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Remove usages of SPVC
Remove all usages of SPVC from the code and update the fuzzers. Some of the include paths and deps came transitively from spvc, so needed to update build rules. This patch does NOT remove the flags related to spvc usage, they are just no-ops as the moment. After this patch lands I will remove the usage of those flags from the bots, then remove the flags. BUG=dawn:521 Change-Id: I0d7c3e28f79354c78f00c48b6a383b823094a069 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27900 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
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@@ -33,7 +33,7 @@ This repository contains the implementation of Dawn, which is itself composed of
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The largest library in Dawn is `dawn_native` which implements the WebGPU API by translating to native graphics APIs such as D3D12, Metal or Vulkan. It is composed of a frontend that does all the state-tracking and validation, and backends that do the actual translation to the native graphics APIs.
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`dawn_native` hosts the [SPVC](https://github.com/google/shaderc/tree/master/spvc) shader translator that validates SPIR-V for WebGPU and converts it to an equivalent shader for use in the native graphics API (HLSL for D3D12, MSL for Metal or Vulkan SPIR-V for Vulkan).
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`dawn_native` hosts the [spirv-val](https://github.com/KhronosGroup/SPIRV-Tools) for validation of SPIR-V shaders and uses [SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross) shader translator to convert SPIR-V shaders to an equivalent shader for use in the native graphics API (HLSL for D3D12, MSL for Metal or Vulkan SPIR-V for Vulkan).
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## Dawn Wire (`dawn_wire`)
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