Add new GLSL test expectations.

All failures are now SKIP'ed.

Bug: tint:1358
Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-06 15:31:21 +00:00
committed by Tint LUCI CQ
parent 6165cca1a6
commit c1faee9395
524 changed files with 29699 additions and 0 deletions

View File

@@ -0,0 +1,33 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct InnerS {
int v;
};
struct OuterS {
InnerS a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
{
for(int i = 0; (i < 4); i = (i + 1)) {
s1.a1[uniforms.i] = v;
}
}
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,33 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct InnerS {
int v;
};
struct OuterS {
InnerS a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
{
for(int i = 0; (i < 4); s1.a1[uniforms.i] = v) {
i = (i + 1);
}
}
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,33 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct InnerS {
int v;
};
struct OuterS {
InnerS a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
int i = 0;
{
for(s1.a1[uniforms.i] = v; (i < 4); i = (i + 1)) {
}
}
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,41 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
uint j;
};
struct InnerS {
int v;
};
struct S1 {
InnerS a2[8];
};
struct OuterS {
S1 a1[8];
};
uint nextIndex = 0u;
uint getNextIndex() {
nextIndex = (nextIndex + 1u);
return nextIndex;
}
layout (binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
OuterS s = OuterS(S1[8](S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)))));
s.a1[getNextIndex()].a2[uniforms.j] = v;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,29 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct InnerS {
int v;
};
struct OuterS {
InnerS a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
s1.a1[uniforms.i] = v;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,31 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
uint j;
};
struct InnerS {
int v;
};
struct OuterS {
InnerS a1[8][8];
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
OuterS s1 = OuterS(InnerS[8][8](InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))));
s1.a1[uniforms.i][uniforms.j] = v;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,32 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct InnerS {
int v;
};
struct S1 {
InnerS s2;
};
struct OuterS {
S1 a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
OuterS s1 = OuterS(S1[8](S1(InnerS(0)), S1(InnerS(0)), S1(InnerS(0)), S1(InnerS(0)), S1(InnerS(0)), S1(InnerS(0)), S1(InnerS(0)), S1(InnerS(0))));
s1.a1[uniforms.i].s2 = v;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,34 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
uint j;
};
struct InnerS {
int v;
};
struct S1 {
InnerS a2[8];
};
struct OuterS {
S1 a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
OuterS s = OuterS(S1[8](S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)))));
s.a1[uniforms.i].a2[uniforms.j] = v;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,28 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct InnerS {
int v;
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
layout (binding = 0) buffer OuterS_1 {
InnerS a1[];
} s1;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
s1.a1[uniforms.i] = v;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,33 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
uint j;
};
struct InnerS {
int v;
};
struct S1 {
InnerS a2[8];
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;
layout (binding = 0) buffer OuterS_1 {
S1 a1[];
} s;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
s.a1[uniforms.i].a2[uniforms.j] = v;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,26 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct OuterS {
mat2x4 m1;
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
OuterS s1 = OuterS(mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
s1.m1[uniforms.i] = vec4(1.0f);
s1.m1[uniforms.i][uniforms.i] = 1.0f;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,31 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct InnerS {
int v;
};
struct OuterS {
InnerS a1[8];
InnerS a2[8];
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
s1.a1[uniforms.i] = v;
s1.a2[uniforms.i] = v;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,32 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct InnerS {
int v;
};
struct S1 {
InnerS a[8];
};
struct OuterS {
S1 s2;
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
OuterS s1 = OuterS(S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))));
s1.s2.a[uniforms.i] = v;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,25 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct OuterS {
vec3 v1;
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
OuterS s1 = OuterS(vec3(0.0f, 0.0f, 0.0f));
s1.v1[uniforms.i] = 1.0f;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,31 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct OuterS {
uint a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
uint f(uint i) {
return (i + 1u);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
OuterS s1 = OuterS(uint[8](0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u));
vec3 v = vec3(0.0f, 0.0f, 0.0f);
v[s1.a1[uniforms.i]] = 1.0f;
v[f(s1.a1[uniforms.i])] = 1.0f;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,30 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct InnerS {
int v;
};
struct OuterS {
InnerS a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
InnerS v = InnerS(0);
OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
uint p_save = uniforms.i;
s1.a1[p_save] = v;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,33 @@
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
};
struct InnerS {
int v;
};
struct OuterS {
InnerS a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
void f(inout OuterS p) {
InnerS v = InnerS(0);
p.a1[uniforms.i] = v;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
f(s1);
return;
}
void main() {
tint_symbol();
}