mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-09 05:27:49 +00:00
tint: Implement acosh, asinh, atanh
Polyfill them completely for HLSL. For the other backends, just add range checks for acosh and atanh. Fixed: tint:1465 Change-Id: I3abda99b474d9f5ba09abf400381467dc28ea0bd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94380 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
6058882d4b
commit
d23f296a9a
45
test/tint/builtins/gen/literal/acosh/640883.wgsl
Normal file
45
test/tint/builtins/gen/literal/acosh/640883.wgsl
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@@ -0,0 +1,45 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
|
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
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||||
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||||
////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/intrinsic-gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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// and the intrinsic defintion file:
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// src/tint/intrinsics.def
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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// fn acosh(vec<2, f32>) -> vec<2, f32>
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fn acosh_640883() {
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var res: vec2<f32> = acosh(vec2<f32>());
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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acosh_640883();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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acosh_640883();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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acosh_640883();
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}
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@@ -0,0 +1,61 @@
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#version 310 es
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vec2 tint_acosh(vec2 x) {
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return mix(acosh(x), vec2(0.0f), lessThan(x, vec2(1.0f)));
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}
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void acosh_640883() {
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vec2 res = tint_acosh(vec2(0.0f));
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}
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vec4 vertex_main() {
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acosh_640883();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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vec2 tint_acosh(vec2 x) {
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return mix(acosh(x), vec2(0.0f), lessThan(x, vec2(1.0f)));
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}
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void acosh_640883() {
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vec2 res = tint_acosh(vec2(0.0f));
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}
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void fragment_main() {
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acosh_640883();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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vec2 tint_acosh(vec2 x) {
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return mix(acosh(x), vec2(0.0f), lessThan(x, vec2(1.0f)));
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}
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void acosh_640883() {
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vec2 res = tint_acosh(vec2(0.0f));
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}
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void compute_main() {
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acosh_640883();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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@@ -0,0 +1,34 @@
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float2 tint_acosh(float2 x) {
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return log((x + sqrt(((x * x) - 1.0f))));
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}
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void acosh_640883() {
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float2 res = tint_acosh((0.0f).xx);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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acosh_640883();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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acosh_640883();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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acosh_640883();
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return;
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}
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@@ -0,0 +1,37 @@
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#include <metal_stdlib>
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using namespace metal;
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float2 tint_acosh(float2 x) {
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return select(acosh(x), float2(0.0f), (x < float2(1.0f)));
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}
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void acosh_640883() {
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float2 res = tint_acosh(float2(0.0f));
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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acosh_640883();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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acosh_640883();
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return;
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}
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kernel void compute_main() {
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acosh_640883();
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return;
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}
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@@ -0,0 +1,81 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 43
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; Schema: 0
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OpCapability Shader
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%22 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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OpEntryPoint GLCompute %compute_main "compute_main"
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OpExecutionMode %fragment_main OriginUpperLeft
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OpExecutionMode %compute_main LocalSize 1 1 1
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OpName %value "value"
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OpName %vertex_point_size "vertex_point_size"
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OpName %tint_acosh "tint_acosh"
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OpName %x "x"
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OpName %acosh_640883 "acosh_640883"
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OpName %res "res"
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OpName %vertex_main_inner "vertex_main_inner"
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OpName %vertex_main "vertex_main"
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OpName %fragment_main "fragment_main"
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OpName %compute_main "compute_main"
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OpDecorate %value BuiltIn Position
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OpDecorate %vertex_point_size BuiltIn PointSize
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%value = OpVariable %_ptr_Output_v4float Output %5
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%_ptr_Output_float = OpTypePointer Output %float
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%8 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%v2float = OpTypeVector %float 2
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%9 = OpTypeFunction %v2float %v2float
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%float_1 = OpConstant %float 1
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%16 = OpConstantComposite %v2float %float_1 %float_1
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%bool = OpTypeBool
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%v2bool = OpTypeVector %bool 2
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%20 = OpConstantNull %v2float
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%void = OpTypeVoid
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%23 = OpTypeFunction %void
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%30 = OpTypeFunction %v4float
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%tint_acosh = OpFunction %v2float None %9
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%x = OpFunctionParameter %v2float
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%13 = OpLabel
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%17 = OpFOrdLessThan %v2bool %x %16
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%21 = OpExtInst %v2float %22 Acosh %x
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%14 = OpSelect %v2float %17 %20 %21
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OpReturnValue %14
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OpFunctionEnd
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%acosh_640883 = OpFunction %void None %23
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%26 = OpLabel
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%res = OpVariable %_ptr_Function_v2float Function %20
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%27 = OpFunctionCall %v2float %tint_acosh %20
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OpStore %res %27
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %30
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%32 = OpLabel
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%33 = OpFunctionCall %void %acosh_640883
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %23
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%35 = OpLabel
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%36 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %36
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %23
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%38 = OpLabel
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%39 = OpFunctionCall %void %acosh_640883
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %23
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%41 = OpLabel
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%42 = OpFunctionCall %void %acosh_640883
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,19 @@
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fn acosh_640883() {
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var res : vec2<f32> = acosh(vec2<f32>());
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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acosh_640883();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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acosh_640883();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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acosh_640883();
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}
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45
test/tint/builtins/gen/literal/acosh/d51ccb.wgsl
Normal file
45
test/tint/builtins/gen/literal/acosh/d51ccb.wgsl
Normal file
@@ -0,0 +1,45 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/intrinsic-gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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// and the intrinsic defintion file:
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// src/tint/intrinsics.def
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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// fn acosh(vec<4, f32>) -> vec<4, f32>
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fn acosh_d51ccb() {
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var res: vec4<f32> = acosh(vec4<f32>());
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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acosh_d51ccb();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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acosh_d51ccb();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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acosh_d51ccb();
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}
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@@ -0,0 +1,61 @@
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#version 310 es
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vec4 tint_acosh(vec4 x) {
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return mix(acosh(x), vec4(0.0f), lessThan(x, vec4(1.0f)));
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}
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void acosh_d51ccb() {
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vec4 res = tint_acosh(vec4(0.0f));
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}
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vec4 vertex_main() {
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acosh_d51ccb();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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vec4 tint_acosh(vec4 x) {
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return mix(acosh(x), vec4(0.0f), lessThan(x, vec4(1.0f)));
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}
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void acosh_d51ccb() {
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vec4 res = tint_acosh(vec4(0.0f));
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}
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void fragment_main() {
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acosh_d51ccb();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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vec4 tint_acosh(vec4 x) {
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return mix(acosh(x), vec4(0.0f), lessThan(x, vec4(1.0f)));
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}
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void acosh_d51ccb() {
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vec4 res = tint_acosh(vec4(0.0f));
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}
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void compute_main() {
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acosh_d51ccb();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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@@ -0,0 +1,34 @@
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float4 tint_acosh(float4 x) {
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return log((x + sqrt(((x * x) - 1.0f))));
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}
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void acosh_d51ccb() {
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float4 res = tint_acosh((0.0f).xxxx);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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acosh_d51ccb();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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acosh_d51ccb();
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return;
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}
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|
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[numthreads(1, 1, 1)]
|
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void compute_main() {
|
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acosh_d51ccb();
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return;
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}
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@@ -0,0 +1,37 @@
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#include <metal_stdlib>
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using namespace metal;
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float4 tint_acosh(float4 x) {
|
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return select(acosh(x), float4(0.0f), (x < float4(1.0f)));
|
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}
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void acosh_d51ccb() {
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float4 res = tint_acosh(float4(0.0f));
|
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}
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|
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struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
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float4 vertex_main_inner() {
|
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acosh_d51ccb();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
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return wrapper_result;
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||||
}
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|
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fragment void fragment_main() {
|
||||
acosh_d51ccb();
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||||
return;
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}
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kernel void compute_main() {
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acosh_d51ccb();
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return;
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||||
}
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||||
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||||
@@ -0,0 +1,79 @@
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; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 41
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%20 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_acosh "tint_acosh"
|
||||
OpName %x "x"
|
||||
OpName %acosh_d51ccb "acosh_d51ccb"
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||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%9 = OpTypeFunction %v4float %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%15 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%bool = OpTypeBool
|
||||
%v4bool = OpTypeVector %bool 4
|
||||
%void = OpTypeVoid
|
||||
%21 = OpTypeFunction %void
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%28 = OpTypeFunction %v4float
|
||||
%tint_acosh = OpFunction %v4float None %9
|
||||
%x = OpFunctionParameter %v4float
|
||||
%12 = OpLabel
|
||||
%16 = OpFOrdLessThan %v4bool %x %15
|
||||
%19 = OpExtInst %v4float %20 Acosh %x
|
||||
%13 = OpSelect %v4float %16 %5 %19
|
||||
OpReturnValue %13
|
||||
OpFunctionEnd
|
||||
%acosh_d51ccb = OpFunction %void None %21
|
||||
%24 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%25 = OpFunctionCall %v4float %tint_acosh %5
|
||||
OpStore %res %25
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %28
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %acosh_d51ccb
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %21
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %34
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %21
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %acosh_d51ccb
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %21
|
||||
%39 = OpLabel
|
||||
%40 = OpFunctionCall %void %acosh_d51ccb
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn acosh_d51ccb() {
|
||||
var res : vec4<f32> = acosh(vec4<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_d51ccb();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_d51ccb();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_d51ccb();
|
||||
}
|
||||
45
test/tint/builtins/gen/literal/acosh/e38f5c.wgsl
Normal file
45
test/tint/builtins/gen/literal/acosh/e38f5c.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn acosh(vec<3, f32>) -> vec<3, f32>
|
||||
fn acosh_e38f5c() {
|
||||
var res: vec3<f32> = acosh(vec3<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_e38f5c();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_e38f5c();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_e38f5c();
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
#version 310 es
|
||||
|
||||
vec3 tint_acosh(vec3 x) {
|
||||
return mix(acosh(x), vec3(0.0f), lessThan(x, vec3(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_e38f5c() {
|
||||
vec3 res = tint_acosh(vec3(0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
acosh_e38f5c();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
vec3 tint_acosh(vec3 x) {
|
||||
return mix(acosh(x), vec3(0.0f), lessThan(x, vec3(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_e38f5c() {
|
||||
vec3 res = tint_acosh(vec3(0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acosh_e38f5c();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
vec3 tint_acosh(vec3 x) {
|
||||
return mix(acosh(x), vec3(0.0f), lessThan(x, vec3(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_e38f5c() {
|
||||
vec3 res = tint_acosh(vec3(0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
acosh_e38f5c();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
float3 tint_acosh(float3 x) {
|
||||
return log((x + sqrt(((x * x) - 1.0f))));
|
||||
}
|
||||
|
||||
void acosh_e38f5c() {
|
||||
float3 res = tint_acosh((0.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acosh_e38f5c();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acosh_e38f5c();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acosh_e38f5c();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
float3 tint_acosh(float3 x) {
|
||||
return select(acosh(x), float3(0.0f), (x < float3(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_e38f5c() {
|
||||
float3 res = tint_acosh(float3(0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acosh_e38f5c();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
acosh_e38f5c();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
acosh_e38f5c();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 43
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%22 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_acosh "tint_acosh"
|
||||
OpName %x "x"
|
||||
OpName %acosh_e38f5c "acosh_e38f5c"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%v3float = OpTypeVector %float 3
|
||||
%9 = OpTypeFunction %v3float %v3float
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%bool = OpTypeBool
|
||||
%v3bool = OpTypeVector %bool 3
|
||||
%20 = OpConstantNull %v3float
|
||||
%void = OpTypeVoid
|
||||
%23 = OpTypeFunction %void
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%30 = OpTypeFunction %v4float
|
||||
%tint_acosh = OpFunction %v3float None %9
|
||||
%x = OpFunctionParameter %v3float
|
||||
%13 = OpLabel
|
||||
%17 = OpFOrdLessThan %v3bool %x %16
|
||||
%21 = OpExtInst %v3float %22 Acosh %x
|
||||
%14 = OpSelect %v3float %17 %20 %21
|
||||
OpReturnValue %14
|
||||
OpFunctionEnd
|
||||
%acosh_e38f5c = OpFunction %void None %23
|
||||
%26 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %20
|
||||
%27 = OpFunctionCall %v3float %tint_acosh %20
|
||||
OpStore %res %27
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %30
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %acosh_e38f5c
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %23
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %36
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %23
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %acosh_e38f5c
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %23
|
||||
%41 = OpLabel
|
||||
%42 = OpFunctionCall %void %acosh_e38f5c
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn acosh_e38f5c() {
|
||||
var res : vec3<f32> = acosh(vec3<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_e38f5c();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_e38f5c();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_e38f5c();
|
||||
}
|
||||
45
test/tint/builtins/gen/literal/acosh/ecf2d1.wgsl
Normal file
45
test/tint/builtins/gen/literal/acosh/ecf2d1.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn acosh(f32) -> f32
|
||||
fn acosh_ecf2d1() {
|
||||
var res: f32 = acosh(1.0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_ecf2d1();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_ecf2d1();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_ecf2d1();
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
#version 310 es
|
||||
|
||||
float tint_acosh(float x) {
|
||||
return ((x < 1.0f) ? 0.0f : acosh(x));
|
||||
}
|
||||
|
||||
void acosh_ecf2d1() {
|
||||
float res = tint_acosh(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
acosh_ecf2d1();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
float tint_acosh(float x) {
|
||||
return ((x < 1.0f) ? 0.0f : acosh(x));
|
||||
}
|
||||
|
||||
void acosh_ecf2d1() {
|
||||
float res = tint_acosh(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acosh_ecf2d1();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
float tint_acosh(float x) {
|
||||
return ((x < 1.0f) ? 0.0f : acosh(x));
|
||||
}
|
||||
|
||||
void acosh_ecf2d1() {
|
||||
float res = tint_acosh(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
acosh_ecf2d1();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
float tint_acosh(float x) {
|
||||
return log((x + sqrt(((x * x) - 1.0f))));
|
||||
}
|
||||
|
||||
void acosh_ecf2d1() {
|
||||
float res = tint_acosh(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acosh_ecf2d1();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acosh_ecf2d1();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acosh_ecf2d1();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
float tint_acosh(float x) {
|
||||
return select(acosh(x), 0.0f, (x < 1.0f));
|
||||
}
|
||||
|
||||
void acosh_ecf2d1() {
|
||||
float res = tint_acosh(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acosh_ecf2d1();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
acosh_ecf2d1();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
acosh_ecf2d1();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 39
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%18 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_acosh "tint_acosh"
|
||||
OpName %x "x"
|
||||
OpName %acosh_ecf2d1 "acosh_ecf2d1"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%9 = OpTypeFunction %float %float
|
||||
%float_1 = OpConstant %float 1
|
||||
%bool = OpTypeBool
|
||||
%void = OpTypeVoid
|
||||
%19 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%26 = OpTypeFunction %v4float
|
||||
%tint_acosh = OpFunction %float None %9
|
||||
%x = OpFunctionParameter %float
|
||||
%12 = OpLabel
|
||||
%15 = OpFOrdLessThan %bool %x %float_1
|
||||
%17 = OpExtInst %float %18 Acosh %x
|
||||
%13 = OpSelect %float %15 %8 %17
|
||||
OpReturnValue %13
|
||||
OpFunctionEnd
|
||||
%acosh_ecf2d1 = OpFunction %void None %19
|
||||
%22 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%23 = OpFunctionCall %float %tint_acosh %float_1
|
||||
OpStore %res %23
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %acosh_ecf2d1
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %19
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %19
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %acosh_ecf2d1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %19
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %void %acosh_ecf2d1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn acosh_ecf2d1() {
|
||||
var res : f32 = acosh(1.0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_ecf2d1();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_ecf2d1();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_ecf2d1();
|
||||
}
|
||||
45
test/tint/builtins/gen/literal/asinh/157447.wgsl
Normal file
45
test/tint/builtins/gen/literal/asinh/157447.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn asinh(f32) -> f32
|
||||
fn asinh_157447() {
|
||||
var res: f32 = asinh(1.0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
asinh_157447();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
asinh_157447();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
asinh_157447();
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void asinh_157447() {
|
||||
float res = asinh(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
asinh_157447();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void asinh_157447() {
|
||||
float res = asinh(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
asinh_157447();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void asinh_157447() {
|
||||
float res = asinh(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
asinh_157447();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
float tint_sinh(float x) {
|
||||
return log((x + sqrt(((x * x) + 1.0f))));
|
||||
}
|
||||
|
||||
void asinh_157447() {
|
||||
float res = tint_sinh(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
asinh_157447();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
asinh_157447();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
asinh_157447();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void asinh_157447() {
|
||||
float res = asinh(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
asinh_157447();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
asinh_157447();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
asinh_157447();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %asinh_157447 "asinh_157447"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%18 = OpTypeFunction %v4float
|
||||
%asinh_157447 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 Asinh %float_1
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %asinh_157447
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %asinh_157447
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %asinh_157447
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn asinh_157447() {
|
||||
var res : f32 = asinh(1.0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
asinh_157447();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
asinh_157447();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
asinh_157447();
|
||||
}
|
||||
45
test/tint/builtins/gen/literal/asinh/2265ee.wgsl
Normal file
45
test/tint/builtins/gen/literal/asinh/2265ee.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn asinh(vec<3, f32>) -> vec<3, f32>
|
||||
fn asinh_2265ee() {
|
||||
var res: vec3<f32> = asinh(vec3<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
asinh_2265ee();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
asinh_2265ee();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
asinh_2265ee();
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void asinh_2265ee() {
|
||||
vec3 res = asinh(vec3(0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
asinh_2265ee();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void asinh_2265ee() {
|
||||
vec3 res = asinh(vec3(0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
asinh_2265ee();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void asinh_2265ee() {
|
||||
vec3 res = asinh(vec3(0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
asinh_2265ee();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
float3 tint_sinh(float3 x) {
|
||||
return log((x + sqrt(((x * x) + 1.0f))));
|
||||
}
|
||||
|
||||
void asinh_2265ee() {
|
||||
float3 res = tint_sinh((0.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
asinh_2265ee();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
asinh_2265ee();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
asinh_2265ee();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void asinh_2265ee() {
|
||||
float3 res = asinh(float3(0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
asinh_2265ee();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
asinh_2265ee();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
asinh_2265ee();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %asinh_2265ee "asinh_2265ee"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%16 = OpConstantNull %v3float
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%asinh_2265ee = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %16
|
||||
%13 = OpExtInst %v3float %15 Asinh %16
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %asinh_2265ee
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %asinh_2265ee
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %asinh_2265ee
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn asinh_2265ee() {
|
||||
var res : vec3<f32> = asinh(vec3<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
asinh_2265ee();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
asinh_2265ee();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
asinh_2265ee();
|
||||
}
|
||||
45
test/tint/builtins/gen/literal/asinh/4a2226.wgsl
Normal file
45
test/tint/builtins/gen/literal/asinh/4a2226.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn asinh(vec<2, f32>) -> vec<2, f32>
|
||||
fn asinh_4a2226() {
|
||||
var res: vec2<f32> = asinh(vec2<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
asinh_4a2226();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
asinh_4a2226();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
asinh_4a2226();
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void asinh_4a2226() {
|
||||
vec2 res = asinh(vec2(0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
asinh_4a2226();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void asinh_4a2226() {
|
||||
vec2 res = asinh(vec2(0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
asinh_4a2226();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void asinh_4a2226() {
|
||||
vec2 res = asinh(vec2(0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
asinh_4a2226();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
float2 tint_sinh(float2 x) {
|
||||
return log((x + sqrt(((x * x) + 1.0f))));
|
||||
}
|
||||
|
||||
void asinh_4a2226() {
|
||||
float2 res = tint_sinh((0.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
asinh_4a2226();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
asinh_4a2226();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
asinh_4a2226();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void asinh_4a2226() {
|
||||
float2 res = asinh(float2(0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
asinh_4a2226();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
asinh_4a2226();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
asinh_4a2226();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %asinh_4a2226 "asinh_4a2226"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%16 = OpConstantNull %v2float
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%asinh_4a2226 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %16
|
||||
%13 = OpExtInst %v2float %15 Asinh %16
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %asinh_4a2226
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %asinh_4a2226
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %asinh_4a2226
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn asinh_4a2226() {
|
||||
var res : vec2<f32> = asinh(vec2<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
asinh_4a2226();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
asinh_4a2226();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
asinh_4a2226();
|
||||
}
|
||||
45
test/tint/builtins/gen/literal/asinh/8d2e51.wgsl
Normal file
45
test/tint/builtins/gen/literal/asinh/8d2e51.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn asinh(vec<4, f32>) -> vec<4, f32>
|
||||
fn asinh_8d2e51() {
|
||||
var res: vec4<f32> = asinh(vec4<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
asinh_8d2e51();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
asinh_8d2e51();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
asinh_8d2e51();
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void asinh_8d2e51() {
|
||||
vec4 res = asinh(vec4(0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
asinh_8d2e51();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void asinh_8d2e51() {
|
||||
vec4 res = asinh(vec4(0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
asinh_8d2e51();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void asinh_8d2e51() {
|
||||
vec4 res = asinh(vec4(0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
asinh_8d2e51();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
float4 tint_sinh(float4 x) {
|
||||
return log((x + sqrt(((x * x) + 1.0f))));
|
||||
}
|
||||
|
||||
void asinh_8d2e51() {
|
||||
float4 res = tint_sinh((0.0f).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
asinh_8d2e51();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
asinh_8d2e51();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
asinh_8d2e51();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void asinh_8d2e51() {
|
||||
float4 res = asinh(float4(0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
asinh_8d2e51();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
asinh_8d2e51();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
asinh_8d2e51();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %asinh_8d2e51 "asinh_8d2e51"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%asinh_8d2e51 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%13 = OpExtInst %v4float %14 Asinh %5
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %asinh_8d2e51
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %asinh_8d2e51
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %asinh_8d2e51
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn asinh_8d2e51() {
|
||||
var res : vec4<f32> = asinh(vec4<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
asinh_8d2e51();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
asinh_8d2e51();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
asinh_8d2e51();
|
||||
}
|
||||
45
test/tint/builtins/gen/literal/atanh/440cca.wgsl
Normal file
45
test/tint/builtins/gen/literal/atanh/440cca.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn atanh(vec<3, f32>) -> vec<3, f32>
|
||||
fn atanh_440cca() {
|
||||
var res: vec3<f32> = atanh(vec3<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
atanh_440cca();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
atanh_440cca();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
atanh_440cca();
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
#version 310 es
|
||||
|
||||
vec3 tint_atanh(vec3 x) {
|
||||
return mix(atanh(x), vec3(0.0f), greaterThanEqual(x, vec3(1.0f)));
|
||||
}
|
||||
|
||||
void atanh_440cca() {
|
||||
vec3 res = tint_atanh(vec3(0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
atanh_440cca();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
vec3 tint_atanh(vec3 x) {
|
||||
return mix(atanh(x), vec3(0.0f), greaterThanEqual(x, vec3(1.0f)));
|
||||
}
|
||||
|
||||
void atanh_440cca() {
|
||||
vec3 res = tint_atanh(vec3(0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
atanh_440cca();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
vec3 tint_atanh(vec3 x) {
|
||||
return mix(atanh(x), vec3(0.0f), greaterThanEqual(x, vec3(1.0f)));
|
||||
}
|
||||
|
||||
void atanh_440cca() {
|
||||
vec3 res = tint_atanh(vec3(0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
atanh_440cca();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
float3 tint_atanh(float3 x) {
|
||||
return (log(((1.0f + x) / (1.0f - x))) * 0.5f);
|
||||
}
|
||||
|
||||
void atanh_440cca() {
|
||||
float3 res = tint_atanh((0.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
atanh_440cca();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
atanh_440cca();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
atanh_440cca();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
float3 tint_atanh(float3 x) {
|
||||
return select(atanh(x), float3(0.0f), (x >= float3(1.0f)));
|
||||
}
|
||||
|
||||
void atanh_440cca() {
|
||||
float3 res = tint_atanh(float3(0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
atanh_440cca();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
atanh_440cca();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
atanh_440cca();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 43
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%22 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_atanh "tint_atanh"
|
||||
OpName %x "x"
|
||||
OpName %atanh_440cca "atanh_440cca"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%v3float = OpTypeVector %float 3
|
||||
%9 = OpTypeFunction %v3float %v3float
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%bool = OpTypeBool
|
||||
%v3bool = OpTypeVector %bool 3
|
||||
%20 = OpConstantNull %v3float
|
||||
%void = OpTypeVoid
|
||||
%23 = OpTypeFunction %void
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%30 = OpTypeFunction %v4float
|
||||
%tint_atanh = OpFunction %v3float None %9
|
||||
%x = OpFunctionParameter %v3float
|
||||
%13 = OpLabel
|
||||
%17 = OpFOrdGreaterThanEqual %v3bool %x %16
|
||||
%21 = OpExtInst %v3float %22 Atanh %x
|
||||
%14 = OpSelect %v3float %17 %20 %21
|
||||
OpReturnValue %14
|
||||
OpFunctionEnd
|
||||
%atanh_440cca = OpFunction %void None %23
|
||||
%26 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %20
|
||||
%27 = OpFunctionCall %v3float %tint_atanh %20
|
||||
OpStore %res %27
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %30
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %atanh_440cca
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %23
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %36
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %23
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %atanh_440cca
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %23
|
||||
%41 = OpLabel
|
||||
%42 = OpFunctionCall %void %atanh_440cca
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn atanh_440cca() {
|
||||
var res : vec3<f32> = atanh(vec3<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
atanh_440cca();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
atanh_440cca();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
atanh_440cca();
|
||||
}
|
||||
45
test/tint/builtins/gen/literal/atanh/7997d8.wgsl
Normal file
45
test/tint/builtins/gen/literal/atanh/7997d8.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn atanh(f32) -> f32
|
||||
fn atanh_7997d8() {
|
||||
var res: f32 = atanh(1.0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
atanh_7997d8();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
atanh_7997d8();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
atanh_7997d8();
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
#version 310 es
|
||||
|
||||
float tint_atanh(float x) {
|
||||
return ((x >= 1.0f) ? 0.0f : atanh(x));
|
||||
}
|
||||
|
||||
void atanh_7997d8() {
|
||||
float res = tint_atanh(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
atanh_7997d8();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
float tint_atanh(float x) {
|
||||
return ((x >= 1.0f) ? 0.0f : atanh(x));
|
||||
}
|
||||
|
||||
void atanh_7997d8() {
|
||||
float res = tint_atanh(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
atanh_7997d8();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
float tint_atanh(float x) {
|
||||
return ((x >= 1.0f) ? 0.0f : atanh(x));
|
||||
}
|
||||
|
||||
void atanh_7997d8() {
|
||||
float res = tint_atanh(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
atanh_7997d8();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
float tint_atanh(float x) {
|
||||
return (log(((1.0f + x) / (1.0f - x))) * 0.5f);
|
||||
}
|
||||
|
||||
void atanh_7997d8() {
|
||||
float res = tint_atanh(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
atanh_7997d8();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
atanh_7997d8();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
atanh_7997d8();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
float tint_atanh(float x) {
|
||||
return select(atanh(x), 0.0f, (x >= 1.0f));
|
||||
}
|
||||
|
||||
void atanh_7997d8() {
|
||||
float res = tint_atanh(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
atanh_7997d8();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
atanh_7997d8();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
atanh_7997d8();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 39
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%18 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_atanh "tint_atanh"
|
||||
OpName %x "x"
|
||||
OpName %atanh_7997d8 "atanh_7997d8"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%9 = OpTypeFunction %float %float
|
||||
%float_1 = OpConstant %float 1
|
||||
%bool = OpTypeBool
|
||||
%void = OpTypeVoid
|
||||
%19 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%26 = OpTypeFunction %v4float
|
||||
%tint_atanh = OpFunction %float None %9
|
||||
%x = OpFunctionParameter %float
|
||||
%12 = OpLabel
|
||||
%15 = OpFOrdGreaterThanEqual %bool %x %float_1
|
||||
%17 = OpExtInst %float %18 Atanh %x
|
||||
%13 = OpSelect %float %15 %8 %17
|
||||
OpReturnValue %13
|
||||
OpFunctionEnd
|
||||
%atanh_7997d8 = OpFunction %void None %19
|
||||
%22 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%23 = OpFunctionCall %float %tint_atanh %float_1
|
||||
OpStore %res %23
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %atanh_7997d8
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %19
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %19
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %atanh_7997d8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %19
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %void %atanh_7997d8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn atanh_7997d8() {
|
||||
var res : f32 = atanh(1.0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
atanh_7997d8();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
atanh_7997d8();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
atanh_7997d8();
|
||||
}
|
||||
45
test/tint/builtins/gen/literal/atanh/c0e634.wgsl
Normal file
45
test/tint/builtins/gen/literal/atanh/c0e634.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn atanh(vec<2, f32>) -> vec<2, f32>
|
||||
fn atanh_c0e634() {
|
||||
var res: vec2<f32> = atanh(vec2<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
atanh_c0e634();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
atanh_c0e634();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
atanh_c0e634();
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
#version 310 es
|
||||
|
||||
vec2 tint_atanh(vec2 x) {
|
||||
return mix(atanh(x), vec2(0.0f), greaterThanEqual(x, vec2(1.0f)));
|
||||
}
|
||||
|
||||
void atanh_c0e634() {
|
||||
vec2 res = tint_atanh(vec2(0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
atanh_c0e634();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
vec2 tint_atanh(vec2 x) {
|
||||
return mix(atanh(x), vec2(0.0f), greaterThanEqual(x, vec2(1.0f)));
|
||||
}
|
||||
|
||||
void atanh_c0e634() {
|
||||
vec2 res = tint_atanh(vec2(0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
atanh_c0e634();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
vec2 tint_atanh(vec2 x) {
|
||||
return mix(atanh(x), vec2(0.0f), greaterThanEqual(x, vec2(1.0f)));
|
||||
}
|
||||
|
||||
void atanh_c0e634() {
|
||||
vec2 res = tint_atanh(vec2(0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
atanh_c0e634();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
float2 tint_atanh(float2 x) {
|
||||
return (log(((1.0f + x) / (1.0f - x))) * 0.5f);
|
||||
}
|
||||
|
||||
void atanh_c0e634() {
|
||||
float2 res = tint_atanh((0.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
atanh_c0e634();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
atanh_c0e634();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
atanh_c0e634();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
float2 tint_atanh(float2 x) {
|
||||
return select(atanh(x), float2(0.0f), (x >= float2(1.0f)));
|
||||
}
|
||||
|
||||
void atanh_c0e634() {
|
||||
float2 res = tint_atanh(float2(0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
atanh_c0e634();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
atanh_c0e634();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
atanh_c0e634();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 43
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%22 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_atanh "tint_atanh"
|
||||
OpName %x "x"
|
||||
OpName %atanh_c0e634 "atanh_c0e634"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%v2float = OpTypeVector %float 2
|
||||
%9 = OpTypeFunction %v2float %v2float
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%bool = OpTypeBool
|
||||
%v2bool = OpTypeVector %bool 2
|
||||
%20 = OpConstantNull %v2float
|
||||
%void = OpTypeVoid
|
||||
%23 = OpTypeFunction %void
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%30 = OpTypeFunction %v4float
|
||||
%tint_atanh = OpFunction %v2float None %9
|
||||
%x = OpFunctionParameter %v2float
|
||||
%13 = OpLabel
|
||||
%17 = OpFOrdGreaterThanEqual %v2bool %x %16
|
||||
%21 = OpExtInst %v2float %22 Atanh %x
|
||||
%14 = OpSelect %v2float %17 %20 %21
|
||||
OpReturnValue %14
|
||||
OpFunctionEnd
|
||||
%atanh_c0e634 = OpFunction %void None %23
|
||||
%26 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %20
|
||||
%27 = OpFunctionCall %v2float %tint_atanh %20
|
||||
OpStore %res %27
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %30
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %atanh_c0e634
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %23
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %36
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %23
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %atanh_c0e634
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %23
|
||||
%41 = OpLabel
|
||||
%42 = OpFunctionCall %void %atanh_c0e634
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn atanh_c0e634() {
|
||||
var res : vec2<f32> = atanh(vec2<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
atanh_c0e634();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
atanh_c0e634();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
atanh_c0e634();
|
||||
}
|
||||
45
test/tint/builtins/gen/literal/atanh/f3e01b.wgsl
Normal file
45
test/tint/builtins/gen/literal/atanh/f3e01b.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn atanh(vec<4, f32>) -> vec<4, f32>
|
||||
fn atanh_f3e01b() {
|
||||
var res: vec4<f32> = atanh(vec4<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
atanh_f3e01b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
atanh_f3e01b();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
atanh_f3e01b();
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
#version 310 es
|
||||
|
||||
vec4 tint_atanh(vec4 x) {
|
||||
return mix(atanh(x), vec4(0.0f), greaterThanEqual(x, vec4(1.0f)));
|
||||
}
|
||||
|
||||
void atanh_f3e01b() {
|
||||
vec4 res = tint_atanh(vec4(0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
atanh_f3e01b();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
vec4 tint_atanh(vec4 x) {
|
||||
return mix(atanh(x), vec4(0.0f), greaterThanEqual(x, vec4(1.0f)));
|
||||
}
|
||||
|
||||
void atanh_f3e01b() {
|
||||
vec4 res = tint_atanh(vec4(0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
atanh_f3e01b();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
vec4 tint_atanh(vec4 x) {
|
||||
return mix(atanh(x), vec4(0.0f), greaterThanEqual(x, vec4(1.0f)));
|
||||
}
|
||||
|
||||
void atanh_f3e01b() {
|
||||
vec4 res = tint_atanh(vec4(0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
atanh_f3e01b();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
float4 tint_atanh(float4 x) {
|
||||
return (log(((1.0f + x) / (1.0f - x))) * 0.5f);
|
||||
}
|
||||
|
||||
void atanh_f3e01b() {
|
||||
float4 res = tint_atanh((0.0f).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
atanh_f3e01b();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
atanh_f3e01b();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
atanh_f3e01b();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
float4 tint_atanh(float4 x) {
|
||||
return select(atanh(x), float4(0.0f), (x >= float4(1.0f)));
|
||||
}
|
||||
|
||||
void atanh_f3e01b() {
|
||||
float4 res = tint_atanh(float4(0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
atanh_f3e01b();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
atanh_f3e01b();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
atanh_f3e01b();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 41
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%20 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_atanh "tint_atanh"
|
||||
OpName %x "x"
|
||||
OpName %atanh_f3e01b "atanh_f3e01b"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%9 = OpTypeFunction %v4float %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%15 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%bool = OpTypeBool
|
||||
%v4bool = OpTypeVector %bool 4
|
||||
%void = OpTypeVoid
|
||||
%21 = OpTypeFunction %void
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%28 = OpTypeFunction %v4float
|
||||
%tint_atanh = OpFunction %v4float None %9
|
||||
%x = OpFunctionParameter %v4float
|
||||
%12 = OpLabel
|
||||
%16 = OpFOrdGreaterThanEqual %v4bool %x %15
|
||||
%19 = OpExtInst %v4float %20 Atanh %x
|
||||
%13 = OpSelect %v4float %16 %5 %19
|
||||
OpReturnValue %13
|
||||
OpFunctionEnd
|
||||
%atanh_f3e01b = OpFunction %void None %21
|
||||
%24 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%25 = OpFunctionCall %v4float %tint_atanh %5
|
||||
OpStore %res %25
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %28
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %atanh_f3e01b
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %21
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %34
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %21
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %atanh_f3e01b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %21
|
||||
%39 = OpLabel
|
||||
%40 = OpFunctionCall %void %atanh_f3e01b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn atanh_f3e01b() {
|
||||
var res : vec4<f32> = atanh(vec4<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
atanh_f3e01b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
atanh_f3e01b();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
atanh_f3e01b();
|
||||
}
|
||||
46
test/tint/builtins/gen/var/acosh/640883.wgsl
Normal file
46
test/tint/builtins/gen/var/acosh/640883.wgsl
Normal file
@@ -0,0 +1,46 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn acosh(vec<2, f32>) -> vec<2, f32>
|
||||
fn acosh_640883() {
|
||||
var arg_0 = vec2<f32>();
|
||||
var res: vec2<f32> = acosh(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_640883();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_640883();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_640883();
|
||||
}
|
||||
64
test/tint/builtins/gen/var/acosh/640883.wgsl.expected.glsl
Normal file
64
test/tint/builtins/gen/var/acosh/640883.wgsl.expected.glsl
Normal file
@@ -0,0 +1,64 @@
|
||||
#version 310 es
|
||||
|
||||
vec2 tint_acosh(vec2 x) {
|
||||
return mix(acosh(x), vec2(0.0f), lessThan(x, vec2(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_640883() {
|
||||
vec2 arg_0 = vec2(0.0f);
|
||||
vec2 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
acosh_640883();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
vec2 tint_acosh(vec2 x) {
|
||||
return mix(acosh(x), vec2(0.0f), lessThan(x, vec2(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_640883() {
|
||||
vec2 arg_0 = vec2(0.0f);
|
||||
vec2 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acosh_640883();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
vec2 tint_acosh(vec2 x) {
|
||||
return mix(acosh(x), vec2(0.0f), lessThan(x, vec2(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_640883() {
|
||||
vec2 arg_0 = vec2(0.0f);
|
||||
vec2 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
acosh_640883();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
35
test/tint/builtins/gen/var/acosh/640883.wgsl.expected.hlsl
Normal file
35
test/tint/builtins/gen/var/acosh/640883.wgsl.expected.hlsl
Normal file
@@ -0,0 +1,35 @@
|
||||
float2 tint_acosh(float2 x) {
|
||||
return log((x + sqrt(((x * x) - 1.0f))));
|
||||
}
|
||||
|
||||
void acosh_640883() {
|
||||
float2 arg_0 = (0.0f).xx;
|
||||
float2 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acosh_640883();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acosh_640883();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acosh_640883();
|
||||
return;
|
||||
}
|
||||
38
test/tint/builtins/gen/var/acosh/640883.wgsl.expected.msl
Normal file
38
test/tint/builtins/gen/var/acosh/640883.wgsl.expected.msl
Normal file
@@ -0,0 +1,38 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
float2 tint_acosh(float2 x) {
|
||||
return select(acosh(x), float2(0.0f), (x < float2(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_640883() {
|
||||
float2 arg_0 = float2(0.0f);
|
||||
float2 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acosh_640883();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
acosh_640883();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
acosh_640883();
|
||||
return;
|
||||
}
|
||||
|
||||
85
test/tint/builtins/gen/var/acosh/640883.wgsl.expected.spvasm
Normal file
85
test/tint/builtins/gen/var/acosh/640883.wgsl.expected.spvasm
Normal file
@@ -0,0 +1,85 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 45
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%22 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_acosh "tint_acosh"
|
||||
OpName %x "x"
|
||||
OpName %acosh_640883 "acosh_640883"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%v2float = OpTypeVector %float 2
|
||||
%9 = OpTypeFunction %v2float %v2float
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%bool = OpTypeBool
|
||||
%v2bool = OpTypeVector %bool 2
|
||||
%20 = OpConstantNull %v2float
|
||||
%void = OpTypeVoid
|
||||
%23 = OpTypeFunction %void
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%32 = OpTypeFunction %v4float
|
||||
%tint_acosh = OpFunction %v2float None %9
|
||||
%x = OpFunctionParameter %v2float
|
||||
%13 = OpLabel
|
||||
%17 = OpFOrdLessThan %v2bool %x %16
|
||||
%21 = OpExtInst %v2float %22 Acosh %x
|
||||
%14 = OpSelect %v2float %17 %20 %21
|
||||
OpReturnValue %14
|
||||
OpFunctionEnd
|
||||
%acosh_640883 = OpFunction %void None %23
|
||||
%26 = OpLabel
|
||||
%arg_0 = OpVariable %_ptr_Function_v2float Function %20
|
||||
%res = OpVariable %_ptr_Function_v2float Function %20
|
||||
OpStore %arg_0 %20
|
||||
%30 = OpLoad %v2float %arg_0
|
||||
%29 = OpFunctionCall %v2float %tint_acosh %30
|
||||
OpStore %res %29
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %32
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %acosh_640883
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %23
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %38
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %23
|
||||
%40 = OpLabel
|
||||
%41 = OpFunctionCall %void %acosh_640883
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %23
|
||||
%43 = OpLabel
|
||||
%44 = OpFunctionCall %void %acosh_640883
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
20
test/tint/builtins/gen/var/acosh/640883.wgsl.expected.wgsl
Normal file
20
test/tint/builtins/gen/var/acosh/640883.wgsl.expected.wgsl
Normal file
@@ -0,0 +1,20 @@
|
||||
fn acosh_640883() {
|
||||
var arg_0 = vec2<f32>();
|
||||
var res : vec2<f32> = acosh(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_640883();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_640883();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_640883();
|
||||
}
|
||||
46
test/tint/builtins/gen/var/acosh/d51ccb.wgsl
Normal file
46
test/tint/builtins/gen/var/acosh/d51ccb.wgsl
Normal file
@@ -0,0 +1,46 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn acosh(vec<4, f32>) -> vec<4, f32>
|
||||
fn acosh_d51ccb() {
|
||||
var arg_0 = vec4<f32>();
|
||||
var res: vec4<f32> = acosh(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_d51ccb();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_d51ccb();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_d51ccb();
|
||||
}
|
||||
64
test/tint/builtins/gen/var/acosh/d51ccb.wgsl.expected.glsl
Normal file
64
test/tint/builtins/gen/var/acosh/d51ccb.wgsl.expected.glsl
Normal file
@@ -0,0 +1,64 @@
|
||||
#version 310 es
|
||||
|
||||
vec4 tint_acosh(vec4 x) {
|
||||
return mix(acosh(x), vec4(0.0f), lessThan(x, vec4(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_d51ccb() {
|
||||
vec4 arg_0 = vec4(0.0f);
|
||||
vec4 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
acosh_d51ccb();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
vec4 tint_acosh(vec4 x) {
|
||||
return mix(acosh(x), vec4(0.0f), lessThan(x, vec4(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_d51ccb() {
|
||||
vec4 arg_0 = vec4(0.0f);
|
||||
vec4 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acosh_d51ccb();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
vec4 tint_acosh(vec4 x) {
|
||||
return mix(acosh(x), vec4(0.0f), lessThan(x, vec4(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_d51ccb() {
|
||||
vec4 arg_0 = vec4(0.0f);
|
||||
vec4 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
acosh_d51ccb();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
35
test/tint/builtins/gen/var/acosh/d51ccb.wgsl.expected.hlsl
Normal file
35
test/tint/builtins/gen/var/acosh/d51ccb.wgsl.expected.hlsl
Normal file
@@ -0,0 +1,35 @@
|
||||
float4 tint_acosh(float4 x) {
|
||||
return log((x + sqrt(((x * x) - 1.0f))));
|
||||
}
|
||||
|
||||
void acosh_d51ccb() {
|
||||
float4 arg_0 = (0.0f).xxxx;
|
||||
float4 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acosh_d51ccb();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acosh_d51ccb();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acosh_d51ccb();
|
||||
return;
|
||||
}
|
||||
38
test/tint/builtins/gen/var/acosh/d51ccb.wgsl.expected.msl
Normal file
38
test/tint/builtins/gen/var/acosh/d51ccb.wgsl.expected.msl
Normal file
@@ -0,0 +1,38 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
float4 tint_acosh(float4 x) {
|
||||
return select(acosh(x), float4(0.0f), (x < float4(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_d51ccb() {
|
||||
float4 arg_0 = float4(0.0f);
|
||||
float4 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acosh_d51ccb();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
acosh_d51ccb();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
acosh_d51ccb();
|
||||
return;
|
||||
}
|
||||
|
||||
83
test/tint/builtins/gen/var/acosh/d51ccb.wgsl.expected.spvasm
Normal file
83
test/tint/builtins/gen/var/acosh/d51ccb.wgsl.expected.spvasm
Normal file
@@ -0,0 +1,83 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 43
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%20 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_acosh "tint_acosh"
|
||||
OpName %x "x"
|
||||
OpName %acosh_d51ccb "acosh_d51ccb"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%9 = OpTypeFunction %v4float %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%15 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%bool = OpTypeBool
|
||||
%v4bool = OpTypeVector %bool 4
|
||||
%void = OpTypeVoid
|
||||
%21 = OpTypeFunction %void
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%30 = OpTypeFunction %v4float
|
||||
%tint_acosh = OpFunction %v4float None %9
|
||||
%x = OpFunctionParameter %v4float
|
||||
%12 = OpLabel
|
||||
%16 = OpFOrdLessThan %v4bool %x %15
|
||||
%19 = OpExtInst %v4float %20 Acosh %x
|
||||
%13 = OpSelect %v4float %16 %5 %19
|
||||
OpReturnValue %13
|
||||
OpFunctionEnd
|
||||
%acosh_d51ccb = OpFunction %void None %21
|
||||
%24 = OpLabel
|
||||
%arg_0 = OpVariable %_ptr_Function_v4float Function %5
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %arg_0 %5
|
||||
%28 = OpLoad %v4float %arg_0
|
||||
%27 = OpFunctionCall %v4float %tint_acosh %28
|
||||
OpStore %res %27
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %30
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %acosh_d51ccb
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %21
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %36
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %21
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %acosh_d51ccb
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %21
|
||||
%41 = OpLabel
|
||||
%42 = OpFunctionCall %void %acosh_d51ccb
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
20
test/tint/builtins/gen/var/acosh/d51ccb.wgsl.expected.wgsl
Normal file
20
test/tint/builtins/gen/var/acosh/d51ccb.wgsl.expected.wgsl
Normal file
@@ -0,0 +1,20 @@
|
||||
fn acosh_d51ccb() {
|
||||
var arg_0 = vec4<f32>();
|
||||
var res : vec4<f32> = acosh(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_d51ccb();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_d51ccb();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_d51ccb();
|
||||
}
|
||||
46
test/tint/builtins/gen/var/acosh/e38f5c.wgsl
Normal file
46
test/tint/builtins/gen/var/acosh/e38f5c.wgsl
Normal file
@@ -0,0 +1,46 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn acosh(vec<3, f32>) -> vec<3, f32>
|
||||
fn acosh_e38f5c() {
|
||||
var arg_0 = vec3<f32>();
|
||||
var res: vec3<f32> = acosh(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_e38f5c();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_e38f5c();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_e38f5c();
|
||||
}
|
||||
64
test/tint/builtins/gen/var/acosh/e38f5c.wgsl.expected.glsl
Normal file
64
test/tint/builtins/gen/var/acosh/e38f5c.wgsl.expected.glsl
Normal file
@@ -0,0 +1,64 @@
|
||||
#version 310 es
|
||||
|
||||
vec3 tint_acosh(vec3 x) {
|
||||
return mix(acosh(x), vec3(0.0f), lessThan(x, vec3(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_e38f5c() {
|
||||
vec3 arg_0 = vec3(0.0f);
|
||||
vec3 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
acosh_e38f5c();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
vec3 tint_acosh(vec3 x) {
|
||||
return mix(acosh(x), vec3(0.0f), lessThan(x, vec3(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_e38f5c() {
|
||||
vec3 arg_0 = vec3(0.0f);
|
||||
vec3 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acosh_e38f5c();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
vec3 tint_acosh(vec3 x) {
|
||||
return mix(acosh(x), vec3(0.0f), lessThan(x, vec3(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_e38f5c() {
|
||||
vec3 arg_0 = vec3(0.0f);
|
||||
vec3 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
acosh_e38f5c();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
35
test/tint/builtins/gen/var/acosh/e38f5c.wgsl.expected.hlsl
Normal file
35
test/tint/builtins/gen/var/acosh/e38f5c.wgsl.expected.hlsl
Normal file
@@ -0,0 +1,35 @@
|
||||
float3 tint_acosh(float3 x) {
|
||||
return log((x + sqrt(((x * x) - 1.0f))));
|
||||
}
|
||||
|
||||
void acosh_e38f5c() {
|
||||
float3 arg_0 = (0.0f).xxx;
|
||||
float3 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acosh_e38f5c();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acosh_e38f5c();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acosh_e38f5c();
|
||||
return;
|
||||
}
|
||||
38
test/tint/builtins/gen/var/acosh/e38f5c.wgsl.expected.msl
Normal file
38
test/tint/builtins/gen/var/acosh/e38f5c.wgsl.expected.msl
Normal file
@@ -0,0 +1,38 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
float3 tint_acosh(float3 x) {
|
||||
return select(acosh(x), float3(0.0f), (x < float3(1.0f)));
|
||||
}
|
||||
|
||||
void acosh_e38f5c() {
|
||||
float3 arg_0 = float3(0.0f);
|
||||
float3 res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acosh_e38f5c();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
acosh_e38f5c();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
acosh_e38f5c();
|
||||
return;
|
||||
}
|
||||
|
||||
85
test/tint/builtins/gen/var/acosh/e38f5c.wgsl.expected.spvasm
Normal file
85
test/tint/builtins/gen/var/acosh/e38f5c.wgsl.expected.spvasm
Normal file
@@ -0,0 +1,85 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 45
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%22 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_acosh "tint_acosh"
|
||||
OpName %x "x"
|
||||
OpName %acosh_e38f5c "acosh_e38f5c"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%v3float = OpTypeVector %float 3
|
||||
%9 = OpTypeFunction %v3float %v3float
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%bool = OpTypeBool
|
||||
%v3bool = OpTypeVector %bool 3
|
||||
%20 = OpConstantNull %v3float
|
||||
%void = OpTypeVoid
|
||||
%23 = OpTypeFunction %void
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%32 = OpTypeFunction %v4float
|
||||
%tint_acosh = OpFunction %v3float None %9
|
||||
%x = OpFunctionParameter %v3float
|
||||
%13 = OpLabel
|
||||
%17 = OpFOrdLessThan %v3bool %x %16
|
||||
%21 = OpExtInst %v3float %22 Acosh %x
|
||||
%14 = OpSelect %v3float %17 %20 %21
|
||||
OpReturnValue %14
|
||||
OpFunctionEnd
|
||||
%acosh_e38f5c = OpFunction %void None %23
|
||||
%26 = OpLabel
|
||||
%arg_0 = OpVariable %_ptr_Function_v3float Function %20
|
||||
%res = OpVariable %_ptr_Function_v3float Function %20
|
||||
OpStore %arg_0 %20
|
||||
%30 = OpLoad %v3float %arg_0
|
||||
%29 = OpFunctionCall %v3float %tint_acosh %30
|
||||
OpStore %res %29
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %32
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %acosh_e38f5c
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %23
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %38
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %23
|
||||
%40 = OpLabel
|
||||
%41 = OpFunctionCall %void %acosh_e38f5c
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %23
|
||||
%43 = OpLabel
|
||||
%44 = OpFunctionCall %void %acosh_e38f5c
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
20
test/tint/builtins/gen/var/acosh/e38f5c.wgsl.expected.wgsl
Normal file
20
test/tint/builtins/gen/var/acosh/e38f5c.wgsl.expected.wgsl
Normal file
@@ -0,0 +1,20 @@
|
||||
fn acosh_e38f5c() {
|
||||
var arg_0 = vec3<f32>();
|
||||
var res : vec3<f32> = acosh(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_e38f5c();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_e38f5c();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_e38f5c();
|
||||
}
|
||||
46
test/tint/builtins/gen/var/acosh/ecf2d1.wgsl
Normal file
46
test/tint/builtins/gen/var/acosh/ecf2d1.wgsl
Normal file
@@ -0,0 +1,46 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn acosh(f32) -> f32
|
||||
fn acosh_ecf2d1() {
|
||||
var arg_0 = 1.0;
|
||||
var res: f32 = acosh(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_ecf2d1();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_ecf2d1();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_ecf2d1();
|
||||
}
|
||||
64
test/tint/builtins/gen/var/acosh/ecf2d1.wgsl.expected.glsl
Normal file
64
test/tint/builtins/gen/var/acosh/ecf2d1.wgsl.expected.glsl
Normal file
@@ -0,0 +1,64 @@
|
||||
#version 310 es
|
||||
|
||||
float tint_acosh(float x) {
|
||||
return ((x < 1.0f) ? 0.0f : acosh(x));
|
||||
}
|
||||
|
||||
void acosh_ecf2d1() {
|
||||
float arg_0 = 1.0f;
|
||||
float res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
acosh_ecf2d1();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
float tint_acosh(float x) {
|
||||
return ((x < 1.0f) ? 0.0f : acosh(x));
|
||||
}
|
||||
|
||||
void acosh_ecf2d1() {
|
||||
float arg_0 = 1.0f;
|
||||
float res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acosh_ecf2d1();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
float tint_acosh(float x) {
|
||||
return ((x < 1.0f) ? 0.0f : acosh(x));
|
||||
}
|
||||
|
||||
void acosh_ecf2d1() {
|
||||
float arg_0 = 1.0f;
|
||||
float res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
acosh_ecf2d1();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
35
test/tint/builtins/gen/var/acosh/ecf2d1.wgsl.expected.hlsl
Normal file
35
test/tint/builtins/gen/var/acosh/ecf2d1.wgsl.expected.hlsl
Normal file
@@ -0,0 +1,35 @@
|
||||
float tint_acosh(float x) {
|
||||
return log((x + sqrt(((x * x) - 1.0f))));
|
||||
}
|
||||
|
||||
void acosh_ecf2d1() {
|
||||
float arg_0 = 1.0f;
|
||||
float res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acosh_ecf2d1();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acosh_ecf2d1();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acosh_ecf2d1();
|
||||
return;
|
||||
}
|
||||
38
test/tint/builtins/gen/var/acosh/ecf2d1.wgsl.expected.msl
Normal file
38
test/tint/builtins/gen/var/acosh/ecf2d1.wgsl.expected.msl
Normal file
@@ -0,0 +1,38 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
float tint_acosh(float x) {
|
||||
return select(acosh(x), 0.0f, (x < 1.0f));
|
||||
}
|
||||
|
||||
void acosh_ecf2d1() {
|
||||
float arg_0 = 1.0f;
|
||||
float res = tint_acosh(arg_0);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acosh_ecf2d1();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
acosh_ecf2d1();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
acosh_ecf2d1();
|
||||
return;
|
||||
}
|
||||
|
||||
81
test/tint/builtins/gen/var/acosh/ecf2d1.wgsl.expected.spvasm
Normal file
81
test/tint/builtins/gen/var/acosh/ecf2d1.wgsl.expected.spvasm
Normal file
@@ -0,0 +1,81 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 41
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%18 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_acosh "tint_acosh"
|
||||
OpName %x "x"
|
||||
OpName %acosh_ecf2d1 "acosh_ecf2d1"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%9 = OpTypeFunction %float %float
|
||||
%float_1 = OpConstant %float 1
|
||||
%bool = OpTypeBool
|
||||
%void = OpTypeVoid
|
||||
%19 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%28 = OpTypeFunction %v4float
|
||||
%tint_acosh = OpFunction %float None %9
|
||||
%x = OpFunctionParameter %float
|
||||
%12 = OpLabel
|
||||
%15 = OpFOrdLessThan %bool %x %float_1
|
||||
%17 = OpExtInst %float %18 Acosh %x
|
||||
%13 = OpSelect %float %15 %8 %17
|
||||
OpReturnValue %13
|
||||
OpFunctionEnd
|
||||
%acosh_ecf2d1 = OpFunction %void None %19
|
||||
%22 = OpLabel
|
||||
%arg_0 = OpVariable %_ptr_Function_float Function %8
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %arg_0 %float_1
|
||||
%26 = OpLoad %float %arg_0
|
||||
%25 = OpFunctionCall %float %tint_acosh %26
|
||||
OpStore %res %25
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %28
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %acosh_ecf2d1
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %19
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %34
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %19
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %acosh_ecf2d1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %19
|
||||
%39 = OpLabel
|
||||
%40 = OpFunctionCall %void %acosh_ecf2d1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
20
test/tint/builtins/gen/var/acosh/ecf2d1.wgsl.expected.wgsl
Normal file
20
test/tint/builtins/gen/var/acosh/ecf2d1.wgsl.expected.wgsl
Normal file
@@ -0,0 +1,20 @@
|
||||
fn acosh_ecf2d1() {
|
||||
var arg_0 = 1.0;
|
||||
var res : f32 = acosh(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acosh_ecf2d1();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acosh_ecf2d1();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acosh_ecf2d1();
|
||||
}
|
||||
46
test/tint/builtins/gen/var/asinh/157447.wgsl
Normal file
46
test/tint/builtins/gen/var/asinh/157447.wgsl
Normal file
@@ -0,0 +1,46 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/tint/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn asinh(f32) -> f32
|
||||
fn asinh_157447() {
|
||||
var arg_0 = 1.0;
|
||||
var res: f32 = asinh(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
asinh_157447();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
asinh_157447();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
asinh_157447();
|
||||
}
|
||||
52
test/tint/builtins/gen/var/asinh/157447.wgsl.expected.glsl
Normal file
52
test/tint/builtins/gen/var/asinh/157447.wgsl.expected.glsl
Normal file
@@ -0,0 +1,52 @@
|
||||
#version 310 es
|
||||
|
||||
void asinh_157447() {
|
||||
float arg_0 = 1.0f;
|
||||
float res = asinh(arg_0);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
asinh_157447();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void asinh_157447() {
|
||||
float arg_0 = 1.0f;
|
||||
float res = asinh(arg_0);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
asinh_157447();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void asinh_157447() {
|
||||
float arg_0 = 1.0f;
|
||||
float res = asinh(arg_0);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
asinh_157447();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
35
test/tint/builtins/gen/var/asinh/157447.wgsl.expected.hlsl
Normal file
35
test/tint/builtins/gen/var/asinh/157447.wgsl.expected.hlsl
Normal file
@@ -0,0 +1,35 @@
|
||||
float tint_sinh(float x) {
|
||||
return log((x + sqrt(((x * x) + 1.0f))));
|
||||
}
|
||||
|
||||
void asinh_157447() {
|
||||
float arg_0 = 1.0f;
|
||||
float res = tint_sinh(arg_0);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
asinh_157447();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
asinh_157447();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
asinh_157447();
|
||||
return;
|
||||
}
|
||||
34
test/tint/builtins/gen/var/asinh/157447.wgsl.expected.msl
Normal file
34
test/tint/builtins/gen/var/asinh/157447.wgsl.expected.msl
Normal file
@@ -0,0 +1,34 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void asinh_157447() {
|
||||
float arg_0 = 1.0f;
|
||||
float res = asinh(arg_0);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
asinh_157447();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
asinh_157447();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
asinh_157447();
|
||||
return;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user