Make the offset of SetIndexBuffer default to 0

BUG=dawn:22

Change-Id: Icc4f03c3f49b610ef5f620b4c26a6ae24ed6c774
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12040
Reviewed-by: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2019-10-10 17:21:48 +00:00
committed by Commit Bot service account
parent 9e64afcb91
commit d285525d4a
6 changed files with 13 additions and 13 deletions

View File

@@ -162,7 +162,7 @@ void frame() {
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer, 0);
pass.SetIndexBuffer(indexBuffer);
pass.DrawIndexed(3, 1, 0, 0, 0);
pass.EndPass();
}

View File

@@ -273,7 +273,7 @@ void frame() {
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup[0]);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer, 0);
pass.SetIndexBuffer(indexBuffer);
pass.DrawIndexed(36, 1, 0, 0, 0);
pass.SetStencilReference(0x1);