mirror of
https://github.com/encounter/dawn-cmake.git
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Add new GLSL test expectations.
All failures are now SKIP'ed. Bug: tint:1358 Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
committed by
Tint LUCI CQ
parent
6165cca1a6
commit
c1faee9395
@@ -0,0 +1,33 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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};
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struct InnerS {
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int v;
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};
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struct OuterS {
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InnerS a1[8];
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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} uniforms;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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InnerS v = InnerS(0);
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OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
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{
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for(int i = 0; (i < 4); i = (i + 1)) {
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s1.a1[uniforms.i] = v;
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}
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}
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,33 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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};
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struct InnerS {
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int v;
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};
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struct OuterS {
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InnerS a1[8];
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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} uniforms;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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InnerS v = InnerS(0);
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OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
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{
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for(int i = 0; (i < 4); s1.a1[uniforms.i] = v) {
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i = (i + 1);
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}
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}
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,33 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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};
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struct InnerS {
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int v;
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};
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struct OuterS {
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InnerS a1[8];
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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} uniforms;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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InnerS v = InnerS(0);
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OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
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int i = 0;
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{
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for(s1.a1[uniforms.i] = v; (i < 4); i = (i + 1)) {
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}
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}
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,41 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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uint j;
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};
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struct InnerS {
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int v;
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};
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struct S1 {
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InnerS a2[8];
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};
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struct OuterS {
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S1 a1[8];
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};
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uint nextIndex = 0u;
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uint getNextIndex() {
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nextIndex = (nextIndex + 1u);
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return nextIndex;
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}
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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InnerS v = InnerS(0);
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OuterS s = OuterS(S1[8](S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)))));
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s.a1[getNextIndex()].a2[uniforms.j] = v;
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,29 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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};
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struct InnerS {
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int v;
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};
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struct OuterS {
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InnerS a1[8];
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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} uniforms;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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InnerS v = InnerS(0);
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OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
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s1.a1[uniforms.i] = v;
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,31 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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uint j;
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};
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struct InnerS {
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int v;
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};
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struct OuterS {
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InnerS a1[8][8];
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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InnerS v = InnerS(0);
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OuterS s1 = OuterS(InnerS[8][8](InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))));
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s1.a1[uniforms.i][uniforms.j] = v;
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,32 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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};
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struct InnerS {
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int v;
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};
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struct S1 {
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InnerS s2;
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};
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struct OuterS {
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S1 a1[8];
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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} uniforms;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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InnerS v = InnerS(0);
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OuterS s1 = OuterS(S1[8](S1(InnerS(0)), S1(InnerS(0)), S1(InnerS(0)), S1(InnerS(0)), S1(InnerS(0)), S1(InnerS(0)), S1(InnerS(0)), S1(InnerS(0))));
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s1.a1[uniforms.i].s2 = v;
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,34 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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uint j;
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};
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struct InnerS {
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int v;
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};
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struct S1 {
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InnerS a2[8];
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};
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struct OuterS {
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S1 a1[8];
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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InnerS v = InnerS(0);
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OuterS s = OuterS(S1[8](S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))), S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)))));
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s.a1[uniforms.i].a2[uniforms.j] = v;
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,28 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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};
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struct InnerS {
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int v;
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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} uniforms;
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layout (binding = 0) buffer OuterS_1 {
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InnerS a1[];
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} s1;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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InnerS v = InnerS(0);
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s1.a1[uniforms.i] = v;
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,33 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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uint j;
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};
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struct InnerS {
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int v;
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};
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struct S1 {
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InnerS a2[8];
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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layout (binding = 0) buffer OuterS_1 {
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S1 a1[];
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} s;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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InnerS v = InnerS(0);
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s.a1[uniforms.i].a2[uniforms.j] = v;
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,26 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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};
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struct OuterS {
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mat2x4 m1;
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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} uniforms;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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OuterS s1 = OuterS(mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
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s1.m1[uniforms.i] = vec4(1.0f);
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s1.m1[uniforms.i][uniforms.i] = 1.0f;
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,31 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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};
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struct InnerS {
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int v;
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};
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struct OuterS {
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InnerS a1[8];
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InnerS a2[8];
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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} uniforms;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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InnerS v = InnerS(0);
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OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)), InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
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s1.a1[uniforms.i] = v;
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s1.a2[uniforms.i] = v;
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,32 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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};
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struct InnerS {
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int v;
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};
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struct S1 {
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InnerS a[8];
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};
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struct OuterS {
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S1 s2;
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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} uniforms;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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InnerS v = InnerS(0);
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OuterS s1 = OuterS(S1(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))));
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s1.s2.a[uniforms.i] = v;
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,25 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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};
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struct OuterS {
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vec3 v1;
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};
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layout (binding = 4) uniform Uniforms_1 {
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uint i;
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} uniforms;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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OuterS s1 = OuterS(vec3(0.0f, 0.0f, 0.0f));
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s1.v1[uniforms.i] = 1.0f;
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -0,0 +1,31 @@
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#version 310 es
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precision mediump float;
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struct Uniforms {
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uint i;
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};
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struct OuterS {
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uint a1[8];
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};
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||||
|
||||
layout (binding = 4) uniform Uniforms_1 {
|
||||
uint i;
|
||||
} uniforms;
|
||||
|
||||
uint f(uint i) {
|
||||
return (i + 1u);
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
OuterS s1 = OuterS(uint[8](0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u));
|
||||
vec3 v = vec3(0.0f, 0.0f, 0.0f);
|
||||
v[s1.a1[uniforms.i]] = 1.0f;
|
||||
v[f(s1.a1[uniforms.i])] = 1.0f;
|
||||
return;
|
||||
}
|
||||
void main() {
|
||||
tint_symbol();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
struct Uniforms {
|
||||
uint i;
|
||||
};
|
||||
struct InnerS {
|
||||
int v;
|
||||
};
|
||||
struct OuterS {
|
||||
InnerS a1[8];
|
||||
};
|
||||
|
||||
layout (binding = 4) uniform Uniforms_1 {
|
||||
uint i;
|
||||
} uniforms;
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
InnerS v = InnerS(0);
|
||||
OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
|
||||
uint p_save = uniforms.i;
|
||||
s1.a1[p_save] = v;
|
||||
return;
|
||||
}
|
||||
void main() {
|
||||
tint_symbol();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
struct Uniforms {
|
||||
uint i;
|
||||
};
|
||||
struct InnerS {
|
||||
int v;
|
||||
};
|
||||
struct OuterS {
|
||||
InnerS a1[8];
|
||||
};
|
||||
|
||||
layout (binding = 4) uniform Uniforms_1 {
|
||||
uint i;
|
||||
} uniforms;
|
||||
|
||||
void f(inout OuterS p) {
|
||||
InnerS v = InnerS(0);
|
||||
p.a1[uniforms.i] = v;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0)));
|
||||
f(s1);
|
||||
return;
|
||||
}
|
||||
void main() {
|
||||
tint_symbol();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user