241 = OpLoad %uint %i0
|
||||
%240 = OpFunctionCall %v3float %loadPosition %241
|
||||
OpStore %p0 %240
|
||||
%244 = OpLoad %uint %i0
|
||||
%243 = OpFunctionCall %v3float %loadPosition %244
|
||||
OpStore %p1 %243
|
||||
%247 = OpLoad %uint %i2
|
||||
%246 = OpFunctionCall %v3float %loadPosition %247
|
||||
OpStore %p2 %246
|
||||
%249 = OpLoad %v3float %p0
|
||||
%250 = OpLoad %v3float %p2
|
||||
%251 = OpFAdd %v3float %249 %250
|
||||
%252 = OpLoad %v3float %p1
|
||||
%253 = OpFAdd %v3float %251 %252
|
||||
%257 = OpCompositeConstruct %v3float %float_3 %float_3 %float_3
|
||||
%255 = OpFDiv %v3float %253 %257
|
||||
OpStore %center %255
|
||||
%260 = OpLoad %v3float %p1
|
||||
%259 = OpFunctionCall %v3float %toVoxelPos %260
|
||||
OpStore %voxelPos_0 %259
|
||||
%263 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
|
||||
%264 = OpLoad %uint %263
|
||||
%265 = OpLoad %v3float %p0
|
||||
%262 = OpFunctionCall %uint %toIndex1D %264 %265
|
||||
OpStore %lIndex %262
|
||||
%269 = OpLoad %uint %i1
|
||||
%270 = OpAccessChain %_ptr_StorageBuffer_int %LUT %uint_0 %269
|
||||
%267 = OpAtomicIAdd %int %270 %uint_1 %uint_0 %int_1
|
||||
OpStore %triangleOffset %267
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main_count = OpFunction %void None %30
|
||||
%305 = OpLabel
|
||||
%307 = OpLoad %v3uint %GlobalInvocationID_1
|
||||
%306 = OpFunctionCall %void %main_count_inner %307
|
||||
%274 = OpLabel
|
||||
%276 = OpLoad %v3uint %GlobalInvocationID_1
|
||||
%275 = OpFunctionCall %void %main_count_inner %276
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
@@ -1,32 +1,7 @@
|
||||
bug/chromium/1273230.wgsl:4:7 warning: use of deprecated builtin
|
||||
_ = isNormal(4.);
|
||||
^^^^^^^^
|
||||
|
||||
bug/chromium/1273230.wgsl:7:3 warning: use of deprecated builtin
|
||||
isNormal(vec4<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
bug/chromium/1273230.wgsl:10:6 warning: use of deprecated builtin
|
||||
isNormal(0.);
|
||||
^^^^^^^^
|
||||
|
||||
bug/chromium/1273230.wgsl:11:9 warning: use of deprecated builtin
|
||||
_ = isNormal(4.);
|
||||
^^^^^^^^
|
||||
|
||||
bug/chromium/1273230.wgsl:12:9 warning: use of deprecated builtin
|
||||
_ = isNormal(2.);
|
||||
^^^^^^^^
|
||||
|
||||
fn marg8uintin() {
|
||||
_ = 0;
|
||||
_ = isNormal(4.0);
|
||||
_ = vec4<f32>(2.0);
|
||||
isNormal(vec4<f32>());
|
||||
_ = vec4<f32>(2.0);
|
||||
isNormal(0.0);
|
||||
_ = isNormal(4.0);
|
||||
_ = isNormal(2.0);
|
||||
}
|
||||
|
||||
struct Uniforms {
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isFinite(vec<2, f32>) -> vec<2, bool>
|
||||
fn isFinite_34d32b() {
|
||||
var res: vec2<bool> = isFinite(vec2<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isFinite_34d32b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isFinite_34d32b();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isFinite_34d32b();
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
SKIP: FAILED
|
||||
|
||||
builtins/gen/isFinite/34d32b.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isFinite(vec2<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isFinite_34d32b() {
|
||||
bvec2 res = isfinite(vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isFinite_34d32b();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'isfinite' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp 2-component vector of bool'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void isFinite_34d32b() {
|
||||
bvec2 res = isfinite(vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isFinite_34d32b();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'isfinite' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 2-component vector of bool'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isFinite_34d32b() {
|
||||
bvec2 res = isfinite(vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isFinite_34d32b();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'isfinite' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp 2-component vector of bool'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/isFinite/34d32b.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isFinite(vec2<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
void isFinite_34d32b() {
|
||||
bool2 res = isfinite(float2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isFinite_34d32b();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isFinite_34d32b();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isFinite_34d32b();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isFinite/34d32b.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isFinite(vec2<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isFinite_34d32b() {
|
||||
bool2 res = isfinite(float2());
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isFinite_34d32b();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isFinite_34d32b();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isFinite_34d32b();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
builtins/gen/isFinite/34d32b.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isFinite(vec2<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 38
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isFinite_34d32b "isFinite_34d32b"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%v2bool = OpTypeVector %bool 2
|
||||
%v2float = OpTypeVector %float 2
|
||||
%17 = OpConstantNull %v2float
|
||||
%_ptr_Function_v2bool = OpTypePointer Function %v2bool
|
||||
%23 = OpConstantNull %v2bool
|
||||
%24 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%isFinite_34d32b = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2bool Function %23
|
||||
%18 = OpIsInf %v2bool %17
|
||||
%19 = OpIsNan %v2bool %17
|
||||
%20 = OpLogicalOr %v2bool %18 %19
|
||||
%13 = OpLogicalNot %v2bool %20
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %24
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %isFinite_34d32b
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %30
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %isFinite_34d32b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %isFinite_34d32b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isFinite/34d32b.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isFinite(vec2<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
fn isFinite_34d32b() {
|
||||
var res : vec2<bool> = isFinite(vec2<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isFinite_34d32b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isFinite_34d32b();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isFinite_34d32b();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isFinite(f32) -> bool
|
||||
fn isFinite_426f9f() {
|
||||
var res: bool = isFinite(1.0);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isFinite_426f9f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isFinite_426f9f();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isFinite_426f9f();
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
SKIP: FAILED
|
||||
|
||||
builtins/gen/isFinite/426f9f.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isFinite(1.0);
|
||||
^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isFinite_426f9f() {
|
||||
bool res = isfinite(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isFinite_426f9f();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'isfinite' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp bool'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void isFinite_426f9f() {
|
||||
bool res = isfinite(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isFinite_426f9f();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'isfinite' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp bool'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isFinite_426f9f() {
|
||||
bool res = isfinite(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isFinite_426f9f();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'isfinite' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp bool'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/isFinite/426f9f.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isFinite(1.0);
|
||||
^^^^^^^^
|
||||
|
||||
void isFinite_426f9f() {
|
||||
bool res = isfinite(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isFinite_426f9f();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isFinite_426f9f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isFinite_426f9f();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isFinite/426f9f.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isFinite(1.0);
|
||||
^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isFinite_426f9f() {
|
||||
bool res = isfinite(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isFinite_426f9f();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isFinite_426f9f();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isFinite_426f9f();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
builtins/gen/isFinite/426f9f.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isFinite(1.0);
|
||||
^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 35
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isFinite_426f9f "isFinite_426f9f"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%float_1 = OpConstant %float 1
|
||||
%_ptr_Function_bool = OpTypePointer Function %bool
|
||||
%21 = OpConstantNull %bool
|
||||
%22 = OpTypeFunction %v4float
|
||||
%isFinite_426f9f = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_bool Function %21
|
||||
%16 = OpIsInf %bool %float_1
|
||||
%17 = OpIsNan %bool %float_1
|
||||
%18 = OpLogicalOr %bool %16 %17
|
||||
%13 = OpLogicalNot %bool %18
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %isFinite_426f9f
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %isFinite_426f9f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %isFinite_426f9f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isFinite/426f9f.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isFinite(1.0);
|
||||
^^^^^^^^
|
||||
|
||||
fn isFinite_426f9f() {
|
||||
var res : bool = isFinite(1.0);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isFinite_426f9f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isFinite_426f9f();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isFinite_426f9f();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isFinite(vec<3, f32>) -> vec<3, bool>
|
||||
fn isFinite_8a23ad() {
|
||||
var res: vec3<bool> = isFinite(vec3<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isFinite_8a23ad();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isFinite_8a23ad();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isFinite_8a23ad();
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
SKIP: FAILED
|
||||
|
||||
builtins/gen/isFinite/8a23ad.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isFinite(vec3<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isFinite_8a23ad() {
|
||||
bvec3 res = isfinite(vec3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isFinite_8a23ad();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'isfinite' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp 3-component vector of bool'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void isFinite_8a23ad() {
|
||||
bvec3 res = isfinite(vec3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isFinite_8a23ad();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'isfinite' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 3-component vector of bool'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isFinite_8a23ad() {
|
||||
bvec3 res = isfinite(vec3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isFinite_8a23ad();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'isfinite' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp 3-component vector of bool'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/isFinite/8a23ad.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isFinite(vec3<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
void isFinite_8a23ad() {
|
||||
bool3 res = isfinite(float3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isFinite_8a23ad();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isFinite_8a23ad();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isFinite_8a23ad();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isFinite/8a23ad.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isFinite(vec3<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isFinite_8a23ad() {
|
||||
bool3 res = isfinite(float3());
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isFinite_8a23ad();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isFinite_8a23ad();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isFinite_8a23ad();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
builtins/gen/isFinite/8a23ad.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isFinite(vec3<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 38
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isFinite_8a23ad "isFinite_8a23ad"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%v3bool = OpTypeVector %bool 3
|
||||
%v3float = OpTypeVector %float 3
|
||||
%17 = OpConstantNull %v3float
|
||||
%_ptr_Function_v3bool = OpTypePointer Function %v3bool
|
||||
%23 = OpConstantNull %v3bool
|
||||
%24 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%isFinite_8a23ad = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3bool Function %23
|
||||
%18 = OpIsInf %v3bool %17
|
||||
%19 = OpIsNan %v3bool %17
|
||||
%20 = OpLogicalOr %v3bool %18 %19
|
||||
%13 = OpLogicalNot %v3bool %20
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %24
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %isFinite_8a23ad
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %30
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %isFinite_8a23ad
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %isFinite_8a23ad
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isFinite/8a23ad.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isFinite(vec3<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
fn isFinite_8a23ad() {
|
||||
var res : vec3<bool> = isFinite(vec3<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isFinite_8a23ad();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isFinite_8a23ad();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isFinite_8a23ad();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isFinite(vec<4, f32>) -> vec<4, bool>
|
||||
fn isFinite_f31987() {
|
||||
var res: vec4<bool> = isFinite(vec4<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isFinite_f31987();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isFinite_f31987();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isFinite_f31987();
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
SKIP: FAILED
|
||||
|
||||
builtins/gen/isFinite/f31987.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isFinite(vec4<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isFinite_f31987() {
|
||||
bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isFinite_f31987();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'isfinite' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void isFinite_f31987() {
|
||||
bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isFinite_f31987();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'isfinite' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isFinite_f31987() {
|
||||
bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isFinite_f31987();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'isfinite' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/isFinite/f31987.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isFinite(vec4<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
void isFinite_f31987() {
|
||||
bool4 res = isfinite(float4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isFinite_f31987();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isFinite_f31987();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isFinite_f31987();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isFinite/f31987.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isFinite(vec4<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isFinite_f31987() {
|
||||
bool4 res = isfinite(float4());
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isFinite_f31987();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isFinite_f31987();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isFinite_f31987();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
builtins/gen/isFinite/f31987.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isFinite(vec4<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isFinite_f31987 "isFinite_f31987"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%v4bool = OpTypeVector %bool 4
|
||||
%_ptr_Function_v4bool = OpTypePointer Function %v4bool
|
||||
%21 = OpConstantNull %v4bool
|
||||
%22 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%isFinite_f31987 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4bool Function %21
|
||||
%16 = OpIsInf %v4bool %5
|
||||
%17 = OpIsNan %v4bool %5
|
||||
%18 = OpLogicalOr %v4bool %16 %17
|
||||
%13 = OpLogicalNot %v4bool %18
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %isFinite_f31987
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %isFinite_f31987
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %isFinite_f31987
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isFinite/f31987.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isFinite(vec4<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
fn isFinite_f31987() {
|
||||
var res : vec4<bool> = isFinite(vec4<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isFinite_f31987();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isFinite_f31987();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isFinite_f31987();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isInf(vec<3, f32>) -> vec<3, bool>
|
||||
fn isInf_666f2a() {
|
||||
var res: vec3<bool> = isInf(vec3<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isInf_666f2a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isInf_666f2a();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isInf_666f2a();
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
builtins/gen/isInf/666f2a.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isInf(vec3<f32>());
|
||||
^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isInf_666f2a() {
|
||||
bvec3 res = isinf(vec3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isInf_666f2a();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void isInf_666f2a() {
|
||||
bvec3 res = isinf(vec3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isInf_666f2a();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void isInf_666f2a() {
|
||||
bvec3 res = isinf(vec3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isInf_666f2a();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/isInf/666f2a.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isInf(vec3<f32>());
|
||||
^^^^^
|
||||
|
||||
void isInf_666f2a() {
|
||||
bool3 res = isinf(float3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isInf_666f2a();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isInf_666f2a();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isInf_666f2a();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isInf/666f2a.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isInf(vec3<f32>());
|
||||
^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isInf_666f2a() {
|
||||
bool3 res = isinf(float3());
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isInf_666f2a();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isInf_666f2a();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isInf_666f2a();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
builtins/gen/isInf/666f2a.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isInf(vec3<f32>());
|
||||
^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 35
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isInf_666f2a "isInf_666f2a"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%v3bool = OpTypeVector %bool 3
|
||||
%v3float = OpTypeVector %float 3
|
||||
%17 = OpConstantNull %v3float
|
||||
%_ptr_Function_v3bool = OpTypePointer Function %v3bool
|
||||
%20 = OpConstantNull %v3bool
|
||||
%21 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%isInf_666f2a = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3bool Function %20
|
||||
%13 = OpIsInf %v3bool %17
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %isInf_666f2a
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %isInf_666f2a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %isInf_666f2a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isInf/666f2a.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isInf(vec3<f32>());
|
||||
^^^^^
|
||||
|
||||
fn isInf_666f2a() {
|
||||
var res : vec3<bool> = isInf(vec3<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isInf_666f2a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isInf_666f2a();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isInf_666f2a();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isInf(f32) -> bool
|
||||
fn isInf_7bd98f() {
|
||||
var res: bool = isInf(1.0);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isInf_7bd98f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isInf_7bd98f();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isInf_7bd98f();
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
builtins/gen/isInf/7bd98f.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isInf(1.0);
|
||||
^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isInf_7bd98f() {
|
||||
bool res = isinf(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isInf_7bd98f();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void isInf_7bd98f() {
|
||||
bool res = isinf(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isInf_7bd98f();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void isInf_7bd98f() {
|
||||
bool res = isinf(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isInf_7bd98f();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/isInf/7bd98f.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isInf(1.0);
|
||||
^^^^^
|
||||
|
||||
void isInf_7bd98f() {
|
||||
bool res = isinf(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isInf_7bd98f();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isInf_7bd98f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isInf_7bd98f();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isInf/7bd98f.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isInf(1.0);
|
||||
^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isInf_7bd98f() {
|
||||
bool res = isinf(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isInf_7bd98f();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isInf_7bd98f();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isInf_7bd98f();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,70 +0,0 @@
|
||||
builtins/gen/isInf/7bd98f.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isInf(1.0);
|
||||
^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isInf_7bd98f "isInf_7bd98f"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%float_1 = OpConstant %float 1
|
||||
%_ptr_Function_bool = OpTypePointer Function %bool
|
||||
%18 = OpConstantNull %bool
|
||||
%19 = OpTypeFunction %v4float
|
||||
%isInf_7bd98f = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_bool Function %18
|
||||
%13 = OpIsInf %bool %float_1
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %isInf_7bd98f
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %isInf_7bd98f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %isInf_7bd98f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isInf/7bd98f.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isInf(1.0);
|
||||
^^^^^
|
||||
|
||||
fn isInf_7bd98f() {
|
||||
var res : bool = isInf(1.0);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isInf_7bd98f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isInf_7bd98f();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isInf_7bd98f();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isInf(vec<4, f32>) -> vec<4, bool>
|
||||
fn isInf_7e81b5() {
|
||||
var res: vec4<bool> = isInf(vec4<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isInf_7e81b5();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isInf_7e81b5();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isInf_7e81b5();
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
builtins/gen/isInf/7e81b5.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isInf(vec4<f32>());
|
||||
^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isInf_7e81b5() {
|
||||
bvec4 res = isinf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isInf_7e81b5();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void isInf_7e81b5() {
|
||||
bvec4 res = isinf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isInf_7e81b5();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void isInf_7e81b5() {
|
||||
bvec4 res = isinf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isInf_7e81b5();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/isInf/7e81b5.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isInf(vec4<f32>());
|
||||
^^^^^
|
||||
|
||||
void isInf_7e81b5() {
|
||||
bool4 res = isinf(float4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isInf_7e81b5();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isInf_7e81b5();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isInf_7e81b5();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isInf/7e81b5.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isInf(vec4<f32>());
|
||||
^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isInf_7e81b5() {
|
||||
bool4 res = isinf(float4());
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isInf_7e81b5();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isInf_7e81b5();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isInf_7e81b5();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
builtins/gen/isInf/7e81b5.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isInf(vec4<f32>());
|
||||
^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isInf_7e81b5 "isInf_7e81b5"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%v4bool = OpTypeVector %bool 4
|
||||
%_ptr_Function_v4bool = OpTypePointer Function %v4bool
|
||||
%18 = OpConstantNull %v4bool
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%isInf_7e81b5 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4bool Function %18
|
||||
%13 = OpIsInf %v4bool %5
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %isInf_7e81b5
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %isInf_7e81b5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %isInf_7e81b5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isInf/7e81b5.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isInf(vec4<f32>());
|
||||
^^^^^
|
||||
|
||||
fn isInf_7e81b5() {
|
||||
var res : vec4<bool> = isInf(vec4<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isInf_7e81b5();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isInf_7e81b5();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isInf_7e81b5();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isInf(vec<2, f32>) -> vec<2, bool>
|
||||
fn isInf_a46d6f() {
|
||||
var res: vec2<bool> = isInf(vec2<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isInf_a46d6f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isInf_a46d6f();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isInf_a46d6f();
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
builtins/gen/isInf/a46d6f.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isInf(vec2<f32>());
|
||||
^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isInf_a46d6f() {
|
||||
bvec2 res = isinf(vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isInf_a46d6f();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void isInf_a46d6f() {
|
||||
bvec2 res = isinf(vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isInf_a46d6f();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void isInf_a46d6f() {
|
||||
bvec2 res = isinf(vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isInf_a46d6f();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/isInf/a46d6f.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isInf(vec2<f32>());
|
||||
^^^^^
|
||||
|
||||
void isInf_a46d6f() {
|
||||
bool2 res = isinf(float2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isInf_a46d6f();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isInf_a46d6f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isInf_a46d6f();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isInf/a46d6f.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isInf(vec2<f32>());
|
||||
^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isInf_a46d6f() {
|
||||
bool2 res = isinf(float2());
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isInf_a46d6f();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isInf_a46d6f();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isInf_a46d6f();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
builtins/gen/isInf/a46d6f.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isInf(vec2<f32>());
|
||||
^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 35
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isInf_a46d6f "isInf_a46d6f"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%v2bool = OpTypeVector %bool 2
|
||||
%v2float = OpTypeVector %float 2
|
||||
%17 = OpConstantNull %v2float
|
||||
%_ptr_Function_v2bool = OpTypePointer Function %v2bool
|
||||
%20 = OpConstantNull %v2bool
|
||||
%21 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%isInf_a46d6f = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2bool Function %20
|
||||
%13 = OpIsInf %v2bool %17
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %isInf_a46d6f
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %isInf_a46d6f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %isInf_a46d6f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isInf/a46d6f.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isInf(vec2<f32>());
|
||||
^^^^^
|
||||
|
||||
fn isInf_a46d6f() {
|
||||
var res : vec2<bool> = isInf(vec2<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isInf_a46d6f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isInf_a46d6f();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isInf_a46d6f();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isNan(vec<3, f32>) -> vec<3, bool>
|
||||
fn isNan_1280ab() {
|
||||
var res: vec3<bool> = isNan(vec3<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNan_1280ab();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNan_1280ab();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNan_1280ab();
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
builtins/gen/isNan/1280ab.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isNan(vec3<f32>());
|
||||
^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isNan_1280ab() {
|
||||
bvec3 res = isnan(vec3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isNan_1280ab();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void isNan_1280ab() {
|
||||
bvec3 res = isnan(vec3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNan_1280ab();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void isNan_1280ab() {
|
||||
bvec3 res = isnan(vec3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isNan_1280ab();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/isNan/1280ab.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isNan(vec3<f32>());
|
||||
^^^^^
|
||||
|
||||
void isNan_1280ab() {
|
||||
bool3 res = isnan(float3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNan_1280ab();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNan_1280ab();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isNan_1280ab();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isNan/1280ab.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isNan(vec3<f32>());
|
||||
^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isNan_1280ab() {
|
||||
bool3 res = isnan(float3());
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNan_1280ab();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isNan_1280ab();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isNan_1280ab();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
builtins/gen/isNan/1280ab.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isNan(vec3<f32>());
|
||||
^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 35
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isNan_1280ab "isNan_1280ab"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%v3bool = OpTypeVector %bool 3
|
||||
%v3float = OpTypeVector %float 3
|
||||
%17 = OpConstantNull %v3float
|
||||
%_ptr_Function_v3bool = OpTypePointer Function %v3bool
|
||||
%20 = OpConstantNull %v3bool
|
||||
%21 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%isNan_1280ab = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3bool Function %20
|
||||
%13 = OpIsNan %v3bool %17
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %isNan_1280ab
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %isNan_1280ab
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %isNan_1280ab
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isNan/1280ab.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isNan(vec3<f32>());
|
||||
^^^^^
|
||||
|
||||
fn isNan_1280ab() {
|
||||
var res : vec3<bool> = isNan(vec3<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNan_1280ab();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNan_1280ab();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNan_1280ab();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isNan(vec<4, f32>) -> vec<4, bool>
|
||||
fn isNan_4d280d() {
|
||||
var res: vec4<bool> = isNan(vec4<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNan_4d280d();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNan_4d280d();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNan_4d280d();
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
builtins/gen/isNan/4d280d.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isNan(vec4<f32>());
|
||||
^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isNan_4d280d() {
|
||||
bvec4 res = isnan(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isNan_4d280d();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void isNan_4d280d() {
|
||||
bvec4 res = isnan(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNan_4d280d();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void isNan_4d280d() {
|
||||
bvec4 res = isnan(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isNan_4d280d();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/isNan/4d280d.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isNan(vec4<f32>());
|
||||
^^^^^
|
||||
|
||||
void isNan_4d280d() {
|
||||
bool4 res = isnan(float4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNan_4d280d();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNan_4d280d();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isNan_4d280d();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isNan/4d280d.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isNan(vec4<f32>());
|
||||
^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isNan_4d280d() {
|
||||
bool4 res = isnan(float4());
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNan_4d280d();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isNan_4d280d();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isNan_4d280d();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
builtins/gen/isNan/4d280d.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isNan(vec4<f32>());
|
||||
^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isNan_4d280d "isNan_4d280d"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%v4bool = OpTypeVector %bool 4
|
||||
%_ptr_Function_v4bool = OpTypePointer Function %v4bool
|
||||
%18 = OpConstantNull %v4bool
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%isNan_4d280d = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4bool Function %18
|
||||
%13 = OpIsNan %v4bool %5
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %isNan_4d280d
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %isNan_4d280d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %isNan_4d280d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isNan/4d280d.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isNan(vec4<f32>());
|
||||
^^^^^
|
||||
|
||||
fn isNan_4d280d() {
|
||||
var res : vec4<bool> = isNan(vec4<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNan_4d280d();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNan_4d280d();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNan_4d280d();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isNan(vec<2, f32>) -> vec<2, bool>
|
||||
fn isNan_67ecd3() {
|
||||
var res: vec2<bool> = isNan(vec2<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNan_67ecd3();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNan_67ecd3();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNan_67ecd3();
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
builtins/gen/isNan/67ecd3.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isNan(vec2<f32>());
|
||||
^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isNan_67ecd3() {
|
||||
bvec2 res = isnan(vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isNan_67ecd3();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void isNan_67ecd3() {
|
||||
bvec2 res = isnan(vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNan_67ecd3();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void isNan_67ecd3() {
|
||||
bvec2 res = isnan(vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isNan_67ecd3();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/isNan/67ecd3.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isNan(vec2<f32>());
|
||||
^^^^^
|
||||
|
||||
void isNan_67ecd3() {
|
||||
bool2 res = isnan(float2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNan_67ecd3();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNan_67ecd3();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isNan_67ecd3();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isNan/67ecd3.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isNan(vec2<f32>());
|
||||
^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isNan_67ecd3() {
|
||||
bool2 res = isnan(float2());
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNan_67ecd3();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isNan_67ecd3();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isNan_67ecd3();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
builtins/gen/isNan/67ecd3.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isNan(vec2<f32>());
|
||||
^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 35
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isNan_67ecd3 "isNan_67ecd3"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%v2bool = OpTypeVector %bool 2
|
||||
%v2float = OpTypeVector %float 2
|
||||
%17 = OpConstantNull %v2float
|
||||
%_ptr_Function_v2bool = OpTypePointer Function %v2bool
|
||||
%20 = OpConstantNull %v2bool
|
||||
%21 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%isNan_67ecd3 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2bool Function %20
|
||||
%13 = OpIsNan %v2bool %17
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %isNan_67ecd3
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %isNan_67ecd3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %isNan_67ecd3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isNan/67ecd3.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isNan(vec2<f32>());
|
||||
^^^^^
|
||||
|
||||
fn isNan_67ecd3() {
|
||||
var res : vec2<bool> = isNan(vec2<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNan_67ecd3();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNan_67ecd3();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNan_67ecd3();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isNan(f32) -> bool
|
||||
fn isNan_e4978e() {
|
||||
var res: bool = isNan(1.0);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNan_e4978e();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNan_e4978e();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNan_e4978e();
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
builtins/gen/isNan/e4978e.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isNan(1.0);
|
||||
^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void isNan_e4978e() {
|
||||
bool res = isnan(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isNan_e4978e();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void isNan_e4978e() {
|
||||
bool res = isnan(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNan_e4978e();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void isNan_e4978e() {
|
||||
bool res = isnan(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isNan_e4978e();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/isNan/e4978e.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isNan(1.0);
|
||||
^^^^^
|
||||
|
||||
void isNan_e4978e() {
|
||||
bool res = isnan(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNan_e4978e();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNan_e4978e();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isNan_e4978e();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isNan/e4978e.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isNan(1.0);
|
||||
^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isNan_e4978e() {
|
||||
bool res = isnan(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNan_e4978e();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isNan_e4978e();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isNan_e4978e();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,70 +0,0 @@
|
||||
builtins/gen/isNan/e4978e.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isNan(1.0);
|
||||
^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isNan_e4978e "isNan_e4978e"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%float_1 = OpConstant %float 1
|
||||
%_ptr_Function_bool = OpTypePointer Function %bool
|
||||
%18 = OpConstantNull %bool
|
||||
%19 = OpTypeFunction %v4float
|
||||
%isNan_e4978e = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_bool Function %18
|
||||
%13 = OpIsNan %bool %float_1
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %isNan_e4978e
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %isNan_e4978e
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %isNan_e4978e
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isNan/e4978e.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isNan(1.0);
|
||||
^^^^^
|
||||
|
||||
fn isNan_e4978e() {
|
||||
var res : bool = isNan(1.0);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNan_e4978e();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNan_e4978e();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNan_e4978e();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isNormal(vec<4, f32>) -> vec<4, bool>
|
||||
fn isNormal_863dcd() {
|
||||
var res: vec4<bool> = isNormal(vec4<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNormal_863dcd();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNormal_863dcd();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNormal_863dcd();
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
builtins/gen/isNormal/863dcd.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isNormal(vec4<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
bvec4 tint_isNormal(vec4 param_0) {
|
||||
uvec4 exponent = floatBitsToUint(param_0) & 0x7f80000u;
|
||||
uvec4 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
|
||||
return equal(clamped, exponent);
|
||||
}
|
||||
|
||||
|
||||
void isNormal_863dcd() {
|
||||
bvec4 res = tint_isNormal(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isNormal_863dcd();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
bvec4 tint_isNormal(vec4 param_0) {
|
||||
uvec4 exponent = floatBitsToUint(param_0) & 0x7f80000u;
|
||||
uvec4 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
|
||||
return equal(clamped, exponent);
|
||||
}
|
||||
|
||||
|
||||
void isNormal_863dcd() {
|
||||
bvec4 res = tint_isNormal(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNormal_863dcd();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
bvec4 tint_isNormal(vec4 param_0) {
|
||||
uvec4 exponent = floatBitsToUint(param_0) & 0x7f80000u;
|
||||
uvec4 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
|
||||
return equal(clamped, exponent);
|
||||
}
|
||||
|
||||
|
||||
void isNormal_863dcd() {
|
||||
bvec4 res = tint_isNormal(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isNormal_863dcd();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
builtins/gen/isNormal/863dcd.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isNormal(vec4<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
bool4 tint_isNormal(float4 param_0) {
|
||||
uint4 exponent = asuint(param_0) & 0x7f80000;
|
||||
uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
|
||||
return clamped == exponent;
|
||||
}
|
||||
|
||||
void isNormal_863dcd() {
|
||||
bool4 res = tint_isNormal(float4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNormal_863dcd();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNormal_863dcd();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isNormal_863dcd();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isNormal/863dcd.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isNormal(vec4<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isNormal_863dcd() {
|
||||
bool4 res = isnormal(float4());
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNormal_863dcd();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isNormal_863dcd();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isNormal_863dcd();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,83 +0,0 @@
|
||||
builtins/gen/isNormal/863dcd.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isNormal(vec4<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 45
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isNormal_863dcd "isNormal_863dcd"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%v4bool = OpTypeVector %bool 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_133693440 = OpConstant %uint 133693440
|
||||
%uint_524288 = OpConstant %uint 524288
|
||||
%uint_133169152 = OpConstant %uint 133169152
|
||||
%v4uint = OpTypeVector %uint 4
|
||||
%_ptr_Function_v4bool = OpTypePointer Function %v4bool
|
||||
%30 = OpConstantNull %v4bool
|
||||
%31 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%isNormal_863dcd = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4bool Function %30
|
||||
%22 = OpCompositeConstruct %v4uint %uint_133693440 %uint_133693440 %uint_133693440 %uint_133693440
|
||||
%23 = OpCompositeConstruct %v4uint %uint_524288 %uint_524288 %uint_524288 %uint_524288
|
||||
%24 = OpCompositeConstruct %v4uint %uint_133169152 %uint_133169152 %uint_133169152 %uint_133169152
|
||||
%25 = OpBitcast %v4uint %5
|
||||
%26 = OpBitwiseAnd %v4uint %25 %22
|
||||
%27 = OpExtInst %v4uint %16 UClamp %26 %23 %24
|
||||
%13 = OpIEqual %v4bool %26 %27
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %31
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %isNormal_863dcd
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %37
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%40 = OpLabel
|
||||
%41 = OpFunctionCall %void %isNormal_863dcd
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%43 = OpLabel
|
||||
%44 = OpFunctionCall %void %isNormal_863dcd
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isNormal/863dcd.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec4<bool> = isNormal(vec4<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
fn isNormal_863dcd() {
|
||||
var res : vec4<bool> = isNormal(vec4<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNormal_863dcd();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNormal_863dcd();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNormal_863dcd();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isNormal(vec<2, f32>) -> vec<2, bool>
|
||||
fn isNormal_b00ab1() {
|
||||
var res: vec2<bool> = isNormal(vec2<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNormal_b00ab1();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNormal_b00ab1();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNormal_b00ab1();
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
builtins/gen/isNormal/b00ab1.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isNormal(vec2<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
bvec2 tint_isNormal(vec2 param_0) {
|
||||
uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u;
|
||||
uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
|
||||
return equal(clamped, exponent);
|
||||
}
|
||||
|
||||
|
||||
void isNormal_b00ab1() {
|
||||
bvec2 res = tint_isNormal(vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isNormal_b00ab1();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
bvec2 tint_isNormal(vec2 param_0) {
|
||||
uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u;
|
||||
uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
|
||||
return equal(clamped, exponent);
|
||||
}
|
||||
|
||||
|
||||
void isNormal_b00ab1() {
|
||||
bvec2 res = tint_isNormal(vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNormal_b00ab1();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
bvec2 tint_isNormal(vec2 param_0) {
|
||||
uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u;
|
||||
uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
|
||||
return equal(clamped, exponent);
|
||||
}
|
||||
|
||||
|
||||
void isNormal_b00ab1() {
|
||||
bvec2 res = tint_isNormal(vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isNormal_b00ab1();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
builtins/gen/isNormal/b00ab1.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isNormal(vec2<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
bool2 tint_isNormal(float2 param_0) {
|
||||
uint2 exponent = asuint(param_0) & 0x7f80000;
|
||||
uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
|
||||
return clamped == exponent;
|
||||
}
|
||||
|
||||
void isNormal_b00ab1() {
|
||||
bool2 res = tint_isNormal(float2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNormal_b00ab1();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNormal_b00ab1();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isNormal_b00ab1();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isNormal/b00ab1.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isNormal(vec2<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isNormal_b00ab1() {
|
||||
bool2 res = isnormal(float2());
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNormal_b00ab1();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isNormal_b00ab1();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isNormal_b00ab1();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
builtins/gen/isNormal/b00ab1.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isNormal(vec2<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 47
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%18 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isNormal_b00ab1 "isNormal_b00ab1"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%v2bool = OpTypeVector %bool 2
|
||||
%v2float = OpTypeVector %float 2
|
||||
%17 = OpConstantNull %v2float
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_133693440 = OpConstant %uint 133693440
|
||||
%uint_524288 = OpConstant %uint 524288
|
||||
%uint_133169152 = OpConstant %uint 133169152
|
||||
%v2uint = OpTypeVector %uint 2
|
||||
%_ptr_Function_v2bool = OpTypePointer Function %v2bool
|
||||
%32 = OpConstantNull %v2bool
|
||||
%33 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%isNormal_b00ab1 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2bool Function %32
|
||||
%24 = OpCompositeConstruct %v2uint %uint_133693440 %uint_133693440
|
||||
%25 = OpCompositeConstruct %v2uint %uint_524288 %uint_524288
|
||||
%26 = OpCompositeConstruct %v2uint %uint_133169152 %uint_133169152
|
||||
%27 = OpBitcast %v2uint %17
|
||||
%28 = OpBitwiseAnd %v2uint %27 %24
|
||||
%29 = OpExtInst %v2uint %18 UClamp %28 %25 %26
|
||||
%13 = OpIEqual %v2bool %28 %29
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %33
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %isNormal_b00ab1
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %39
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%42 = OpLabel
|
||||
%43 = OpFunctionCall %void %isNormal_b00ab1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%45 = OpLabel
|
||||
%46 = OpFunctionCall %void %isNormal_b00ab1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isNormal/b00ab1.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec2<bool> = isNormal(vec2<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
fn isNormal_b00ab1() {
|
||||
var res : vec2<bool> = isNormal(vec2<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNormal_b00ab1();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNormal_b00ab1();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNormal_b00ab1();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isNormal(vec<3, f32>) -> vec<3, bool>
|
||||
fn isNormal_c286b7() {
|
||||
var res: vec3<bool> = isNormal(vec3<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNormal_c286b7();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNormal_c286b7();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNormal_c286b7();
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
builtins/gen/isNormal/c286b7.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isNormal(vec3<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
bvec3 tint_isNormal(vec3 param_0) {
|
||||
uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u;
|
||||
uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
|
||||
return equal(clamped, exponent);
|
||||
}
|
||||
|
||||
|
||||
void isNormal_c286b7() {
|
||||
bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isNormal_c286b7();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
bvec3 tint_isNormal(vec3 param_0) {
|
||||
uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u;
|
||||
uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
|
||||
return equal(clamped, exponent);
|
||||
}
|
||||
|
||||
|
||||
void isNormal_c286b7() {
|
||||
bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNormal_c286b7();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
bvec3 tint_isNormal(vec3 param_0) {
|
||||
uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u;
|
||||
uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
|
||||
return equal(clamped, exponent);
|
||||
}
|
||||
|
||||
|
||||
void isNormal_c286b7() {
|
||||
bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isNormal_c286b7();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
builtins/gen/isNormal/c286b7.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isNormal(vec3<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
bool3 tint_isNormal(float3 param_0) {
|
||||
uint3 exponent = asuint(param_0) & 0x7f80000;
|
||||
uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
|
||||
return clamped == exponent;
|
||||
}
|
||||
|
||||
void isNormal_c286b7() {
|
||||
bool3 res = tint_isNormal(float3(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNormal_c286b7();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNormal_c286b7();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isNormal_c286b7();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isNormal/c286b7.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isNormal(vec3<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isNormal_c286b7() {
|
||||
bool3 res = isnormal(float3());
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNormal_c286b7();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isNormal_c286b7();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isNormal_c286b7();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
builtins/gen/isNormal/c286b7.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isNormal(vec3<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 47
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%18 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %isNormal_c286b7 "isNormal_c286b7"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%bool = OpTypeBool
|
||||
%v3bool = OpTypeVector %bool 3
|
||||
%v3float = OpTypeVector %float 3
|
||||
%17 = OpConstantNull %v3float
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_133693440 = OpConstant %uint 133693440
|
||||
%uint_524288 = OpConstant %uint 524288
|
||||
%uint_133169152 = OpConstant %uint 133169152
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%_ptr_Function_v3bool = OpTypePointer Function %v3bool
|
||||
%32 = OpConstantNull %v3bool
|
||||
%33 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%isNormal_c286b7 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3bool Function %32
|
||||
%24 = OpCompositeConstruct %v3uint %uint_133693440 %uint_133693440 %uint_133693440
|
||||
%25 = OpCompositeConstruct %v3uint %uint_524288 %uint_524288 %uint_524288
|
||||
%26 = OpCompositeConstruct %v3uint %uint_133169152 %uint_133169152 %uint_133169152
|
||||
%27 = OpBitcast %v3uint %17
|
||||
%28 = OpBitwiseAnd %v3uint %27 %24
|
||||
%29 = OpExtInst %v3uint %18 UClamp %28 %25 %26
|
||||
%13 = OpIEqual %v3bool %28 %29
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %33
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %isNormal_c286b7
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %39
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%42 = OpLabel
|
||||
%43 = OpFunctionCall %void %isNormal_c286b7
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%45 = OpLabel
|
||||
%46 = OpFunctionCall %void %isNormal_c286b7
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/isNormal/c286b7.wgsl:28:25 warning: use of deprecated builtin
|
||||
var res: vec3<bool> = isNormal(vec3<f32>());
|
||||
^^^^^^^^
|
||||
|
||||
fn isNormal_c286b7() {
|
||||
var res : vec3<bool> = isNormal(vec3<f32>());
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNormal_c286b7();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNormal_c286b7();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNormal_c286b7();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn isNormal(f32) -> bool
|
||||
fn isNormal_c6e880() {
|
||||
var res: bool = isNormal(1.0);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
isNormal_c6e880();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
isNormal_c6e880();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
isNormal_c6e880();
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
builtins/gen/isNormal/c6e880.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isNormal(1.0);
|
||||
^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
bool tint_isNormal(float param_0) {
|
||||
uint exponent = floatBitsToUint(param_0) & 0x7f80000u;
|
||||
uint clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
|
||||
return clamped == exponent;
|
||||
}
|
||||
|
||||
|
||||
void isNormal_c6e880() {
|
||||
bool res = tint_isNormal(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
isNormal_c6e880();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
bool tint_isNormal(float param_0) {
|
||||
uint exponent = floatBitsToUint(param_0) & 0x7f80000u;
|
||||
uint clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
|
||||
return clamped == exponent;
|
||||
}
|
||||
|
||||
|
||||
void isNormal_c6e880() {
|
||||
bool res = tint_isNormal(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNormal_c6e880();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
bool tint_isNormal(float param_0) {
|
||||
uint exponent = floatBitsToUint(param_0) & 0x7f80000u;
|
||||
uint clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
|
||||
return clamped == exponent;
|
||||
}
|
||||
|
||||
|
||||
void isNormal_c6e880() {
|
||||
bool res = tint_isNormal(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
isNormal_c6e880();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
builtins/gen/isNormal/c6e880.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isNormal(1.0);
|
||||
^^^^^^^^
|
||||
|
||||
bool tint_isNormal(float param_0) {
|
||||
uint exponent = asuint(param_0) & 0x7f80000;
|
||||
uint clamped = clamp(exponent, 0x0080000, 0x7f00000);
|
||||
return clamped == exponent;
|
||||
}
|
||||
|
||||
void isNormal_c6e880() {
|
||||
bool res = tint_isNormal(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNormal_c6e880();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
isNormal_c6e880();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
isNormal_c6e880();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/isNormal/c6e880.wgsl:28:19 warning: use of deprecated builtin
|
||||
var res: bool = isNormal(1.0);
|
||||
^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void isNormal_c6e880() {
|
||||
bool res = isnormal(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
isNormal_c6e880();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
isNormal_c6e880();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
isNormal_c6e880();
|
||||
return;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user