diff --git a/src/dawn_native/CommandEncoder.cpp b/src/dawn_native/CommandEncoder.cpp index 20cbed503c..223cbb6cff 100644 --- a/src/dawn_native/CommandEncoder.cpp +++ b/src/dawn_native/CommandEncoder.cpp @@ -46,25 +46,21 @@ namespace dawn_native { uint64_t srcOffset, uint64_t dstOffset) { // Copy size must be a multiple of 4 bytes on macOS. - if (dataSize % 4 != 0) { - return DAWN_VALIDATION_ERROR("Copy size must be a multiple of 4 bytes"); - } + DAWN_INVALID_IF(dataSize % 4 != 0, "Copy size (%u) is not a multiple of 4.", dataSize); // SourceOffset and destinationOffset must be multiples of 4 bytes on macOS. - if (srcOffset % 4 != 0 || dstOffset % 4 != 0) { - return DAWN_VALIDATION_ERROR( - "Source offset and destination offset must be multiples of 4 bytes"); - } + DAWN_INVALID_IF( + srcOffset % 4 != 0 || dstOffset % 4 != 0, + "Source offset (%u) or destination offset (%u) is not a multiple of 4 bytes,", + srcOffset, dstOffset); return {}; } MaybeError ValidateTextureSampleCountInBufferCopyCommands(const TextureBase* texture) { - if (texture->GetSampleCount() > 1) { - return DAWN_VALIDATION_ERROR( - "The sample count of textures must be 1 when copying between buffers and " - "textures"); - } + DAWN_INVALID_IF(texture->GetSampleCount() > 1, + "%s sample count (%u) is not 1 when copying to or from a buffer.", + texture, texture->GetSampleCount()); return {}; } @@ -74,15 +70,13 @@ namespace dawn_native { const bool hasDepthOrStencil) { if (hasDepthOrStencil) { // For depth-stencil texture, buffer offset must be a multiple of 4. - if (layout.offset % 4 != 0) { - return DAWN_VALIDATION_ERROR( - "offset must be a multiple of 4 for depth/stencil texture."); - } + DAWN_INVALID_IF(layout.offset % 4 != 0, + "Offset (%u) is not a multiple of 4 for depth/stencil texture.", + layout.offset); } else { - if (layout.offset % blockInfo.byteSize != 0) { - return DAWN_VALIDATION_ERROR( - "offset must be a multiple of the texel block byte size."); - } + DAWN_INVALID_IF(layout.offset % blockInfo.byteSize != 0, + "Offset (%u) is not a multiple of the texel block byte size (%u).", + layout.offset, blockInfo.byteSize); } return {}; } @@ -95,9 +89,10 @@ namespace dawn_native { switch (src.texture->GetFormat().format) { case wgpu::TextureFormat::Depth24Plus: case wgpu::TextureFormat::Depth24PlusStencil8: - return DAWN_VALIDATION_ERROR( - "The depth aspect of depth24plus texture cannot be selected in a " - "texture to buffer copy"); + return DAWN_FORMAT_VALIDATION_ERROR( + "The depth aspect of %s format %s cannot be selected in a texture to " + "buffer copy.", + src.texture, src.texture->GetFormat().format); case wgpu::TextureFormat::Depth32Float: break; @@ -111,17 +106,13 @@ namespace dawn_native { MaybeError ValidateAttachmentArrayLayersAndLevelCount(const TextureViewBase* attachment) { // Currently we do not support layered rendering. - if (attachment->GetLayerCount() > 1) { - return DAWN_VALIDATION_ERROR( - "The layer count of the texture view used as attachment cannot be greater than " - "1"); - } + DAWN_INVALID_IF(attachment->GetLayerCount() > 1, + "The layer count (%u) of %s used as attachment is greater than 1.", + attachment->GetLayerCount(), attachment); - if (attachment->GetLevelCount() > 1) { - return DAWN_VALIDATION_ERROR( - "The mipmap level count of the texture view used as attachment cannot be " - "greater than 1"); - } + DAWN_INVALID_IF(attachment->GetLevelCount() > 1, + "The mip level count (%u) of %s used as attachment is greater than 1.", + attachment->GetLevelCount(), attachment); return {}; } @@ -137,8 +128,12 @@ namespace dawn_native { *width = attachmentSize.width; *height = attachmentSize.height; DAWN_ASSERT(*width != 0 && *height != 0); - } else if (*width != attachmentSize.width || *height != attachmentSize.height) { - return DAWN_VALIDATION_ERROR("Attachment size mismatch"); + } else { + DAWN_INVALID_IF( + *width != attachmentSize.width || *height != attachmentSize.height, + "Attachment %s size (width: %u, height: %u) does not match the size of the " + "other attachments (width: %u, height: %u).", + attachment, attachmentSize.width, attachmentSize.height, *width, *height); } return {}; @@ -149,8 +144,12 @@ namespace dawn_native { if (*sampleCount == 0) { *sampleCount = colorAttachment->GetTexture()->GetSampleCount(); DAWN_ASSERT(*sampleCount != 0); - } else if (*sampleCount != colorAttachment->GetTexture()->GetSampleCount()) { - return DAWN_VALIDATION_ERROR("Color attachment sample counts mismatch"); + } else { + DAWN_INVALID_IF( + *sampleCount != colorAttachment->GetTexture()->GetSampleCount(), + "Color attachment %s sample count (%u) does not match the sample count of the " + "other attachments (%u).", + colorAttachment, colorAttachment->GetTexture()->GetSampleCount(), *sampleCount); } return {}; @@ -168,40 +167,43 @@ namespace dawn_native { DAWN_TRY(ValidateCanUseAs(colorAttachment.resolveTarget->GetTexture(), wgpu::TextureUsage::RenderAttachment)); - if (!attachment->GetTexture()->IsMultisampledTexture()) { - return DAWN_VALIDATION_ERROR( - "Cannot set resolve target when the sample count of the color attachment is 1"); - } + DAWN_INVALID_IF( + !attachment->GetTexture()->IsMultisampledTexture(), + "Cannot set %s as a resolve target when the color attachment %s has a sample " + "count of 1.", + resolveTarget, attachment); - if (resolveTarget->GetTexture()->IsMultisampledTexture()) { - return DAWN_VALIDATION_ERROR("Cannot use multisampled texture as resolve target"); - } + DAWN_INVALID_IF(resolveTarget->GetTexture()->IsMultisampledTexture(), + "Cannot use %s as resolve target. Sample count (%u) is greater than 1.", + resolveTarget, resolveTarget->GetTexture()->GetSampleCount()); - if (resolveTarget->GetLayerCount() > 1) { - return DAWN_VALIDATION_ERROR( - "The array layer count of the resolve target must be 1"); - } + DAWN_INVALID_IF(resolveTarget->GetLayerCount() > 1, + "The resolve target %s array layer count (%u) is not 1.", resolveTarget, + resolveTarget->GetLayerCount()); - if (resolveTarget->GetLevelCount() > 1) { - return DAWN_VALIDATION_ERROR("The mip level count of the resolve target must be 1"); - } + DAWN_INVALID_IF(resolveTarget->GetLevelCount() > 1, + "The resolve target %s mip level count (%u) is not 1.", resolveTarget, + resolveTarget->GetLevelCount()); const Extent3D& colorTextureSize = attachment->GetTexture()->GetMipLevelVirtualSize(attachment->GetBaseMipLevel()); const Extent3D& resolveTextureSize = resolveTarget->GetTexture()->GetMipLevelVirtualSize( resolveTarget->GetBaseMipLevel()); - if (colorTextureSize.width != resolveTextureSize.width || - colorTextureSize.height != resolveTextureSize.height) { - return DAWN_VALIDATION_ERROR( - "The size of the resolve target must be the same as the color attachment"); - } + DAWN_INVALID_IF( + colorTextureSize.width != resolveTextureSize.width || + colorTextureSize.height != resolveTextureSize.height, + "The Resolve target %s size (width: %u, height: %u) does not match the color " + "attachment %s size (width: %u, height: %u).", + resolveTarget, resolveTextureSize.width, resolveTextureSize.height, attachment, + colorTextureSize.width, colorTextureSize.height); wgpu::TextureFormat resolveTargetFormat = resolveTarget->GetFormat().format; - if (resolveTargetFormat != attachment->GetFormat().format) { - return DAWN_VALIDATION_ERROR( - "The format of the resolve target must be the same as the color attachment"); - } + DAWN_INVALID_IF( + resolveTargetFormat != attachment->GetFormat().format, + "The resolve target %s format (%s) does not match the color attachment %s format " + "(%s).", + resolveTarget, resolveTargetFormat, attachment, attachment->GetFormat().format); return {}; } @@ -217,23 +219,21 @@ namespace dawn_native { DAWN_TRY( ValidateCanUseAs(attachment->GetTexture(), wgpu::TextureUsage::RenderAttachment)); - if (!(attachment->GetAspects() & Aspect::Color) || - !attachment->GetFormat().isRenderable) { - return DAWN_VALIDATION_ERROR( - "The format of the texture view used as color attachment is not color " - "renderable"); - } + DAWN_INVALID_IF(!(attachment->GetAspects() & Aspect::Color) || + !attachment->GetFormat().isRenderable, + "The color attachment %s format (%s) is not color renderable.", + attachment, attachment->GetFormat().format); DAWN_TRY(ValidateLoadOp(colorAttachment.loadOp)); DAWN_TRY(ValidateStoreOp(colorAttachment.storeOp)); if (colorAttachment.loadOp == wgpu::LoadOp::Clear) { - if (std::isnan(colorAttachment.clearColor.r) || - std::isnan(colorAttachment.clearColor.g) || - std::isnan(colorAttachment.clearColor.b) || - std::isnan(colorAttachment.clearColor.a)) { - return DAWN_VALIDATION_ERROR("Color clear value cannot contain NaN"); - } + DAWN_INVALID_IF(std::isnan(colorAttachment.clearColor.r) || + std::isnan(colorAttachment.clearColor.g) || + std::isnan(colorAttachment.clearColor.b) || + std::isnan(colorAttachment.clearColor.a), + "Color clear value (%s) contain a NaN.", + &colorAttachment.clearColor); } DAWN_TRY(ValidateOrSetColorAttachmentSampleCount(attachment, sampleCount)); @@ -260,64 +260,62 @@ namespace dawn_native { ValidateCanUseAs(attachment->GetTexture(), wgpu::TextureUsage::RenderAttachment)); const Format& format = attachment->GetFormat(); - if (!format.HasDepthOrStencil()) { - return DAWN_VALIDATION_ERROR( - "The format of the texture view used as depth stencil attachment is not a " - "depth stencil format"); - } - if (!format.isRenderable) { - return DAWN_VALIDATION_ERROR( - "The format of the texture view used as depth stencil attachment is not " - "renderable"); - } - if (attachment->GetAspects() != format.aspects) { - // TODO(https://crbug.com/dawn/812): Investigate if this limitation should be added - // to the WebGPU spec of lifted from Dawn. - return DAWN_VALIDATION_ERROR( - "The texture view used as depth stencil view must encompass all aspects"); - } + DAWN_INVALID_IF( + !format.HasDepthOrStencil(), + "The depth stencil attachment %s format (%s) is not a depth stencil format.", + attachment, format.format); + + DAWN_INVALID_IF(!format.isRenderable, + "The depth stencil attachment %s format (%s) is not renderable.", + attachment, format.format); + + DAWN_INVALID_IF(attachment->GetAspects() != format.aspects, + "The depth stencil attachment %s must encompass all aspects.", + attachment); DAWN_TRY(ValidateLoadOp(depthStencilAttachment->depthLoadOp)); DAWN_TRY(ValidateLoadOp(depthStencilAttachment->stencilLoadOp)); DAWN_TRY(ValidateStoreOp(depthStencilAttachment->depthStoreOp)); DAWN_TRY(ValidateStoreOp(depthStencilAttachment->stencilStoreOp)); - if (attachment->GetAspects() == (Aspect::Depth | Aspect::Stencil) && - depthStencilAttachment->depthReadOnly != depthStencilAttachment->stencilReadOnly) { - return DAWN_VALIDATION_ERROR( - "depthReadOnly and stencilReadOnly must be the same when texture aspect is " - "'all'"); - } + DAWN_INVALID_IF( + attachment->GetAspects() == (Aspect::Depth | Aspect::Stencil) && + depthStencilAttachment->depthReadOnly != + depthStencilAttachment->stencilReadOnly, + "depthReadOnly (%u) and stencilReadOnly (%u) must be the same when texture aspect " + "is 'all'.", + depthStencilAttachment->depthReadOnly, depthStencilAttachment->stencilReadOnly); - if (depthStencilAttachment->depthReadOnly && - (depthStencilAttachment->depthLoadOp != wgpu::LoadOp::Load || - depthStencilAttachment->depthStoreOp != wgpu::StoreOp::Store)) { - return DAWN_VALIDATION_ERROR( - "depthLoadOp must be load and depthStoreOp must be store when depthReadOnly " - "is true."); - } + DAWN_INVALID_IF( + depthStencilAttachment->depthReadOnly && + (depthStencilAttachment->depthLoadOp != wgpu::LoadOp::Load || + depthStencilAttachment->depthStoreOp != wgpu::StoreOp::Store), + "depthLoadOp (%s) is not %s or depthStoreOp (%s) is not %s when depthReadOnly " + "is true.", + depthStencilAttachment->depthLoadOp, wgpu::LoadOp::Load, + depthStencilAttachment->depthStoreOp, wgpu::StoreOp::Store); - if (depthStencilAttachment->stencilReadOnly && - (depthStencilAttachment->stencilLoadOp != wgpu::LoadOp::Load || - depthStencilAttachment->stencilStoreOp != wgpu::StoreOp::Store)) { - return DAWN_VALIDATION_ERROR( - "stencilLoadOp must be load and stencilStoreOp must be store when " - "stencilReadOnly " - "is true."); - } + DAWN_INVALID_IF(depthStencilAttachment->stencilReadOnly && + (depthStencilAttachment->stencilLoadOp != wgpu::LoadOp::Load || + depthStencilAttachment->stencilStoreOp != wgpu::StoreOp::Store), + "stencilLoadOp (%s) is not %s or stencilStoreOp (%s) is not %s when " + "stencilReadOnly is true.", + depthStencilAttachment->stencilLoadOp, wgpu::LoadOp::Load, + depthStencilAttachment->stencilStoreOp, wgpu::StoreOp::Store); - if (depthStencilAttachment->depthLoadOp == wgpu::LoadOp::Clear && - std::isnan(depthStencilAttachment->clearDepth)) { - return DAWN_VALIDATION_ERROR("Depth clear value cannot be NaN"); - } + DAWN_INVALID_IF(depthStencilAttachment->depthLoadOp == wgpu::LoadOp::Clear && + std::isnan(depthStencilAttachment->clearDepth), + "Depth clear value is NaN."); // *sampleCount == 0 must only happen when there is no color attachment. In that case we // do not need to validate the sample count of the depth stencil attachment. const uint32_t depthStencilSampleCount = attachment->GetTexture()->GetSampleCount(); if (*sampleCount != 0) { - if (depthStencilSampleCount != *sampleCount) { - return DAWN_VALIDATION_ERROR("Depth stencil attachment sample counts mismatch"); - } + DAWN_INVALID_IF( + depthStencilSampleCount != *sampleCount, + "The depth stencil attachment %s sample count (%u) does not match the sample " + "count of the other attachments (%u).", + attachment, depthStencilSampleCount, *sampleCount); } else { *sampleCount = depthStencilSampleCount; } @@ -333,32 +331,37 @@ namespace dawn_native { uint32_t* width, uint32_t* height, uint32_t* sampleCount) { - if (descriptor->colorAttachmentCount > kMaxColorAttachments) { - return DAWN_VALIDATION_ERROR("Setting color attachments out of bounds"); - } + DAWN_INVALID_IF( + descriptor->colorAttachmentCount > kMaxColorAttachments, + "Color attachment count (%u) exceeds the maximum number of color attachments (%u).", + descriptor->colorAttachmentCount, kMaxColorAttachments); for (uint32_t i = 0; i < descriptor->colorAttachmentCount; ++i) { - DAWN_TRY(ValidateRenderPassColorAttachment(device, descriptor->colorAttachments[i], - width, height, sampleCount)); + DAWN_TRY_CONTEXT( + ValidateRenderPassColorAttachment(device, descriptor->colorAttachments[i], + width, height, sampleCount), + "validating colorAttachments[%u].", i); } if (descriptor->depthStencilAttachment != nullptr) { - DAWN_TRY(ValidateRenderPassDepthStencilAttachment( - device, descriptor->depthStencilAttachment, width, height, sampleCount)); + DAWN_TRY_CONTEXT( + ValidateRenderPassDepthStencilAttachment( + device, descriptor->depthStencilAttachment, width, height, sampleCount), + "validating depthStencilAttachment."); } if (descriptor->occlusionQuerySet != nullptr) { DAWN_TRY(device->ValidateObject(descriptor->occlusionQuerySet)); - if (descriptor->occlusionQuerySet->GetQueryType() != wgpu::QueryType::Occlusion) { - return DAWN_VALIDATION_ERROR("The type of query set must be Occlusion"); - } + DAWN_INVALID_IF( + descriptor->occlusionQuerySet->GetQueryType() != wgpu::QueryType::Occlusion, + "The occlusionQuerySet %s type (%s) is not %s.", descriptor->occlusionQuerySet, + descriptor->occlusionQuerySet->GetQueryType(), wgpu::QueryType::Occlusion); } - if (descriptor->colorAttachmentCount == 0 && - descriptor->depthStencilAttachment == nullptr) { - return DAWN_VALIDATION_ERROR("Cannot use render pass with no attachments."); - } + DAWN_INVALID_IF(descriptor->colorAttachmentCount == 0 && + descriptor->depthStencilAttachment == nullptr, + "Render pass has no attachments."); return {}; } @@ -373,21 +376,19 @@ namespace dawn_native { uint32_t queryCount, const BufferBase* destination, uint64_t destinationOffset) { - if (firstQuery >= querySet->GetQueryCount()) { - return DAWN_VALIDATION_ERROR("Query index out of bounds"); - } + DAWN_INVALID_IF(firstQuery >= querySet->GetQueryCount(), + "First query (%u) exceeds the number of queries (%u) in %s.", + firstQuery, querySet->GetQueryCount(), querySet); - if (queryCount > querySet->GetQueryCount() - firstQuery) { - return DAWN_VALIDATION_ERROR( - "The sum of firstQuery and queryCount exceeds the number of queries in query " - "set"); - } + DAWN_INVALID_IF( + queryCount > querySet->GetQueryCount() - firstQuery, + "The query range (firstQuery: %u, queryCount: %u) exceeds the number of queries " + "(%u) in %s.", + firstQuery, queryCount, querySet->GetQueryCount(), querySet); - if (destinationOffset % 256 != 0) { - return DAWN_VALIDATION_ERROR( - "The alignment offset into the destination buffer must be a multiple of 256 " - "bytes"); - } + DAWN_INVALID_IF(destinationOffset % 256 != 0, + "The destination buffer %s offset (%u) is not a multiple of 256.", + destination, destinationOffset); uint64_t bufferSize = destination->GetSize(); // The destination buffer must have enough storage, from destination offset, to contain @@ -395,9 +396,11 @@ namespace dawn_native { bool fitsInBuffer = destinationOffset <= bufferSize && (static_cast(queryCount) * sizeof(uint64_t) <= (bufferSize - destinationOffset)); - if (!fitsInBuffer) { - return DAWN_VALIDATION_ERROR("The resolved query data would overflow the buffer"); - } + DAWN_INVALID_IF( + !fitsInBuffer, + "The resolved %s data size (%u) would not fit in %s with size %u at the offset %u.", + querySet, static_cast(queryCount) * sizeof(uint64_t), destination, + bufferSize, destinationOffset); return {}; } @@ -588,11 +591,10 @@ namespace dawn_native { if (IsReadOnlyDepthStencilAttachment(descriptor->depthStencilAttachment)) { // TODO(dawn:485): Readonly depth/stencil attachment is not fully // implemented. Disallow it as unsafe until the implementaion is completed. - if (device->IsToggleEnabled(Toggle::DisallowUnsafeAPIs)) { - return DAWN_VALIDATION_ERROR( - "Readonly depth/stencil attachment is disallowed because it's not " - "fully implemented"); - } + DAWN_INVALID_IF( + device->IsToggleEnabled(Toggle::DisallowUnsafeAPIs), + "Readonly depth/stencil attachment is disallowed because it's not " + "fully implemented"); usageTracker.TextureViewUsedAs(view, kReadOnlyRenderAttachment); } else { @@ -632,17 +634,20 @@ namespace dawn_native { DAWN_TRY(GetDevice()->ValidateObject(source)); DAWN_TRY(GetDevice()->ValidateObject(destination)); - if (source == destination) { - return DAWN_VALIDATION_ERROR( - "Source and destination cannot be the same buffer."); - } + DAWN_INVALID_IF(source == destination, + "Source and destination are the same buffer (%s).", source); - DAWN_TRY(ValidateCopySizeFitsInBuffer(source, sourceOffset, size)); - DAWN_TRY(ValidateCopySizeFitsInBuffer(destination, destinationOffset, size)); + DAWN_TRY_CONTEXT(ValidateCopySizeFitsInBuffer(source, sourceOffset, size), + "validating source %s copy size.", source); + DAWN_TRY_CONTEXT( + ValidateCopySizeFitsInBuffer(destination, destinationOffset, size), + "validating destination %s copy size.", destination); DAWN_TRY(ValidateB2BCopyAlignment(size, sourceOffset, destinationOffset)); - DAWN_TRY(ValidateCanUseAs(source, wgpu::BufferUsage::CopySrc)); - DAWN_TRY(ValidateCanUseAs(destination, wgpu::BufferUsage::CopyDst)); + DAWN_TRY_CONTEXT(ValidateCanUseAs(source, wgpu::BufferUsage::CopySrc), + "validating source %s usage.", source); + DAWN_TRY_CONTEXT(ValidateCanUseAs(destination, wgpu::BufferUsage::CopyDst), + "validating destination %s usage.", destination); mTopLevelBuffers.insert(source); mTopLevelBuffers.insert(destination); @@ -670,10 +675,13 @@ namespace dawn_native { [&](CommandAllocator* allocator) -> MaybeError { if (GetDevice()->IsValidationEnabled()) { DAWN_TRY(ValidateImageCopyBuffer(GetDevice(), *source)); - DAWN_TRY(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc)); + DAWN_TRY_CONTEXT(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc), + "validating source %s usage.", source->buffer); DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *destination, *copySize)); - DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst)); + DAWN_TRY_CONTEXT( + ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst), + "validating destination %s usage.", destination->texture); DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(destination->texture)); DAWN_TRY(ValidateLinearToDepthStencilCopyRestrictions(*destination)); @@ -726,12 +734,15 @@ namespace dawn_native { [&](CommandAllocator* allocator) -> MaybeError { if (GetDevice()->IsValidationEnabled()) { DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *source, *copySize)); - DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc)); + DAWN_TRY_CONTEXT(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc), + "validating source %s usage.", source->texture); DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(source->texture)); DAWN_TRY(ValidateTextureDepthStencilToBufferCopyRestrictions(*source)); DAWN_TRY(ValidateImageCopyBuffer(GetDevice(), *destination)); - DAWN_TRY(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst)); + DAWN_TRY_CONTEXT( + ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst), + "validating destination %s usage.", destination->buffer); // We validate texture copy range before validating linear texture data, // because in the latter we divide copyExtent.width by blockWidth and @@ -796,14 +807,18 @@ namespace dawn_native { DAWN_TRY(GetDevice()->ValidateObject(source->texture)); DAWN_TRY(GetDevice()->ValidateObject(destination->texture)); - DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *source, *copySize)); - DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *destination, *copySize)); + DAWN_TRY_CONTEXT(ValidateImageCopyTexture(GetDevice(), *source, *copySize), + "validating source %s.", source->texture); + DAWN_TRY_CONTEXT(ValidateImageCopyTexture(GetDevice(), *destination, *copySize), + "validating destination %s.", destination->texture); DAWN_TRY( ValidateTextureToTextureCopyRestrictions(*source, *destination, *copySize)); - DAWN_TRY(ValidateTextureCopyRange(GetDevice(), *source, *copySize)); - DAWN_TRY(ValidateTextureCopyRange(GetDevice(), *destination, *copySize)); + DAWN_TRY_CONTEXT(ValidateTextureCopyRange(GetDevice(), *source, *copySize), + "validating source %s copy range.", source->texture); + DAWN_TRY_CONTEXT(ValidateTextureCopyRange(GetDevice(), *destination, *copySize), + "validating source %s copy range.", destination->texture); // For internal usages (CopyToCopyInternal) we don't care if the user has added // CopySrc as a usage for this texture, but we will always add it internally. @@ -868,10 +883,10 @@ namespace dawn_native { this, [&](CommandAllocator* allocator) -> MaybeError { if (GetDevice()->IsValidationEnabled()) { - if (mDebugGroupStackSize == 0) { - return DAWN_VALIDATION_ERROR( - "Pop must be balanced by a corresponding Push."); - } + DAWN_INVALID_IF( + mDebugGroupStackSize == 0, + "Every call to PopDebugGroup must be balanced by a corresponding call to " + "PushDebugGroup."); } allocator->Allocate(Command::PopDebugGroup); mDebugGroupStackSize--; @@ -1032,18 +1047,22 @@ namespace dawn_native { DAWN_TRY(GetDevice()->ValidateObject(this)); for (const RenderPassResourceUsage& passUsage : mEncodingContext.GetRenderPassUsages()) { - DAWN_TRY(ValidateSyncScopeResourceUsage(passUsage)); + DAWN_TRY_CONTEXT(ValidateSyncScopeResourceUsage(passUsage), + "validating render pass usage."); } for (const ComputePassResourceUsage& passUsage : mEncodingContext.GetComputePassUsages()) { for (const SyncScopeResourceUsage& scope : passUsage.dispatchUsages) { - DAWN_TRY(ValidateSyncScopeResourceUsage(scope)); + DAWN_TRY_CONTEXT(ValidateSyncScopeResourceUsage(scope), + "validating compute pass usage."); } } - if (mDebugGroupStackSize != 0) { - return DAWN_VALIDATION_ERROR("Each Push must be balanced by a corresponding Pop."); - } + DAWN_INVALID_IF( + mDebugGroupStackSize != 0, + "PushDebugGroup called %u time(s) without a corresponding PopDebugGroup prior to " + "calling Finish.", + mDebugGroupStackSize); return {}; }