From bfb27f00d70a8ef571b24d43f7900b1a29708cdf Mon Sep 17 00:00:00 2001 From: Ryan Harrison Date: Tue, 10 Aug 2021 18:01:35 +0000 Subject: [PATCH] Actually use inputs in vertex pulling fuzzer I have checked the other fuzzers, and they appear to be correctly using the generated inputs. BUG=tint:1099 Fixed: 1099 Change-Id: I691e16ef4130e374894550fcf8e3d5565224a656 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61440 Auto-Submit: Ryan Harrison Kokoro: Kokoro Commit-Queue: Ryan Harrison Reviewed-by: James Price --- fuzzers/tint_vertex_pulling_fuzzer.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fuzzers/tint_vertex_pulling_fuzzer.cc b/fuzzers/tint_vertex_pulling_fuzzer.cc index 9065e8f75f..d6c39154c2 100644 --- a/fuzzers/tint_vertex_pulling_fuzzer.cc +++ b/fuzzers/tint_vertex_pulling_fuzzer.cc @@ -31,7 +31,7 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { transform_manager.Add(); tint::fuzzers::CommonFuzzer fuzzer(InputFormat::kWGSL, OutputFormat::kSpv); - fuzzer.SetTransformManager(&transform_manager, {}); + fuzzer.SetTransformManager(&transform_manager, std::move(transform_inputs)); fuzzer.SetDumpInput(GetCliParams().dump_input); return fuzzer.Run(r.data(), r.size());