diff --git a/src/tests/end2end/DepthStencilCopyTests.cpp b/src/tests/end2end/DepthStencilCopyTests.cpp index f548f04f9e..d35927690e 100644 --- a/src/tests/end2end/DepthStencilCopyTests.cpp +++ b/src/tests/end2end/DepthStencilCopyTests.cpp @@ -591,10 +591,6 @@ TEST_P(DepthStencilCopyTests, ToStencilAspect) { // It passes on AMD Radeon Pro and Intel HD Graphics 630. DAWN_SKIP_TEST_IF(IsMetal() && IsIntel()); - // TODO(enga): Figure out why this fails on Windows Intel Vulkan. - // Reading back the depth does not work. - DAWN_SKIP_TEST_IF(IsWindows() && IsIntel() && IsVulkan()); - // Create a stencil texture constexpr uint32_t kWidth = 4; constexpr uint32_t kHeight = 4;