diff --git a/src/tests/end2end/DepthStencilStateTests.cpp b/src/tests/end2end/DepthStencilStateTests.cpp index 45accc4b32..1692172116 100644 --- a/src/tests/end2end/DepthStencilStateTests.cpp +++ b/src/tests/end2end/DepthStencilStateTests.cpp @@ -80,14 +80,6 @@ class DepthStencilStateTest : public DawnTest { fragColor = vec4(myUbo.color, 1.f); } )"); - - bindGroupLayout = utils::MakeBindGroupLayout( - device, { - {0, wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment, - wgpu::BindingType::UniformBuffer}, - }); - - pipelineLayout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout); } struct TestSpec { @@ -277,14 +269,9 @@ class DepthStencilStateTest : public DawnTest { wgpu::Buffer buffer = utils::CreateBufferFromData( device, &data, sizeof(TriangleData), wgpu::BufferUsage::Uniform); - // Create a bind group for the data - wgpu::BindGroup bindGroup = utils::MakeBindGroup( - device, bindGroupLayout, {{0, buffer, 0, sizeof(TriangleData)}}); - // Create a pipeline for the triangles with the test spec's depth stencil state utils::ComboRenderPipelineDescriptor descriptor(device); - descriptor.layout = pipelineLayout; descriptor.vertexStage.module = vsModule; descriptor.cFragmentStage.module = fsModule; descriptor.cDepthStencilState = test.depthStencilState; @@ -293,6 +280,10 @@ class DepthStencilStateTest : public DawnTest { wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); + // Create a bind group for the data + wgpu::BindGroup bindGroup = utils::MakeBindGroup( + device, pipeline.GetBindGroupLayout(0), {{0, buffer, 0, sizeof(TriangleData)}}); + pass.SetPipeline(pipeline); pass.SetStencilReference(test.stencil); // Set the stencil reference pass.SetBindGroup( @@ -318,8 +309,6 @@ class DepthStencilStateTest : public DawnTest { wgpu::TextureView depthTextureView; wgpu::ShaderModule vsModule; wgpu::ShaderModule fsModule; - wgpu::BindGroupLayout bindGroupLayout; - wgpu::PipelineLayout pipelineLayout; }; // Test compilation and usage of the fixture