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Rename draw commands to match WebGPU IDL
BUG=dawn:51 Change-Id: I2a78f4e77c54aeae48d3fb78bf4701352ff40529 Reviewed-on: https://dawn-review.googlesource.com/c/3040 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@@ -531,10 +531,10 @@ namespace {
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}
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const auto& oIndicesBuffer = buffers.at(iIndices.bufferView);
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pass.SetIndexBuffer(oIndicesBuffer, static_cast<uint32_t>(iIndices.byteOffset));
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pass.DrawElements(static_cast<uint32_t>(iIndices.count), 1, 0, 0);
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pass.DrawIndexed(static_cast<uint32_t>(iIndices.count), 1, 0, 0);
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} else {
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// DrawArrays
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pass.DrawArrays(vertexCount, 1, 0, 0);
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pass.Draw(vertexCount, 1, 0, 0);
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}
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}
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}
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