Remove indirection for colorStates

This is to match the work in progress webgpu.h header.

BUG=dawn:22

Change-Id: Ia1077fef95e6bda541cddbd2f6ce40b79138e960
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2019-09-20 23:22:27 +00:00
committed by Commit Bot service account
parent b8dbada76d
commit c81a717379
39 changed files with 81 additions and 89 deletions

View File

@@ -119,7 +119,7 @@ void init() {
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
pipeline = device.CreateRenderPipeline(&descriptor);

View File

@@ -85,8 +85,7 @@ void init() {
colorStateDescriptor.writeMask = DAWN_COLOR_WRITE_MASK_ALL;
descriptor.colorStateCount = 1;
DawnColorStateDescriptor* colorStatesPtr[] = {&colorStateDescriptor};
descriptor.colorStates = colorStatesPtr;
descriptor.colorStates = &colorStateDescriptor;
DawnPipelineLayoutDescriptor pl;
pl.nextInChain = nullptr;

View File

@@ -141,7 +141,7 @@ void initRender() {
descriptor.cVertexInput.cAttributes[2].format = dawn::VertexFormat::Float2;
descriptor.depthStencilState = &descriptor.cDepthStencilState;
descriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
renderPipeline = device.CreateRenderPipeline(&descriptor);
}

View File

@@ -135,7 +135,7 @@ void init() {
descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
descriptor.depthStencilState = &descriptor.cDepthStencilState;
descriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
pipeline = device.CreateRenderPipeline(&descriptor);

View File

@@ -210,7 +210,7 @@ void init() {
descriptor.vertexInput = &vertexInput;
descriptor.depthStencilState = &descriptor.cDepthStencilState;
descriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
descriptor.cDepthStencilState.depthWriteEnabled = true;
descriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Less;
@@ -223,7 +223,7 @@ void init() {
pDescriptor.vertexInput = &vertexInput;
pDescriptor.depthStencilState = &pDescriptor.cDepthStencilState;
pDescriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
pDescriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
pDescriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
pDescriptor.cDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Replace;
pDescriptor.cDepthStencilState.stencilBack.passOp = dawn::StencilOperation::Replace;
pDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Less;
@@ -237,7 +237,7 @@ void init() {
rfDescriptor.vertexInput = &vertexInput;
rfDescriptor.depthStencilState = &rfDescriptor.cDepthStencilState;
rfDescriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
rfDescriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
rfDescriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
rfDescriptor.cDepthStencilState.stencilFront.compare = dawn::CompareFunction::Equal;
rfDescriptor.cDepthStencilState.stencilBack.compare = dawn::CompareFunction::Equal;
rfDescriptor.cDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Replace;