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tint/writer/msl: Inline constant expressions
This is required to handle materialized values, and for constant expressions. Bug: tint:1504 Change-Id: Ic3ac62317241fa6f7009360128f222aeb56f62e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92083 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
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Dawn LUCI CQ
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cb6ddd2aa6
@@ -34,14 +34,14 @@ struct S {
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};
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void tint_symbol_inner(uint idx, device S* const tint_symbol_2) {
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(*(tint_symbol_2)).arr[idx].a = int3();
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(*(tint_symbol_2)).arr[idx].b = int();
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(*(tint_symbol_2)).arr[idx].c = uint3();
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(*(tint_symbol_2)).arr[idx].d = uint();
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(*(tint_symbol_2)).arr[idx].e = float3();
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(*(tint_symbol_2)).arr[idx].f = float();
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(*(tint_symbol_2)).arr[idx].g = float2x3();
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(*(tint_symbol_2)).arr[idx].h = float3x2();
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(*(tint_symbol_2)).arr[idx].a = int3(0);
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(*(tint_symbol_2)).arr[idx].b = 0;
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(*(tint_symbol_2)).arr[idx].c = uint3(0u);
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(*(tint_symbol_2)).arr[idx].d = 0u;
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(*(tint_symbol_2)).arr[idx].e = float3(0.0f);
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(*(tint_symbol_2)).arr[idx].f = 0.0f;
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(*(tint_symbol_2)).arr[idx].g = float2x3(float3(0.0f), float3(0.0f));
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(*(tint_symbol_2)).arr[idx].h = float3x2(float2(0.0f), float2(0.0f), float2(0.0f));
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tint_array_wrapper const tint_symbol_1 = {.arr={}};
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(*(tint_symbol_2)).arr[idx].i = tint_symbol_1;
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}
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@@ -35,14 +35,14 @@ struct S {
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};
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kernel void tint_symbol(device S* tint_symbol_3 [[buffer(0)]]) {
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(*(tint_symbol_3)).a = int3();
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(*(tint_symbol_3)).b = int();
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(*(tint_symbol_3)).c = uint3();
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(*(tint_symbol_3)).d = uint();
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(*(tint_symbol_3)).e = float3();
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(*(tint_symbol_3)).f = float();
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(*(tint_symbol_3)).g = float2x3();
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(*(tint_symbol_3)).h = float3x2();
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(*(tint_symbol_3)).a = int3(0);
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(*(tint_symbol_3)).b = 0;
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(*(tint_symbol_3)).c = uint3(0u);
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(*(tint_symbol_3)).d = 0u;
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(*(tint_symbol_3)).e = float3(0.0f);
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(*(tint_symbol_3)).f = 0.0f;
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(*(tint_symbol_3)).g = float2x3(float3(0.0f), float3(0.0f));
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(*(tint_symbol_3)).h = float3x2(float2(0.0f), float2(0.0f), float2(0.0f));
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Inner const tint_symbol_1 = {};
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(*(tint_symbol_3)).i = tint_symbol_1;
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tint_array_wrapper const tint_symbol_2 = {.arr={}};
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