From df69f2482462a870adeb89fb2dd91f5acd992c1e Mon Sep 17 00:00:00 2001 From: Corentin Wallez Date: Thu, 13 Jun 2019 10:22:32 +0000 Subject: [PATCH] OpenGL: Don't use glad to load OpenGL entrypoints This makes the OpenGL entry points loaded at Adapter creation from the getProcAddress passed in the DiscoveryOptions and update all GL calls in the backend to go through the new OpenGLFunctions object. A code generator is added that generates the function loader and list of GL procs from Khronos' gl.xml file but we can't get rid of glad yet because it is used to have the PROC typedefs and enum values. BUG=dawn:165 Change-Id: I2a583d79752f55877fa4190846f5be16cf91651a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7983 Commit-Queue: Corentin Wallez Reviewed-by: Austin Eng --- BUILD.gn | 22 +- generator/dawn_generator.gni | 10 +- generator/generator_lib.py | 4 +- generator/opengl_loader_generator.py | 117 + .../templates/opengl/OpenGLFunctionsBase.cpp | 54 + .../templates/opengl/OpenGLFunctionsBase.h | 41 + src/dawn_native/opengl/BackendGL.cpp | 40 +- src/dawn_native/opengl/BufferGL.cpp | 38 +- src/dawn_native/opengl/CommandBufferGL.cpp | 255 +- src/dawn_native/opengl/ComputePipelineGL.cpp | 4 +- src/dawn_native/opengl/DeviceGL.cpp | 12 +- src/dawn_native/opengl/DeviceGL.h | 10 +- src/dawn_native/opengl/OpenGLFunctions.cpp | 59 + src/dawn_native/opengl/OpenGLFunctions.h | 39 + .../opengl/PersistentPipelineStateGL.cpp | 26 +- .../opengl/PersistentPipelineStateGL.h | 11 +- src/dawn_native/opengl/PipelineGL.cpp | 52 +- src/dawn_native/opengl/PipelineGL.h | 8 +- src/dawn_native/opengl/RenderPipelineGL.cpp | 92 +- src/dawn_native/opengl/SamplerGL.cpp | 26 +- src/dawn_native/opengl/TextureGL.cpp | 39 +- third_party/gl.xml | 50579 ++++++++++++++++ 22 files changed, 51252 insertions(+), 286 deletions(-) create mode 100644 generator/opengl_loader_generator.py create mode 100644 generator/templates/opengl/OpenGLFunctionsBase.cpp create mode 100644 generator/templates/opengl/OpenGLFunctionsBase.h create mode 100644 src/dawn_native/opengl/OpenGLFunctions.cpp create mode 100644 src/dawn_native/opengl/OpenGLFunctions.h create mode 100644 third_party/gl.xml diff --git a/BUILD.gn b/BUILD.gn index c859ff8059..df93f904b4 100644 --- a/BUILD.gn +++ b/BUILD.gn @@ -44,6 +44,20 @@ dawn_json_generator("libdawn_native_utils_gen") { ] } +if (dawn_enable_opengl) { + dawn_generator("libdawn_native_opengl_loader_gen") { + script = "generator/opengl_loader_generator.py" + args = [ + "--gl-xml", + rebase_path("third_party/gl.xml", root_build_dir), + ] + outputs = [ + "dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp", + "dawn_native/opengl/OpenGLFunctionsBase_autogen.h", + ] + } +} + # Public libdawn_native headers so they can be publically visible for # dependencies of libdawn_native source_set("libdawn_native_headers") { @@ -261,7 +275,11 @@ source_set("libdawn_native_sources") { } if (dawn_enable_opengl) { - deps += [ "third_party:glad" ] + deps += [ + ":libdawn_native_opengl_loader_gen", + "third_party:glad", + ] + sources += get_target_outputs(":libdawn_native_opengl_loader_gen") sources += [ "src/dawn_native/opengl/BackendGL.cpp", "src/dawn_native/opengl/BackendGL.h", @@ -274,6 +292,8 @@ source_set("libdawn_native_sources") { "src/dawn_native/opengl/DeviceGL.cpp", "src/dawn_native/opengl/DeviceGL.h", "src/dawn_native/opengl/Forward.h", + "src/dawn_native/opengl/OpenGLFunctions.cpp", + "src/dawn_native/opengl/OpenGLFunctions.h", "src/dawn_native/opengl/PersistentPipelineStateGL.cpp", "src/dawn_native/opengl/PersistentPipelineStateGL.h", "src/dawn_native/opengl/PipelineGL.cpp", diff --git a/generator/dawn_generator.gni b/generator/dawn_generator.gni index d5f84c6212..19b2e23dcf 100644 --- a/generator/dawn_generator.gni +++ b/generator/dawn_generator.gni @@ -47,6 +47,11 @@ template("dawn_generator") { generator_args += invoker.args } + generator_args += [ + "--template-dir", + rebase_path("${dawn_root}/generator/templates", root_build_dir), + ] + # Use the Jinja2 version pulled from the DEPS file. We do it so we don't # have version problems, and users don't have to install Jinja2. jinja2_python_path = rebase_path("${dawn_jinja2_dir}/..") @@ -138,7 +143,6 @@ template("dawn_generator") { # } template("dawn_json_generator") { dawn_generator(target_name) { - script = "${dawn_root}/generator/dawn_json_generator.py" # The base arguments for the generator: from this dawn.json, generate this @@ -148,12 +152,10 @@ template("dawn_json_generator") { rebase_path("${dawn_root}/dawn.json", root_build_dir), "--wire-json", rebase_path("${dawn_root}/dawn_wire.json", root_build_dir), - "--template-dir", - rebase_path("${dawn_root}/generator/templates", root_build_dir), "--targets", invoker.target, ] - forward_variables_from(invoker, "*", ["target"]) + forward_variables_from(invoker, "*", [ "target" ]) } } diff --git a/generator/generator_lib.py b/generator/generator_lib.py index efe449d493..a1723ab583 100644 --- a/generator/generator_lib.py +++ b/generator/generator_lib.py @@ -44,7 +44,7 @@ import jinja2 # A custom Jinja2 template loader that removes the extra indentation # of the template blocks so that the output is correctly indented -class PreprocessingLoader(jinja2.BaseLoader): +class _PreprocessingLoader(jinja2.BaseLoader): def __init__(self, path): self.path = path @@ -93,7 +93,7 @@ class PreprocessingLoader(jinja2.BaseLoader): _FileOutput = namedtuple('FileOutput', ['name', 'content']) def _do_renders(renders, template_dir): - loader = PreprocessingLoader(template_dir) + loader = _PreprocessingLoader(template_dir) env = jinja2.Environment(loader=loader, lstrip_blocks=True, trim_blocks=True, line_comment_prefix='//*') def do_assert(expr): diff --git a/generator/opengl_loader_generator.py b/generator/opengl_loader_generator.py new file mode 100644 index 0000000000..73af9755b3 --- /dev/null +++ b/generator/opengl_loader_generator.py @@ -0,0 +1,117 @@ +#!/usr/bin/env python2 +# Copyright 2019 The Dawn Authors +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +import os, sys +from collections import namedtuple +import xml.etree.ElementTree as etree + +from generator_lib import Generator, run_generator, FileRender + +class Proc: + def __init__(self, gl_name, proc_name=None): + assert(gl_name.startswith('gl')) + if proc_name == None: + proc_name = gl_name[2:] + + self.gl_name = gl_name + self.proc_name = proc_name + + def glProcName(self): + return self.gl_name + + def ProcName(self): + return self.proc_name + + def PFNPROCNAME(self): + return 'PFN' + self.gl_name.upper() + 'PROC' + + def __repr__(self): + return 'Proc("{}", "{}")'.format(self.gl_name, self.proc_name) + +Version = namedtuple('Version', ['major', 'minor']) +VersionProcBlock = namedtuple('ProcBlock', ['version', 'procs']) +HeaderProcBlock = namedtuple('ProcBlock', ['description', 'procs']) + +def parse_version(version): + return Version(*map(int, version.split('.'))) + +def compute_params(root): + # Add proc blocks for OpenGL ES + gles_blocks = [] + for gles_section in root.findall('''feature[@api='gles2']'''): + section_procs = [] + for proc in gles_section.findall('./require/command'): + section_procs.append(Proc(proc.attrib['name'])) + gles_blocks.append(VersionProcBlock(parse_version(gles_section.attrib['number']), section_procs)) + + # Get the list of all Desktop OpenGL function removed by the Core Profile. + core_removed_procs = set() + for removed_section in root.findall('feature/remove'): + assert(removed_section.attrib['profile'] == 'core') + for proc in removed_section.findall('./command'): + core_removed_procs.add(proc.attrib['name']) + + # Add proc blocks for Desktop GL + desktop_gl_blocks = [] + for gl_section in root.findall('''feature[@api='gl']'''): + section_procs = [] + for proc in gl_section.findall('./require/command'): + if proc.attrib['name'] not in core_removed_procs: + section_procs.append(Proc(proc.attrib['name'])) + desktop_gl_blocks.append(VersionProcBlock(parse_version(gl_section.attrib['number']), section_procs)) + + already_added_header_procs = set() + header_blocks = [] + def add_header_block(description, procs): + block_procs = [] + for proc in procs: + if not proc.glProcName() in already_added_header_procs: + already_added_header_procs.add(proc.glProcName()) + block_procs.append(proc) + if len(block_procs) > 0: + header_blocks.append(HeaderProcBlock(description, block_procs)) + + for block in gles_blocks: + add_header_block('OpenGL ES {}.{}'.format(block.version.major, block.version.minor), block.procs) + + for block in desktop_gl_blocks: + add_header_block('Desktop OpenGL {}.{}'.format(block.version.major, block.version.minor), block.procs) + + return { + 'gles_blocks': gles_blocks, + 'desktop_gl_blocks': desktop_gl_blocks, + 'header_blocks': header_blocks, + } + +class OpenGLLoaderGenerator(Generator): + def get_description(self): + return 'Generates code to load OpenGL function pointers' + + def add_commandline_arguments(self, parser): + parser.add_argument('--gl-xml', required=True, type=str, help ='The Khronos gl.xml to use.') + + def get_file_renders(self, args): + params = compute_params(etree.parse(args.gl_xml).getroot()) + + return [ + FileRender('opengl/OpenGLFunctionsBase.cpp', 'dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp', [params]), + FileRender('opengl/OpenGLFunctionsBase.h', 'dawn_native/opengl/OpenGLFunctionsBase_autogen.h', [params]), + ] + + def get_dependencies(self, args): + return [os.path.abspath(args.gl_xml)] + +if __name__ == '__main__': + sys.exit(run_generator(OpenGLLoaderGenerator())) diff --git a/generator/templates/opengl/OpenGLFunctionsBase.cpp b/generator/templates/opengl/OpenGLFunctionsBase.cpp new file mode 100644 index 0000000000..81e6f9f0a7 --- /dev/null +++ b/generator/templates/opengl/OpenGLFunctionsBase.cpp @@ -0,0 +1,54 @@ +//* Copyright 2019 The Dawn Authors +//* +//* Licensed under the Apache License, Version 2.0 (the "License"); +//* you may not use this file except in compliance with the License. +//* You may obtain a copy of the License at +//* +//* http://www.apache.org/licenses/LICENSE-2.0 +//* +//* Unless required by applicable law or agreed to in writing, software +//* distributed under the License is distributed on an "AS IS" BASIS, +//* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +//* See the License for the specific language governing permissions and +//* limitations under the License. + +#include "dawn_native/opengl/OpenGLFunctionsBase_autogen.h" + +namespace dawn_native { namespace opengl { + +template +MaybeError OpenGLFunctionsBase::LoadProc(GetProcAddress getProc, T* memberProc, const char* name) { + *memberProc = reinterpret_cast(getProc(name)); + if (DAWN_UNLIKELY(memberProc == nullptr)) { + return DAWN_CONTEXT_LOST_ERROR(std::string("Couldn't load GL proc: ") + name); + } + return {}; +} + +MaybeError OpenGLFunctionsBase::LoadOpenGLESProcs(GetProcAddress getProc, int majorVersion, int minorVersion) { + {% for block in gles_blocks %} + // OpenGL ES {{block.version.major}}.{{block.version.minor}} + if (majorVersion > {{block.version.major}} || (majorVersion == {{block.version.major}} && minorVersion >= {{block.version.minor}})) { + {% for proc in block.procs %} + DAWN_TRY(LoadProc(getProc, &{{proc.ProcName()}}, "{{proc.glProcName()}}")); + {% endfor %} + } + + {% endfor %} + return {}; +} + +MaybeError OpenGLFunctionsBase::LoadDesktopGLProcs(GetProcAddress getProc, int majorVersion, int minorVersion) { + {% for block in desktop_gl_blocks %} + // Desktop OpenGL {{block.version.major}}.{{block.version.minor}} + if (majorVersion > {{block.version.major}} || (majorVersion == {{block.version.major}} && minorVersion >= {{block.version.minor}})) { + {% for proc in block.procs %} + DAWN_TRY(LoadProc(getProc, &{{proc.ProcName()}}, "{{proc.glProcName()}}")); + {% endfor %} + } + + {% endfor %} + return {}; +} + +}} // namespace dawn_native::opengl diff --git a/generator/templates/opengl/OpenGLFunctionsBase.h b/generator/templates/opengl/OpenGLFunctionsBase.h new file mode 100644 index 0000000000..8c9ebfdf21 --- /dev/null +++ b/generator/templates/opengl/OpenGLFunctionsBase.h @@ -0,0 +1,41 @@ +//* Copyright 2019 The Dawn Authors +//* +//* Licensed under the Apache License, Version 2.0 (the "License"); +//* you may not use this file except in compliance with the License. +//* You may obtain a copy of the License at +//* +//* http://www.apache.org/licenses/LICENSE-2.0 +//* +//* Unless required by applicable law or agreed to in writing, software +//* distributed under the License is distributed on an "AS IS" BASIS, +//* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +//* See the License for the specific language governing permissions and +//* limitations under the License. + +#include "dawn_native/Error.h" + +#include + +namespace dawn_native { namespace opengl { + using GetProcAddress = void* (*) (const char*); + + struct OpenGLFunctionsBase { + public: + {% for block in header_blocks %} + // {{block.description}} + {% for proc in block.procs %} + {{proc.PFNPROCNAME()}} {{proc.ProcName()}} = nullptr; + {% endfor %} + + {% endfor%} + + protected: + MaybeError LoadDesktopGLProcs(GetProcAddress getProc, int majorVersion, int minorVersion); + MaybeError LoadOpenGLESProcs(GetProcAddress getProc, int majorVersion, int minorVersion); + + private: + template + MaybeError LoadProc(GetProcAddress getProc, T* memberProc, const char* name); + }; + +}} // namespace dawn_native::opengl diff --git a/src/dawn_native/opengl/BackendGL.cpp b/src/dawn_native/opengl/BackendGL.cpp index 3233c5cd3a..1e5c671693 100644 --- a/src/dawn_native/opengl/BackendGL.cpp +++ b/src/dawn_native/opengl/BackendGL.cpp @@ -23,26 +23,33 @@ namespace dawn_native { namespace opengl { class Adapter : public AdapterBase { public: - Adapter(InstanceBase* instance, const AdapterDiscoveryOptions* options) - : AdapterBase(instance, BackendType::OpenGL) { - // Use getProc to populate GLAD. - gladLoadGLLoader(reinterpret_cast(options->getProc)); + Adapter(InstanceBase* instance) : AdapterBase(instance, BackendType::OpenGL) { + } + + MaybeError Initialize(const AdapterDiscoveryOptions* options) { + // Use getProc to populate the dispatch table + DAWN_TRY(mFunctions.Initialize(options->getProc)); // Set state that never changes between devices. - glEnable(GL_DEPTH_TEST); - glEnable(GL_SCISSOR_TEST); - glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); - glEnable(GL_MULTISAMPLE); + mFunctions.Enable(GL_DEPTH_TEST); + mFunctions.Enable(GL_SCISSOR_TEST); + mFunctions.Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX); + mFunctions.Enable(GL_MULTISAMPLE); - mPCIInfo.name = reinterpret_cast(glGetString(GL_RENDERER)); + mPCIInfo.name = reinterpret_cast(mFunctions.GetString(GL_RENDERER)); + + return {}; } - virtual ~Adapter() = default; + + ~Adapter() override = default; private: + OpenGLFunctions mFunctions; + ResultOrError CreateDeviceImpl(const DeviceDescriptor* descriptor) override { // There is no limit on the number of devices created from this adapter because they can // all share the same backing OpenGL context. - return {new Device(this, descriptor)}; + return {new Device(this, descriptor, mFunctions)}; } }; @@ -58,9 +65,8 @@ namespace dawn_native { namespace opengl { ResultOrError>> Backend::DiscoverAdapters( const AdapterDiscoveryOptionsBase* optionsBase) { - // TODO(cwallez@chromium.org): For now we can only create a single adapter because glad uses - // static variables to store the pointers to OpenGL procs. Also, if we could create - // multiple adapters, we would need to figure out what to do about MakeCurrent. + // TODO(cwallez@chromium.org): For now only create a single OpenGL adapter because don't + // know how to handle MakeCurrent. if (mCreatedAdapter) { return DAWN_VALIDATION_ERROR("The OpenGL backend can only create a single adapter"); } @@ -73,10 +79,12 @@ namespace dawn_native { namespace opengl { return DAWN_VALIDATION_ERROR("AdapterDiscoveryOptions::getProc must be set"); } - std::vector> adapters; - adapters.push_back(std::make_unique(GetInstance(), options)); + std::unique_ptr adapter = std::make_unique(GetInstance()); + DAWN_TRY(adapter->Initialize(options)); mCreatedAdapter = true; + std::vector> adapters; + adapters.push_back(std::unique_ptr(adapter.release())); return std::move(adapters); } diff --git a/src/dawn_native/opengl/BufferGL.cpp b/src/dawn_native/opengl/BufferGL.cpp index 8a8ea1e7a8..2d6856fcf9 100644 --- a/src/dawn_native/opengl/BufferGL.cpp +++ b/src/dawn_native/opengl/BufferGL.cpp @@ -22,9 +22,9 @@ namespace dawn_native { namespace opengl { Buffer::Buffer(Device* device, const BufferDescriptor* descriptor) : BufferBase(device, descriptor) { - glGenBuffers(1, &mBuffer); - glBindBuffer(GL_ARRAY_BUFFER, mBuffer); - glBufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW); + device->gl.GenBuffers(1, &mBuffer); + device->gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); + device->gl.BufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW); } Buffer::~Buffer() { @@ -42,41 +42,51 @@ namespace dawn_native { namespace opengl { } MaybeError Buffer::MapAtCreationImpl(uint8_t** mappedPointer) { - glBindBuffer(GL_ARRAY_BUFFER, mBuffer); - void* data = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; + + gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); + void* data = gl.MapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); *mappedPointer = reinterpret_cast(data); return {}; } MaybeError Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const void* data) { - glBindBuffer(GL_ARRAY_BUFFER, mBuffer); - glBufferSubData(GL_ARRAY_BUFFER, start, count, data); + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; + + gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); + gl.BufferSubData(GL_ARRAY_BUFFER, start, count, data); return {}; } void Buffer::MapReadAsyncImpl(uint32_t serial) { + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; + // TODO(cwallez@chromium.org): this does GPU->CPU synchronization, we could require a high // version of OpenGL that would let us map the buffer unsynchronized. - glBindBuffer(GL_ARRAY_BUFFER, mBuffer); - void* data = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); + gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); + void* data = gl.MapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); CallMapReadCallback(serial, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, data, GetSize()); } void Buffer::MapWriteAsyncImpl(uint32_t serial) { + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; + // TODO(cwallez@chromium.org): this does GPU->CPU synchronization, we could require a high // version of OpenGL that would let us map the buffer unsynchronized. - glBindBuffer(GL_ARRAY_BUFFER, mBuffer); - void* data = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); + gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); + void* data = gl.MapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); CallMapWriteCallback(serial, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, data, GetSize()); } void Buffer::UnmapImpl() { - glBindBuffer(GL_ARRAY_BUFFER, mBuffer); - glUnmapBuffer(GL_ARRAY_BUFFER); + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; + + gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); + gl.UnmapBuffer(GL_ARRAY_BUFFER); } void Buffer::DestroyImpl() { - glDeleteBuffers(1, &mBuffer); + ToBackend(GetDevice())->gl.DeleteBuffers(1, &mBuffer); mBuffer = 0; } diff --git a/src/dawn_native/opengl/CommandBufferGL.cpp b/src/dawn_native/opengl/CommandBufferGL.cpp index b8df31d367..13673d78fb 100644 --- a/src/dawn_native/opengl/CommandBufferGL.cpp +++ b/src/dawn_native/opengl/CommandBufferGL.cpp @@ -174,9 +174,9 @@ namespace dawn_native { namespace opengl { mLastPipeline = pipeline; } - void Apply() { + void Apply(const OpenGLFunctions& gl) { if (mIndexBufferDirty && mIndexBuffer != nullptr) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->GetHandle()); + gl.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->GetHandle()); mIndexBufferDirty = false; } @@ -194,13 +194,13 @@ namespace dawn_native { namespace opengl { auto formatType = VertexFormatType(attribute.format); GLboolean normalized = VertexFormatIsNormalized(attribute.format); - glBindBuffer(GL_ARRAY_BUFFER, buffer); + gl.BindBuffer(GL_ARRAY_BUFFER, buffer); if (VertexFormatIsInt(attribute.format)) { - glVertexAttribIPointer(location, components, formatType, input.stride, - reinterpret_cast(static_cast( - offset + attribute.offset))); + gl.VertexAttribIPointer(location, components, formatType, input.stride, + reinterpret_cast(static_cast( + offset + attribute.offset))); } else { - glVertexAttribPointer( + gl.VertexAttribPointer( location, components, formatType, normalized, input.stride, reinterpret_cast( static_cast(offset + attribute.offset))); @@ -224,7 +224,8 @@ namespace dawn_native { namespace opengl { // Handles SetBindGroup commands with the specifics of translating to OpenGL texture and // buffer units - void ApplyBindGroup(uint32_t index, + void ApplyBindGroup(const OpenGLFunctions& gl, + uint32_t index, BindGroupBase* group, PipelineLayout* pipelineLayout, PipelineGL* pipeline) { @@ -238,8 +239,8 @@ namespace dawn_native { namespace opengl { GLuint buffer = ToBackend(binding.buffer)->GetHandle(); GLuint uboIndex = indices[bindingIndex]; - glBindBufferRange(GL_UNIFORM_BUFFER, uboIndex, buffer, binding.offset, - binding.size); + gl.BindBufferRange(GL_UNIFORM_BUFFER, uboIndex, buffer, binding.offset, + binding.size); } break; case dawn::BindingType::Sampler: { @@ -248,7 +249,7 @@ namespace dawn_native { namespace opengl { GLuint samplerIndex = indices[bindingIndex]; for (auto unit : pipeline->GetTextureUnitsForSampler(samplerIndex)) { - glBindSampler(unit, sampler); + gl.BindSampler(unit, sampler); } } break; @@ -259,8 +260,8 @@ namespace dawn_native { namespace opengl { GLuint viewIndex = indices[bindingIndex]; for (auto unit : pipeline->GetTextureUnitsForTextureView(viewIndex)) { - glActiveTexture(GL_TEXTURE0 + unit); - glBindTexture(target, handle); + gl.ActiveTexture(GL_TEXTURE0 + unit); + gl.BindTexture(target, handle); } } break; @@ -269,8 +270,8 @@ namespace dawn_native { namespace opengl { GLuint buffer = ToBackend(binding.buffer)->GetHandle(); GLuint ssboIndex = indices[bindingIndex]; - glBindBufferRange(GL_SHADER_STORAGE_BUFFER, ssboIndex, buffer, - binding.offset, binding.size); + gl.BindBufferRange(GL_SHADER_STORAGE_BUFFER, ssboIndex, buffer, + binding.offset, binding.size); } break; // TODO(shaobo.yan@intel.com): Implement dynamic buffer offset. @@ -282,7 +283,8 @@ namespace dawn_native { namespace opengl { } } - void ResolveMultisampledRenderTargets(const BeginRenderPassCmd* renderPass) { + void ResolveMultisampledRenderTargets(const OpenGLFunctions& gl, + const BeginRenderPassCmd* renderPass) { ASSERT(renderPass != nullptr); GLuint readFbo = 0; @@ -292,8 +294,8 @@ namespace dawn_native { namespace opengl { if (renderPass->colorAttachments[i].resolveTarget.Get() != nullptr) { if (readFbo == 0) { ASSERT(writeFbo == 0); - glGenFramebuffers(1, &readFbo); - glGenFramebuffers(1, &writeFbo); + gl.GenFramebuffers(1, &readFbo); + gl.GenFramebuffers(1, &writeFbo); } const TextureBase* colorTexture = @@ -303,36 +305,36 @@ namespace dawn_native { namespace opengl { ASSERT(renderPass->colorAttachments[i].view->GetBaseMipLevel() == 0); GLuint colorHandle = ToBackend(colorTexture)->GetHandle(); - glBindFramebuffer(GL_READ_FRAMEBUFFER, readFbo); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - ToBackend(colorTexture)->GetGLTarget(), colorHandle, 0); + gl.BindFramebuffer(GL_READ_FRAMEBUFFER, readFbo); + gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + ToBackend(colorTexture)->GetGLTarget(), colorHandle, 0); const TextureBase* resolveTexture = renderPass->colorAttachments[i].resolveTarget->GetTexture(); GLuint resolveTextureHandle = ToBackend(resolveTexture)->GetHandle(); GLuint resolveTargetMipmapLevel = renderPass->colorAttachments[i].resolveTarget->GetBaseMipLevel(); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, writeFbo); + gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, writeFbo); if (resolveTexture->GetArrayLayers() == 1) { - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, resolveTextureHandle, - resolveTargetMipmapLevel); + gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, resolveTextureHandle, + resolveTargetMipmapLevel); } else { GLuint resolveTargetArrayLayer = renderPass->colorAttachments[i].resolveTarget->GetBaseArrayLayer(); - glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - resolveTextureHandle, resolveTargetMipmapLevel, - resolveTargetArrayLayer); + gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + resolveTextureHandle, resolveTargetMipmapLevel, + resolveTargetArrayLayer); } - glBlitFramebuffer(0, 0, renderPass->width, renderPass->height, 0, 0, - renderPass->width, renderPass->height, GL_COLOR_BUFFER_BIT, - GL_NEAREST); + gl.BlitFramebuffer(0, 0, renderPass->width, renderPass->height, 0, 0, + renderPass->width, renderPass->height, GL_COLOR_BUFFER_BIT, + GL_NEAREST); } } - glDeleteFramebuffers(1, &readFbo); - glDeleteFramebuffers(1, &writeFbo); + gl.DeleteFramebuffers(1, &readFbo); + gl.DeleteFramebuffers(1, &writeFbo); } } // namespace @@ -345,6 +347,8 @@ namespace dawn_native { namespace opengl { } void CommandBuffer::Execute() { + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; + Command type; while (mCommands.NextCommandId(&type)) { switch (type) { @@ -361,13 +365,14 @@ namespace dawn_native { namespace opengl { case Command::CopyBufferToBuffer: { CopyBufferToBufferCmd* copy = mCommands.NextCommand(); - glBindBuffer(GL_PIXEL_PACK_BUFFER, ToBackend(copy->source)->GetHandle()); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, ToBackend(copy->destination)->GetHandle()); - glCopyBufferSubData(GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, - copy->sourceOffset, copy->destinationOffset, copy->size); + gl.BindBuffer(GL_PIXEL_PACK_BUFFER, ToBackend(copy->source)->GetHandle()); + gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, + ToBackend(copy->destination)->GetHandle()); + gl.CopyBufferSubData(GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, + copy->sourceOffset, copy->destinationOffset, copy->size); - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + gl.BindBuffer(GL_PIXEL_PACK_BUFFER, 0); + gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } break; case Command::CopyBufferToTexture: { @@ -380,22 +385,22 @@ namespace dawn_native { namespace opengl { GLenum target = texture->GetGLTarget(); auto format = texture->GetGLFormat(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->GetHandle()); - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, texture->GetHandle()); + gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->GetHandle()); + gl.ActiveTexture(GL_TEXTURE0); + gl.BindTexture(target, texture->GetHandle()); - glPixelStorei(GL_UNPACK_ROW_LENGTH, - src.rowPitch / TextureFormatPixelSize(texture->GetFormat())); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, src.imageHeight); + gl.PixelStorei(GL_UNPACK_ROW_LENGTH, + src.rowPitch / TextureFormatPixelSize(texture->GetFormat())); + gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, src.imageHeight); switch (texture->GetDimension()) { case dawn::TextureDimension::e2D: if (texture->GetArrayLayers() > 1) { - glTexSubImage3D( + gl.TexSubImage3D( target, dst.level, dst.origin.x, dst.origin.y, dst.slice, copySize.width, copySize.height, 1, format.format, format.type, reinterpret_cast(static_cast(src.offset))); } else { - glTexSubImage2D( + gl.TexSubImage2D( target, dst.level, dst.origin.x, dst.origin.y, copySize.width, copySize.height, format.format, format.type, reinterpret_cast(static_cast(src.offset))); @@ -405,10 +410,10 @@ namespace dawn_native { namespace opengl { default: UNREACHABLE(); } - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); + gl.PixelStorei(GL_UNPACK_ROW_LENGTH, 0); + gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } break; case Command::CopyTextureToBuffer: { @@ -423,21 +428,21 @@ namespace dawn_native { namespace opengl { // The only way to move data from a texture to a buffer in GL is via // glReadPixels with a pack buffer. Create a temporary FBO for the copy. - glBindTexture(target, texture->GetHandle()); + gl.BindTexture(target, texture->GetHandle()); GLuint readFBO = 0; - glGenFramebuffers(1, &readFBO); - glBindFramebuffer(GL_READ_FRAMEBUFFER, readFBO); + gl.GenFramebuffers(1, &readFBO); + gl.BindFramebuffer(GL_READ_FRAMEBUFFER, readFBO); switch (texture->GetDimension()) { case dawn::TextureDimension::e2D: if (texture->GetArrayLayers() > 1) { - glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - texture->GetHandle(), src.level, - src.slice); + gl.FramebufferTextureLayer( + GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture->GetHandle(), + src.level, src.slice); } else { - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, texture->GetHandle(), - src.level); + gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, texture->GetHandle(), + src.level); } break; @@ -445,19 +450,19 @@ namespace dawn_native { namespace opengl { UNREACHABLE(); } - glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer->GetHandle()); - glPixelStorei(GL_PACK_ROW_LENGTH, - dst.rowPitch / TextureFormatPixelSize(texture->GetFormat())); - glPixelStorei(GL_PACK_IMAGE_HEIGHT, dst.imageHeight); + gl.BindBuffer(GL_PIXEL_PACK_BUFFER, buffer->GetHandle()); + gl.PixelStorei(GL_PACK_ROW_LENGTH, + dst.rowPitch / TextureFormatPixelSize(texture->GetFormat())); + gl.PixelStorei(GL_PACK_IMAGE_HEIGHT, dst.imageHeight); ASSERT(copySize.depth == 1 && src.origin.z == 0); void* offset = reinterpret_cast(static_cast(dst.offset)); - glReadPixels(src.origin.x, src.origin.y, copySize.width, copySize.height, - format.format, format.type, offset); - glPixelStorei(GL_PACK_ROW_LENGTH, 0); - glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0); + gl.ReadPixels(src.origin.x, src.origin.y, copySize.width, copySize.height, + format.format, format.type, offset); + gl.PixelStorei(GL_PACK_ROW_LENGTH, 0); + gl.PixelStorei(GL_PACK_IMAGE_HEIGHT, 0); - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - glDeleteFramebuffers(1, &readFBO); + gl.BindBuffer(GL_PIXEL_PACK_BUFFER, 0); + gl.DeleteFramebuffers(1, &readFBO); } break; case Command::CopyTextureToTexture: { @@ -469,11 +474,11 @@ namespace dawn_native { namespace opengl { Texture* srcTexture = ToBackend(src.texture.Get()); Texture* dstTexture = ToBackend(dst.texture.Get()); - glCopyImageSubData(srcTexture->GetHandle(), srcTexture->GetGLTarget(), - src.level, src.origin.x, src.origin.y, src.slice, - dstTexture->GetHandle(), dstTexture->GetGLTarget(), - dst.level, dst.origin.x, dst.origin.y, dst.slice, - copySize.width, copySize.height, 1); + gl.CopyImageSubData(srcTexture->GetHandle(), srcTexture->GetGLTarget(), + src.level, src.origin.x, src.origin.y, src.slice, + dstTexture->GetHandle(), dstTexture->GetGLTarget(), + dst.level, dst.origin.x, dst.origin.y, dst.slice, + copySize.width, copySize.height, 1); } break; default: { UNREACHABLE(); } break; @@ -482,6 +487,7 @@ namespace dawn_native { namespace opengl { } void CommandBuffer::ExecuteComputePass() { + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; ComputePipeline* lastPipeline = nullptr; Command type; @@ -494,9 +500,9 @@ namespace dawn_native { namespace opengl { case Command::Dispatch: { DispatchCmd* dispatch = mCommands.NextCommand(); - glDispatchCompute(dispatch->x, dispatch->y, dispatch->z); + gl.DispatchCompute(dispatch->x, dispatch->y, dispatch->z); // TODO(cwallez@chromium.org): add barriers to the API - glMemoryBarrier(GL_ALL_BARRIER_BITS); + gl.MemoryBarrier(GL_ALL_BARRIER_BITS); } break; case Command::DispatchIndirect: { @@ -505,10 +511,10 @@ namespace dawn_native { namespace opengl { uint64_t indirectBufferOffset = dispatch->indirectOffset; Buffer* indirectBuffer = ToBackend(dispatch->indirectBuffer.Get()); - glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, indirectBuffer->GetHandle()); - glDispatchComputeIndirect(static_cast(indirectBufferOffset)); + gl.BindBuffer(GL_DISPATCH_INDIRECT_BUFFER, indirectBuffer->GetHandle()); + gl.DispatchComputeIndirect(static_cast(indirectBufferOffset)); // TODO(cwallez@chromium.org): add barriers to the API - glMemoryBarrier(GL_ALL_BARRIER_BITS); + gl.MemoryBarrier(GL_ALL_BARRIER_BITS); } break; case Command::SetComputePipeline: { @@ -519,7 +525,7 @@ namespace dawn_native { namespace opengl { case Command::SetBindGroup: { SetBindGroupCmd* cmd = mCommands.NextCommand(); - ApplyBindGroup(cmd->index, cmd->group.Get(), + ApplyBindGroup(gl, cmd->index, cmd->group.Get(), ToBackend(lastPipeline->GetLayout()), lastPipeline); } break; @@ -532,6 +538,7 @@ namespace dawn_native { namespace opengl { } void CommandBuffer::ExecuteRenderPass(BeginRenderPassCmd* renderPass) { + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; GLuint fbo = 0; // Create the framebuffer used for this render pass and calls the correct glDrawBuffers @@ -540,12 +547,12 @@ namespace dawn_native { namespace opengl { // Windows/Intel. It should break any feedback loop before the clears, even if there // shouldn't be any negative effects from this. Investigate whether it's actually // needed. - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + gl.BindFramebuffer(GL_READ_FRAMEBUFFER, 0); // TODO(kainino@chromium.org): possible future optimization: create these framebuffers // at Framebuffer build time (or maybe CommandBuffer build time) so they don't have to // be created and destroyed at draw time. - glGenFramebuffers(1, &fbo); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); + gl.GenFramebuffers(1, &fbo); + gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); // Mapping from attachmentSlot to GL framebuffer attachment points. Defaults to zero // (GL_NONE). @@ -561,12 +568,12 @@ namespace dawn_native { namespace opengl { // Attach color buffers. if (textureView->GetTexture()->GetArrayLayers() == 1) { GLenum target = ToBackend(textureView->GetTexture())->GetGLTarget(); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, target, - texture, textureView->GetBaseMipLevel()); + gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, target, + texture, textureView->GetBaseMipLevel()); } else { - glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, - texture, textureView->GetBaseMipLevel(), - textureView->GetBaseArrayLayer()); + gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, + texture, textureView->GetBaseMipLevel(), + textureView->GetBaseArrayLayer()); } drawBuffers[i] = GL_COLOR_ATTACHMENT0 + i; attachmentCount = i + 1; @@ -579,7 +586,7 @@ namespace dawn_native { namespace opengl { format == dawn::TextureFormat::R8Unorm || format == dawn::TextureFormat::B8G8R8A8Unorm); } - glDrawBuffers(attachmentCount, drawBuffers.data()); + gl.DrawBuffers(attachmentCount, drawBuffers.data()); if (renderPass->hasDepthStencilAttachment) { TextureViewBase* textureView = renderPass->depthStencilAttachment.view.Get(); @@ -601,7 +608,7 @@ namespace dawn_native { namespace opengl { } GLenum target = ToBackend(textureView->GetTexture())->GetGLTarget(); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment, target, texture, 0); + gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment, target, texture, 0); // TODO(kainino@chromium.org): the depth/stencil clears (later in // this function) may be undefined for other texture formats. @@ -611,10 +618,10 @@ namespace dawn_native { namespace opengl { // Set defaults for dynamic state before executing clears and commands. PersistentPipelineState persistentPipelineState; - persistentPipelineState.SetDefaultState(); - glBlendColor(0, 0, 0, 0); - glViewport(0, 0, renderPass->width, renderPass->height); - glScissor(0, 0, renderPass->width, renderPass->height); + persistentPipelineState.SetDefaultState(gl); + gl.BlendColor(0, 0, 0, 0); + gl.Viewport(0, 0, renderPass->width, renderPass->height); + gl.Scissor(0, 0, renderPass->width, renderPass->height); // Clear framebuffer attachments as needed { @@ -623,8 +630,8 @@ namespace dawn_native { namespace opengl { // Load op - color if (attachmentInfo.loadOp == dawn::LoadOp::Clear) { - glColorMaski(i, true, true, true, true); - glClearBufferfv(GL_COLOR, i, &attachmentInfo.clearColor.r); + gl.ColorMaski(i, true, true, true, true); + gl.ClearBufferfv(GL_COLOR, i, &attachmentInfo.clearColor.r); } } @@ -640,20 +647,20 @@ namespace dawn_native { namespace opengl { (attachmentInfo.stencilLoadOp == dawn::LoadOp::Clear); if (doDepthClear) { - glDepthMask(GL_TRUE); + gl.DepthMask(GL_TRUE); } if (doStencilClear) { - glStencilMask(GetStencilMaskFromStencilFormat(attachmentFormat)); + gl.StencilMask(GetStencilMaskFromStencilFormat(attachmentFormat)); } if (doDepthClear && doStencilClear) { - glClearBufferfi(GL_DEPTH_STENCIL, 0, attachmentInfo.clearDepth, - attachmentInfo.clearStencil); + gl.ClearBufferfi(GL_DEPTH_STENCIL, 0, attachmentInfo.clearDepth, + attachmentInfo.clearStencil); } else if (doDepthClear) { - glClearBufferfv(GL_DEPTH, 0, &attachmentInfo.clearDepth); + gl.ClearBufferfv(GL_DEPTH, 0, &attachmentInfo.clearDepth); } else if (doStencilClear) { const GLint clearStencil = attachmentInfo.clearStencil; - glClearBufferiv(GL_STENCIL, 0, &clearStencil); + gl.ClearBufferiv(GL_STENCIL, 0, &clearStencil); } } } @@ -670,32 +677,32 @@ namespace dawn_native { namespace opengl { mCommands.NextCommand(); if (renderPass->sampleCount > 1) { - ResolveMultisampledRenderTargets(renderPass); + ResolveMultisampledRenderTargets(gl, renderPass); } - glDeleteFramebuffers(1, &fbo); + gl.DeleteFramebuffers(1, &fbo); return; } break; case Command::Draw: { DrawCmd* draw = mCommands.NextCommand(); - inputBuffers.Apply(); + inputBuffers.Apply(gl); if (draw->firstInstance > 0) { - glDrawArraysInstancedBaseInstance(lastPipeline->GetGLPrimitiveTopology(), - draw->firstVertex, draw->vertexCount, - draw->instanceCount, draw->firstInstance); + gl.DrawArraysInstancedBaseInstance( + lastPipeline->GetGLPrimitiveTopology(), draw->firstVertex, + draw->vertexCount, draw->instanceCount, draw->firstInstance); } else { // This branch is only needed on OpenGL < 4.2 - glDrawArraysInstanced(lastPipeline->GetGLPrimitiveTopology(), - draw->firstVertex, draw->vertexCount, - draw->instanceCount); + gl.DrawArraysInstanced(lastPipeline->GetGLPrimitiveTopology(), + draw->firstVertex, draw->vertexCount, + draw->instanceCount); } } break; case Command::DrawIndexed: { DrawIndexedCmd* draw = mCommands.NextCommand(); - inputBuffers.Apply(); + inputBuffers.Apply(gl); dawn::IndexFormat indexFormat = lastPipeline->GetVertexInputDescriptor()->indexFormat; @@ -703,14 +710,14 @@ namespace dawn_native { namespace opengl { GLenum formatType = IndexFormatType(indexFormat); if (draw->firstInstance > 0) { - glDrawElementsInstancedBaseVertexBaseInstance( + gl.DrawElementsInstancedBaseVertexBaseInstance( lastPipeline->GetGLPrimitiveTopology(), draw->indexCount, formatType, reinterpret_cast(draw->firstIndex * formatSize + indexBufferBaseOffset), draw->instanceCount, draw->baseVertex, draw->firstInstance); } else { // This branch is only needed on OpenGL < 4.2 - glDrawElementsInstancedBaseVertex( + gl.DrawElementsInstancedBaseVertex( lastPipeline->GetGLPrimitiveTopology(), draw->indexCount, formatType, reinterpret_cast(draw->firstIndex * formatSize + indexBufferBaseOffset), @@ -720,20 +727,20 @@ namespace dawn_native { namespace opengl { case Command::DrawIndirect: { DrawIndirectCmd* draw = mCommands.NextCommand(); - inputBuffers.Apply(); + inputBuffers.Apply(gl); uint64_t indirectBufferOffset = draw->indirectOffset; Buffer* indirectBuffer = ToBackend(draw->indirectBuffer.Get()); - glBindBuffer(GL_DRAW_INDIRECT_BUFFER, indirectBuffer->GetHandle()); - glDrawArraysIndirect( + gl.BindBuffer(GL_DRAW_INDIRECT_BUFFER, indirectBuffer->GetHandle()); + gl.DrawArraysIndirect( lastPipeline->GetGLPrimitiveTopology(), reinterpret_cast(static_cast(indirectBufferOffset))); } break; case Command::DrawIndexedIndirect: { DrawIndexedIndirectCmd* draw = mCommands.NextCommand(); - inputBuffers.Apply(); + inputBuffers.Apply(gl); dawn::IndexFormat indexFormat = lastPipeline->GetVertexInputDescriptor()->indexFormat; @@ -742,8 +749,8 @@ namespace dawn_native { namespace opengl { uint64_t indirectBufferOffset = draw->indirectOffset; Buffer* indirectBuffer = ToBackend(draw->indirectBuffer.Get()); - glBindBuffer(GL_DRAW_INDIRECT_BUFFER, indirectBuffer->GetHandle()); - glDrawElementsIndirect( + gl.BindBuffer(GL_DRAW_INDIRECT_BUFFER, indirectBuffer->GetHandle()); + gl.DrawElementsIndirect( lastPipeline->GetGLPrimitiveTopology(), formatType, reinterpret_cast(static_cast(indirectBufferOffset))); } break; @@ -766,22 +773,22 @@ namespace dawn_native { namespace opengl { case Command::SetStencilReference: { SetStencilReferenceCmd* cmd = mCommands.NextCommand(); - persistentPipelineState.SetStencilReference(cmd->reference); + persistentPipelineState.SetStencilReference(gl, cmd->reference); } break; case Command::SetScissorRect: { SetScissorRectCmd* cmd = mCommands.NextCommand(); - glScissor(cmd->x, cmd->y, cmd->width, cmd->height); + gl.Scissor(cmd->x, cmd->y, cmd->width, cmd->height); } break; case Command::SetBlendColor: { SetBlendColorCmd* cmd = mCommands.NextCommand(); - glBlendColor(cmd->color.r, cmd->color.g, cmd->color.b, cmd->color.a); + gl.BlendColor(cmd->color.r, cmd->color.g, cmd->color.b, cmd->color.a); } break; case Command::SetBindGroup: { SetBindGroupCmd* cmd = mCommands.NextCommand(); - ApplyBindGroup(cmd->index, cmd->group.Get(), + ApplyBindGroup(gl, cmd->index, cmd->group.Get(), ToBackend(lastPipeline->GetLayout()), lastPipeline); } break; diff --git a/src/dawn_native/opengl/ComputePipelineGL.cpp b/src/dawn_native/opengl/ComputePipelineGL.cpp index 2cbad4efcf..bb4e8f5c77 100644 --- a/src/dawn_native/opengl/ComputePipelineGL.cpp +++ b/src/dawn_native/opengl/ComputePipelineGL.cpp @@ -23,11 +23,11 @@ namespace dawn_native { namespace opengl { PerStage modules(nullptr); modules[dawn::ShaderStage::Compute] = ToBackend(descriptor->computeStage->module); - PipelineGL::Initialize(ToBackend(descriptor->layout), modules); + PipelineGL::Initialize(device->gl, ToBackend(descriptor->layout), modules); } void ComputePipeline::ApplyNow() { - PipelineGL::ApplyNow(); + PipelineGL::ApplyNow(ToBackend(GetDevice())->gl); } }} // namespace dawn_native::opengl diff --git a/src/dawn_native/opengl/DeviceGL.cpp b/src/dawn_native/opengl/DeviceGL.cpp index df45d5cf29..33d44a7c7e 100644 --- a/src/dawn_native/opengl/DeviceGL.cpp +++ b/src/dawn_native/opengl/DeviceGL.cpp @@ -31,8 +31,10 @@ namespace dawn_native { namespace opengl { - Device::Device(AdapterBase* adapter, const DeviceDescriptor* descriptor) - : DeviceBase(adapter, descriptor) { + Device::Device(AdapterBase* adapter, + const DeviceDescriptor* descriptor, + const OpenGLFunctions& functions) + : DeviceBase(adapter, descriptor), gl(functions) { if (descriptor != nullptr) { ApplyToggleOverrides(descriptor); } @@ -102,7 +104,7 @@ namespace dawn_native { namespace opengl { } void Device::SubmitFenceSync() { - GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + GLsync sync = gl.FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); mLastSubmittedSerial++; mFencesInFlight.emplace(sync, mLastSubmittedSerial); } @@ -130,12 +132,12 @@ namespace dawn_native { namespace opengl { // Fence are added in order, so we can stop searching as soon // as we see one that's not ready. - GLenum result = glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, 0); + GLenum result = gl.ClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, 0); if (result == GL_TIMEOUT_EXPIRED) { continue; } - glDeleteSync(sync); + gl.DeleteSync(sync); mFencesInFlight.pop(); diff --git a/src/dawn_native/opengl/DeviceGL.h b/src/dawn_native/opengl/DeviceGL.h index 1f888d8f23..bc1938d763 100644 --- a/src/dawn_native/opengl/DeviceGL.h +++ b/src/dawn_native/opengl/DeviceGL.h @@ -20,8 +20,7 @@ #include "common/Platform.h" #include "dawn_native/Device.h" #include "dawn_native/opengl/Forward.h" - -#include "glad/glad.h" +#include "dawn_native/opengl/OpenGLFunctions.h" #include @@ -34,9 +33,14 @@ namespace dawn_native { namespace opengl { class Device : public DeviceBase { public: - Device(AdapterBase* adapter, const DeviceDescriptor* descriptor); + Device(AdapterBase* adapter, + const DeviceDescriptor* descriptor, + const OpenGLFunctions& functions); ~Device(); + // Contains all the OpenGL entry points, glDoFoo is called via device->gl.DoFoo. + const OpenGLFunctions gl; + void SubmitFenceSync(); // Dawn API diff --git a/src/dawn_native/opengl/OpenGLFunctions.cpp b/src/dawn_native/opengl/OpenGLFunctions.cpp new file mode 100644 index 0000000000..d56aa24116 --- /dev/null +++ b/src/dawn_native/opengl/OpenGLFunctions.cpp @@ -0,0 +1,59 @@ +// Copyright 2019 The Dawn Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#include "dawn_native/opengl/OpenGLFunctions.h" + +#include + +namespace dawn_native { namespace opengl { + + MaybeError OpenGLFunctions::Initialize(GetProcAddress getProc) { + PFNGLGETSTRINGPROC getString = reinterpret_cast(getProc("glGetString")); + if (getString == nullptr) { + return DAWN_CONTEXT_LOST_ERROR("Couldn't load glGetString"); + } + + std::string version = reinterpret_cast(getString(GL_VERSION)); + + if (version.find("OpenGL ES") != std::string::npos) { + // ES spec states that the GL_VERSION string will be in the following format: + // "OpenGL ES N.M vendor-specific information" + mStandard = Standard::ES; + mMajorVersion = version[10] - '0'; + mMinorVersion = version[12] - '0'; + + // The minor version shouldn't get to two digits. + ASSERT(version.size() <= 13 || !isdigit(version[13])); + + DAWN_TRY(LoadOpenGLESProcs(getProc, mMajorVersion, mMinorVersion)); + } else { + // OpenGL spec states the GL_VERSION string will be in the following format: + // + // The version number is either of the form major number.minor number or major + // number.minor number.release number, where the numbers all have one or more + // digits + mStandard = Standard::Desktop; + mMajorVersion = version[0] - '0'; + mMinorVersion = version[2] - '0'; + + // The minor version shouldn't get to two digits. + ASSERT(version.size() <= 3 || !isdigit(version[3])); + + DAWN_TRY(LoadDesktopGLProcs(getProc, mMajorVersion, mMinorVersion)); + } + + return {}; + } + +}} // namespace dawn_native::opengl diff --git a/src/dawn_native/opengl/OpenGLFunctions.h b/src/dawn_native/opengl/OpenGLFunctions.h new file mode 100644 index 0000000000..6f737ec9b9 --- /dev/null +++ b/src/dawn_native/opengl/OpenGLFunctions.h @@ -0,0 +1,39 @@ +// Copyright 2019 The Dawn Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#ifndef DAWNNATIVE_OPENGL_OPENGLFUNCTIONS_H_ +#define DAWNNATIVE_OPENGL_OPENGLFUNCTIONS_H_ + +#include "dawn_native/opengl/OpenGLFunctionsBase_autogen.h" + +namespace dawn_native { namespace opengl { + + struct OpenGLFunctions : OpenGLFunctionsBase { + public: + MaybeError Initialize(GetProcAddress getProc); + + private: + uint32_t mMajorVersion; + uint32_t mMinorVersion; + + enum class Standard { + Desktop, + ES, + }; + Standard mStandard; + }; + +}} // namespace dawn_native::opengl + +#endif // DAWNNATIVE_OPENGL_OPENGLFUNCTIONS_H_ diff --git a/src/dawn_native/opengl/PersistentPipelineStateGL.cpp b/src/dawn_native/opengl/PersistentPipelineStateGL.cpp index 5d2b8328fa..a37bb6700b 100644 --- a/src/dawn_native/opengl/PersistentPipelineStateGL.cpp +++ b/src/dawn_native/opengl/PersistentPipelineStateGL.cpp @@ -14,13 +14,16 @@ #include "dawn_native/opengl/PersistentPipelineStateGL.h" +#include "dawn_native/opengl/OpenGLFunctions.h" + namespace dawn_native { namespace opengl { - void PersistentPipelineState::SetDefaultState() { - CallGLStencilFunc(); + void PersistentPipelineState::SetDefaultState(const OpenGLFunctions& gl) { + CallGLStencilFunc(gl); } - void PersistentPipelineState::SetStencilFuncsAndMask(GLenum stencilBackCompareFunction, + void PersistentPipelineState::SetStencilFuncsAndMask(const OpenGLFunctions& gl, + GLenum stencilBackCompareFunction, GLenum stencilFrontCompareFunction, uint32_t stencilReadMask) { if (mStencilBackCompareFunction == stencilBackCompareFunction && @@ -32,23 +35,24 @@ namespace dawn_native { namespace opengl { mStencilBackCompareFunction = stencilBackCompareFunction; mStencilFrontCompareFunction = stencilFrontCompareFunction; mStencilReadMask = stencilReadMask; - CallGLStencilFunc(); + CallGLStencilFunc(gl); } - void PersistentPipelineState::SetStencilReference(uint32_t stencilReference) { + void PersistentPipelineState::SetStencilReference(const OpenGLFunctions& gl, + uint32_t stencilReference) { if (mStencilReference == stencilReference) { return; } mStencilReference = stencilReference; - CallGLStencilFunc(); + CallGLStencilFunc(gl); } - void PersistentPipelineState::CallGLStencilFunc() { - glStencilFuncSeparate(GL_BACK, mStencilBackCompareFunction, mStencilReference, - mStencilReadMask); - glStencilFuncSeparate(GL_FRONT, mStencilFrontCompareFunction, mStencilReference, - mStencilReadMask); + void PersistentPipelineState::CallGLStencilFunc(const OpenGLFunctions& gl) { + gl.StencilFuncSeparate(GL_BACK, mStencilBackCompareFunction, mStencilReference, + mStencilReadMask); + gl.StencilFuncSeparate(GL_FRONT, mStencilFrontCompareFunction, mStencilReference, + mStencilReadMask); } }} // namespace dawn_native::opengl diff --git a/src/dawn_native/opengl/PersistentPipelineStateGL.h b/src/dawn_native/opengl/PersistentPipelineStateGL.h index 3519e2a905..7169b76132 100644 --- a/src/dawn_native/opengl/PersistentPipelineStateGL.h +++ b/src/dawn_native/opengl/PersistentPipelineStateGL.h @@ -21,16 +21,19 @@ namespace dawn_native { namespace opengl { + struct OpenGLFunctions; + class PersistentPipelineState { public: - void SetDefaultState(); - void SetStencilFuncsAndMask(GLenum stencilBackCompareFunction, + void SetDefaultState(const OpenGLFunctions& gl); + void SetStencilFuncsAndMask(const OpenGLFunctions& gl, + GLenum stencilBackCompareFunction, GLenum stencilFrontCompareFunction, uint32_t stencilReadMask); - void SetStencilReference(uint32_t stencilReference); + void SetStencilReference(const OpenGLFunctions& gl, uint32_t stencilReference); private: - void CallGLStencilFunc(); + void CallGLStencilFunc(const OpenGLFunctions& gl); GLenum mStencilBackCompareFunction = GL_ALWAYS; GLenum mStencilFrontCompareFunction = GL_ALWAYS; diff --git a/src/dawn_native/opengl/PipelineGL.cpp b/src/dawn_native/opengl/PipelineGL.cpp index 6394ea1c43..697ab823f9 100644 --- a/src/dawn_native/opengl/PipelineGL.cpp +++ b/src/dawn_native/opengl/PipelineGL.cpp @@ -17,7 +17,7 @@ #include "common/BitSetIterator.h" #include "dawn_native/BindGroupLayout.h" #include "dawn_native/opengl/Forward.h" -#include "dawn_native/opengl/PersistentPipelineStateGL.h" +#include "dawn_native/opengl/OpenGLFunctions.h" #include "dawn_native/opengl/PipelineLayoutGL.h" #include "dawn_native/opengl/ShaderModuleGL.h" @@ -46,22 +46,24 @@ namespace dawn_native { namespace opengl { PipelineGL::PipelineGL() { } - void PipelineGL::Initialize(const PipelineLayout* layout, + void PipelineGL::Initialize(const OpenGLFunctions& gl, + const PipelineLayout* layout, const PerStage& modules) { - auto CreateShader = [](GLenum type, const char* source) -> GLuint { - GLuint shader = glCreateShader(type); - glShaderSource(shader, 1, &source, nullptr); - glCompileShader(shader); + auto CreateShader = [](const OpenGLFunctions& gl, GLenum type, + const char* source) -> GLuint { + GLuint shader = gl.CreateShader(type); + gl.ShaderSource(shader, 1, &source, nullptr); + gl.CompileShader(shader); GLint compileStatus = GL_FALSE; - glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); + gl.GetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); if (compileStatus == GL_FALSE) { GLint infoLogLength = 0; - glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); + gl.GetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); if (infoLogLength > 1) { std::vector buffer(infoLogLength); - glGetShaderInfoLog(shader, infoLogLength, nullptr, &buffer[0]); + gl.GetShaderInfoLog(shader, infoLogLength, nullptr, &buffer[0]); std::cout << source << std::endl; std::cout << "Program compilation failed:\n"; std::cout << buffer.data() << std::endl; @@ -70,7 +72,7 @@ namespace dawn_native { namespace opengl { return shader; }; - mProgram = glCreateProgram(); + mProgram = gl.CreateProgram(); dawn::ShaderStageBit activeStages = dawn::ShaderStageBit::None; for (dawn::ShaderStage stage : IterateStages(kAllStages)) { @@ -80,27 +82,27 @@ namespace dawn_native { namespace opengl { } for (dawn::ShaderStage stage : IterateStages(activeStages)) { - GLuint shader = CreateShader(GLShaderType(stage), modules[stage]->GetSource()); - glAttachShader(mProgram, shader); + GLuint shader = CreateShader(gl, GLShaderType(stage), modules[stage]->GetSource()); + gl.AttachShader(mProgram, shader); } - glLinkProgram(mProgram); + gl.LinkProgram(mProgram); GLint linkStatus = GL_FALSE; - glGetProgramiv(mProgram, GL_LINK_STATUS, &linkStatus); + gl.GetProgramiv(mProgram, GL_LINK_STATUS, &linkStatus); if (linkStatus == GL_FALSE) { GLint infoLogLength = 0; - glGetProgramiv(mProgram, GL_INFO_LOG_LENGTH, &infoLogLength); + gl.GetProgramiv(mProgram, GL_INFO_LOG_LENGTH, &infoLogLength); if (infoLogLength > 1) { std::vector buffer(infoLogLength); - glGetProgramInfoLog(mProgram, infoLogLength, nullptr, &buffer[0]); + gl.GetProgramInfoLog(mProgram, infoLogLength, nullptr, &buffer[0]); std::cout << "Program link failed:\n"; std::cout << buffer.data() << std::endl; } } - glUseProgram(mProgram); + gl.UseProgram(mProgram); // The uniforms are part of the program state so we can pre-bind buffer units, texture units // etc. @@ -117,14 +119,14 @@ namespace dawn_native { namespace opengl { std::string name = GetBindingName(group, binding); switch (groupInfo.types[binding]) { case dawn::BindingType::UniformBuffer: { - GLint location = glGetUniformBlockIndex(mProgram, name.c_str()); - glUniformBlockBinding(mProgram, location, indices[group][binding]); + GLint location = gl.GetUniformBlockIndex(mProgram, name.c_str()); + gl.UniformBlockBinding(mProgram, location, indices[group][binding]); } break; case dawn::BindingType::StorageBuffer: { - GLuint location = glGetProgramResourceIndex( + GLuint location = gl.GetProgramResourceIndex( mProgram, GL_SHADER_STORAGE_BLOCK, name.c_str()); - glShaderStorageBlockBinding(mProgram, location, indices[group][binding]); + gl.ShaderStorageBlockBinding(mProgram, location, indices[group][binding]); } break; case dawn::BindingType::Sampler: @@ -157,8 +159,8 @@ namespace dawn_native { namespace opengl { GLuint textureUnit = layout->GetTextureUnitsUsed(); for (const auto& combined : combinedSamplersSet) { std::string name = combined.GetName(); - GLint location = glGetUniformLocation(mProgram, name.c_str()); - glUniform1i(location, textureUnit); + GLint location = gl.GetUniformLocation(mProgram, name.c_str()); + gl.Uniform1i(location, textureUnit); GLuint samplerIndex = indices[combined.samplerLocation.group][combined.samplerLocation.binding]; @@ -187,8 +189,8 @@ namespace dawn_native { namespace opengl { return mProgram; } - void PipelineGL::ApplyNow() { - glUseProgram(mProgram); + void PipelineGL::ApplyNow(const OpenGLFunctions& gl) { + gl.UseProgram(mProgram); } }} // namespace dawn_native::opengl diff --git a/src/dawn_native/opengl/PipelineGL.h b/src/dawn_native/opengl/PipelineGL.h index 892dc6aba1..e524542537 100644 --- a/src/dawn_native/opengl/PipelineGL.h +++ b/src/dawn_native/opengl/PipelineGL.h @@ -23,7 +23,7 @@ namespace dawn_native { namespace opengl { - class Device; + struct OpenGLFunctions; class PersistentPipelineState; class PipelineLayout; class ShaderModule; @@ -32,7 +32,9 @@ namespace dawn_native { namespace opengl { public: PipelineGL(); - void Initialize(const PipelineLayout* layout, const PerStage& modules); + void Initialize(const OpenGLFunctions& gl, + const PipelineLayout* layout, + const PerStage& modules); using BindingLocations = std::array, kMaxBindGroups>; @@ -41,7 +43,7 @@ namespace dawn_native { namespace opengl { const std::vector& GetTextureUnitsForTextureView(GLuint index) const; GLuint GetProgramHandle() const; - void ApplyNow(); + void ApplyNow(const OpenGLFunctions& gl); private: GLuint mProgram; diff --git a/src/dawn_native/opengl/RenderPipelineGL.cpp b/src/dawn_native/opengl/RenderPipelineGL.cpp index 5e3f2d6c19..037f1854c4 100644 --- a/src/dawn_native/opengl/RenderPipelineGL.cpp +++ b/src/dawn_native/opengl/RenderPipelineGL.cpp @@ -90,23 +90,25 @@ namespace dawn_native { namespace opengl { } } - void ApplyColorState(uint32_t attachment, const ColorStateDescriptor* descriptor) { + void ApplyColorState(const OpenGLFunctions& gl, + uint32_t attachment, + const ColorStateDescriptor* descriptor) { if (BlendEnabled(descriptor)) { - glEnablei(GL_BLEND, attachment); - glBlendEquationSeparatei(attachment, GLBlendMode(descriptor->colorBlend.operation), - GLBlendMode(descriptor->alphaBlend.operation)); - glBlendFuncSeparatei(attachment, - GLBlendFactor(descriptor->colorBlend.srcFactor, false), - GLBlendFactor(descriptor->colorBlend.dstFactor, false), - GLBlendFactor(descriptor->alphaBlend.srcFactor, true), - GLBlendFactor(descriptor->alphaBlend.dstFactor, true)); + gl.Enablei(GL_BLEND, attachment); + gl.BlendEquationSeparatei(attachment, GLBlendMode(descriptor->colorBlend.operation), + GLBlendMode(descriptor->alphaBlend.operation)); + gl.BlendFuncSeparatei(attachment, + GLBlendFactor(descriptor->colorBlend.srcFactor, false), + GLBlendFactor(descriptor->colorBlend.dstFactor, false), + GLBlendFactor(descriptor->alphaBlend.srcFactor, true), + GLBlendFactor(descriptor->alphaBlend.dstFactor, true)); } else { - glDisablei(GL_BLEND, attachment); + gl.Disablei(GL_BLEND, attachment); } - glColorMaski(attachment, descriptor->writeMask & dawn::ColorWriteMask::Red, - descriptor->writeMask & dawn::ColorWriteMask::Green, - descriptor->writeMask & dawn::ColorWriteMask::Blue, - descriptor->writeMask & dawn::ColorWriteMask::Alpha); + gl.ColorMaski(attachment, descriptor->writeMask & dawn::ColorWriteMask::Red, + descriptor->writeMask & dawn::ColorWriteMask::Green, + descriptor->writeMask & dawn::ColorWriteMask::Blue, + descriptor->writeMask & dawn::ColorWriteMask::Alpha); } GLuint OpenGLStencilOperation(dawn::StencilOperation stencilOperation) { @@ -132,43 +134,44 @@ namespace dawn_native { namespace opengl { } } - void ApplyDepthStencilState(const DepthStencilStateDescriptor* descriptor, + void ApplyDepthStencilState(const OpenGLFunctions& gl, + const DepthStencilStateDescriptor* descriptor, PersistentPipelineState* persistentPipelineState) { // Depth writes only occur if depth is enabled if (descriptor->depthCompare == dawn::CompareFunction::Always && !descriptor->depthWriteEnabled) { - glDisable(GL_DEPTH_TEST); + gl.Disable(GL_DEPTH_TEST); } else { - glEnable(GL_DEPTH_TEST); + gl.Enable(GL_DEPTH_TEST); } if (descriptor->depthWriteEnabled) { - glDepthMask(GL_TRUE); + gl.DepthMask(GL_TRUE); } else { - glDepthMask(GL_FALSE); + gl.DepthMask(GL_FALSE); } - glDepthFunc(ToOpenGLCompareFunction(descriptor->depthCompare)); + gl.DepthFunc(ToOpenGLCompareFunction(descriptor->depthCompare)); if (StencilTestEnabled(descriptor)) { - glEnable(GL_STENCIL_TEST); + gl.Enable(GL_STENCIL_TEST); } else { - glDisable(GL_STENCIL_TEST); + gl.Disable(GL_STENCIL_TEST); } GLenum backCompareFunction = ToOpenGLCompareFunction(descriptor->stencilBack.compare); GLenum frontCompareFunction = ToOpenGLCompareFunction(descriptor->stencilFront.compare); persistentPipelineState->SetStencilFuncsAndMask( - backCompareFunction, frontCompareFunction, descriptor->stencilReadMask); + gl, backCompareFunction, frontCompareFunction, descriptor->stencilReadMask); - glStencilOpSeparate(GL_BACK, OpenGLStencilOperation(descriptor->stencilBack.failOp), - OpenGLStencilOperation(descriptor->stencilBack.depthFailOp), - OpenGLStencilOperation(descriptor->stencilBack.passOp)); - glStencilOpSeparate(GL_FRONT, OpenGLStencilOperation(descriptor->stencilFront.failOp), - OpenGLStencilOperation(descriptor->stencilFront.depthFailOp), - OpenGLStencilOperation(descriptor->stencilFront.passOp)); + gl.StencilOpSeparate(GL_BACK, OpenGLStencilOperation(descriptor->stencilBack.failOp), + OpenGLStencilOperation(descriptor->stencilBack.depthFailOp), + OpenGLStencilOperation(descriptor->stencilBack.passOp)); + gl.StencilOpSeparate(GL_FRONT, OpenGLStencilOperation(descriptor->stencilFront.failOp), + OpenGLStencilOperation(descriptor->stencilFront.depthFailOp), + OpenGLStencilOperation(descriptor->stencilFront.passOp)); - glStencilMask(descriptor->stencilWriteMask); + gl.StencilMask(descriptor->stencilWriteMask); } } // anonymous namespace @@ -181,13 +184,14 @@ namespace dawn_native { namespace opengl { modules[dawn::ShaderStage::Vertex] = ToBackend(descriptor->vertexStage->module); modules[dawn::ShaderStage::Fragment] = ToBackend(descriptor->fragmentStage->module); - PipelineGL::Initialize(ToBackend(GetLayout()), modules); + PipelineGL::Initialize(device->gl, ToBackend(GetLayout()), modules); CreateVAOForVertexInput(descriptor->vertexInput); } RenderPipeline::~RenderPipeline() { - glDeleteVertexArrays(1, &mVertexArrayObject); - glBindVertexArray(0); + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; + gl.DeleteVertexArrays(1, &mVertexArrayObject); + gl.BindVertexArray(0); } GLenum RenderPipeline::GetGLPrimitiveTopology() const { @@ -195,11 +199,14 @@ namespace dawn_native { namespace opengl { } void RenderPipeline::CreateVAOForVertexInput(const VertexInputDescriptor* vertexInput) { - glGenVertexArrays(1, &mVertexArrayObject); - glBindVertexArray(mVertexArrayObject); + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; + + gl.GenVertexArrays(1, &mVertexArrayObject); + gl.BindVertexArray(mVertexArrayObject); + for (uint32_t location : IterateBitSet(GetAttributesSetMask())) { const auto& attribute = GetAttribute(location); - glEnableVertexAttribArray(location); + gl.EnableVertexAttribArray(location); attributesUsingInput[attribute.inputSlot][location] = true; auto input = GetInput(attribute.inputSlot); @@ -207,13 +214,13 @@ namespace dawn_native { namespace opengl { if (input.stride == 0) { // Emulate a stride of zero (constant vertex attribute) by // setting the attribute instance divisor to a huge number. - glVertexAttribDivisor(location, 0xffffffff); + gl.VertexAttribDivisor(location, 0xffffffff); } else { switch (input.stepMode) { case dawn::InputStepMode::Vertex: break; case dawn::InputStepMode::Instance: - glVertexAttribDivisor(location, 1); + gl.VertexAttribDivisor(location, 1); break; default: UNREACHABLE(); @@ -223,15 +230,16 @@ namespace dawn_native { namespace opengl { } void RenderPipeline::ApplyNow(PersistentPipelineState& persistentPipelineState) { - PipelineGL::ApplyNow(); + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; + PipelineGL::ApplyNow(gl); ASSERT(mVertexArrayObject); - glBindVertexArray(mVertexArrayObject); + gl.BindVertexArray(mVertexArrayObject); - ApplyDepthStencilState(GetDepthStencilStateDescriptor(), &persistentPipelineState); + ApplyDepthStencilState(gl, GetDepthStencilStateDescriptor(), &persistentPipelineState); for (uint32_t attachmentSlot : IterateBitSet(GetColorAttachmentsMask())) { - ApplyColorState(attachmentSlot, GetColorStateDescriptor(attachmentSlot)); + ApplyColorState(gl, attachmentSlot, GetColorStateDescriptor(attachmentSlot)); } } diff --git a/src/dawn_native/opengl/SamplerGL.cpp b/src/dawn_native/opengl/SamplerGL.cpp index 6500e42a75..d9e665db86 100644 --- a/src/dawn_native/opengl/SamplerGL.cpp +++ b/src/dawn_native/opengl/SamplerGL.cpp @@ -74,21 +74,23 @@ namespace dawn_native { namespace opengl { Sampler::Sampler(Device* device, const SamplerDescriptor* descriptor) : SamplerBase(device, descriptor) { - glGenSamplers(1, &mHandle); - glSamplerParameteri(mHandle, GL_TEXTURE_MAG_FILTER, MagFilterMode(descriptor->magFilter)); - glSamplerParameteri(mHandle, GL_TEXTURE_MIN_FILTER, - MinFilterMode(descriptor->minFilter, descriptor->mipmapFilter)); - glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_R, WrapMode(descriptor->addressModeW)); - glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_S, WrapMode(descriptor->addressModeU)); - glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_T, WrapMode(descriptor->addressModeV)); + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; - glSamplerParameterf(mHandle, GL_TEXTURE_MIN_LOD, descriptor->lodMinClamp); - glSamplerParameterf(mHandle, GL_TEXTURE_MAX_LOD, descriptor->lodMaxClamp); + gl.GenSamplers(1, &mHandle); + gl.SamplerParameteri(mHandle, GL_TEXTURE_MAG_FILTER, MagFilterMode(descriptor->magFilter)); + gl.SamplerParameteri(mHandle, GL_TEXTURE_MIN_FILTER, + MinFilterMode(descriptor->minFilter, descriptor->mipmapFilter)); + gl.SamplerParameteri(mHandle, GL_TEXTURE_WRAP_R, WrapMode(descriptor->addressModeW)); + gl.SamplerParameteri(mHandle, GL_TEXTURE_WRAP_S, WrapMode(descriptor->addressModeU)); + gl.SamplerParameteri(mHandle, GL_TEXTURE_WRAP_T, WrapMode(descriptor->addressModeV)); + + gl.SamplerParameterf(mHandle, GL_TEXTURE_MIN_LOD, descriptor->lodMinClamp); + gl.SamplerParameterf(mHandle, GL_TEXTURE_MAX_LOD, descriptor->lodMaxClamp); if (ToOpenGLCompareFunction(descriptor->compareFunction) != GL_NEVER) { - glSamplerParameteri(mHandle, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); - glSamplerParameteri(mHandle, GL_TEXTURE_COMPARE_FUNC, - ToOpenGLCompareFunction(descriptor->compareFunction)); + gl.SamplerParameteri(mHandle, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); + gl.SamplerParameteri(mHandle, GL_TEXTURE_COMPARE_FUNC, + ToOpenGLCompareFunction(descriptor->compareFunction)); } } diff --git a/src/dawn_native/opengl/TextureGL.cpp b/src/dawn_native/opengl/TextureGL.cpp index 03203d25b3..1ffcacbc78 100644 --- a/src/dawn_native/opengl/TextureGL.cpp +++ b/src/dawn_native/opengl/TextureGL.cpp @@ -88,9 +88,9 @@ namespace dawn_native { namespace opengl { } } - GLuint GenTexture() { + GLuint GenTexture(const OpenGLFunctions& gl) { GLuint handle = 0; - glGenTextures(1, &handle); + gl.GenTextures(1, &handle); return handle; } @@ -130,7 +130,9 @@ namespace dawn_native { namespace opengl { // Texture Texture::Texture(Device* device, const TextureDescriptor* descriptor) - : Texture(device, descriptor, GenTexture(), TextureState::OwnedInternal) { + : Texture(device, descriptor, GenTexture(device->gl), TextureState::OwnedInternal) { + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; + uint32_t width = GetSize().width; uint32_t height = GetSize().height; uint32_t levels = GetNumMipLevels(); @@ -139,7 +141,7 @@ namespace dawn_native { namespace opengl { auto formatInfo = GetGLFormatInfo(GetFormat()); - glBindTexture(mTarget, mHandle); + gl.BindTexture(mTarget, mHandle); // glTextureView() requires the value of GL_TEXTURE_IMMUTABLE_FORMAT for origtexture to be // GL_TRUE, so the storage of the texture must be allocated with glTexStorage*D. @@ -148,14 +150,14 @@ namespace dawn_native { namespace opengl { case dawn::TextureDimension::e2D: if (arrayLayers > 1) { ASSERT(!IsMultisampledTexture()); - glTexStorage3D(mTarget, levels, formatInfo.internalFormat, width, height, - arrayLayers); + gl.TexStorage3D(mTarget, levels, formatInfo.internalFormat, width, height, + arrayLayers); } else { if (IsMultisampledTexture()) { - glTexStorage2DMultisample(mTarget, sampleCount, formatInfo.internalFormat, - width, height, true); + gl.TexStorage2DMultisample(mTarget, sampleCount, formatInfo.internalFormat, + width, height, true); } else { - glTexStorage2D(mTarget, levels, formatInfo.internalFormat, width, height); + gl.TexStorage2D(mTarget, levels, formatInfo.internalFormat, width, height); } } break; @@ -165,7 +167,7 @@ namespace dawn_native { namespace opengl { // The texture is not complete if it uses mipmapping and not all levels up to // MAX_LEVEL have been defined. - glTexParameteri(mTarget, GL_TEXTURE_MAX_LEVEL, levels - 1); + gl.TexParameteri(mTarget, GL_TEXTURE_MAX_LEVEL, levels - 1); if (GetDevice()->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) { static constexpr uint32_t MAX_TEXEL_SIZE = 16; @@ -175,7 +177,7 @@ namespace dawn_native { namespace opengl { // TODO(natlee@microsoft.com): clear all subresources for (uint32_t i = 0; i < GL_TEXTURE_MAX_LEVEL; i++) { - glClearTexImage(mHandle, i, formatInfo.format, formatInfo.type, clearColor); + gl.ClearTexImage(mHandle, i, formatInfo.format, formatInfo.type, clearColor); } } } @@ -193,7 +195,7 @@ namespace dawn_native { namespace opengl { } void Texture::DestroyImpl() { - glDeleteTextures(1, &mHandle); + ToBackend(GetDevice())->gl.DeleteTextures(1, &mHandle); mHandle = 0; } @@ -222,20 +224,21 @@ namespace dawn_native { namespace opengl { } else { // glTextureView() is supported on OpenGL version >= 4.3 // TODO(jiawei.shao@intel.com): support texture view on OpenGL version <= 4.2 - mHandle = GenTexture(); + const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; + mHandle = GenTexture(gl); const Texture* textureGL = ToBackend(texture); TextureFormatInfo textureViewFormat = GetGLFormatInfo(descriptor->format); - glTextureView(mHandle, mTarget, textureGL->GetHandle(), - textureViewFormat.internalFormat, descriptor->baseMipLevel, - descriptor->mipLevelCount, descriptor->baseArrayLayer, - descriptor->arrayLayerCount); + gl.TextureView(mHandle, mTarget, textureGL->GetHandle(), + textureViewFormat.internalFormat, descriptor->baseMipLevel, + descriptor->mipLevelCount, descriptor->baseArrayLayer, + descriptor->arrayLayerCount); mOwnsHandle = true; } } TextureView::~TextureView() { if (mOwnsHandle) { - glDeleteTextures(1, &mHandle); + ToBackend(GetDevice())->gl.DeleteTextures(1, &mHandle); } } diff --git a/third_party/gl.xml b/third_party/gl.xml new file mode 100644 index 0000000000..ce4ba106c0 --- /dev/null +++ b/third_party/gl.xml @@ -0,0 +1,50579 @@ + + + +Copyright (c) 2013-2018 The Khronos Group Inc. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +------------------------------------------------------------------------ + +This file, gl.xml, is the OpenGL and OpenGL API Registry. The canonical +version of the registry, together with documentation, schema, and Python +generator scripts used to generate C header files for OpenGL and OpenGL ES, +can always be found in the Khronos Registry at + https://github.com/KhronosGroup/OpenGL-Registry + + + + + + #include <KHR/khrplatform.h> + + typedef unsigned int GLenum; + typedef unsigned char GLboolean; + typedef unsigned int GLbitfield; + typedef void GLvoid; + typedef khronos_int8_t GLbyte; + typedef khronos_uint8_t GLubyte; + typedef khronos_int16_t GLshort; + typedef khronos_uint16_t GLushort; + typedef int GLint; + typedef unsigned int GLuint; + typedef khronos_int32_t GLclampx; + typedef int GLsizei; + typedef khronos_float_t GLfloat; + typedef khronos_float_t GLclampf; + typedef double GLdouble; + typedef double GLclampd; + typedef void *GLeglClientBufferEXT; + typedef void *GLeglImageOES; + typedef char GLchar; + typedef char GLcharARB; + #ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif + typedef khronos_uint16_t GLhalf; + typedef khronos_uint16_t GLhalfARB; + typedef khronos_int32_t GLfixed; + typedef khronos_intptr_t GLintptr; + typedef khronos_intptr_t GLintptrARB; + typedef khronos_ssize_t GLsizeiptr; + typedef khronos_ssize_t GLsizeiptrARB; + typedef khronos_int64_t GLint64; + typedef khronos_int64_t GLint64EXT; + typedef khronos_uint64_t GLuint64; + typedef khronos_uint64_t GLuint64EXT; + typedef struct __GLsync *GLsync; + struct _cl_context; + struct _cl_event; + typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + + + typedef void ( *GLDEBUGPROCAMD)(GLuint 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + void glAccum + GLenum op + GLfloat value + + + + void glAccumxOES + GLenum op + GLfixed value + + + void glActiveProgramEXT + GLuint program + + + void glActiveShaderProgram + GLuint pipeline + GLuint program + + + void glActiveShaderProgramEXT + GLuint pipeline + GLuint program + + + void glActiveStencilFaceEXT + GLenum face + + + + void glActiveTexture + GLenum texture + + + + void glActiveTextureARB + GLenum texture + + + + + void glActiveVaryingNV + GLuint program + const GLchar *name + + + void glAlphaFragmentOp1ATI + GLenum op + GLuint dst + GLuint dstMod + GLuint arg1 + GLuint arg1Rep + GLuint arg1Mod + + + void glAlphaFragmentOp2ATI + GLenum op + GLuint dst + GLuint dstMod + GLuint arg1 + GLuint arg1Rep + GLuint arg1Mod + GLuint arg2 + GLuint arg2Rep + GLuint arg2Mod + + + void glAlphaFragmentOp3ATI + GLenum op + GLuint dst + GLuint dstMod + GLuint arg1 + GLuint arg1Rep + GLuint arg1Mod + GLuint arg2 + GLuint arg2Rep + GLuint arg2Mod + GLuint arg3 + GLuint arg3Rep + GLuint arg3Mod + + + void glAlphaFunc + GLenum func + GLfloat ref + + + + void glAlphaFuncQCOM + GLenum func + GLclampf ref + + + void glAlphaFuncx + GLenum func + GLfixed ref + + + void glAlphaFuncxOES + GLenum func + GLfixed ref + + + void glAlphaToCoverageDitherControlNV + GLenum mode + + + void glApplyFramebufferAttachmentCMAAINTEL + + + void glApplyTextureEXT + GLenum mode + + + GLboolean glAcquireKeyedMutexWin32EXT + GLuint memory + GLuint64 key + GLuint timeout + + + GLboolean glAreProgramsResidentNV + GLsizei n + const GLuint *programs + GLboolean *residences + + + + GLboolean glAreTexturesResident + GLsizei n + const GLuint *textures + GLboolean *residences + + + + GLboolean glAreTexturesResidentEXT + GLsizei n + const GLuint *textures + GLboolean *residences + + + + void glArrayElement + GLint i + + + void glArrayElementEXT + GLint i + + + + void glArrayObjectATI + GLenum array + GLint size + GLenum type + GLsizei stride + GLuint buffer + GLuint offset + + + void glAsyncMarkerSGIX + GLuint marker + + + void glAttachObjectARB + GLhandleARB containerObj + GLhandleARB obj + + + + void glAttachShader + GLuint program + GLuint shader + + + void glBegin + GLenum mode + + + + void glBeginConditionalRender + GLuint id + GLenum mode + + + void glBeginConditionalRenderNV + GLuint id + GLenum mode + + + + + void glBeginConditionalRenderNVX + GLuint id + + + void glBeginFragmentShaderATI + + + void glBeginOcclusionQueryNV + GLuint id + + + void glBeginPerfMonitorAMD + GLuint monitor + + + void glBeginPerfQueryINTEL + GLuint queryHandle + + + void glBeginQuery + GLenum target + GLuint id + + + + void glBeginQueryARB + GLenum target + GLuint id + + + + void glBeginQueryEXT + GLenum target + GLuint id + + + void glBeginQueryIndexed + GLenum target + GLuint index + GLuint id + + + void glBeginTransformFeedback + GLenum primitiveMode + + + + void glBeginTransformFeedbackEXT + GLenum primitiveMode + + + + void glBeginTransformFeedbackNV + GLenum primitiveMode + + + + void glBeginVertexShaderEXT + + + void glBeginVideoCaptureNV + GLuint video_capture_slot + + + void glBindAttribLocation + GLuint program + GLuint index + const GLchar *name + + + void glBindAttribLocationARB + GLhandleARB programObj + GLuint index + const GLcharARB *name + + + + void glBindBuffer + GLenum target + GLuint buffer + + + void glBindBufferARB + GLenum target + GLuint buffer + + + + void glBindBufferBase + GLenum target + GLuint index + GLuint buffer + + + + void glBindBufferBaseEXT + GLenum target + GLuint index + GLuint buffer + + + + void glBindBufferBaseNV + GLenum target + GLuint index + GLuint buffer + + + + void glBindBufferOffsetEXT + GLenum target + GLuint index + GLuint buffer + GLintptr offset + + + void glBindBufferOffsetNV + GLenum target + GLuint index + GLuint buffer + GLintptr offset + + + + void glBindBufferRange + GLenum target + GLuint index + GLuint buffer + GLintptr offset + GLsizeiptr size + + + + void glBindBufferRangeEXT + GLenum target + GLuint index + GLuint buffer + GLintptr offset + GLsizeiptr size + + + + void glBindBufferRangeNV + GLenum target + GLuint index + GLuint buffer + GLintptr offset + GLsizeiptr size + + + + void glBindBuffersBase + GLenum target + GLuint first + GLsizei count + const GLuint *buffers + + + void glBindBuffersRange + GLenum target + GLuint first + GLsizei count + const GLuint *buffers + const GLintptr *offsets + const GLsizeiptr *sizes + + + void glBindFragDataLocation + GLuint program + GLuint color + const GLchar *name + + + void glBindFragDataLocationEXT + GLuint program + GLuint color + const GLchar *name + + + + void glBindFragDataLocationIndexed + GLuint program + GLuint colorNumber + GLuint index + const GLchar *name + + + void glBindFragDataLocationIndexedEXT + GLuint program + GLuint colorNumber + GLuint index + const GLchar *name + + + + void glBindFragmentShaderATI + GLuint id + + + void glBindFramebuffer + GLenum target + GLuint framebuffer + + + + void glBindFramebufferEXT + GLenum target + GLuint framebuffer + + + + void glBindFramebufferOES + GLenum target + GLuint framebuffer + + + void glBindImageTexture + GLuint unit + GLuint texture + GLint level + GLboolean layered + GLint layer + GLenum access + GLenum format + + + void glBindImageTextureEXT + GLuint index + GLuint texture + GLint level + GLboolean layered + GLint layer + GLenum access + GLint format + + + void glBindImageTextures + GLuint first + GLsizei count + const GLuint *textures + + + GLuint glBindLightParameterEXT + GLenum light + GLenum value + + + GLuint glBindMaterialParameterEXT + GLenum face + GLenum value + + + void glBindMultiTextureEXT + GLenum texunit + GLenum target + GLuint texture + + + GLuint glBindParameterEXT + GLenum value + + + void glBindProgramARB + GLenum target + GLuint program + + + + void glBindProgramNV + GLenum target + GLuint id + + + + + void glBindProgramPipeline + GLuint pipeline + + + void glBindProgramPipelineEXT + GLuint pipeline + + + void glBindRenderbuffer + GLenum target + GLuint renderbuffer + + + + void glBindRenderbufferEXT + GLenum target + GLuint renderbuffer + + + + void glBindRenderbufferOES + GLenum target + GLuint renderbuffer + + + void glBindSampler + GLuint unit + GLuint sampler + + + void glBindSamplers + GLuint first + GLsizei count + const GLuint *samplers + + + void glBindShadingRateImageNV + GLuint texture + + + GLuint glBindTexGenParameterEXT + GLenum unit + GLenum coord + GLenum value + + + void glBindTexture + GLenum target + GLuint texture + + + + void glBindTextureEXT + GLenum target + GLuint texture + + + + + void glBindTextureUnit + GLuint unit + GLuint texture + + + GLuint glBindTextureUnitParameterEXT + GLenum unit + GLenum value + + + void glBindTextures + GLuint first + GLsizei count + const GLuint *textures + + + void glBindTransformFeedback + GLenum target + GLuint id + + + void glBindTransformFeedbackNV + GLenum target + GLuint id + + + void glBindVertexArray + GLuint array + + + + void glBindVertexArrayAPPLE + GLuint array + + + void glBindVertexArrayOES + GLuint array + + + + void glBindVertexBuffer + GLuint bindingindex + GLuint buffer + GLintptr offset + GLsizei stride + + + void glBindVertexBuffers + GLuint first + GLsizei count + const GLuint *buffers + const GLintptr *offsets + const GLsizei *strides + + + void glBindVertexShaderEXT + GLuint id + + + void glBindVideoCaptureStreamBufferNV + GLuint video_capture_slot + GLuint stream + GLenum frame_region + GLintptrARB offset + + + void glBindVideoCaptureStreamTextureNV + GLuint video_capture_slot + GLuint stream + GLenum frame_region + GLenum target + GLuint texture + + + void glBinormal3bEXT + GLbyte bx + GLbyte by + GLbyte bz + + + + void glBinormal3bvEXT + const GLbyte *v + + + void glBinormal3dEXT + GLdouble bx + GLdouble by + GLdouble bz + + + + void glBinormal3dvEXT + const GLdouble *v + + + void glBinormal3fEXT + GLfloat bx + GLfloat by + GLfloat bz + + + + void glBinormal3fvEXT + const GLfloat *v + + + void glBinormal3iEXT + GLint bx + GLint by + GLint bz + + + + void glBinormal3ivEXT + const GLint *v + + + void glBinormal3sEXT + GLshort bx + GLshort by + GLshort bz + + + + void glBinormal3svEXT + const GLshort *v + + + void glBinormalPointerEXT + GLenum type + GLsizei stride + const void *pointer + + + void glBitmap + GLsizei width + GLsizei height + GLfloat xorig + GLfloat yorig + GLfloat xmove + GLfloat ymove + const GLubyte *bitmap + + + + + void glBitmapxOES + GLsizei width + GLsizei height + GLfixed xorig + GLfixed yorig + GLfixed xmove + GLfixed ymove + const GLubyte *bitmap + + + void glBlendBarrier + + + void glBlendBarrierKHR + + + + void glBlendBarrierNV + + + + void glBlendColor + GLfloat red + GLfloat green + GLfloat blue + GLfloat alpha + + + + void glBlendColorEXT + GLfloat red + GLfloat green + GLfloat blue + GLfloat alpha + + + + + void glBlendColorxOES + GLfixed red + GLfixed green + GLfixed blue + GLfixed alpha + + + void glBlendEquation + GLenum mode + + + + void glBlendEquationEXT + GLenum mode + + + + + void glBlendEquationIndexedAMD + GLuint buf + GLenum mode + + + + void glBlendEquationOES + GLenum mode + + + void glBlendEquationSeparate + GLenum modeRGB + GLenum modeAlpha + + + + void glBlendEquationSeparateEXT + GLenum modeRGB + GLenum modeAlpha + + + + + void glBlendEquationSeparateIndexedAMD + GLuint buf + GLenum modeRGB + GLenum modeAlpha + + + + void glBlendEquationSeparateOES + GLenum modeRGB + GLenum modeAlpha + + + void glBlendEquationSeparatei + GLuint buf + GLenum modeRGB + GLenum modeAlpha + + + void glBlendEquationSeparateiARB + GLuint buf + GLenum modeRGB + GLenum modeAlpha + + + + void glBlendEquationSeparateiEXT + GLuint buf + GLenum modeRGB + GLenum modeAlpha + + + + void glBlendEquationSeparateiOES + GLuint buf + GLenum modeRGB + GLenum modeAlpha + + + + void glBlendEquationi + GLuint buf + GLenum mode + + + void glBlendEquationiARB + GLuint buf + GLenum mode + + + + void glBlendEquationiEXT + GLuint buf + GLenum mode + + + + void glBlendEquationiOES + GLuint buf + GLenum mode + + + + void glBlendFunc + GLenum sfactor + GLenum dfactor + + + + void glBlendFuncIndexedAMD + GLuint buf + GLenum src + GLenum dst + + + + void glBlendFuncSeparate + GLenum sfactorRGB + GLenum dfactorRGB + GLenum sfactorAlpha + GLenum dfactorAlpha + + + + void glBlendFuncSeparateEXT + GLenum sfactorRGB + GLenum dfactorRGB + GLenum sfactorAlpha + GLenum dfactorAlpha + + + + + void glBlendFuncSeparateINGR + GLenum sfactorRGB + GLenum dfactorRGB + GLenum sfactorAlpha + GLenum dfactorAlpha + + + + + void glBlendFuncSeparateIndexedAMD + GLuint buf + GLenum srcRGB + GLenum dstRGB + GLenum srcAlpha + GLenum dstAlpha + + + + void glBlendFuncSeparateOES + GLenum srcRGB + GLenum dstRGB + GLenum srcAlpha + GLenum dstAlpha + + + void glBlendFuncSeparatei + GLuint buf + GLenum srcRGB + GLenum dstRGB + GLenum srcAlpha + GLenum dstAlpha + + + void glBlendFuncSeparateiARB + GLuint buf + GLenum srcRGB + GLenum dstRGB + GLenum srcAlpha + GLenum dstAlpha + + + + void glBlendFuncSeparateiEXT + GLuint buf + GLenum srcRGB + GLenum dstRGB + GLenum srcAlpha + GLenum dstAlpha + + + + void glBlendFuncSeparateiOES + GLuint buf + GLenum srcRGB + GLenum dstRGB + GLenum srcAlpha + GLenum dstAlpha + + + + void glBlendFunci + GLuint buf + GLenum src + GLenum dst + + + void glBlendFunciARB + GLuint buf + GLenum src + GLenum dst + + + + void glBlendFunciEXT + GLuint buf + GLenum src + GLenum dst + + + + void glBlendFunciOES + GLuint buf + GLenum src + GLenum dst + + + + void glBlendParameteriNV + GLenum pname + GLint value + + + void glBlitFramebuffer + GLint srcX0 + GLint srcY0 + GLint srcX1 + GLint srcY1 + GLint dstX0 + GLint dstY0 + GLint dstX1 + GLint dstY1 + GLbitfield mask + GLenum filter + + + + void glBlitFramebufferANGLE + GLint srcX0 + GLint srcY0 + GLint srcX1 + GLint srcY1 + GLint dstX0 + GLint dstY0 + GLint dstX1 + GLint dstY1 + GLbitfield mask + GLenum filter + + + void glBlitFramebufferEXT + GLint srcX0 + GLint srcY0 + GLint srcX1 + GLint srcY1 + GLint dstX0 + GLint dstY0 + GLint dstX1 + GLint dstY1 + GLbitfield mask + GLenum filter + + + + + void glBlitFramebufferNV + GLint srcX0 + GLint srcY0 + GLint srcX1 + GLint srcY1 + GLint dstX0 + GLint dstY0 + GLint dstX1 + GLint dstY1 + GLbitfield mask + GLenum filter + + + + void glBlitNamedFramebuffer + GLuint readFramebuffer + GLuint drawFramebuffer + GLint srcX0 + GLint srcY0 + GLint srcX1 + GLint srcY1 + GLint dstX0 + GLint dstY0 + GLint dstX1 + GLint dstY1 + GLbitfield mask + GLenum filter + + + void glBufferAddressRangeNV + GLenum pname + GLuint index + GLuint64EXT address + GLsizeiptr length + + + void glBufferAttachMemoryNV + GLenum target + GLuint memory + GLuint64 offset + + + void glBufferData + GLenum target + GLsizeiptr size + const void *data + GLenum usage + + + void glBufferDataARB + GLenum target + GLsizeiptrARB size + const void *data + GLenum usage + + + + void glBufferPageCommitmentARB + GLenum target + GLintptr offset + GLsizeiptr size + GLboolean commit + + + void glBufferParameteriAPPLE + GLenum target + GLenum pname + GLint param + + + void glBufferStorage + GLenum target + GLsizeiptr size + const void *data + GLbitfield flags + + + void glBufferStorageEXT + GLenum target + GLsizeiptr size + const void *data + GLbitfield flags + + + + void glBufferStorageExternalEXT + GLenum target + GLintptr offset + GLsizeiptr size + GLeglClientBufferEXT clientBuffer + GLbitfield flags + + + void glBufferStorageMemEXT + GLenum target + GLsizeiptr size + GLuint memory + GLuint64 offset + + + void glBufferSubData + GLenum target + GLintptr offset + GLsizeiptr size + const void *data + + + void glBufferSubDataARB + GLenum target + GLintptrARB offset + GLsizeiptrARB size + const void *data + + + + void glCallCommandListNV + GLuint list + + + void glCallList + GLuint list + + + + void glCallLists + GLsizei n + GLenum type + const void *lists + + + + GLenum glCheckFramebufferStatus + GLenum target + + + + GLenum glCheckFramebufferStatusEXT + GLenum target + + + + + GLenum glCheckFramebufferStatusOES + GLenum target + + + GLenum glCheckNamedFramebufferStatus + GLuint framebuffer + GLenum target + + + GLenum glCheckNamedFramebufferStatusEXT + GLuint framebuffer + GLenum target + + + void glClampColor + GLenum target + GLenum clamp + + + + void glClampColorARB + GLenum target + GLenum clamp + + + + + void glClear + GLbitfield mask + + + + void glClearAccum + GLfloat red + GLfloat green + GLfloat blue + GLfloat alpha + + + + void glClearAccumxOES + GLfixed red + GLfixed green + GLfixed blue + GLfixed alpha + + + void glClearBufferData + GLenum target + GLenum internalformat + GLenum format + GLenum type + const void *data + + + void glClearBufferSubData + GLenum target + GLenum internalformat + GLintptr offset + GLsizeiptr size + GLenum format + GLenum type + const void *data + + + void glClearBufferfi + GLenum buffer + GLint drawbuffer + GLfloat depth + GLint stencil + + + + void glClearBufferfv + GLenum buffer + GLint drawbuffer + const GLfloat *value + + + + void glClearBufferiv + GLenum buffer + GLint drawbuffer + const GLint *value + + + + void glClearBufferuiv + GLenum buffer + GLint drawbuffer + const GLuint *value + + + + void glClearColor + GLfloat red + GLfloat green + GLfloat blue + GLfloat alpha + + + + void glClearColorIiEXT + GLint red + GLint green + GLint blue + GLint alpha + + + + void glClearColorIuiEXT + GLuint red + GLuint green + GLuint blue + GLuint alpha + + + + void glClearColorx + GLfixed red + GLfixed green + GLfixed blue + GLfixed alpha + + + void glClearColorxOES + GLfixed red + GLfixed green + GLfixed blue + GLfixed alpha + + + void glClearDepth + GLdouble depth + + + + void glClearDepthdNV + GLdouble depth + + + + void glClearDepthf + GLfloat d + + + void glClearDepthfOES + GLclampf depth + + + + + void glClearDepthx + GLfixed depth + + + void glClearDepthxOES + GLfixed depth + + + void glClearIndex + GLfloat c + + + + void glClearNamedBufferData + GLuint buffer + GLenum internalformat + GLenum format + GLenum type + const void *data + + + void glClearNamedBufferDataEXT + GLuint buffer + GLenum internalformat + GLenum format + GLenum type + const void *data + + + void glClearNamedBufferSubData + GLuint buffer + GLenum internalformat + GLintptr offset + GLsizeiptr size + GLenum format + GLenum type + const void *data + + + void glClearNamedBufferSubDataEXT + GLuint buffer + GLenum internalformat + GLsizeiptr offset + GLsizeiptr size + GLenum format + GLenum type + const void *data + + + void glClearNamedFramebufferfi + GLuint framebuffer + GLenum buffer + GLint drawbuffer + GLfloat depth + GLint stencil + + + void glClearNamedFramebufferfv + GLuint framebuffer + GLenum buffer + GLint drawbuffer + const GLfloat *value + + + void glClearNamedFramebufferiv + GLuint framebuffer + GLenum buffer + GLint drawbuffer + const GLint *value + + + void glClearNamedFramebufferuiv + GLuint framebuffer + GLenum buffer + GLint drawbuffer + const GLuint *value + + + void glClearPixelLocalStorageuiEXT + GLsizei offset + GLsizei n + const GLuint *values + + + void glClearStencil + GLint s + + + + void glClearTexImage + GLuint texture + GLint level + GLenum format + GLenum type + const void *data + + + void glClearTexImageEXT + GLuint texture + GLint level + GLenum format + GLenum type + const void *data + + + + void glClearTexSubImage + GLuint texture + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLenum type + const void *data + + + void glClearTexSubImageEXT + GLuint texture + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLenum type + const void *data + + + + void glClientActiveTexture + GLenum texture + + + void glClientActiveTextureARB + GLenum texture + + + + void glClientActiveVertexStreamATI + GLenum stream + + + void glClientAttribDefaultEXT + GLbitfield mask + + + GLenum glClientWaitSync + GLsync sync + GLbitfield flags + GLuint64 timeout + + + GLenum glClientWaitSyncAPPLE + GLsync sync + GLbitfield flags + GLuint64 timeout + + + + void glClipControl + GLenum origin + GLenum depth + + + void glClipControlEXT + GLenum origin + GLenum depth + + + + void glClipPlane + GLenum plane + const GLdouble *equation + + + + void glClipPlanef + GLenum p + const GLfloat *eqn + + + void glClipPlanefIMG + GLenum p + const GLfloat *eqn + + + void glClipPlanefOES + GLenum plane + const GLfloat *equation + + + + void glClipPlanex + GLenum plane + const GLfixed *equation + + + void glClipPlanexIMG + GLenum p + const GLfixed *eqn + + + void glClipPlanexOES + GLenum plane + const GLfixed *equation + + + void glColor3b + GLbyte red + GLbyte green + GLbyte blue + + + + void glColor3bv + const GLbyte *v + + + + void glColor3d + GLdouble red + GLdouble green + GLdouble blue + + + + void glColor3dv + const GLdouble *v + + + + void glColor3f + GLfloat red + GLfloat green + GLfloat blue + + + + void glColor3fVertex3fSUN + GLfloat r + GLfloat g + GLfloat b + GLfloat x + GLfloat y + GLfloat z + + + void glColor3fVertex3fvSUN + const GLfloat *c + const GLfloat *v + + + void glColor3fv + const GLfloat *v + + + + void glColor3hNV + GLhalfNV red + GLhalfNV green + GLhalfNV blue + + + + void glColor3hvNV + const GLhalfNV *v + + + + void glColor3i + GLint red + GLint green + GLint blue + + + + void glColor3iv + const GLint *v + + + + void glColor3s + GLshort red + GLshort green + GLshort blue + + + + void glColor3sv + const GLshort *v + + + + void glColor3ub + GLubyte red + GLubyte green + GLubyte blue + + + + void glColor3ubv + const GLubyte *v + + + + void glColor3ui + GLuint red + GLuint green + GLuint blue + + + + void glColor3uiv + const GLuint *v + + + + void glColor3us + GLushort red + GLushort green + GLushort blue + + + + void glColor3usv + const GLushort *v + + + + void glColor3xOES + GLfixed red + GLfixed green + GLfixed blue + + + void glColor3xvOES + const GLfixed *components + + + void glColor4b + GLbyte red + GLbyte green + GLbyte blue + GLbyte alpha + + + + void glColor4bv + const GLbyte *v + + + + void glColor4d + GLdouble red + GLdouble green + GLdouble blue + GLdouble alpha + + + + void glColor4dv + const GLdouble *v + + + + void glColor4f + GLfloat red + GLfloat green + GLfloat blue + GLfloat alpha + + + + void glColor4fNormal3fVertex3fSUN + GLfloat r + GLfloat g + GLfloat b + GLfloat a + GLfloat nx + GLfloat ny + GLfloat nz + GLfloat x + GLfloat y + GLfloat z + + + void glColor4fNormal3fVertex3fvSUN + const GLfloat *c + const GLfloat *n + const GLfloat *v + + + void glColor4fv + const GLfloat *v + + + + void glColor4hNV + GLhalfNV red + GLhalfNV green + GLhalfNV blue + GLhalfNV alpha + + + + void glColor4hvNV + const GLhalfNV *v + + + + void glColor4i + GLint red + GLint green + GLint blue + GLint alpha + + + + void glColor4iv + const GLint *v + + + + void glColor4s + GLshort red + GLshort green + GLshort blue + GLshort alpha + + + + void glColor4sv + const GLshort *v + + + + void glColor4ub + GLubyte red + GLubyte green + GLubyte blue + GLubyte alpha + + + + void glColor4ubVertex2fSUN + GLubyte r + GLubyte g + GLubyte b + GLubyte a + GLfloat x + GLfloat y + + + void glColor4ubVertex2fvSUN + const GLubyte *c + const GLfloat *v + + + void glColor4ubVertex3fSUN + GLubyte r + GLubyte g + GLubyte b + GLubyte a + GLfloat x + GLfloat y + GLfloat z + + + void glColor4ubVertex3fvSUN + const GLubyte *c + const GLfloat *v + + + void glColor4ubv + const GLubyte *v + + + + void glColor4ui + GLuint red + GLuint green + GLuint blue + GLuint alpha + + + + void glColor4uiv + const GLuint *v + + + + void glColor4us + GLushort red + GLushort green + GLushort blue + GLushort alpha + + + + void glColor4usv + const GLushort *v + + + + void glColor4x + GLfixed red + GLfixed green + GLfixed blue + GLfixed alpha + + + void glColor4xOES + GLfixed red + GLfixed green + GLfixed blue + GLfixed alpha + + + void glColor4xvOES + const GLfixed *components + + + void glColorFormatNV + GLint size + GLenum type + GLsizei stride + + + void glColorFragmentOp1ATI + GLenum op + GLuint dst + GLuint dstMask + GLuint dstMod + GLuint arg1 + GLuint arg1Rep + GLuint arg1Mod + + + void glColorFragmentOp2ATI + GLenum op + GLuint dst + GLuint dstMask + GLuint dstMod + GLuint arg1 + GLuint arg1Rep + GLuint arg1Mod + GLuint arg2 + GLuint arg2Rep + GLuint arg2Mod + + + void glColorFragmentOp3ATI + GLenum op + GLuint dst + GLuint dstMask + GLuint dstMod + GLuint arg1 + GLuint arg1Rep + GLuint arg1Mod + GLuint arg2 + GLuint arg2Rep + GLuint arg2Mod + GLuint arg3 + GLuint arg3Rep + GLuint arg3Mod + + + void glColorMask + GLboolean red + GLboolean green + GLboolean blue + GLboolean alpha + + + + void glColorMaskIndexedEXT + GLuint index + GLboolean r + GLboolean g + GLboolean b + GLboolean a + + + + + void glColorMaski + GLuint index + GLboolean r + GLboolean g + GLboolean b + GLboolean a + + + void glColorMaskiEXT + GLuint index + GLboolean r + GLboolean g + GLboolean b + GLboolean a + + + + void glColorMaskiOES + GLuint index + GLboolean r + GLboolean g + GLboolean b + GLboolean a + + + + void glColorMaterial + GLenum face + GLenum mode + + + + void glColorP3ui + GLenum type + GLuint color + + + void glColorP3uiv + GLenum type + const GLuint *color + + + void glColorP4ui + GLenum type + GLuint color + + + void glColorP4uiv + GLenum type + const GLuint *color + + + void glColorPointer + GLint size + GLenum type + GLsizei stride + const void *pointer + + + void glColorPointerEXT + GLint size + GLenum type + GLsizei stride + GLsizei count + const void *pointer + + + void glColorPointerListIBM + GLint size + GLenum type + GLint stride + const void **pointer + GLint ptrstride + + + void glColorPointervINTEL + GLint size + GLenum type + const void **pointer + + + void glColorSubTable + GLenum target + GLsizei start + GLsizei count + GLenum format + GLenum type + const void *data + + + + + void glColorSubTableEXT + GLenum target + GLsizei start + GLsizei count + GLenum format + GLenum type + const void *data + + + + void glColorTable + GLenum target + GLenum internalformat + GLsizei width + GLenum format + GLenum type + const void *table + + + + + void glColorTableEXT + GLenum target + GLenum internalFormat + GLsizei width + GLenum format + GLenum type + const void *table + + + + void glColorTableParameterfv + GLenum target + GLenum pname + const GLfloat *params + + + + void glColorTableParameterfvSGI + GLenum target + GLenum pname + const GLfloat *params + + + + + void glColorTableParameteriv + GLenum target + GLenum pname + const GLint *params + + + + void glColorTableParameterivSGI + GLenum target + GLenum pname + const GLint *params + + + + + void glColorTableSGI + GLenum target + GLenum internalformat + GLsizei width + GLenum format + GLenum type + const void *table + + + + + void glCombinerInputNV + GLenum stage + GLenum portion + GLenum variable + GLenum input + GLenum mapping + GLenum componentUsage + + + + void glCombinerOutputNV + GLenum stage + GLenum portion + GLenum abOutput + GLenum cdOutput + GLenum sumOutput + GLenum scale + GLenum bias + GLboolean abDotProduct + GLboolean cdDotProduct + GLboolean muxSum + + + + void glCombinerParameterfNV + GLenum pname + GLfloat param + + + + void glCombinerParameterfvNV + GLenum pname + const GLfloat *params + + + + void glCombinerParameteriNV + GLenum pname + GLint param + + + + void glCombinerParameterivNV + GLenum pname + const GLint *params + + + + void glCombinerStageParameterfvNV + GLenum stage + GLenum pname + const GLfloat *params + + + void glCommandListSegmentsNV + GLuint list + GLuint segments + + + void glCompileCommandListNV + GLuint list + + + void glCompileShader + GLuint shader + + + void glCompileShaderARB + GLhandleARB shaderObj + + + + void glCompileShaderIncludeARB + GLuint shader + GLsizei count + const GLchar *const*path + const GLint *length + + + void glCompressedMultiTexImage1DEXT + GLenum texunit + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLint border + GLsizei imageSize + const void *bits + + + void glCompressedMultiTexImage2DEXT + GLenum texunit + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLsizei height + GLint border + GLsizei imageSize + const void *bits + + + void glCompressedMultiTexImage3DEXT + GLenum texunit + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLint border + GLsizei imageSize + const void *bits + + + void glCompressedMultiTexSubImage1DEXT + GLenum texunit + GLenum target + GLint level + GLint xoffset + GLsizei width + GLenum format + GLsizei imageSize + const void *bits + + + void glCompressedMultiTexSubImage2DEXT + GLenum texunit + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLsizei width + GLsizei height + GLenum format + GLsizei imageSize + const void *bits + + + void glCompressedMultiTexSubImage3DEXT + GLenum texunit + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLsizei imageSize + const void *bits + + + void glCompressedTexImage1D + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLint border + GLsizei imageSize + const void *data + + + + + void glCompressedTexImage1DARB + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLint border + GLsizei imageSize + const void *data + + + + + void glCompressedTexImage2D + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLsizei height + GLint border + GLsizei imageSize + const void *data + + + + + void glCompressedTexImage2DARB + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLsizei height + GLint border + GLsizei imageSize + const void *data + + + + + void glCompressedTexImage3D + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLint border + GLsizei imageSize + const void *data + + + + + void glCompressedTexImage3DARB + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLint border + GLsizei imageSize + const void *data + + + + + void glCompressedTexImage3DOES + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLint border + GLsizei imageSize + const void *data + + + void glCompressedTexSubImage1D + GLenum target + GLint level + GLint xoffset + GLsizei width + GLenum format + GLsizei imageSize + const void *data + + + + + void glCompressedTexSubImage1DARB + GLenum target + GLint level + GLint xoffset + GLsizei width + GLenum format + GLsizei imageSize + const void *data + + + + + void glCompressedTexSubImage2D + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLsizei width + GLsizei height + GLenum format + GLsizei imageSize + const void *data + + + + + void glCompressedTexSubImage2DARB + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLsizei width + GLsizei height + GLenum format + GLsizei imageSize + const void *data + + + + + void glCompressedTexSubImage3D + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLsizei imageSize + const void *data + + + + + void glCompressedTexSubImage3DARB + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLsizei imageSize + const void *data + + + + + void glCompressedTexSubImage3DOES + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLsizei imageSize + const void *data + + + void glCompressedTextureImage1DEXT + GLuint texture + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLint border + GLsizei imageSize + const void *bits + + + void glCompressedTextureImage2DEXT + GLuint texture + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLsizei height + GLint border + GLsizei imageSize + const void *bits + + + void glCompressedTextureImage3DEXT + GLuint texture + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLint border + GLsizei imageSize + const void *bits + + + void glCompressedTextureSubImage1D + GLuint texture + GLint level + GLint xoffset + GLsizei width + GLenum format + GLsizei imageSize + const void *data + + + void glCompressedTextureSubImage1DEXT + GLuint texture + GLenum target + GLint level + GLint xoffset + GLsizei width + GLenum format + GLsizei imageSize + const void *bits + + + void glCompressedTextureSubImage2D + GLuint texture + GLint level + GLint xoffset + GLint yoffset + GLsizei width + GLsizei height + GLenum format + GLsizei imageSize + const void *data + + + void glCompressedTextureSubImage2DEXT + GLuint texture + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLsizei width + GLsizei height + GLenum format + GLsizei imageSize + const void *bits + + + void glCompressedTextureSubImage3D + GLuint texture + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLsizei imageSize + const void *data + + + void glCompressedTextureSubImage3DEXT + GLuint texture + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLsizei imageSize + const void *bits + + + void glConservativeRasterParameterfNV + GLenum pname + GLfloat value + + + void glConservativeRasterParameteriNV + GLenum pname + GLint param + + + void glConvolutionFilter1D + GLenum target + GLenum internalformat + GLsizei width + GLenum format + GLenum type + const void *image + + + + + void glConvolutionFilter1DEXT + GLenum target + GLenum internalformat + GLsizei width + GLenum format + GLenum type + const void *image + + + + + void glConvolutionFilter2D + GLenum target + GLenum internalformat + GLsizei width + GLsizei height + GLenum format + GLenum type + const void *image + + + + + void glConvolutionFilter2DEXT + GLenum target + GLenum internalformat + GLsizei width + GLsizei height + GLenum format + GLenum type + const void *image + + + + + void glConvolutionParameterf + GLenum target + GLenum pname + GLfloat params + + + + void glConvolutionParameterfEXT + GLenum target + GLenum pname + GLfloat params + + + + + void glConvolutionParameterfv + GLenum target + GLenum pname + const GLfloat *params + + + + void glConvolutionParameterfvEXT + GLenum target + GLenum pname + const GLfloat *params + + + + + void glConvolutionParameteri + GLenum target + GLenum pname + GLint params + + + + void glConvolutionParameteriEXT + GLenum target + GLenum pname + GLint params + + + + + void glConvolutionParameteriv + GLenum target + GLenum pname + const GLint *params + + + + void glConvolutionParameterivEXT + GLenum target + GLenum pname + const GLint *params + + + + + void glConvolutionParameterxOES + GLenum target + GLenum pname + GLfixed param + + + void glConvolutionParameterxvOES + GLenum target + GLenum pname + const GLfixed *params + + + void glCopyBufferSubData + GLenum readTarget + GLenum writeTarget + GLintptr readOffset + GLintptr writeOffset + GLsizeiptr size + + + + void glCopyBufferSubDataNV + GLenum readTarget + GLenum writeTarget + GLintptr readOffset + GLintptr writeOffset + GLsizeiptr size + + + + void glCopyColorSubTable + GLenum target + GLsizei start + GLint x + GLint y + GLsizei width + + + + void glCopyColorSubTableEXT + GLenum target + GLsizei start + GLint x + GLint y + GLsizei width + + + + void glCopyColorTable + GLenum target + GLenum internalformat + GLint x + GLint y + GLsizei width + + + + void glCopyColorTableSGI + GLenum target + GLenum internalformat + GLint x + GLint y + GLsizei width + + + + + void glCopyConvolutionFilter1D + GLenum target + GLenum internalformat + GLint x + GLint y + GLsizei width + + + + void glCopyConvolutionFilter1DEXT + GLenum target + GLenum internalformat + GLint x + GLint y + GLsizei width + + + + + void glCopyConvolutionFilter2D + GLenum target + GLenum internalformat + GLint x + GLint y + GLsizei width + GLsizei height + + + + void glCopyConvolutionFilter2DEXT + GLenum target + GLenum internalformat + GLint x + GLint y + GLsizei width + GLsizei height + + + + + void glCopyImageSubData + GLuint srcName + GLenum srcTarget + GLint srcLevel + GLint srcX + GLint srcY + GLint srcZ + GLuint dstName + GLenum dstTarget + GLint dstLevel + GLint dstX + GLint dstY + GLint dstZ + GLsizei srcWidth + GLsizei srcHeight + GLsizei srcDepth + + + void glCopyImageSubDataEXT + GLuint srcName + GLenum srcTarget + GLint srcLevel + GLint srcX + GLint srcY + GLint srcZ + GLuint dstName + GLenum dstTarget + GLint dstLevel + GLint dstX + GLint dstY + GLint dstZ + GLsizei srcWidth + GLsizei srcHeight + GLsizei srcDepth + + + + void glCopyImageSubDataNV + GLuint srcName + GLenum srcTarget + GLint srcLevel + GLint srcX + GLint srcY + GLint srcZ + GLuint dstName + GLenum dstTarget + GLint dstLevel + GLint dstX + GLint dstY + GLint dstZ + GLsizei width + GLsizei height + GLsizei depth + + + + void glCopyImageSubDataOES + GLuint srcName + GLenum srcTarget + GLint srcLevel + GLint srcX + GLint srcY + GLint srcZ + GLuint dstName + GLenum dstTarget + GLint dstLevel + GLint dstX + GLint dstY + GLint dstZ + GLsizei srcWidth + GLsizei srcHeight + GLsizei srcDepth + + + + void glCopyMultiTexImage1DEXT + GLenum texunit + GLenum target + GLint level + GLenum internalformat + GLint x + GLint y + GLsizei width + GLint border + + + void glCopyMultiTexImage2DEXT + GLenum texunit + GLenum target + GLint level + GLenum internalformat + GLint x + GLint y + GLsizei width + GLsizei height + GLint border + + + void glCopyMultiTexSubImage1DEXT + GLenum texunit + GLenum target + GLint level + GLint xoffset + GLint x + GLint y + GLsizei width + + + void glCopyMultiTexSubImage2DEXT + GLenum texunit + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint x + GLint y + GLsizei width + GLsizei height + + + void glCopyMultiTexSubImage3DEXT + GLenum texunit + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLint x + GLint y + GLsizei width + GLsizei height + + + void glCopyNamedBufferSubData + GLuint readBuffer + GLuint writeBuffer + GLintptr readOffset + GLintptr writeOffset + GLsizeiptr size + + + void glCopyPathNV + GLuint resultPath + GLuint srcPath + + + void glCopyPixels + GLint x + GLint y + GLsizei width + GLsizei height + GLenum type + + + + void glCopyTexImage1D + GLenum target + GLint level + GLenum internalformat + GLint x + GLint y + GLsizei width + GLint border + + + + void glCopyTexImage1DEXT + GLenum target + GLint level + GLenum internalformat + GLint x + GLint y + GLsizei width + GLint border + + + + + void glCopyTexImage2D + GLenum target + GLint level + GLenum internalformat + GLint x + GLint y + GLsizei width + GLsizei height + GLint border + + + + void glCopyTexImage2DEXT + GLenum target + GLint level + GLenum internalformat + GLint x + GLint y + GLsizei width + GLsizei height + GLint border + + + + + void glCopyTexSubImage1D + GLenum target + GLint level + GLint xoffset + GLint x + GLint y + GLsizei width + + + + void glCopyTexSubImage1DEXT + GLenum target + GLint level + GLint xoffset + GLint x + GLint y + GLsizei width + + + + + void glCopyTexSubImage2D + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint x + GLint y + GLsizei width + GLsizei height + + + + void glCopyTexSubImage2DEXT + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint x + GLint y + GLsizei width + GLsizei height + + + + + void glCopyTexSubImage3D + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLint x + GLint y + GLsizei width + GLsizei height + + + + void glCopyTexSubImage3DEXT + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLint x + GLint y + GLsizei width + GLsizei height + + + + + void glCopyTexSubImage3DOES + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLint x + GLint y + GLsizei width + GLsizei height + + + void glCopyTextureImage1DEXT + GLuint texture + GLenum target + GLint level + GLenum internalformat + GLint x + GLint y + GLsizei width + GLint border + + + void glCopyTextureImage2DEXT + GLuint texture + GLenum target + GLint level + GLenum internalformat + GLint x + GLint y + GLsizei width + GLsizei height + GLint border + + + void glCopyTextureLevelsAPPLE + GLuint destinationTexture + GLuint sourceTexture + GLint sourceBaseLevel + GLsizei sourceLevelCount + + + void glCopyTextureSubImage1D + GLuint texture + GLint level + GLint xoffset + GLint x + GLint y + GLsizei width + + + void glCopyTextureSubImage1DEXT + GLuint texture + GLenum target + GLint level + GLint xoffset + GLint x + GLint y + GLsizei width + + + void glCopyTextureSubImage2D + GLuint texture + GLint level + GLint xoffset + GLint yoffset + GLint x + GLint y + GLsizei width + GLsizei height + + + void glCopyTextureSubImage2DEXT + GLuint texture + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint x + GLint y + GLsizei width + GLsizei height + + + void glCopyTextureSubImage3D + GLuint texture + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLint x + GLint y + GLsizei width + GLsizei height + + + void glCopyTextureSubImage3DEXT + GLuint texture + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLint x + GLint y + GLsizei width + GLsizei height + + + void glCoverFillPathInstancedNV + GLsizei numPaths + GLenum pathNameType + const void *paths + GLuint pathBase + GLenum coverMode + GLenum transformType + const GLfloat *transformValues + + + void glCoverFillPathNV + GLuint path + GLenum coverMode + + + void glCoverStrokePathInstancedNV + GLsizei numPaths + GLenum pathNameType + const void *paths + GLuint pathBase + GLenum coverMode + GLenum transformType + const GLfloat *transformValues + + + void glCoverStrokePathNV + GLuint path + GLenum coverMode + + + void glCoverageMaskNV + GLboolean mask + + + void glCoverageModulationNV + GLenum components + + + void glCoverageModulationTableNV + GLsizei n + const GLfloat *v + + + void glCoverageOperationNV + GLenum operation + + + void glCreateBuffers + GLsizei n + GLuint *buffers + + + void glCreateCommandListsNV + GLsizei n + GLuint *lists + + + void glCreateFramebuffers + GLsizei n + GLuint *framebuffers + + + void glCreateMemoryObjectsEXT + GLsizei n + GLuint *memoryObjects + + + void glCreatePerfQueryINTEL + GLuint queryId + GLuint *queryHandle + + + GLuint glCreateProgram + + + GLhandleARB glCreateProgramObjectARB + + + + void glCreateProgramPipelines + GLsizei n + GLuint *pipelines + + + void glCreateQueries + GLenum target + GLsizei n + GLuint *ids + + + void glCreateRenderbuffers + GLsizei n + GLuint *renderbuffers + + + void glCreateSamplers + GLsizei n + GLuint *samplers + + + GLuint glCreateShader + GLenum type + + + GLhandleARB glCreateShaderObjectARB + GLenum shaderType + + + + GLuint glCreateShaderProgramEXT + GLenum type + const GLchar *string + + + GLuint glCreateShaderProgramv + GLenum type + GLsizei count + const GLchar *const*strings + + + GLuint glCreateShaderProgramvEXT + GLenum type + GLsizei count + const GLchar **strings + + + void glCreateStatesNV + GLsizei n + GLuint *states + + + GLsync glCreateSyncFromCLeventARB + struct _cl_context *context + struct _cl_event *event + GLbitfield flags + + + void glCreateTextures + GLenum target + GLsizei n + GLuint *textures + + + void glCreateTransformFeedbacks + GLsizei n + GLuint *ids + + + void glCreateVertexArrays + GLsizei n + GLuint *arrays + + + void glCullFace + GLenum mode + + + + void glCullParameterdvEXT + GLenum pname + GLdouble *params + + + void glCullParameterfvEXT + GLenum pname + GLfloat *params + + + void glCurrentPaletteMatrixARB + GLint index + + + + void glCurrentPaletteMatrixOES + GLuint matrixpaletteindex + + + void glDebugMessageCallback + GLDEBUGPROC callback + const void *userParam + + + void glDebugMessageCallbackAMD + GLDEBUGPROCAMD callback + void *userParam + + + void glDebugMessageCallbackARB + GLDEBUGPROCARB callback + const void *userParam + + + + void glDebugMessageCallbackKHR + GLDEBUGPROCKHR callback + const void *userParam + + + + void glDebugMessageControl + GLenum source + GLenum type + GLenum severity + GLsizei count + const GLuint *ids + GLboolean enabled + + + void glDebugMessageControlARB + GLenum source + GLenum type + GLenum severity + GLsizei count + const GLuint *ids + GLboolean enabled + + + + void glDebugMessageControlKHR + GLenum source + GLenum type + GLenum severity + GLsizei count + const GLuint *ids + GLboolean enabled + + + + void glDebugMessageEnableAMD + GLenum category + GLenum severity + GLsizei count + const GLuint *ids + GLboolean enabled + + + void glDebugMessageInsert + GLenum source + GLenum type + GLuint id + GLenum severity + GLsizei length + const GLchar *buf + + + void glDebugMessageInsertAMD + GLenum category + GLenum severity + GLuint id + GLsizei length + const GLchar *buf + + + void glDebugMessageInsertARB + GLenum source + GLenum type + GLuint id + GLenum severity + GLsizei length + const GLchar *buf + + + + void glDebugMessageInsertKHR + GLenum source + GLenum type + GLuint id + GLenum severity + GLsizei length + const GLchar *buf + + + + void glDeformSGIX + GLbitfield mask + + + + void glDeformationMap3dSGIX + GLenum target + GLdouble u1 + GLdouble u2 + GLint ustride + GLint uorder + GLdouble v1 + GLdouble v2 + GLint vstride + GLint vorder + GLdouble w1 + GLdouble w2 + GLint wstride + GLint worder + const GLdouble *points + + + + void glDeformationMap3fSGIX + GLenum target + GLfloat u1 + GLfloat u2 + GLint ustride + GLint uorder + GLfloat v1 + GLfloat v2 + GLint vstride + GLint vorder + GLfloat w1 + GLfloat w2 + GLint wstride + GLint worder + const GLfloat *points + + + + void glDeleteAsyncMarkersSGIX + GLuint marker + GLsizei range + + + void glDeleteBuffers + GLsizei n + const GLuint *buffers + + + void glDeleteBuffersARB + GLsizei n + const GLuint *buffers + + + + void glDeleteCommandListsNV + GLsizei n + const GLuint *lists + + + void glDeleteFencesAPPLE + GLsizei n + const GLuint *fences + + + void glDeleteFencesNV + GLsizei n + const GLuint *fences + + + + void glDeleteFragmentShaderATI + GLuint id + + + void glDeleteFramebuffers + GLsizei n + const GLuint *framebuffers + + + + void glDeleteFramebuffersEXT + GLsizei n + const GLuint *framebuffers + + + + + void glDeleteFramebuffersOES + GLsizei n + const GLuint *framebuffers + + + void glDeleteLists + GLuint list + GLsizei range + + + + void glDeleteMemoryObjectsEXT + GLsizei n + const GLuint *memoryObjects + + + void glDeleteNamedStringARB + GLint namelen + const GLchar *name + + + void glDeleteNamesAMD + GLenum identifier + GLuint num + const GLuint *names + + + void glDeleteObjectARB + GLhandleARB obj + + + void glDeleteOcclusionQueriesNV + GLsizei n + const GLuint *ids + + + void glDeletePathsNV + GLuint path + GLsizei range + + + void glDeletePerfMonitorsAMD + GLsizei n + GLuint *monitors + + + void glDeletePerfQueryINTEL + GLuint queryHandle + + + void glDeleteProgram + GLuint program + + + + void glDeleteProgramPipelines + GLsizei n + const GLuint *pipelines + + + void glDeleteProgramPipelinesEXT + GLsizei n + const GLuint *pipelines + + + void glDeleteProgramsARB + GLsizei n + const GLuint *programs + + + + void glDeleteProgramsNV + GLsizei n + const GLuint *programs + + + + + void glDeleteQueries + GLsizei n + const GLuint *ids + + + + void glDeleteQueriesARB + GLsizei n + const GLuint *ids + + + + void glDeleteQueriesEXT + GLsizei n + const GLuint *ids + + + void glDeleteQueryResourceTagNV + GLsizei n + const GLint *tagIds + + + void glDeleteRenderbuffers + GLsizei n + const GLuint *renderbuffers + + + + void glDeleteRenderbuffersEXT + GLsizei n + const GLuint *renderbuffers + + + + + void glDeleteRenderbuffersOES + GLsizei n + const GLuint *renderbuffers + + + void glDeleteSamplers + GLsizei count + const GLuint *samplers + + + void glDeleteSemaphoresEXT + GLsizei n + const GLuint *semaphores + + + void glDeleteShader + GLuint shader + + + + void glDeleteStatesNV + GLsizei n + const GLuint *states + + + void glDeleteSync + GLsync sync + + + void glDeleteSyncAPPLE + GLsync sync + + + + void glDeleteTextures + GLsizei n + const GLuint *textures + + + + void glDeleteTexturesEXT + GLsizei n + const GLuint *textures + + + + void glDeleteTransformFeedbacks + GLsizei n + const GLuint *ids + + + void glDeleteTransformFeedbacksNV + GLsizei n + const GLuint *ids + + + + void glDeleteVertexArrays + GLsizei n + const GLuint *arrays + + + + void glDeleteVertexArraysAPPLE + GLsizei n + const GLuint *arrays + + + + void glDeleteVertexArraysOES + GLsizei n + const GLuint *arrays + + + + void glDeleteVertexShaderEXT + GLuint id + + + void glDepthBoundsEXT + GLclampd zmin + GLclampd zmax + + + + void glDepthBoundsdNV + GLdouble zmin + GLdouble zmax + + + + void glDepthFunc + GLenum func + + + + void glDepthMask + GLboolean flag + + + + void glDepthRange + GLdouble n + GLdouble f + + + + void glDepthRangeArrayfvNV + GLuint first + GLsizei count + const GLfloat *v + + + void glDepthRangeArrayfvOES + GLuint first + GLsizei count + const GLfloat *v + + + void glDepthRangeArrayv + GLuint first + GLsizei count + const GLdouble *v + + + void glDepthRangeIndexed + GLuint index + GLdouble n + GLdouble f + + + void glDepthRangeIndexedfNV + GLuint index + GLfloat n + GLfloat f + + + void glDepthRangeIndexedfOES + GLuint index + GLfloat n + GLfloat f + + + void glDepthRangedNV + GLdouble zNear + GLdouble zFar + + + + void glDepthRangef + GLfloat n + GLfloat f + + + void glDepthRangefOES + GLclampf n + GLclampf f + + + + + void glDepthRangex + GLfixed n + GLfixed f + + + void glDepthRangexOES + GLfixed n + GLfixed f + + + void glDetachObjectARB + GLhandleARB containerObj + GLhandleARB attachedObj + + + + void glDetachShader + GLuint program + GLuint shader + + + void glDetailTexFuncSGIS + GLenum target + GLsizei n + const GLfloat *points + + + + void glDisable + GLenum cap + + + + void glDisableClientState + GLenum array + + + void glDisableClientStateIndexedEXT + GLenum array + GLuint index + + + void glDisableClientStateiEXT + GLenum array + GLuint index + + + void glDisableDriverControlQCOM + GLuint driverControl + + + void glDisableIndexedEXT + GLenum target + GLuint index + + + + + void glDisableVariantClientStateEXT + GLuint id + + + void glDisableVertexArrayAttrib + GLuint vaobj + GLuint index + + + void glDisableVertexArrayAttribEXT + GLuint vaobj + GLuint index + + + void glDisableVertexArrayEXT + GLuint vaobj + GLenum array + + + void glDisableVertexAttribAPPLE + GLuint index + GLenum pname + + + void glDisableVertexAttribArray + GLuint index + + + void glDisableVertexAttribArrayARB + GLuint index + + + + void glDisablei + GLenum target + GLuint index + + + void glDisableiEXT + GLenum target + GLuint index + + + + void glDisableiNV + GLenum target + GLuint index + + + + void glDisableiOES + GLenum target + GLuint index + + + + void glDiscardFramebufferEXT + GLenum target + GLsizei numAttachments + const GLenum *attachments + + + void glDispatchCompute + GLuint num_groups_x + GLuint num_groups_y + GLuint num_groups_z + + + void glDispatchComputeGroupSizeARB + GLuint num_groups_x + GLuint num_groups_y + GLuint num_groups_z + GLuint group_size_x + GLuint group_size_y + GLuint group_size_z + + + void glDispatchComputeIndirect + GLintptr indirect + + + void glDrawArrays + GLenum mode + GLint first + GLsizei count + + + + void glDrawArraysEXT + GLenum mode + GLint first + GLsizei count + + + + + void glDrawArraysIndirect + GLenum mode + const void *indirect + + + void glDrawArraysInstanced + GLenum mode + GLint first + GLsizei count + GLsizei instancecount + + + void glDrawArraysInstancedANGLE + GLenum mode + GLint first + GLsizei count + GLsizei primcount + + + + void glDrawArraysInstancedARB + GLenum mode + GLint first + GLsizei count + GLsizei primcount + + + + void glDrawArraysInstancedBaseInstance + GLenum mode + GLint first + GLsizei count + GLsizei instancecount + GLuint baseinstance + + + void glDrawArraysInstancedBaseInstanceEXT + GLenum mode + GLint first + GLsizei count + GLsizei instancecount + GLuint baseinstance + + + + void glDrawArraysInstancedEXT + GLenum mode + GLint start + GLsizei count + GLsizei primcount + + + + void glDrawArraysInstancedNV + GLenum mode + GLint first + GLsizei count + GLsizei primcount + + + + void glDrawBuffer + GLenum buf + + + + void glDrawBuffers + GLsizei n + const GLenum *bufs + + + + void glDrawBuffersARB + GLsizei n + const GLenum *bufs + + + + void glDrawBuffersATI + GLsizei n + const GLenum *bufs + + + + + void glDrawBuffersEXT + GLsizei n + const GLenum *bufs + + + + void glDrawBuffersIndexedEXT + GLint n + const GLenum *location + const GLint *indices + + + void glDrawBuffersNV + GLsizei n + const GLenum *bufs + + + void glDrawCommandsAddressNV + GLenum primitiveMode + const GLuint64 *indirects + const GLsizei *sizes + GLuint count + + + void glDrawCommandsNV + GLenum primitiveMode + GLuint buffer + const GLintptr *indirects + const GLsizei *sizes + GLuint count + + + void glDrawCommandsStatesAddressNV + const GLuint64 *indirects + const GLsizei *sizes + const GLuint *states + const GLuint *fbos + GLuint count + + + void glDrawCommandsStatesNV + GLuint buffer + const GLintptr *indirects + const GLsizei *sizes + const GLuint *states + const GLuint *fbos + GLuint count + + + void glDrawElementArrayAPPLE + GLenum mode + GLint first + GLsizei count + + + void glDrawElementArrayATI + GLenum mode + GLsizei count + + + void glDrawElements + GLenum mode + GLsizei count + GLenum type + const void *indices + + + void glDrawElementsBaseVertex + GLenum mode + GLsizei count + GLenum type + const void *indices + GLint basevertex + + + void glDrawElementsBaseVertexEXT + GLenum mode + GLsizei count + GLenum type + const void *indices + GLint basevertex + + + + void glDrawElementsBaseVertexOES + GLenum mode + GLsizei count + GLenum type + const void *indices + GLint basevertex + + + + void glDrawElementsIndirect + GLenum mode + GLenum type + const void *indirect + + + void glDrawElementsInstanced + GLenum mode + GLsizei count + GLenum type + const void *indices + GLsizei instancecount + + + void glDrawElementsInstancedANGLE + GLenum mode + GLsizei count + GLenum type + const void *indices + GLsizei primcount + + + + void glDrawElementsInstancedARB + GLenum mode + GLsizei count + GLenum type + const void *indices + GLsizei primcount + + + + void glDrawElementsInstancedBaseInstance + GLenum mode + GLsizei count + GLenum type + const void *indices + GLsizei instancecount + GLuint baseinstance + + + void glDrawElementsInstancedBaseInstanceEXT + GLenum mode + GLsizei count + GLenum type + const void *indices + GLsizei instancecount + GLuint baseinstance + + + + void glDrawElementsInstancedBaseVertex + GLenum mode + GLsizei count + GLenum type + const void *indices + GLsizei instancecount + GLint basevertex + + + void glDrawElementsInstancedBaseVertexBaseInstance + GLenum mode + GLsizei count + GLenum type + const void *indices + GLsizei instancecount + GLint basevertex + GLuint baseinstance + + + void glDrawElementsInstancedBaseVertexBaseInstanceEXT + GLenum mode + GLsizei count + GLenum type + const void *indices + GLsizei instancecount + GLint basevertex + GLuint baseinstance + + + + void glDrawElementsInstancedBaseVertexEXT + GLenum mode + GLsizei count + GLenum type + const void *indices + GLsizei instancecount + GLint basevertex + + + + void glDrawElementsInstancedBaseVertexOES + GLenum mode + GLsizei count + GLenum type + const void *indices + GLsizei instancecount + GLint basevertex + + + + void glDrawElementsInstancedEXT + GLenum mode + GLsizei count + GLenum type + const void *indices + GLsizei primcount + + + + void glDrawElementsInstancedNV + GLenum mode + GLsizei count + GLenum type + const void *indices + GLsizei primcount + + + + void glDrawMeshArraysSUN + GLenum mode + GLint first + GLsizei count + GLsizei width + + + void glDrawMeshTasksNV + GLuint first + GLuint count + + + void glDrawMeshTasksIndirectNV + GLintptr indirect + + + void glDrawPixels + GLsizei width + GLsizei height + GLenum format + GLenum type + const void *pixels + + + + + void glDrawRangeElementArrayAPPLE + GLenum mode + GLuint start + GLuint end + GLint first + GLsizei count + + + void glDrawRangeElementArrayATI + GLenum mode + GLuint start + GLuint end + GLsizei count + + + void glDrawRangeElements + GLenum mode + GLuint start + GLuint end + GLsizei count + GLenum type + const void *indices + + + void glDrawRangeElementsBaseVertex + GLenum mode + GLuint start + GLuint end + GLsizei count + GLenum type + const void *indices + GLint basevertex + + + void glDrawRangeElementsBaseVertexEXT + GLenum mode + GLuint start + GLuint end + GLsizei count + GLenum type + const void *indices + GLint basevertex + + + + void glDrawRangeElementsBaseVertexOES + GLenum mode + GLuint start + GLuint end + GLsizei count + GLenum type + const void *indices + GLint basevertex + + + + void glDrawRangeElementsEXT + GLenum mode + GLuint start + GLuint end + GLsizei count + GLenum type + const void *indices + + + + void glDrawTexfOES + GLfloat x + GLfloat y + GLfloat z + GLfloat width + GLfloat height + + + + void glDrawTexfvOES + const GLfloat *coords + + + void glDrawTexiOES + GLint x + GLint y + GLint z + GLint width + GLint height + + + + void glDrawTexivOES + const GLint *coords + + + void glDrawTexsOES + GLshort x + GLshort y + GLshort z + GLshort width + GLshort height + + + + void glDrawTexsvOES + const GLshort *coords + + + void glDrawTextureNV + GLuint texture + GLuint sampler + GLfloat x0 + GLfloat y0 + GLfloat x1 + GLfloat y1 + GLfloat z + GLfloat s0 + GLfloat t0 + GLfloat s1 + GLfloat t1 + + + void glDrawTexxOES + GLfixed x + GLfixed y + GLfixed z + GLfixed width + GLfixed height + + + + void glDrawTexxvOES + const GLfixed *coords + + + void glDrawTransformFeedback + GLenum mode + GLuint id + + + void glDrawTransformFeedbackEXT + GLenum mode + GLuint id + + + + void glDrawTransformFeedbackInstanced + GLenum mode + GLuint id + GLsizei instancecount + + + void glDrawTransformFeedbackInstancedEXT + GLenum mode + GLuint id + GLsizei instancecount + + + + void glDrawTransformFeedbackNV + GLenum mode + GLuint id + + + + void glDrawTransformFeedbackStream + GLenum mode + GLuint id + GLuint stream + + + void glDrawTransformFeedbackStreamInstanced + GLenum mode + GLuint id + GLuint stream + GLsizei instancecount + + + void glEGLImageTargetRenderbufferStorageOES + GLenum target + GLeglImageOES image + + + void glEGLImageTargetTexStorageEXT + GLenum target + GLeglImageOES image + const GLint* attrib_list + + + void glEGLImageTargetTexture2DOES + GLenum target + GLeglImageOES image + + + void glEGLImageTargetTextureStorageEXT + GLuint texture + GLeglImageOES image + const GLint* attrib_list + + + void glEdgeFlag + GLboolean flag + + + + void glEdgeFlagFormatNV + GLsizei stride + + + void glEdgeFlagPointer + GLsizei stride + const void *pointer + + + void glEdgeFlagPointerEXT + GLsizei stride + GLsizei count + const GLboolean *pointer + + + void glEdgeFlagPointerListIBM + GLint stride + const GLboolean **pointer + GLint ptrstride + + + void glEdgeFlagv + const GLboolean *flag + + + + void glElementPointerAPPLE + GLenum type + const void *pointer + + + void glElementPointerATI + GLenum type + const void *pointer + + + void glEnable + GLenum cap + + + + void glEnableClientState + GLenum array + + + void glEnableClientStateIndexedEXT + GLenum array + GLuint index + + + void glEnableClientStateiEXT + GLenum array + GLuint index + + + void glEnableDriverControlQCOM + GLuint driverControl + + + void glEnableIndexedEXT + GLenum target + GLuint index + + + + + void glEnableVariantClientStateEXT + GLuint id + + + void glEnableVertexArrayAttrib + GLuint vaobj + GLuint index + + + void glEnableVertexArrayAttribEXT + GLuint vaobj + GLuint index + + + void glEnableVertexArrayEXT + GLuint vaobj + GLenum array + + + void glEnableVertexAttribAPPLE + GLuint index + GLenum pname + + + void glEnableVertexAttribArray + GLuint index + + + void glEnableVertexAttribArrayARB + GLuint index + + + + void glEnablei + GLenum target + GLuint index + + + void glEnableiEXT + GLenum target + GLuint index + + + + void glEnableiNV + GLenum target + GLuint index + + + + void glEnableiOES + GLenum target + GLuint index + + + + void glEnd + + + + void glEndConditionalRender + + + + void glEndConditionalRenderNV + + + + void glEndConditionalRenderNVX + + + + void glEndFragmentShaderATI + + + void glEndList + + + + void glEndOcclusionQueryNV + + + void glEndPerfMonitorAMD + GLuint monitor + + + void glEndPerfQueryINTEL + GLuint queryHandle + + + void glEndQuery + GLenum target + + + + void glEndQueryARB + GLenum target + + + + void glEndQueryEXT + GLenum target + + + void glEndQueryIndexed + GLenum target + GLuint index + + + void glEndTilingQCOM + GLbitfield preserveMask + + + void glEndTransformFeedback + + + + void glEndTransformFeedbackEXT + + + + void glEndTransformFeedbackNV + + + + void glEndVertexShaderEXT + + + void glEndVideoCaptureNV + GLuint video_capture_slot + + + void glEvalCoord1d + GLdouble u + + + + void glEvalCoord1dv + const GLdouble *u + + + + void glEvalCoord1f + GLfloat u + + + + void glEvalCoord1fv + const GLfloat *u + + + + void glEvalCoord1xOES + GLfixed u + + + void glEvalCoord1xvOES + const GLfixed *coords + + + void glEvalCoord2d + GLdouble u + GLdouble v + + + + void glEvalCoord2dv + const GLdouble *u + + + + void glEvalCoord2f + GLfloat u + GLfloat v + + + + void glEvalCoord2fv + const GLfloat *u + + + + void glEvalCoord2xOES + GLfixed u + GLfixed v + + + void glEvalCoord2xvOES + const GLfixed *coords + + + void glEvalMapsNV + GLenum target + GLenum mode + + + void glEvalMesh1 + GLenum mode + GLint i1 + GLint i2 + + + + void glEvalMesh2 + GLenum mode + GLint i1 + GLint i2 + GLint j1 + GLint j2 + + + + void glEvalPoint1 + GLint i + + + + void glEvalPoint2 + GLint i + GLint j + + + + void glEvaluateDepthValuesARB + + + void glExecuteProgramNV + GLenum target + GLuint id + const GLfloat *params + + + + void glExtGetBufferPointervQCOM + GLenum target + void **params + + + void glExtGetBuffersQCOM + GLuint *buffers + GLint maxBuffers + GLint *numBuffers + + + void glExtGetFramebuffersQCOM + GLuint *framebuffers + GLint maxFramebuffers + GLint *numFramebuffers + + + void glExtGetProgramBinarySourceQCOM + GLuint program + GLenum shadertype + GLchar *source + GLint *length + + + void glExtGetProgramsQCOM + GLuint *programs + GLint maxPrograms + GLint *numPrograms + + + void glExtGetRenderbuffersQCOM + GLuint *renderbuffers + GLint maxRenderbuffers + GLint *numRenderbuffers + + + void glExtGetShadersQCOM + GLuint *shaders + GLint maxShaders + GLint *numShaders + + + void glExtGetTexLevelParameterivQCOM + GLuint texture + GLenum face + GLint level + GLenum pname + GLint *params + + + void glExtGetTexSubImageQCOM + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLenum type + void *texels + + + void glExtGetTexturesQCOM + GLuint *textures + GLint maxTextures + GLint *numTextures + + + GLboolean glExtIsProgramBinaryQCOM + GLuint program + + + void glExtTexObjectStateOverrideiQCOM + GLenum target + GLenum pname + GLint param + + + void glExtractComponentEXT + GLuint res + GLuint src + GLuint num + + + void glFeedbackBuffer + GLsizei size + GLenum type + GLfloat *buffer + + + + void glFeedbackBufferxOES + GLsizei n + GLenum type + const GLfixed *buffer + + + GLsync glFenceSync + GLenum condition + GLbitfield flags + + + GLsync glFenceSyncAPPLE + GLenum condition + GLbitfield flags + + + + void glFinalCombinerInputNV + GLenum variable + GLenum input + GLenum mapping + GLenum componentUsage + + + + void glFinish + + + + GLint glFinishAsyncSGIX + GLuint *markerp + + + void glFinishFenceAPPLE + GLuint fence + + + void glFinishFenceNV + GLuint fence + + + + void glFinishObjectAPPLE + GLenum object + GLint name + + + void glFinishTextureSUNX + + + void glFlush + + + + void glFlushMappedBufferRange + GLenum target + GLintptr offset + GLsizeiptr length + + + void glFlushMappedBufferRangeAPPLE + GLenum target + GLintptr offset + GLsizeiptr size + + + + void glFlushMappedBufferRangeEXT + GLenum target + GLintptr offset + GLsizeiptr length + + + + void glFlushMappedNamedBufferRange + GLuint buffer + GLintptr offset + GLsizeiptr length + + + void glFlushMappedNamedBufferRangeEXT + GLuint buffer + GLintptr offset + GLsizeiptr length + + + void glFlushPixelDataRangeNV + GLenum target + + + void glFlushRasterSGIX + + + + void glFlushStaticDataIBM + GLenum target + + + void glFlushVertexArrayRangeAPPLE + GLsizei length + void *pointer + + + void glFlushVertexArrayRangeNV + + + void glFogCoordFormatNV + GLenum type + GLsizei stride + + + void glFogCoordPointer + GLenum type + GLsizei stride + const void *pointer + + + void glFogCoordPointerEXT + GLenum type + GLsizei stride + const void *pointer + + + + void glFogCoordPointerListIBM + GLenum type + GLint stride + const void **pointer + GLint ptrstride + + + void glFogCoordd + GLdouble coord + + + + void glFogCoorddEXT + GLdouble coord + + + + + void glFogCoorddv + const GLdouble *coord + + + + void glFogCoorddvEXT + const GLdouble *coord + + + + + void glFogCoordf + GLfloat coord + + + + void glFogCoordfEXT + GLfloat coord + + + + + void glFogCoordfv + const GLfloat *coord + + + + void glFogCoordfvEXT + const GLfloat *coord + + + + + void glFogCoordhNV + GLhalfNV fog + + + + void glFogCoordhvNV + const GLhalfNV *fog + + + + void glFogFuncSGIS + GLsizei n + const GLfloat *points + + + + void glFogf + GLenum pname + GLfloat param + + + + void glFogfv + GLenum pname + const GLfloat *params + + + + void glFogi + GLenum pname + GLint param + + + + void glFogiv + GLenum pname + const GLint *params + + + + void glFogx + GLenum pname + GLfixed param + + + void glFogxOES + GLenum pname + GLfixed param + + + void glFogxv + GLenum pname + const GLfixed *param + + + void glFogxvOES + GLenum pname + const GLfixed *param + + + void glFragmentColorMaterialSGIX + GLenum face + GLenum mode + + + void glFragmentCoverageColorNV + GLuint color + + + void glFragmentLightModelfSGIX + GLenum pname + GLfloat param + + + void glFragmentLightModelfvSGIX + GLenum pname + const GLfloat *params + + + void glFragmentLightModeliSGIX + GLenum pname + GLint param + + + void glFragmentLightModelivSGIX + GLenum pname + const GLint *params + + + void glFragmentLightfSGIX + GLenum light + GLenum pname + GLfloat param + + + void glFragmentLightfvSGIX + GLenum light + GLenum pname + const GLfloat *params + + + void glFragmentLightiSGIX + GLenum light + GLenum pname + GLint param + + + void glFragmentLightivSGIX + GLenum light + GLenum pname + const GLint *params + + + void glFragmentMaterialfSGIX + GLenum face + GLenum pname + GLfloat param + + + void glFragmentMaterialfvSGIX + GLenum face + GLenum pname + const GLfloat *params + + + void glFragmentMaterialiSGIX + GLenum face + GLenum pname + GLint param + + + void glFragmentMaterialivSGIX + GLenum face + GLenum pname + const GLint *params + + + void glFrameTerminatorGREMEDY + + + void glFrameZoomSGIX + GLint factor + + + + void glFramebufferDrawBufferEXT + GLuint framebuffer + GLenum mode + + + void glFramebufferDrawBuffersEXT + GLuint framebuffer + GLsizei n + const GLenum *bufs + + + void glFramebufferFetchBarrierEXT + + + void glFramebufferFetchBarrierQCOM + + + void glFramebufferFoveationConfigQCOM + GLuint framebuffer + GLuint numLayers + GLuint focalPointsPerLayer + GLuint requestedFeatures + GLuint *providedFeatures + + + void glFramebufferFoveationParametersQCOM + GLuint framebuffer + GLuint layer + GLuint focalPoint + GLfloat focalX + GLfloat focalY + GLfloat gainX + GLfloat gainY + GLfloat foveaArea + + + void glFramebufferParameteri + GLenum target + GLenum pname + GLint param + + + void glFramebufferPixelLocalStorageSizeEXT + GLuint target + GLsizei size + + + void glFramebufferReadBufferEXT + GLuint framebuffer + GLenum mode + + + void glFramebufferRenderbuffer + GLenum target + GLenum attachment + GLenum renderbuffertarget + GLuint renderbuffer + + + + void glFramebufferRenderbufferEXT + GLenum target + GLenum attachment + GLenum renderbuffertarget + GLuint renderbuffer + + + + + void glFramebufferRenderbufferOES + GLenum target + GLenum attachment + GLenum renderbuffertarget + GLuint renderbuffer + + + void glFramebufferSampleLocationsfvARB + GLenum target + GLuint start + GLsizei count + const GLfloat *v + + + void glFramebufferSampleLocationsfvNV + GLenum target + GLuint start + GLsizei count + const GLfloat *v + + + void glFramebufferSamplePositionsfvAMD + GLenum target + GLuint numsamples + GLuint pixelindex + const GLfloat *values + + + void glFramebufferTexture + GLenum target + GLenum attachment + GLuint texture + GLint level + + + void glFramebufferTexture1D + GLenum target + GLenum attachment + GLenum textarget + GLuint texture + GLint level + + + + void glFramebufferTexture1DEXT + GLenum target + GLenum attachment + GLenum textarget + GLuint texture + GLint level + + + + + void glFramebufferTexture2D + GLenum target + GLenum attachment + GLenum textarget + GLuint texture + GLint level + + + + void glFramebufferTexture2DEXT + GLenum target + GLenum attachment + GLenum textarget + GLuint texture + GLint level + + + + + void glFramebufferTexture2DDownsampleIMG + GLenum target + GLenum attachment + GLenum textarget + GLuint texture + GLint level + GLint xscale + GLint yscale + + + void glFramebufferTexture2DMultisampleEXT + GLenum target + GLenum attachment + GLenum textarget + GLuint texture + GLint level + GLsizei samples + + + void glFramebufferTexture2DMultisampleIMG + GLenum target + GLenum attachment + GLenum textarget + GLuint texture + GLint level + GLsizei samples + + + void glFramebufferTexture2DOES + GLenum target + GLenum attachment + GLenum textarget + GLuint texture + GLint level + + + void glFramebufferTexture3D + GLenum target + GLenum attachment + GLenum textarget + GLuint texture + GLint level + GLint zoffset + + + + void glFramebufferTexture3DEXT + GLenum target + GLenum attachment + GLenum textarget + GLuint texture + GLint level + GLint zoffset + + + + + void glFramebufferTexture3DOES + GLenum target + GLenum attachment + GLenum textarget + GLuint texture + GLint level + GLint zoffset + + + void glFramebufferTextureARB + GLenum target + GLenum attachment + GLuint texture + GLint level + + + + void glFramebufferTextureEXT + GLenum target + GLenum attachment + GLuint texture + GLint level + + + + void glFramebufferTextureFaceARB + GLenum target + GLenum attachment + GLuint texture + GLint level + GLenum face + + + void glFramebufferTextureFaceEXT + GLenum target + GLenum attachment + GLuint texture + GLint level + GLenum face + + + + void glFramebufferTextureLayer + GLenum target + GLenum attachment + GLuint texture + GLint level + GLint layer + + + + void glFramebufferTextureLayerARB + GLenum target + GLenum attachment + GLuint texture + GLint level + GLint layer + + + + void glFramebufferTextureLayerEXT + GLenum target + GLenum attachment + GLuint texture + GLint level + GLint layer + + + + void glFramebufferTextureLayerDownsampleIMG + GLenum target + GLenum attachment + GLuint texture + GLint level + GLint layer + GLint xscale + GLint yscale + + + void glFramebufferTextureMultisampleMultiviewOVR + GLenum target + GLenum attachment + GLuint texture + GLint level + GLsizei samples + GLint baseViewIndex + GLsizei numViews + + + void glFramebufferTextureMultiviewOVR + GLenum target + GLenum attachment + GLuint texture + GLint level + GLint baseViewIndex + GLsizei numViews + + + void glFramebufferTextureOES + GLenum target + GLenum attachment + GLuint texture + GLint level + + + + void glFreeObjectBufferATI + GLuint buffer + + + void glFrontFace + GLenum mode + + + + void glFrustum + GLdouble left + GLdouble right + GLdouble bottom + GLdouble top + GLdouble zNear + GLdouble zFar + + + + void glFrustumf + GLfloat l + GLfloat r + GLfloat b + GLfloat t + GLfloat n + GLfloat f + + + void glFrustumfOES + GLfloat l + GLfloat r + GLfloat b + GLfloat t + GLfloat n + GLfloat f + + + + void glFrustumx + GLfixed l + GLfixed r + GLfixed b + GLfixed t + GLfixed n + GLfixed f + + + void glFrustumxOES + GLfixed l + GLfixed r + GLfixed b + GLfixed t + GLfixed n + GLfixed f + + + GLuint glGenAsyncMarkersSGIX + GLsizei range + + + void glGenBuffers + GLsizei n + GLuint *buffers + + + void glGenBuffersARB + GLsizei n + GLuint *buffers + + + + void glGenFencesAPPLE + GLsizei n + GLuint *fences + + + void glGenFencesNV + GLsizei n + GLuint *fences + + + + GLuint glGenFragmentShadersATI + GLuint range + + + void glGenFramebuffers + GLsizei n + GLuint *framebuffers + + + + void glGenFramebuffersEXT + GLsizei n + GLuint *framebuffers + + + + + void glGenFramebuffersOES + GLsizei n + GLuint *framebuffers + + + GLuint glGenLists + GLsizei range + + + + void glGenNamesAMD + GLenum identifier + GLuint num + GLuint *names + + + void glGenOcclusionQueriesNV + GLsizei n + GLuint *ids + + + GLuint glGenPathsNV + GLsizei range + + + void glGenPerfMonitorsAMD + GLsizei n + GLuint *monitors + + + void glGenProgramPipelines + GLsizei n + GLuint *pipelines + + + void glGenProgramPipelinesEXT + GLsizei n + GLuint *pipelines + + + void glGenProgramsARB + GLsizei n + GLuint *programs + + + + void glGenProgramsNV + GLsizei n + GLuint *programs + + + + + void glGenQueries + GLsizei n + GLuint *ids + + + + void glGenQueriesARB + GLsizei n + GLuint *ids + + + + void glGenQueriesEXT + GLsizei n + GLuint *ids + + + void glGenQueryResourceTagNV + GLsizei n + GLint *tagIds + + + void glGenRenderbuffers + GLsizei n + GLuint *renderbuffers + + + + void glGenRenderbuffersEXT + GLsizei n + GLuint *renderbuffers + + + + + void glGenRenderbuffersOES + GLsizei n + GLuint *renderbuffers + + + void glGenSamplers + GLsizei count + GLuint *samplers + + + void glGenSemaphoresEXT + GLsizei n + GLuint *semaphores + + + GLuint glGenSymbolsEXT + GLenum datatype + GLenum storagetype + GLenum range + GLuint components + + + void glGenTextures + GLsizei n + GLuint *textures + + + + void glGenTexturesEXT + GLsizei n + GLuint *textures + + + + void glGenTransformFeedbacks + GLsizei n + GLuint *ids + + + void glGenTransformFeedbacksNV + GLsizei n + GLuint *ids + + + + void glGenVertexArrays + GLsizei n + GLuint *arrays + + + + void glGenVertexArraysAPPLE + GLsizei n + GLuint *arrays + + + + void glGenVertexArraysOES + GLsizei n + GLuint *arrays + + + + GLuint glGenVertexShadersEXT + GLuint range + + + void glGenerateMipmap + GLenum target + + + + void glGenerateMipmapEXT + GLenum target + + + + + void glGenerateMipmapOES + GLenum target + + + void glGenerateMultiTexMipmapEXT + GLenum texunit + GLenum target + + + void glGenerateTextureMipmap + GLuint texture + + + void glGenerateTextureMipmapEXT + GLuint texture + GLenum target + + + void glGetActiveAtomicCounterBufferiv + GLuint program + GLuint bufferIndex + GLenum pname + GLint *params + + + void glGetActiveAttrib + GLuint program + GLuint index + GLsizei bufSize + GLsizei *length + GLint *size + GLenum *type + GLchar *name + + + void glGetActiveAttribARB + GLhandleARB programObj + GLuint index + GLsizei maxLength + GLsizei *length + GLint *size + GLenum *type + GLcharARB *name + + + + void glGetActiveSubroutineName + GLuint program + GLenum shadertype + GLuint index + GLsizei bufsize + GLsizei *length + GLchar *name + + + void glGetActiveSubroutineUniformName + GLuint program + GLenum shadertype + GLuint index + GLsizei bufsize + GLsizei *length + GLchar *name + + + void glGetActiveSubroutineUniformiv + GLuint program + GLenum shadertype + GLuint index + GLenum pname + GLint *values + + + void glGetActiveUniform + GLuint program + GLuint index + GLsizei bufSize + GLsizei *length + GLint *size + GLenum *type + GLchar *name + + + void glGetActiveUniformARB + GLhandleARB programObj + GLuint index + GLsizei maxLength + GLsizei *length + GLint *size + GLenum *type + GLcharARB *name + + + + void glGetActiveUniformBlockName + GLuint program + GLuint uniformBlockIndex + GLsizei bufSize + GLsizei *length + GLchar *uniformBlockName + + + + void glGetActiveUniformBlockiv + GLuint program + GLuint uniformBlockIndex + GLenum pname + GLint *params + + + + void glGetActiveUniformName + GLuint program + GLuint uniformIndex + GLsizei bufSize + GLsizei *length + GLchar *uniformName + + + + void glGetActiveUniformsiv + GLuint program + GLsizei uniformCount + const GLuint *uniformIndices + GLenum pname + GLint *params + + + + void glGetActiveVaryingNV + GLuint program + GLuint index + GLsizei bufSize + GLsizei *length + GLsizei *size + GLenum *type + GLchar *name + + + void glGetArrayObjectfvATI + GLenum array + GLenum pname + GLfloat *params + + + void glGetArrayObjectivATI + GLenum array + GLenum pname + GLint *params + + + void glGetAttachedObjectsARB + GLhandleARB containerObj + GLsizei maxCount + GLsizei *count + GLhandleARB *obj + + + void glGetAttachedShaders + GLuint program + GLsizei maxCount + GLsizei *count + GLuint *shaders + + + GLint glGetAttribLocation + GLuint program + const GLchar *name + + + GLint glGetAttribLocationARB + GLhandleARB programObj + const GLcharARB *name + + + + void glGetBooleanIndexedvEXT + GLenum target + GLuint index + GLboolean *data + + + + + void glGetBooleani_v + GLenum target + GLuint index + GLboolean *data + + + void glGetBooleanv + GLenum pname + GLboolean *data + + + + void glGetBufferParameteri64v + GLenum target + GLenum pname + GLint64 *params + + + void glGetBufferParameteriv + GLenum target + GLenum pname + GLint *params + + + void glGetBufferParameterivARB + GLenum target + GLenum pname + GLint *params + + + + void glGetBufferParameterui64vNV + GLenum target + GLenum pname + GLuint64EXT *params + + + void glGetBufferPointerv + GLenum target + GLenum pname + void **params + + + void glGetBufferPointervARB + GLenum target + GLenum pname + void **params + + + + void glGetBufferPointervOES + GLenum target + GLenum pname + void **params + + + + void glGetBufferSubData + GLenum target + GLintptr offset + GLsizeiptr size + void *data + + + void glGetBufferSubDataARB + GLenum target + GLintptrARB offset + GLsizeiptrARB size + void *data + + + + void glGetClipPlane + GLenum plane + GLdouble *equation + + + + void glGetClipPlanef + GLenum plane + GLfloat *equation + + + void glGetClipPlanefOES + GLenum plane + GLfloat *equation + + + + void glGetClipPlanex + GLenum plane + GLfixed *equation + + + void glGetClipPlanexOES + GLenum plane + GLfixed *equation + + + void glGetColorTable + GLenum target + GLenum format + GLenum type + void *table + + + + + void glGetColorTableEXT + GLenum target + GLenum format + GLenum type + void *data + + + + void glGetColorTableParameterfv + GLenum target + GLenum pname + GLfloat *params + + + + void glGetColorTableParameterfvEXT + GLenum target + GLenum pname + GLfloat *params + + + + void glGetColorTableParameterfvSGI + GLenum target + GLenum pname + GLfloat *params + + + + void glGetColorTableParameteriv + GLenum target + GLenum pname + GLint *params + + + + void glGetColorTableParameterivEXT + GLenum target + GLenum pname + GLint *params + + + + void glGetColorTableParameterivSGI + GLenum target + GLenum pname + GLint *params + + + + void glGetColorTableSGI + GLenum target + GLenum format + GLenum type + void *table + + + + void glGetCombinerInputParameterfvNV + GLenum stage + GLenum portion + GLenum variable + GLenum pname + GLfloat *params + + + + void glGetCombinerInputParameterivNV + GLenum stage + GLenum portion + GLenum variable + GLenum pname + GLint *params + + + + void glGetCombinerOutputParameterfvNV + GLenum stage + GLenum portion + GLenum pname + GLfloat *params + + + + void glGetCombinerOutputParameterivNV + GLenum stage + GLenum portion + GLenum pname + GLint *params + + + + void glGetCombinerStageParameterfvNV + GLenum stage + GLenum pname + GLfloat *params + + + GLuint glGetCommandHeaderNV + GLenum tokenID + GLuint size + + + void glGetCompressedMultiTexImageEXT + GLenum texunit + GLenum target + GLint lod + void *img + + + void glGetCompressedTexImage + GLenum target + GLint level + void *img + + + + + void glGetCompressedTexImageARB + GLenum target + GLint level + void *img + + + + + void glGetCompressedTextureImage + GLuint texture + GLint level + GLsizei bufSize + void *pixels + + + void glGetCompressedTextureImageEXT + GLuint texture + GLenum target + GLint lod + void *img + + + void glGetCompressedTextureSubImage + GLuint texture + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLsizei bufSize + void *pixels + + + void glGetConvolutionFilter + GLenum target + GLenum format + GLenum type + void *image + + + + + void glGetConvolutionFilterEXT + GLenum target + GLenum format + GLenum type + void *image + + + + void glGetConvolutionParameterfv + GLenum target + GLenum pname + GLfloat *params + + + + void glGetConvolutionParameterfvEXT + GLenum target + GLenum pname + GLfloat *params + + + + void glGetConvolutionParameteriv + GLenum target + GLenum pname + GLint *params + + + + void glGetConvolutionParameterivEXT + GLenum target + GLenum pname + GLint *params + + + + void glGetConvolutionParameterxvOES + GLenum target + GLenum pname + GLfixed *params + + + void glGetCoverageModulationTableNV + GLsizei bufsize + GLfloat *v + + + GLuint glGetDebugMessageLog + GLuint count + GLsizei bufSize + GLenum *sources + GLenum *types + GLuint *ids + GLenum *severities + GLsizei *lengths + GLchar *messageLog + + + GLuint glGetDebugMessageLogAMD + GLuint count + GLsizei bufsize + GLenum *categories + GLuint *severities + GLuint *ids + GLsizei *lengths + GLchar *message + + + GLuint glGetDebugMessageLogARB + GLuint count + GLsizei bufSize + GLenum *sources + GLenum *types + GLuint *ids + GLenum *severities + GLsizei *lengths + GLchar *messageLog + + + + GLuint glGetDebugMessageLogKHR + GLuint count + GLsizei bufSize + GLenum *sources + GLenum *types + GLuint *ids + GLenum *severities + GLsizei *lengths + GLchar *messageLog + + + + void glGetDetailTexFuncSGIS + GLenum target + GLfloat *points + + + + void glGetDoubleIndexedvEXT + GLenum target + GLuint index + GLdouble *data + + + + void glGetDoublei_v + GLenum target + GLuint index + GLdouble *data + + + void glGetDoublei_vEXT + GLenum pname + GLuint index + GLdouble *params + + + + void glGetDoublev + GLenum pname + GLdouble *data + + + + void glGetDriverControlStringQCOM + GLuint driverControl + GLsizei bufSize + GLsizei *length + GLchar *driverControlString + + + void glGetDriverControlsQCOM + GLint *num + GLsizei size + GLuint *driverControls + + + GLenum glGetError + + + + void glGetFenceivNV + GLuint fence + GLenum pname + GLint *params + + + + void glGetFinalCombinerInputParameterfvNV + GLenum variable + GLenum pname + GLfloat *params + + + + void glGetFinalCombinerInputParameterivNV + GLenum variable + GLenum pname + GLint *params + + + + void glGetFirstPerfQueryIdINTEL + GLuint *queryId + + + void glGetFixedv + GLenum pname + GLfixed *params + + + void glGetFixedvOES + GLenum pname + GLfixed *params + + + void glGetFloatIndexedvEXT + GLenum target + GLuint index + GLfloat *data + + + + void glGetFloati_v + GLenum target + GLuint index + GLfloat *data + + + void glGetFloati_vEXT + GLenum pname + GLuint index + GLfloat *params + + + + void glGetFloati_vNV + GLenum target + GLuint index + GLfloat *data + + + + void glGetFloati_vOES + GLenum target + GLuint index + GLfloat *data + + + + void glGetFloatv + GLenum pname + GLfloat *data + + + + void glGetFogFuncSGIS + GLfloat *points + + + GLint glGetFragDataIndex + GLuint program + const GLchar *name + + + GLint glGetFragDataIndexEXT + GLuint program + const GLchar *name + + + + GLint glGetFragDataLocation + GLuint program + const GLchar *name + + + GLint glGetFragDataLocationEXT + GLuint program + const GLchar *name + + + + void glGetFragmentLightfvSGIX + GLenum light + GLenum pname + GLfloat *params + + + void glGetFragmentLightivSGIX + GLenum light + GLenum pname + GLint *params + + + void glGetFragmentMaterialfvSGIX + GLenum face + GLenum pname + GLfloat *params + + + void glGetFragmentMaterialivSGIX + GLenum face + GLenum pname + GLint *params + + + void glGetFramebufferAttachmentParameteriv + GLenum target + GLenum attachment + GLenum pname + GLint *params + + + + void glGetFramebufferAttachmentParameterivEXT + GLenum target + GLenum attachment + GLenum pname + GLint *params + + + + + void glGetFramebufferAttachmentParameterivOES + GLenum target + GLenum attachment + GLenum pname + GLint *params + + + void glGetFramebufferParameterfvAMD + GLenum target + GLenum pname + GLuint numsamples + GLuint pixelindex + GLsizei size + GLfloat *values + + + void glGetFramebufferParameteriv + GLenum target + GLenum pname + GLint *params + + + void glGetFramebufferParameterivEXT + GLuint framebuffer + GLenum pname + GLint *params + + + GLsizei glGetFramebufferPixelLocalStorageSizeEXT + GLuint target + + + GLenum glGetGraphicsResetStatus + + + GLenum glGetGraphicsResetStatusARB + + + GLenum glGetGraphicsResetStatusEXT + + + + GLenum glGetGraphicsResetStatusKHR + + + + GLhandleARB glGetHandleARB + GLenum pname + + + void glGetHistogram + GLenum target + GLboolean reset + GLenum format + GLenum type + void *values + + + + + void glGetHistogramEXT + GLenum target + GLboolean reset + GLenum format + GLenum type + void *values + + + + void glGetHistogramParameterfv + GLenum target + GLenum pname + GLfloat *params + + + + void glGetHistogramParameterfvEXT + GLenum target + GLenum pname + GLfloat *params + + + + void glGetHistogramParameteriv + GLenum target + GLenum pname + GLint *params + + + + void glGetHistogramParameterivEXT + GLenum target + GLenum pname + GLint *params + + + + void glGetHistogramParameterxvOES + GLenum target + GLenum pname + GLfixed *params + + + GLuint64 glGetImageHandleARB + GLuint texture + GLint level + GLboolean layered + GLint layer + GLenum format + + + GLuint64 glGetImageHandleNV + GLuint texture + GLint level + GLboolean layered + GLint layer + GLenum format + + + void glGetImageTransformParameterfvHP + GLenum target + GLenum pname + GLfloat *params + + + void glGetImageTransformParameterivHP + GLenum target + GLenum pname + GLint *params + + + void glGetInfoLogARB + GLhandleARB obj + GLsizei maxLength + GLsizei *length + GLcharARB *infoLog + + + GLint glGetInstrumentsSGIX + + + + void glGetInteger64i_v + GLenum target + GLuint index + GLint64 *data + + + void glGetInteger64v + GLenum pname + GLint64 *data + + + void glGetInteger64vAPPLE + GLenum pname + GLint64 *params + + + + void glGetIntegerIndexedvEXT + GLenum target + GLuint index + GLint *data + + + + + void glGetIntegeri_v + GLenum target + GLuint index + GLint *data + + + void glGetIntegeri_vEXT + GLenum target + GLuint index + GLint *data + + + void glGetIntegerui64i_vNV + GLenum value + GLuint index + GLuint64EXT *result + + + void glGetIntegerui64vNV + GLenum value + GLuint64EXT *result + + + void glGetIntegerv + GLenum pname + GLint *data + + + + void glGetInternalformatSampleivNV + GLenum target + GLenum internalformat + GLsizei samples + GLenum pname + GLsizei bufSize + GLint *params + + + void glGetInternalformati64v + GLenum target + GLenum internalformat + GLenum pname + GLsizei bufSize + GLint64 *params + + + void glGetInternalformativ + GLenum target + GLenum internalformat + GLenum pname + GLsizei bufSize + GLint *params + + + void glGetInvariantBooleanvEXT + GLuint id + GLenum value + GLboolean *data + + + void glGetInvariantFloatvEXT + GLuint id + GLenum value + GLfloat *data + + + void glGetInvariantIntegervEXT + GLuint id + GLenum value + GLint *data + + + void glGetLightfv + GLenum light + GLenum pname + GLfloat *params + + + + void glGetLightiv + GLenum light + GLenum pname + GLint *params + + + + void glGetLightxOES + GLenum light + GLenum pname + GLfixed *params + + + void glGetLightxv + GLenum light + GLenum pname + GLfixed *params + + + void glGetLightxvOES + GLenum light + GLenum pname + GLfixed *params + + + void glGetListParameterfvSGIX + GLuint list + GLenum pname + GLfloat *params + + + void glGetListParameterivSGIX + GLuint list + GLenum pname + GLint *params + + + void glGetLocalConstantBooleanvEXT + GLuint id + GLenum value + GLboolean *data + + + void glGetLocalConstantFloatvEXT + GLuint id + GLenum value + GLfloat *data + + + void glGetLocalConstantIntegervEXT + GLuint id + GLenum value + GLint *data + + + void glGetMapAttribParameterfvNV + GLenum target + GLuint index + GLenum pname + GLfloat *params + + + void glGetMapAttribParameterivNV + GLenum target + GLuint index + GLenum pname + GLint *params + + + void glGetMapControlPointsNV + GLenum target + GLuint index + GLenum type + GLsizei ustride + GLsizei vstride + GLboolean packed + void *points + + + void glGetMapParameterfvNV + GLenum target + GLenum pname + GLfloat *params + + + void glGetMapParameterivNV + GLenum target + GLenum pname + GLint *params + + + void glGetMapdv + GLenum target + GLenum query + GLdouble *v + + + + void glGetMapfv + GLenum target + GLenum query + GLfloat *v + + + + void glGetMapiv + GLenum target + GLenum query + GLint *v + + + + void glGetMapxvOES + GLenum target + GLenum query + GLfixed *v + + + void glGetMaterialfv + GLenum face + GLenum pname + GLfloat *params + + + + void glGetMaterialiv + GLenum face + GLenum pname + GLint *params + + + + void glGetMaterialxOES + GLenum face + GLenum pname + GLfixed param + + + void glGetMaterialxv + GLenum face + GLenum pname + GLfixed *params + + + void glGetMaterialxvOES + GLenum face + GLenum pname + GLfixed *params + + + void glGetMemoryObjectDetachedResourcesuivNV + GLuint memory + GLenum pname + GLint first + GLsizei count + GLuint *params + + + void glGetMemoryObjectParameterivEXT + GLuint memoryObject + GLenum pname + GLint *params + + + void glGetMinmax + GLenum target + GLboolean reset + GLenum format + GLenum type + void *values + + + + + void glGetMinmaxEXT + GLenum target + GLboolean reset + GLenum format + GLenum type + void *values + + + + void glGetMinmaxParameterfv + GLenum target + GLenum pname + GLfloat *params + + + + void glGetMinmaxParameterfvEXT + GLenum target + GLenum pname + GLfloat *params + + + + void glGetMinmaxParameteriv + GLenum target + GLenum pname + GLint *params + + + + void glGetMinmaxParameterivEXT + GLenum target + GLenum pname + GLint *params + + + + void glGetMultiTexEnvfvEXT + GLenum texunit + GLenum target + GLenum pname + GLfloat *params + + + void glGetMultiTexEnvivEXT + GLenum texunit + GLenum target + GLenum pname + GLint *params + + + void glGetMultiTexGendvEXT + GLenum texunit + GLenum coord + GLenum pname + GLdouble *params + + + void glGetMultiTexGenfvEXT + GLenum texunit + GLenum coord + GLenum pname + GLfloat *params + + + void glGetMultiTexGenivEXT + GLenum texunit + GLenum coord + GLenum pname + GLint *params + + + void glGetMultiTexImageEXT + GLenum texunit + GLenum target + GLint level + GLenum format + GLenum type + void *pixels + + + void glGetMultiTexLevelParameterfvEXT + GLenum texunit + GLenum target + GLint level + GLenum pname + GLfloat *params + + + void glGetMultiTexLevelParameterivEXT + GLenum texunit + GLenum target + GLint level + GLenum pname + GLint *params + + + void glGetMultiTexParameterIivEXT + GLenum texunit + GLenum target + GLenum pname + GLint *params + + + void glGetMultiTexParameterIuivEXT + GLenum texunit + GLenum target + GLenum pname + GLuint *params + + + void glGetMultiTexParameterfvEXT + GLenum texunit + GLenum target + GLenum pname + GLfloat *params + + + void glGetMultiTexParameterivEXT + GLenum texunit + GLenum target + GLenum pname + GLint *params + + + void glGetMultisamplefv + GLenum pname + GLuint index + GLfloat *val + + + void glGetMultisamplefvNV + GLenum pname + GLuint index + GLfloat *val + + + + void glGetNamedBufferParameteri64v + GLuint buffer + GLenum pname + GLint64 *params + + + void glGetNamedBufferParameteriv + GLuint buffer + GLenum pname + GLint *params + + + void glGetNamedBufferParameterivEXT + GLuint buffer + GLenum pname + GLint *params + + + void glGetNamedBufferParameterui64vNV + GLuint buffer + GLenum pname + GLuint64EXT *params + + + void glGetNamedBufferPointerv + GLuint buffer + GLenum pname + void **params + + + void glGetNamedBufferPointervEXT + GLuint buffer + GLenum pname + void **params + + + void glGetNamedBufferSubData + GLuint buffer + GLintptr offset + GLsizeiptr size + void *data + + + void glGetNamedBufferSubDataEXT + GLuint buffer + GLintptr offset + GLsizeiptr size + void *data + + + void glGetNamedFramebufferParameterfvAMD + GLuint framebuffer + GLenum pname + GLuint numsamples + GLuint pixelindex + GLsizei size + GLfloat *values + + + void glGetNamedFramebufferAttachmentParameteriv + GLuint framebuffer + GLenum attachment + GLenum pname + GLint *params + + + void glGetNamedFramebufferAttachmentParameterivEXT + GLuint framebuffer + GLenum attachment + GLenum pname + GLint *params + + + void glGetNamedFramebufferParameteriv + GLuint framebuffer + GLenum pname + GLint *param + + + void glGetNamedFramebufferParameterivEXT + GLuint framebuffer + GLenum pname + GLint *params + + + void glGetNamedProgramLocalParameterIivEXT + GLuint program + GLenum target + GLuint index + GLint *params + + + void glGetNamedProgramLocalParameterIuivEXT + GLuint program + GLenum target + GLuint index + GLuint *params + + + void glGetNamedProgramLocalParameterdvEXT + GLuint program + GLenum target + GLuint index + GLdouble *params + + + void glGetNamedProgramLocalParameterfvEXT + GLuint program + GLenum target + GLuint index + GLfloat *params + + + void glGetNamedProgramStringEXT + GLuint program + GLenum target + GLenum pname + void *string + + + void glGetNamedProgramivEXT + GLuint program + GLenum target + GLenum pname + GLint *params + + + void glGetNamedRenderbufferParameteriv + GLuint renderbuffer + GLenum pname + GLint *params + + + void glGetNamedRenderbufferParameterivEXT + GLuint renderbuffer + GLenum pname + GLint *params + + + void glGetNamedStringARB + GLint namelen + const GLchar *name + GLsizei bufSize + GLint *stringlen + GLchar *string + + + void glGetNamedStringivARB + GLint namelen + const GLchar *name + GLenum pname + GLint *params + + + void glGetNextPerfQueryIdINTEL + GLuint queryId + GLuint *nextQueryId + + + void glGetObjectBufferfvATI + GLuint buffer + GLenum pname + GLfloat *params + + + void glGetObjectBufferivATI + GLuint buffer + GLenum pname + GLint *params + + + void glGetObjectLabel + GLenum identifier + GLuint name + GLsizei bufSize + GLsizei *length + GLchar *label + + + void glGetObjectLabelEXT + GLenum type + GLuint object + GLsizei bufSize + GLsizei *length + GLchar *label + + + void glGetObjectLabelKHR + GLenum identifier + GLuint name + GLsizei bufSize + GLsizei *length + GLchar *label + + + + void glGetObjectParameterfvARB + GLhandleARB obj + GLenum pname + GLfloat *params + + + void glGetObjectParameterivAPPLE + GLenum objectType + GLuint name + GLenum pname + GLint *params + + + void glGetObjectParameterivARB + GLhandleARB obj + GLenum pname + GLint *params + + + void glGetObjectPtrLabel + const void *ptr + GLsizei bufSize + GLsizei *length + GLchar *label + + + void glGetObjectPtrLabelKHR + const void *ptr + GLsizei bufSize + GLsizei *length + GLchar *label + + + + void glGetOcclusionQueryivNV + GLuint id + GLenum pname + GLint *params + + + void glGetOcclusionQueryuivNV + GLuint id + GLenum pname + GLuint *params + + + void glGetPathColorGenfvNV + GLenum color + GLenum pname + GLfloat *value + + + void glGetPathColorGenivNV + GLenum color + GLenum pname + GLint *value + + + void glGetPathCommandsNV + GLuint path + GLubyte *commands + + + void glGetPathCoordsNV + GLuint path + GLfloat *coords + + + void glGetPathDashArrayNV + GLuint path + GLfloat *dashArray + + + GLfloat glGetPathLengthNV + GLuint path + GLsizei startSegment + GLsizei numSegments + + + void glGetPathMetricRangeNV + GLbitfield metricQueryMask + GLuint firstPathName + GLsizei numPaths + GLsizei stride + GLfloat *metrics + + + void glGetPathMetricsNV + GLbitfield metricQueryMask + GLsizei numPaths + GLenum pathNameType + const void *paths + GLuint pathBase + GLsizei stride + GLfloat *metrics + + + void glGetPathParameterfvNV + GLuint path + GLenum pname + GLfloat *value + + + void glGetPathParameterivNV + GLuint path + GLenum pname + GLint *value + + + void glGetPathSpacingNV + GLenum pathListMode + GLsizei numPaths + GLenum pathNameType + const void *paths + GLuint pathBase + GLfloat advanceScale + GLfloat kerningScale + GLenum transformType + GLfloat *returnedSpacing + + + void glGetPathTexGenfvNV + GLenum texCoordSet + GLenum pname + GLfloat *value + + + void glGetPathTexGenivNV + GLenum texCoordSet + GLenum pname + GLint *value + + + void glGetPerfCounterInfoINTEL + GLuint queryId + GLuint counterId + GLuint counterNameLength + GLchar *counterName + GLuint counterDescLength + GLchar *counterDesc + GLuint *counterOffset + GLuint *counterDataSize + GLuint *counterTypeEnum + GLuint *counterDataTypeEnum + GLuint64 *rawCounterMaxValue + + + void glGetPerfMonitorCounterDataAMD + GLuint monitor + GLenum pname + GLsizei dataSize + GLuint *data + GLint *bytesWritten + + + void glGetPerfMonitorCounterInfoAMD + GLuint group + GLuint counter + GLenum pname + void *data + + + void glGetPerfMonitorCounterStringAMD + GLuint group + GLuint counter + GLsizei bufSize + GLsizei *length + GLchar *counterString + + + void glGetPerfMonitorCountersAMD + GLuint group + GLint *numCounters + GLint *maxActiveCounters + GLsizei counterSize + GLuint *counters + + + void glGetPerfMonitorGroupStringAMD + GLuint group + GLsizei bufSize + GLsizei *length + GLchar *groupString + + + void glGetPerfMonitorGroupsAMD + GLint *numGroups + GLsizei groupsSize + GLuint *groups + + + void glGetPerfQueryDataINTEL + GLuint queryHandle + GLuint flags + GLsizei dataSize + void *data + GLuint *bytesWritten + + + void glGetPerfQueryIdByNameINTEL + GLchar *queryName + GLuint *queryId + + + void glGetPerfQueryInfoINTEL + GLuint queryId + GLuint queryNameLength + GLchar *queryName + GLuint *dataSize + GLuint *noCounters + GLuint *noInstances + GLuint *capsMask + + + void glGetPixelMapfv + GLenum map + GLfloat *values + + + + + void glGetPixelMapuiv + GLenum map + GLuint *values + + + + + void glGetPixelMapusv + GLenum map + GLushort *values + + + + + void glGetPixelMapxv + GLenum map + GLint size + GLfixed *values + + + void glGetPixelTexGenParameterfvSGIS + GLenum pname + GLfloat *params + + + void glGetPixelTexGenParameterivSGIS + GLenum pname + GLint *params + + + void glGetPixelTransformParameterfvEXT + GLenum target + GLenum pname + GLfloat *params + + + + void glGetPixelTransformParameterivEXT + GLenum target + GLenum pname + GLint *params + + + + void glGetPointerIndexedvEXT + GLenum target + GLuint index + void **data + + + void glGetPointeri_vEXT + GLenum pname + GLuint index + void **params + + + void glGetPointerv + GLenum pname + void **params + + + + void glGetPointervEXT + GLenum pname + void **params + + + + void glGetPointervKHR + GLenum pname + void **params + + + + void glGetPolygonStipple + GLubyte *mask + + + + + void glGetProgramBinary + GLuint program + GLsizei bufSize + GLsizei *length + GLenum *binaryFormat + void *binary + + + void glGetProgramBinaryOES + GLuint program + GLsizei bufSize + GLsizei *length + GLenum *binaryFormat + void *binary + + + + void glGetProgramEnvParameterIivNV + GLenum target + GLuint index + GLint *params + + + void glGetProgramEnvParameterIuivNV + GLenum target + GLuint index + GLuint *params + + + void glGetProgramEnvParameterdvARB + GLenum target + GLuint index + GLdouble *params + + + void glGetProgramEnvParameterfvARB + GLenum target + GLuint index + GLfloat *params + + + void glGetProgramInfoLog + GLuint program + GLsizei bufSize + GLsizei *length + GLchar *infoLog + + + + void glGetProgramInterfaceiv + GLuint program + GLenum programInterface + GLenum pname + GLint *params + + + void glGetProgramLocalParameterIivNV + GLenum target + GLuint index + GLint *params + + + void glGetProgramLocalParameterIuivNV + GLenum target + GLuint index + GLuint *params + + + void glGetProgramLocalParameterdvARB + GLenum target + GLuint index + GLdouble *params + + + void glGetProgramLocalParameterfvARB + GLenum target + GLuint index + GLfloat *params + + + void glGetProgramNamedParameterdvNV + GLuint id + GLsizei len + const GLubyte *name + GLdouble *params + + + + void glGetProgramNamedParameterfvNV + GLuint id + GLsizei len + const GLubyte *name + GLfloat *params + + + + void glGetProgramParameterdvNV + GLenum target + GLuint index + GLenum pname + GLdouble *params + + + + void glGetProgramParameterfvNV + GLenum target + GLuint index + GLenum pname + GLfloat *params + + + + void glGetProgramPipelineInfoLog + GLuint pipeline + GLsizei bufSize + GLsizei *length + GLchar *infoLog + + + void glGetProgramPipelineInfoLogEXT + GLuint pipeline + GLsizei bufSize + GLsizei *length + GLchar *infoLog + + + void glGetProgramPipelineiv + GLuint pipeline + GLenum pname + GLint *params + + + void glGetProgramPipelineivEXT + GLuint pipeline + GLenum pname + GLint *params + + + GLuint glGetProgramResourceIndex + GLuint program + GLenum programInterface + const GLchar *name + + + GLint glGetProgramResourceLocation + GLuint program + GLenum programInterface + const GLchar *name + + + GLint glGetProgramResourceLocationIndex + GLuint program + GLenum programInterface + const GLchar *name + + + GLint glGetProgramResourceLocationIndexEXT + GLuint program + GLenum programInterface + const GLchar *name + + + void glGetProgramResourceName + GLuint program + GLenum programInterface + GLuint index + GLsizei bufSize + GLsizei *length + GLchar *name + + + void glGetProgramResourcefvNV + GLuint program + GLenum programInterface + GLuint index + GLsizei propCount + const GLenum *props + GLsizei bufSize + GLsizei *length + GLfloat *params + + + void glGetProgramResourceiv + GLuint program + GLenum programInterface + GLuint index + GLsizei propCount + const GLenum *props + GLsizei bufSize + GLsizei *length + GLint *params + + + void glGetProgramStageiv + GLuint program + GLenum shadertype + GLenum pname + GLint *values + + + void glGetProgramStringARB + GLenum target + GLenum pname + void *string + + + void glGetProgramStringNV + GLuint id + GLenum pname + GLubyte *program + + + + void glGetProgramSubroutineParameteruivNV + GLenum target + GLuint index + GLuint *param + + + void glGetProgramiv + GLuint program + GLenum pname + GLint *params + + + + void glGetProgramivARB + GLenum target + GLenum pname + GLint *params + + + void glGetProgramivNV + GLuint id + GLenum pname + GLint *params + + + + void glGetQueryBufferObjecti64v + GLuint id + GLuint buffer + GLenum pname + GLintptr offset + + + void glGetQueryBufferObjectiv + GLuint id + GLuint buffer + GLenum pname + GLintptr offset + + + void glGetQueryBufferObjectui64v + GLuint id + GLuint buffer + GLenum pname + GLintptr offset + + + void glGetQueryBufferObjectuiv + GLuint id + GLuint buffer + GLenum pname + GLintptr offset + + + void glGetQueryIndexediv + GLenum target + GLuint index + GLenum pname + GLint *params + + + void glGetQueryObjecti64v + GLuint id + GLenum pname + GLint64 *params + + + void glGetQueryObjecti64vEXT + GLuint id + GLenum pname + GLint64 *params + + + + + void glGetQueryObjectiv + GLuint id + GLenum pname + GLint *params + + + + void glGetQueryObjectivARB + GLuint id + GLenum pname + GLint *params + + + + void glGetQueryObjectivEXT + GLuint id + GLenum pname + GLint *params + + + + void glGetQueryObjectui64v + GLuint id + GLenum pname + GLuint64 *params + + + void glGetQueryObjectui64vEXT + GLuint id + GLenum pname + GLuint64 *params + + + + + void glGetQueryObjectuiv + GLuint id + GLenum pname + GLuint *params + + + + void glGetQueryObjectuivARB + GLuint id + GLenum pname + GLuint *params + + + + void glGetQueryObjectuivEXT + GLuint id + GLenum pname + GLuint *params + + + void glGetQueryiv + GLenum target + GLenum pname + GLint *params + + + + void glGetQueryivARB + GLenum target + GLenum pname + GLint *params + + + + void glGetQueryivEXT + GLenum target + GLenum pname + GLint *params + + + void glGetRenderbufferParameteriv + GLenum target + GLenum pname + GLint *params + + + + void glGetRenderbufferParameterivEXT + GLenum target + GLenum pname + GLint *params + + + + + void glGetRenderbufferParameterivOES + GLenum target + GLenum pname + GLint *params + + + void glGetSamplerParameterIiv + GLuint sampler + GLenum pname + GLint *params + + + void glGetSamplerParameterIivEXT + GLuint sampler + GLenum pname + GLint *params + + + + void glGetSamplerParameterIivOES + GLuint sampler + GLenum pname + GLint *params + + + + void glGetSamplerParameterIuiv + GLuint sampler + GLenum pname + GLuint *params + + + void glGetSamplerParameterIuivEXT + GLuint sampler + GLenum pname + GLuint *params + + + + void glGetSamplerParameterIuivOES + GLuint sampler + GLenum pname + GLuint *params + + + + void glGetSamplerParameterfv + GLuint sampler + GLenum pname + GLfloat *params + + + void glGetSamplerParameteriv + GLuint sampler + GLenum pname + GLint *params + + + void glGetSemaphoreParameterui64vEXT + GLuint semaphore + GLenum pname + GLuint64 *params + + + void glGetSeparableFilter + GLenum target + GLenum format + GLenum type + void *row + void *column + void *span + + + + + void glGetSeparableFilterEXT + GLenum target + GLenum format + GLenum type + void *row + void *column + void *span + + + + void glGetShaderInfoLog + GLuint shader + GLsizei bufSize + GLsizei *length + GLchar *infoLog + + + + void glGetShaderPrecisionFormat + GLenum shadertype + GLenum precisiontype + GLint *range + GLint *precision + + + void glGetShaderSource + GLuint shader + GLsizei bufSize + GLsizei *length + GLchar *source + + + void glGetShaderSourceARB + GLhandleARB obj + GLsizei maxLength + GLsizei *length + GLcharARB *source + + + + void glGetShaderiv + GLuint shader + GLenum pname + GLint *params + + + + void glGetShadingRateImagePaletteNV + GLuint viewport + GLuint entry + GLenum *rate + + + void glGetShadingRateSampleLocationivNV + GLenum rate + GLuint samples + GLuint index + GLint *location + + + void glGetSharpenTexFuncSGIS + GLenum target + GLfloat *points + + + + GLushort glGetStageIndexNV + GLenum shadertype + + + const GLubyte *glGetString + GLenum name + + + + const GLubyte *glGetStringi + GLenum name + GLuint index + + + + GLuint glGetSubroutineIndex + GLuint program + GLenum shadertype + const GLchar *name + + + GLint glGetSubroutineUniformLocation + GLuint program + GLenum shadertype + const GLchar *name + + + void glGetSynciv + GLsync sync + GLenum pname + GLsizei bufSize + GLsizei *length + GLint *values + + + void glGetSyncivAPPLE + GLsync sync + GLenum pname + GLsizei bufSize + GLsizei *length + GLint *values + + + + void glGetTexBumpParameterfvATI + GLenum pname + GLfloat *param + + + void glGetTexBumpParameterivATI + GLenum pname + GLint *param + + + void glGetTexEnvfv + GLenum target + GLenum pname + GLfloat *params + + + + void glGetTexEnviv + GLenum target + GLenum pname + GLint *params + + + + void glGetTexEnvxv + GLenum target + GLenum pname + GLfixed *params + + + void glGetTexEnvxvOES + GLenum target + GLenum pname + GLfixed *params + + + void glGetTexFilterFuncSGIS + GLenum target + GLenum filter + GLfloat *weights + + + + void glGetTexGendv + GLenum coord + GLenum pname + GLdouble *params + + + + void glGetTexGenfv + GLenum coord + GLenum pname + GLfloat *params + + + + void glGetTexGenfvOES + GLenum coord + GLenum pname + GLfloat *params + + + void glGetTexGeniv + GLenum coord + GLenum pname + GLint *params + + + + void glGetTexGenivOES + GLenum coord + GLenum pname + GLint *params + + + void glGetTexGenxvOES + GLenum coord + GLenum pname + GLfixed *params + + + void glGetTexImage + GLenum target + GLint level + GLenum format + GLenum type + void *pixels + + + + + void glGetTexLevelParameterfv + GLenum target + GLint level + GLenum pname + GLfloat *params + + + + void glGetTexLevelParameteriv + GLenum target + GLint level + GLenum pname + GLint *params + + + + void glGetTexLevelParameterxvOES + GLenum target + GLint level + GLenum pname + GLfixed *params + + + void glGetTexParameterIiv + GLenum target + GLenum pname + GLint *params + + + + void glGetTexParameterIivEXT + GLenum target + GLenum pname + GLint *params + + + + void glGetTexParameterIivOES + GLenum target + GLenum pname + GLint *params + + + + void glGetTexParameterIuiv + GLenum target + GLenum pname + GLuint *params + + + + void glGetTexParameterIuivEXT + GLenum target + GLenum pname + GLuint *params + + + + void glGetTexParameterIuivOES + GLenum target + GLenum pname + GLuint *params + + + + void glGetTexParameterPointervAPPLE + GLenum target + GLenum pname + void **params + + + void glGetTexParameterfv + GLenum target + GLenum pname + GLfloat *params + + + + void glGetTexParameteriv + GLenum target + GLenum pname + GLint *params + + + + void glGetTexParameterxv + GLenum target + GLenum pname + GLfixed *params + + + void glGetTexParameterxvOES + GLenum target + GLenum pname + GLfixed *params + + + GLuint64 glGetTextureHandleARB + GLuint texture + + + GLuint64 glGetTextureHandleIMG + GLuint texture + + + + GLuint64 glGetTextureHandleNV + GLuint texture + + + void glGetTextureImage + GLuint texture + GLint level + GLenum format + GLenum type + GLsizei bufSize + void *pixels + + + void glGetTextureImageEXT + GLuint texture + GLenum target + GLint level + GLenum format + GLenum type + void *pixels + + + void glGetTextureLevelParameterfv + GLuint texture + GLint level + GLenum pname + GLfloat *params + + + void glGetTextureLevelParameterfvEXT + GLuint texture + GLenum target + GLint level + GLenum pname + GLfloat *params + + + void glGetTextureLevelParameteriv + GLuint texture + GLint level + GLenum pname + GLint *params + + + void glGetTextureLevelParameterivEXT + GLuint texture + GLenum target + GLint level + GLenum pname + GLint *params + + + void glGetTextureParameterIiv + GLuint texture + GLenum pname + GLint *params + + + void glGetTextureParameterIivEXT + GLuint texture + GLenum target + GLenum pname + GLint *params + + + void glGetTextureParameterIuiv + GLuint texture + GLenum pname + GLuint *params + + + void glGetTextureParameterIuivEXT + GLuint texture + GLenum target + GLenum pname + GLuint *params + + + void glGetTextureParameterfv + GLuint texture + GLenum pname + GLfloat *params + + + void glGetTextureParameterfvEXT + GLuint texture + GLenum target + GLenum pname + GLfloat *params + + + void glGetTextureParameteriv + GLuint texture + GLenum pname + GLint *params + + + void glGetTextureParameterivEXT + GLuint texture + GLenum target + GLenum pname + GLint *params + + + GLuint64 glGetTextureSamplerHandleARB + GLuint texture + GLuint sampler + + + GLuint64 glGetTextureSamplerHandleIMG + GLuint texture + GLuint sampler + + + + GLuint64 glGetTextureSamplerHandleNV + GLuint texture + GLuint sampler + + + void glGetTextureSubImage + GLuint texture + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLenum type + GLsizei bufSize + void *pixels + + + void glGetTrackMatrixivNV + GLenum target + GLuint address + GLenum pname + GLint *params + + + + void glGetTransformFeedbackVarying + GLuint program + GLuint index + GLsizei bufSize + GLsizei *length + GLsizei *size + GLenum *type + GLchar *name + + + + void glGetTransformFeedbackVaryingEXT + GLuint program + GLuint index + GLsizei bufSize + GLsizei *length + GLsizei *size + GLenum *type + GLchar *name + + + + void glGetTransformFeedbackVaryingNV + GLuint program + GLuint index + GLint *location + + + void glGetTransformFeedbacki64_v + GLuint xfb + GLenum pname + GLuint index + GLint64 *param + + + void glGetTransformFeedbacki_v + GLuint xfb + GLenum pname + GLuint index + GLint *param + + + void glGetTransformFeedbackiv + GLuint xfb + GLenum pname + GLint *param + + + void glGetTranslatedShaderSourceANGLE + GLuint shader + GLsizei bufsize + GLsizei *length + GLchar *source + + + GLuint glGetUniformBlockIndex + GLuint program + const GLchar *uniformBlockName + + + + GLint glGetUniformBufferSizeEXT + GLuint program + GLint location + + + void glGetUniformIndices + GLuint program + GLsizei uniformCount + const GLchar *const*uniformNames + GLuint *uniformIndices + + + + GLint glGetUniformLocation + GLuint program + const GLchar *name + + + GLint glGetUniformLocationARB + GLhandleARB programObj + const GLcharARB *name + + + + GLintptr glGetUniformOffsetEXT + GLuint program + GLint location + + + void glGetUniformSubroutineuiv + GLenum shadertype + GLint location + GLuint *params + + + void glGetUniformdv + GLuint program + GLint location + GLdouble *params + + + void glGetUniformfv + GLuint program + GLint location + GLfloat *params + + + void glGetUniformfvARB + GLhandleARB programObj + GLint location + GLfloat *params + + + + void glGetUniformi64vARB + GLuint program + GLint location + GLint64 *params + + + void glGetUniformi64vNV + GLuint program + GLint location + GLint64EXT *params + + + void glGetUniformiv + GLuint program + GLint location + GLint *params + + + void glGetUniformivARB + GLhandleARB programObj + GLint location + GLint *params + + + + void glGetUniformui64vARB + GLuint program + GLint location + GLuint64 *params + + + void glGetUniformui64vNV + GLuint program + GLint location + GLuint64EXT *params + + + void glGetUniformuiv + GLuint program + GLint location + GLuint *params + + + void glGetUniformuivEXT + GLuint program + GLint location + GLuint *params + + + + void glGetUnsignedBytevEXT + GLenum pname + GLubyte *data + + + void glGetUnsignedBytei_vEXT + GLenum target + GLuint index + GLubyte *data + + + void glGetVariantArrayObjectfvATI + GLuint id + GLenum pname + GLfloat *params + + + void glGetVariantArrayObjectivATI + GLuint id + GLenum pname + GLint *params + + + void glGetVariantBooleanvEXT + GLuint id + GLenum value + GLboolean *data + + + void glGetVariantFloatvEXT + GLuint id + GLenum value + GLfloat *data + + + void glGetVariantIntegervEXT + GLuint id + GLenum value + GLint *data + + + void glGetVariantPointervEXT + GLuint id + GLenum value + void **data + + + GLint glGetVaryingLocationNV + GLuint program + const GLchar *name + + + void glGetVertexArrayIndexed64iv + GLuint vaobj + GLuint index + GLenum pname + GLint64 *param + + + void glGetVertexArrayIndexediv + GLuint vaobj + GLuint index + GLenum pname + GLint *param + + + void glGetVertexArrayIntegeri_vEXT + GLuint vaobj + GLuint index + GLenum pname + GLint *param + + + void glGetVertexArrayIntegervEXT + GLuint vaobj + GLenum pname + GLint *param + + + void glGetVertexArrayPointeri_vEXT + GLuint vaobj + GLuint index + GLenum pname + void **param + + + void glGetVertexArrayPointervEXT + GLuint vaobj + GLenum pname + void **param + + + void glGetVertexArrayiv + GLuint vaobj + GLenum pname + GLint *param + + + void glGetVertexAttribArrayObjectfvATI + GLuint index + GLenum pname + GLfloat *params + + + void glGetVertexAttribArrayObjectivATI + GLuint index + GLenum pname + GLint *params + + + void glGetVertexAttribIiv + GLuint index + GLenum pname + GLint *params + + + void glGetVertexAttribIivEXT + GLuint index + GLenum pname + GLint *params + + + + void glGetVertexAttribIuiv + GLuint index + GLenum pname + GLuint *params + + + void glGetVertexAttribIuivEXT + GLuint index + GLenum pname + GLuint *params + + + + void glGetVertexAttribLdv + GLuint index + GLenum pname + GLdouble *params + + + void glGetVertexAttribLdvEXT + GLuint index + GLenum pname + GLdouble *params + + + + void glGetVertexAttribLi64vNV + GLuint index + GLenum pname + GLint64EXT *params + + + void glGetVertexAttribLui64vARB + GLuint index + GLenum pname + GLuint64EXT *params + + + void glGetVertexAttribLui64vNV + GLuint index + GLenum pname + GLuint64EXT *params + + + void glGetVertexAttribPointerv + GLuint index + GLenum pname + void **pointer + + + + void glGetVertexAttribPointervARB + GLuint index + GLenum pname + void **pointer + + + + void glGetVertexAttribPointervNV + GLuint index + GLenum pname + void **pointer + + + + void glGetVertexAttribdv + GLuint index + GLenum pname + GLdouble *params + + + + void glGetVertexAttribdvARB + GLuint index + GLenum pname + GLdouble *params + + + + + void glGetVertexAttribdvNV + GLuint index + GLenum pname + GLdouble *params + + + + + void glGetVertexAttribfv + GLuint index + GLenum pname + GLfloat *params + + + + void glGetVertexAttribfvARB + GLuint index + GLenum pname + GLfloat *params + + + + + void glGetVertexAttribfvNV + GLuint index + GLenum pname + GLfloat *params + + + + + void glGetVertexAttribiv + GLuint index + GLenum pname + GLint *params + + + + void glGetVertexAttribivARB + GLuint index + GLenum pname + GLint *params + + + + + void glGetVertexAttribivNV + GLuint index + GLenum pname + GLint *params + + + + + void glGetVideoCaptureStreamdvNV + GLuint video_capture_slot + GLuint stream + GLenum pname + GLdouble *params + + + void glGetVideoCaptureStreamfvNV + GLuint video_capture_slot + GLuint stream + GLenum pname + GLfloat *params + + + void glGetVideoCaptureStreamivNV + GLuint video_capture_slot + GLuint stream + GLenum pname + GLint *params + + + void glGetVideoCaptureivNV + GLuint video_capture_slot + GLenum pname + GLint *params + + + void glGetVideoi64vNV + GLuint video_slot + GLenum pname + GLint64EXT *params + + + void glGetVideoivNV + GLuint video_slot + GLenum pname + GLint *params + + + void glGetVideoui64vNV + GLuint video_slot + GLenum pname + GLuint64EXT *params + + + void glGetVideouivNV + GLuint video_slot + GLenum pname + GLuint *params + + + void glGetnColorTable + GLenum target + GLenum format + GLenum type + GLsizei bufSize + void *table + + + void glGetnColorTableARB + GLenum target + GLenum format + GLenum type + GLsizei bufSize + void *table + + + void glGetnCompressedTexImage + GLenum target + GLint lod + GLsizei bufSize + void *pixels + + + void glGetnCompressedTexImageARB + GLenum target + GLint lod + GLsizei bufSize + void *img + + + void glGetnConvolutionFilter + GLenum target + GLenum format + GLenum type + GLsizei bufSize + void *image + + + void glGetnConvolutionFilterARB + GLenum target + GLenum format + GLenum type + GLsizei bufSize + void *image + + + void glGetnHistogram + GLenum target + GLboolean reset + GLenum format + GLenum type + GLsizei bufSize + void *values + + + void glGetnHistogramARB + GLenum target + GLboolean reset + GLenum format + GLenum type + GLsizei bufSize + void *values + + + void glGetnMapdv + GLenum target + GLenum query + GLsizei bufSize + GLdouble *v + + + void glGetnMapdvARB + GLenum target + GLenum query + GLsizei bufSize + GLdouble *v + + + void glGetnMapfv + GLenum target + GLenum query + GLsizei bufSize + GLfloat *v + + + void glGetnMapfvARB + GLenum target + GLenum query + GLsizei bufSize + GLfloat *v + + + void glGetnMapiv + GLenum target + GLenum query + GLsizei bufSize + GLint *v + + + void glGetnMapivARB + GLenum target + GLenum query + GLsizei bufSize + GLint *v + + + void glGetnMinmax + GLenum target + GLboolean reset + GLenum format + GLenum type + GLsizei bufSize + void *values + + + void glGetnMinmaxARB + GLenum target + GLboolean reset + GLenum format + GLenum type + GLsizei bufSize + void *values + + + void glGetnPixelMapfv + GLenum map + GLsizei bufSize + GLfloat *values + + + void glGetnPixelMapfvARB + GLenum map + GLsizei bufSize + GLfloat *values + + + void glGetnPixelMapuiv + GLenum map + GLsizei bufSize + GLuint *values + + + void glGetnPixelMapuivARB + GLenum map + GLsizei bufSize + GLuint *values + + + void glGetnPixelMapusv + GLenum map + GLsizei bufSize + GLushort *values + + + void glGetnPixelMapusvARB + GLenum map + GLsizei bufSize + GLushort *values + + + void glGetnPolygonStipple + GLsizei bufSize + GLubyte *pattern + + + void glGetnPolygonStippleARB + GLsizei bufSize + GLubyte *pattern + + + void glGetnSeparableFilter + GLenum target + GLenum format + GLenum type + GLsizei rowBufSize + void *row + GLsizei columnBufSize + void *column + void *span + + + void glGetnSeparableFilterARB + GLenum target + GLenum format + GLenum type + GLsizei rowBufSize + void *row + GLsizei columnBufSize + void *column + void *span + + + void glGetnTexImage + GLenum target + GLint level + GLenum format + GLenum type + GLsizei bufSize + void *pixels + + + void glGetnTexImageARB + GLenum target + GLint level + GLenum format + GLenum type + GLsizei bufSize + void *img + + + void glGetnUniformdv + GLuint program + GLint location + GLsizei bufSize + GLdouble *params + + + void glGetnUniformdvARB + GLuint program + GLint location + GLsizei bufSize + GLdouble *params + + + void glGetnUniformfv + GLuint program + GLint location + GLsizei bufSize + GLfloat *params + + + void glGetnUniformfvARB + GLuint program + GLint location + GLsizei bufSize + GLfloat *params + + + void glGetnUniformfvEXT + GLuint program + GLint location + GLsizei bufSize + GLfloat *params + + + + void glGetnUniformfvKHR + GLuint program + GLint location + GLsizei bufSize + GLfloat *params + + + + void glGetnUniformi64vARB + GLuint program + GLint location + GLsizei bufSize + GLint64 *params + + + void glGetnUniformiv + GLuint program + GLint location + GLsizei bufSize + GLint *params + + + void glGetnUniformivARB + GLuint program + GLint location + GLsizei bufSize + GLint *params + + + void glGetnUniformivEXT + GLuint program + GLint location + GLsizei bufSize + GLint *params + + + + void glGetnUniformivKHR + GLuint program + GLint location + GLsizei bufSize + GLint *params + + + + void glGetnUniformui64vARB + GLuint program + GLint location + GLsizei bufSize + GLuint64 *params + + + void glGetnUniformuiv + GLuint program + GLint location + GLsizei bufSize + GLuint *params + + + void glGetnUniformuivARB + GLuint program + GLint location + GLsizei bufSize + GLuint *params + + + void glGetnUniformuivKHR + GLuint program + GLint location + GLsizei bufSize + GLuint *params + + + + void glGlobalAlphaFactorbSUN + GLbyte factor + + + void glGlobalAlphaFactordSUN + GLdouble factor + + + void glGlobalAlphaFactorfSUN + GLfloat factor + + + void glGlobalAlphaFactoriSUN + GLint factor + + + void glGlobalAlphaFactorsSUN + GLshort factor + + + void glGlobalAlphaFactorubSUN + GLubyte factor + + + void glGlobalAlphaFactoruiSUN + GLuint factor + + + void glGlobalAlphaFactorusSUN + GLushort factor + + + void glHint + GLenum target + GLenum mode + + + + void glHintPGI + GLenum target + GLint mode + + + void glHistogram + GLenum target + GLsizei width + GLenum internalformat + GLboolean sink + + + + void glHistogramEXT + GLenum target + GLsizei width + GLenum internalformat + GLboolean sink + + + + + void glIglooInterfaceSGIX + GLenum pname + const void *params + + + + void glImageTransformParameterfHP + GLenum target + GLenum pname + GLfloat param + + + void glImageTransformParameterfvHP + GLenum target + GLenum pname + const GLfloat *params + + + void glImageTransformParameteriHP + GLenum target + GLenum pname + GLint param + + + void glImageTransformParameterivHP + GLenum target + GLenum pname + const GLint *params + + + void glImportMemoryFdEXT + GLuint memory + GLuint64 size + GLenum handleType + GLint fd + + + void glImportMemoryWin32HandleEXT + GLuint memory + GLuint64 size + GLenum handleType + void *handle + + + void glImportMemoryWin32NameEXT + GLuint memory + GLuint64 size + GLenum handleType + const void *name + + + void glImportSemaphoreFdEXT + GLuint semaphore + GLenum handleType + GLint fd + + + void glImportSemaphoreWin32HandleEXT + GLuint semaphore + GLenum handleType + void *handle + + + void glImportSemaphoreWin32NameEXT + GLuint semaphore + GLenum handleType + const void *name + + + GLsync glImportSyncEXT + GLenum external_sync_type + GLintptr external_sync + GLbitfield flags + + + void glIndexFormatNV + GLenum type + GLsizei stride + + + void glIndexFuncEXT + GLenum func + GLclampf ref + + + void glIndexMask + GLuint mask + + + + void glIndexMaterialEXT + GLenum face + GLenum mode + + + void glIndexPointer + GLenum type + GLsizei stride + const void *pointer + + + void glIndexPointerEXT + GLenum type + GLsizei stride + GLsizei count + const void *pointer + + + void glIndexPointerListIBM + GLenum type + GLint stride + const void **pointer + GLint ptrstride + + + void glIndexd + GLdouble c + + + + void glIndexdv + const GLdouble *c + + + + void glIndexf + GLfloat c + + + + void glIndexfv + const GLfloat *c + + + + void glIndexi + GLint c + + + + void glIndexiv + const GLint *c + + + + void glIndexs + GLshort c + + + + void glIndexsv + const GLshort *c + + + + void glIndexub + GLubyte c + + + + void glIndexubv + const GLubyte *c + + + + void glIndexxOES + GLfixed component + + + void glIndexxvOES + const GLfixed *component + + + void glInitNames + + + + void glInsertComponentEXT + GLuint res + GLuint src + GLuint num + + + void glInsertEventMarkerEXT + GLsizei length + const GLchar *marker + + + void glInstrumentsBufferSGIX + GLsizei size + GLint *buffer + + + + void glInterleavedArrays + GLenum format + GLsizei stride + const void *pointer + + + void glInterpolatePathsNV + GLuint resultPath + GLuint pathA + GLuint pathB + GLfloat weight + + + void glInvalidateBufferData + GLuint buffer + + + void glInvalidateBufferSubData + GLuint buffer + GLintptr offset + GLsizeiptr length + + + void glInvalidateFramebuffer + GLenum target + GLsizei numAttachments + const GLenum *attachments + + + void glInvalidateNamedFramebufferData + GLuint framebuffer + GLsizei numAttachments + const GLenum *attachments + + + void glInvalidateNamedFramebufferSubData + GLuint framebuffer + GLsizei numAttachments + const GLenum *attachments + GLint x + GLint y + GLsizei width + GLsizei height + + + void glInvalidateSubFramebuffer + GLenum target + GLsizei numAttachments + const GLenum *attachments + GLint x + GLint y + GLsizei width + GLsizei height + + + void glInvalidateTexImage + GLuint texture + GLint level + + + void glInvalidateTexSubImage + GLuint texture + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + + + GLboolean glIsAsyncMarkerSGIX + GLuint marker + + + GLboolean glIsBuffer + GLuint buffer + + + GLboolean glIsBufferARB + GLuint buffer + + + + GLboolean glIsBufferResidentNV + GLenum target + + + GLboolean glIsCommandListNV + GLuint list + + + GLboolean glIsEnabled + GLenum cap + + + + GLboolean glIsEnabledIndexedEXT + GLenum target + GLuint index + + + + + GLboolean glIsEnabledi + GLenum target + GLuint index + + + GLboolean glIsEnablediEXT + GLenum target + GLuint index + + + + GLboolean glIsEnablediNV + GLenum target + GLuint index + + + + GLboolean glIsEnablediOES + GLenum target + GLuint index + + + + GLboolean glIsFenceAPPLE + GLuint fence + + + GLboolean glIsFenceNV + GLuint fence + + + + GLboolean glIsFramebuffer + GLuint framebuffer + + + + GLboolean glIsFramebufferEXT + GLuint framebuffer + + + + + GLboolean glIsFramebufferOES + GLuint framebuffer + + + GLboolean glIsImageHandleResidentARB + GLuint64 handle + + + GLboolean glIsImageHandleResidentNV + GLuint64 handle + + + GLboolean glIsList + GLuint list + + + + GLboolean glIsMemoryObjectEXT + GLuint memoryObject + + + GLboolean glIsNameAMD + GLenum identifier + GLuint name + + + GLboolean glIsNamedBufferResidentNV + GLuint buffer + + + GLboolean glIsNamedStringARB + GLint namelen + const GLchar *name + + + GLboolean glIsObjectBufferATI + GLuint buffer + + + GLboolean glIsOcclusionQueryNV + GLuint id + + + GLboolean glIsPathNV + GLuint path + + + GLboolean glIsPointInFillPathNV + GLuint path + GLuint mask + GLfloat x + GLfloat y + + + GLboolean glIsPointInStrokePathNV + GLuint path + GLfloat x + GLfloat y + + + GLboolean glIsProgram + GLuint program + + + + GLboolean glIsProgramARB + GLuint program + + + + GLboolean glIsProgramNV + GLuint id + + + + + GLboolean glIsProgramPipeline + GLuint pipeline + + + GLboolean glIsProgramPipelineEXT + GLuint pipeline + + + GLboolean glIsQuery + GLuint id + + + + GLboolean glIsQueryARB + GLuint id + + + + GLboolean glIsQueryEXT + GLuint id + + + GLboolean glIsRenderbuffer + GLuint renderbuffer + + + + GLboolean glIsRenderbufferEXT + GLuint renderbuffer + + + + + GLboolean glIsRenderbufferOES + GLuint renderbuffer + + + GLboolean glIsSemaphoreEXT + GLuint semaphore + + + GLboolean glIsSampler + GLuint sampler + + + GLboolean glIsShader + GLuint shader + + + + GLboolean glIsStateNV + GLuint state + + + GLboolean glIsSync + GLsync sync + + + GLboolean glIsSyncAPPLE + GLsync sync + + + + GLboolean glIsTexture + GLuint texture + + + + GLboolean glIsTextureEXT + GLuint texture + + + + GLboolean glIsTextureHandleResidentARB + GLuint64 handle + + + GLboolean glIsTextureHandleResidentNV + GLuint64 handle + + + GLboolean glIsTransformFeedback + GLuint id + + + GLboolean glIsTransformFeedbackNV + GLuint id + + + + GLboolean glIsVariantEnabledEXT + GLuint id + GLenum cap + + + GLboolean glIsVertexArray + GLuint array + + + + GLboolean glIsVertexArrayAPPLE + GLuint array + + + + GLboolean glIsVertexArrayOES + GLuint array + + + + GLboolean glIsVertexAttribEnabledAPPLE + GLuint index + GLenum pname + + + void glLGPUCopyImageSubDataNVX + GLuint sourceGpu + GLbitfield destinationGpuMask + GLuint srcName + GLenum srcTarget + GLint srcLevel + GLint srcX + GLint srxY + GLint srcZ + GLuint dstName + GLenum dstTarget + GLint dstLevel + GLint dstX + GLint dstY + GLint dstZ + GLsizei width + GLsizei height + GLsizei depth + + + void glLGPUInterlockNVX + + + void glLGPUNamedBufferSubDataNVX + GLbitfield gpuMask + GLuint buffer + GLintptr offset + GLsizeiptr size + const void *data + + + void glLabelObjectEXT + GLenum type + GLuint object + GLsizei length + const GLchar *label + + + void glLightEnviSGIX + GLenum pname + GLint param + + + void glLightModelf + GLenum pname + GLfloat param + + + + void glLightModelfv + GLenum pname + const GLfloat *params + + + + void glLightModeli + GLenum pname + GLint param + + + + void glLightModeliv + GLenum pname + const GLint *params + + + + void glLightModelx + GLenum pname + GLfixed param + + + void glLightModelxOES + GLenum pname + GLfixed param + + + void glLightModelxv + GLenum pname + const GLfixed *param + + + void glLightModelxvOES + GLenum pname + const GLfixed *param + + + void glLightf + GLenum light + GLenum pname + GLfloat param + + + + void glLightfv + GLenum light + GLenum pname + const GLfloat *params + + + + void glLighti + GLenum light + GLenum pname + GLint param + + + + void glLightiv + GLenum light + GLenum pname + const GLint *params + + + + void glLightx + GLenum light + GLenum pname + GLfixed param + + + void glLightxOES + GLenum light + GLenum pname + GLfixed param + + + void glLightxv + GLenum light + GLenum pname + const GLfixed *params + + + void glLightxvOES + GLenum light + GLenum pname + const GLfixed *params + + + void glLineStipple + GLint factor + GLushort pattern + + + + void glLineWidth + GLfloat width + + + + void glLineWidthx + GLfixed width + + + void glLineWidthxOES + GLfixed width + + + void glLinkProgram + GLuint program + + + void glLinkProgramARB + GLhandleARB programObj + + + + void glListBase + GLuint base + + + + void glListDrawCommandsStatesClientNV + GLuint list + GLuint segment + const void **indirects + const GLsizei *sizes + const GLuint *states + const GLuint *fbos + GLuint count + + + void glListParameterfSGIX + GLuint list + GLenum pname + GLfloat param + + + + void glListParameterfvSGIX + GLuint list + GLenum pname + const GLfloat *params + + + + void glListParameteriSGIX + GLuint list + GLenum pname + GLint param + + + + void glListParameterivSGIX + GLuint list + GLenum pname + const GLint *params + + + + void glLoadIdentity + + + + void glLoadIdentityDeformationMapSGIX + GLbitfield mask + + + + void glLoadMatrixd + const GLdouble *m + + + + void glLoadMatrixf + const GLfloat *m + + + + void glLoadMatrixx + const GLfixed *m + + + void glLoadMatrixxOES + const GLfixed *m + + + void glLoadName + GLuint name + + + + void glLoadPaletteFromModelViewMatrixOES + + + void glLoadProgramNV + GLenum target + GLuint id + GLsizei len + const GLubyte *program + + + + void glLoadTransposeMatrixd + const GLdouble *m + + + void glLoadTransposeMatrixdARB + const GLdouble *m + + + + void glLoadTransposeMatrixf + const GLfloat *m + + + void glLoadTransposeMatrixfARB + const GLfloat *m + + + + void glLoadTransposeMatrixxOES + const GLfixed *m + + + void glLockArraysEXT + GLint first + GLsizei count + + + void glLogicOp + GLenum opcode + + + + void glMakeBufferNonResidentNV + GLenum target + + + void glMakeBufferResidentNV + GLenum target + GLenum access + + + void glMakeImageHandleNonResidentARB + GLuint64 handle + + + void glMakeImageHandleNonResidentNV + GLuint64 handle + + + void glMakeImageHandleResidentARB + GLuint64 handle + GLenum access + + + void glMakeImageHandleResidentNV + GLuint64 handle + GLenum access + + + void glMakeNamedBufferNonResidentNV + GLuint buffer + + + void glMakeNamedBufferResidentNV + GLuint buffer + GLenum access + + + void glMakeTextureHandleNonResidentARB + GLuint64 handle + + + void glMakeTextureHandleNonResidentNV + GLuint64 handle + + + void glMakeTextureHandleResidentARB + GLuint64 handle + + + void glMakeTextureHandleResidentNV + GLuint64 handle + + + void glMap1d + GLenum target + GLdouble u1 + GLdouble u2 + GLint stride + GLint order + const GLdouble *points + + + + void glMap1f + GLenum target + GLfloat u1 + GLfloat u2 + GLint stride + GLint order + const GLfloat *points + + + + void glMap1xOES + GLenum target + GLfixed u1 + GLfixed u2 + GLint stride + GLint order + GLfixed points + + + void glMap2d + GLenum target + GLdouble u1 + GLdouble u2 + GLint ustride + GLint uorder + GLdouble v1 + GLdouble v2 + GLint vstride + GLint vorder + const GLdouble *points + + + + void glMap2f + GLenum target + GLfloat u1 + GLfloat u2 + GLint ustride + GLint uorder + GLfloat v1 + GLfloat v2 + GLint vstride + GLint vorder + const GLfloat *points + + + + void glMap2xOES + GLenum target + GLfixed u1 + GLfixed u2 + GLint ustride + GLint uorder + GLfixed v1 + GLfixed v2 + GLint vstride + GLint vorder + GLfixed points + + + void *glMapBuffer + GLenum target + GLenum access + + + void *glMapBufferARB + GLenum target + GLenum access + + + + void *glMapBufferOES + GLenum target + GLenum access + + + + void *glMapBufferRange + GLenum target + GLintptr offset + GLsizeiptr length + GLbitfield access + + + + void *glMapBufferRangeEXT + GLenum target + GLintptr offset + GLsizeiptr length + GLbitfield access + + + + void glMapControlPointsNV + GLenum target + GLuint index + GLenum type + GLsizei ustride + GLsizei vstride + GLint uorder + GLint vorder + GLboolean packed + const void *points + + + void glMapGrid1d + GLint un + GLdouble u1 + GLdouble u2 + + + + void glMapGrid1f + GLint un + GLfloat u1 + GLfloat u2 + + + + void glMapGrid1xOES + GLint n + GLfixed u1 + GLfixed u2 + + + void glMapGrid2d + GLint un + GLdouble u1 + GLdouble u2 + GLint vn + GLdouble v1 + GLdouble v2 + + + + void glMapGrid2f + GLint un + GLfloat u1 + GLfloat u2 + GLint vn + GLfloat v1 + GLfloat v2 + + + + void glMapGrid2xOES + GLint n + GLfixed u1 + GLfixed u2 + GLfixed v1 + GLfixed v2 + + + void *glMapNamedBuffer + GLuint buffer + GLenum access + + + void *glMapNamedBufferEXT + GLuint buffer + GLenum access + + + void *glMapNamedBufferRange + GLuint buffer + GLintptr offset + GLsizeiptr length + GLbitfield access + + + void *glMapNamedBufferRangeEXT + GLuint buffer + GLintptr offset + GLsizeiptr length + GLbitfield access + + + void *glMapObjectBufferATI + GLuint buffer + + + void glMapParameterfvNV + GLenum target + GLenum pname + const GLfloat *params + + + void glMapParameterivNV + GLenum target + GLenum pname + const GLint *params + + + void *glMapTexture2DINTEL + GLuint texture + GLint level + GLbitfield access + GLint *stride + GLenum *layout + + + void glMapVertexAttrib1dAPPLE + GLuint index + GLuint size + GLdouble u1 + GLdouble u2 + GLint stride + GLint order + const GLdouble *points + + + void glMapVertexAttrib1fAPPLE + GLuint index + GLuint size + GLfloat u1 + GLfloat u2 + GLint stride + GLint order + const GLfloat *points + + + void glMapVertexAttrib2dAPPLE + GLuint index + GLuint size + GLdouble u1 + GLdouble u2 + GLint ustride + GLint uorder + GLdouble v1 + GLdouble v2 + GLint vstride + GLint vorder + const GLdouble *points + + + void glMapVertexAttrib2fAPPLE + GLuint index + GLuint size + GLfloat u1 + GLfloat u2 + GLint ustride + GLint uorder + GLfloat v1 + GLfloat v2 + GLint vstride + GLint vorder + const GLfloat *points + + + void glMaterialf + GLenum face + GLenum pname + GLfloat param + + + + void glMaterialfv + GLenum face + GLenum pname + const GLfloat *params + + + + void glMateriali + GLenum face + GLenum pname + GLint param + + + + void glMaterialiv + GLenum face + GLenum pname + const GLint *params + + + + void glMaterialx + GLenum face + GLenum pname + GLfixed param + + + void glMaterialxOES + GLenum face + GLenum pname + GLfixed param + + + void glMaterialxv + GLenum face + GLenum pname + const GLfixed *param + + + void glMaterialxvOES + GLenum face + GLenum pname + const GLfixed *param + + + void glMatrixFrustumEXT + GLenum mode + GLdouble left + GLdouble right + GLdouble bottom + GLdouble top + GLdouble zNear + GLdouble zFar + + + void glMatrixIndexPointerARB + GLint size + GLenum type + GLsizei stride + const void *pointer + + + void glMatrixIndexPointerOES + GLint size + GLenum type + GLsizei stride + const void *pointer + + + void glMatrixIndexubvARB + GLint size + const GLubyte *indices + + + + void glMatrixIndexuivARB + GLint size + const GLuint *indices + + + + void glMatrixIndexusvARB + GLint size + const GLushort *indices + + + + void glMatrixLoad3x2fNV + GLenum matrixMode + const GLfloat *m + + + void glMatrixLoad3x3fNV + GLenum matrixMode + const GLfloat *m + + + void glMatrixLoadIdentityEXT + GLenum mode + + + void glMatrixLoadTranspose3x3fNV + GLenum matrixMode + const GLfloat *m + + + void glMatrixLoadTransposedEXT + GLenum mode + const GLdouble *m + + + void glMatrixLoadTransposefEXT + GLenum mode + const GLfloat *m + + + void glMatrixLoaddEXT + GLenum mode + const GLdouble *m + + + void glMatrixLoadfEXT + GLenum mode + const GLfloat *m + + + void glMatrixMode + GLenum mode + + + + void glMatrixMult3x2fNV + GLenum matrixMode + const GLfloat *m + + + void glMatrixMult3x3fNV + GLenum matrixMode + const GLfloat *m + + + void glMatrixMultTranspose3x3fNV + GLenum matrixMode + const GLfloat *m + + + void glMatrixMultTransposedEXT + GLenum mode + const GLdouble *m + + + void glMatrixMultTransposefEXT + GLenum mode + const GLfloat *m + + + void glMatrixMultdEXT + GLenum mode + const GLdouble *m + + + void glMatrixMultfEXT + GLenum mode + const GLfloat *m + + + void glMatrixOrthoEXT + GLenum mode + GLdouble left + GLdouble right + GLdouble bottom + GLdouble top + GLdouble zNear + GLdouble zFar + + + void glMatrixPopEXT + GLenum mode + + + void glMatrixPushEXT + GLenum mode + + + void glMatrixRotatedEXT + GLenum mode + GLdouble angle + GLdouble x + GLdouble y + GLdouble z + + + void glMatrixRotatefEXT + GLenum mode + GLfloat angle + GLfloat x + GLfloat y + GLfloat z + + + void glMatrixScaledEXT + GLenum mode + GLdouble x + GLdouble y + GLdouble z + + + void glMatrixScalefEXT + GLenum mode + GLfloat x + GLfloat y + GLfloat z + + + void glMatrixTranslatedEXT + GLenum mode + GLdouble x + GLdouble y + GLdouble z + + + void glMatrixTranslatefEXT + GLenum mode + GLfloat x + GLfloat y + GLfloat z + + + void glMaxShaderCompilerThreadsKHR + GLuint count + + + void glMaxShaderCompilerThreadsARB + GLuint count + + + + void glMemoryBarrier + GLbitfield barriers + + + void glMemoryBarrierByRegion + GLbitfield barriers + + + void glMemoryBarrierEXT + GLbitfield barriers + + + + void glMemoryObjectParameterivEXT + GLuint memoryObject + GLenum pname + const GLint *params + + + void glMinSampleShading + GLfloat value + + + void glMinSampleShadingARB + GLfloat value + + + + void glMinSampleShadingOES + GLfloat value + + + + void glMinmax + GLenum target + GLenum internalformat + GLboolean sink + + + + void glMinmaxEXT + GLenum target + GLenum internalformat + GLboolean sink + + + + + void glMultMatrixd + const GLdouble *m + + + + void glMultMatrixf + const GLfloat *m + + + + void glMultMatrixx + const GLfixed *m + + + void glMultMatrixxOES + const GLfixed *m + + + void glMultTransposeMatrixd + const GLdouble *m + + + void glMultTransposeMatrixdARB + const GLdouble *m + + + + void glMultTransposeMatrixf + const GLfloat *m + + + void glMultTransposeMatrixfARB + const GLfloat *m + + + + void glMultTransposeMatrixxOES + const GLfixed *m + + + void glMultiDrawArrays + GLenum mode + const GLint *first + const GLsizei *count + GLsizei drawcount + + + void glMultiDrawArraysEXT + GLenum mode + const GLint *first + const GLsizei *count + GLsizei primcount + + + + void glMultiDrawArraysIndirect + GLenum mode + const void *indirect + GLsizei drawcount + GLsizei stride + + + void glMultiDrawArraysIndirectAMD + GLenum mode + const void *indirect + GLsizei primcount + GLsizei stride + + + + void glMultiDrawArraysIndirectBindlessCountNV + GLenum mode + const void *indirect + GLsizei drawCount + GLsizei maxDrawCount + GLsizei stride + GLint vertexBufferCount + + + void glMultiDrawArraysIndirectBindlessNV + GLenum mode + const void *indirect + GLsizei drawCount + GLsizei stride + GLint vertexBufferCount + + + void glMultiDrawArraysIndirectCount + GLenum mode + const void *indirect + GLintptr drawcount + GLsizei maxdrawcount + GLsizei stride + + + void glMultiDrawArraysIndirectCountARB + GLenum mode + const void *indirect + GLintptr drawcount + GLsizei maxdrawcount + GLsizei stride + + + + void glMultiDrawArraysIndirectEXT + GLenum mode + const void *indirect + GLsizei drawcount + GLsizei stride + + + + void glMultiDrawElementArrayAPPLE + GLenum mode + const GLint *first + const GLsizei *count + GLsizei primcount + + + void glMultiDrawElements + GLenum mode + const GLsizei *count + GLenum type + const void *const*indices + GLsizei drawcount + + + void glMultiDrawElementsBaseVertex + GLenum mode + const GLsizei *count + GLenum type + const void *const*indices + GLsizei drawcount + const GLint *basevertex + + + void glMultiDrawElementsBaseVertexEXT + GLenum mode + const GLsizei *count + GLenum type + const void *const*indices + GLsizei primcount + const GLint *basevertex + + + + void glMultiDrawElementsEXT + GLenum mode + const GLsizei *count + GLenum type + const void *const*indices + GLsizei primcount + + + + void glMultiDrawElementsIndirect + GLenum mode + GLenum type + const void *indirect + GLsizei drawcount + GLsizei stride + + + void glMultiDrawElementsIndirectAMD + GLenum mode + GLenum type + const void *indirect + GLsizei primcount + GLsizei stride + + + + void glMultiDrawElementsIndirectBindlessCountNV + GLenum mode + GLenum type + const void *indirect + GLsizei drawCount + GLsizei maxDrawCount + GLsizei stride + GLint vertexBufferCount + + + void glMultiDrawElementsIndirectBindlessNV + GLenum mode + GLenum type + const void *indirect + GLsizei drawCount + GLsizei stride + GLint vertexBufferCount + + + void glMultiDrawElementsIndirectCount + GLenum mode + GLenum type + const void *indirect + GLintptr drawcount + GLsizei maxdrawcount + GLsizei stride + + + void glMultiDrawElementsIndirectCountARB + GLenum mode + GLenum type + const void *indirect + GLintptr drawcount + GLsizei maxdrawcount + GLsizei stride + + + + void glMultiDrawElementsIndirectEXT + GLenum mode + GLenum type + const void *indirect + GLsizei drawcount + GLsizei stride + + + + void glMultiDrawMeshTasksIndirectNV + GLintptr indirect + GLsizei drawcount + GLsizei stride + + + void glMultiDrawMeshTasksIndirectCountNV + GLintptr indirect + GLintptr drawcount + GLsizei maxdrawcount + GLsizei stride + + + void glMultiDrawRangeElementArrayAPPLE + GLenum mode + GLuint start + GLuint end + const GLint *first + const GLsizei *count + GLsizei primcount + + + void glMultiModeDrawArraysIBM + const GLenum *mode + const GLint *first + const GLsizei *count + GLsizei primcount + GLint modestride + + + void glMultiModeDrawElementsIBM + const GLenum *mode + const GLsizei *count + GLenum type + const void *const*indices + GLsizei primcount + GLint modestride + + + void glMultiTexBufferEXT + GLenum texunit + GLenum target + GLenum internalformat + GLuint buffer + + + void glMultiTexCoord1bOES + GLenum texture + GLbyte s + + + void glMultiTexCoord1bvOES + GLenum texture + const GLbyte *coords + + + void glMultiTexCoord1d + GLenum target + GLdouble s + + + + void glMultiTexCoord1dARB + GLenum target + GLdouble s + + + + + void glMultiTexCoord1dv + GLenum target + const GLdouble *v + + + + void glMultiTexCoord1dvARB + GLenum target + const GLdouble *v + + + + + void glMultiTexCoord1f + GLenum target + GLfloat s + + + + void glMultiTexCoord1fARB + GLenum target + GLfloat s + + + + + void glMultiTexCoord1fv + GLenum target + const GLfloat *v + + + + void glMultiTexCoord1fvARB + GLenum target + const GLfloat *v + + + + + void glMultiTexCoord1hNV + GLenum target + GLhalfNV s + + + + void glMultiTexCoord1hvNV + GLenum target + const GLhalfNV *v + + + + void glMultiTexCoord1i + GLenum target + GLint s + + + + void glMultiTexCoord1iARB + GLenum target + GLint s + + + + + void glMultiTexCoord1iv + GLenum target + const GLint *v + + + + void glMultiTexCoord1ivARB + GLenum target + const GLint *v + + + + + void glMultiTexCoord1s + GLenum target + GLshort s + + + + void glMultiTexCoord1sARB + GLenum target + GLshort s + + + + + void glMultiTexCoord1sv + GLenum target + const GLshort *v + + + + void glMultiTexCoord1svARB + GLenum target + const GLshort *v + + + + + void glMultiTexCoord1xOES + GLenum texture + GLfixed s + + + void glMultiTexCoord1xvOES + GLenum texture + const GLfixed *coords + + + void glMultiTexCoord2bOES + GLenum texture + GLbyte s + GLbyte t + + + void glMultiTexCoord2bvOES + GLenum texture + const GLbyte *coords + + + void glMultiTexCoord2d + GLenum target + GLdouble s + GLdouble t + + + + void glMultiTexCoord2dARB + GLenum target + GLdouble s + GLdouble t + + + + + void glMultiTexCoord2dv + GLenum target + const GLdouble *v + + + + void glMultiTexCoord2dvARB + GLenum target + const GLdouble *v + + + + + void glMultiTexCoord2f + GLenum target + GLfloat s + GLfloat t + + + + void glMultiTexCoord2fARB + GLenum target + GLfloat s + GLfloat t + + + + + void glMultiTexCoord2fv + GLenum target + const GLfloat *v + + + + void glMultiTexCoord2fvARB + GLenum target + const GLfloat *v + + + + + void glMultiTexCoord2hNV + GLenum target + GLhalfNV s + GLhalfNV t + + + + void glMultiTexCoord2hvNV + GLenum target + const GLhalfNV *v + + + + void glMultiTexCoord2i + GLenum target + GLint s + GLint t + + + + void glMultiTexCoord2iARB + GLenum target + GLint s + GLint t + + + + + void glMultiTexCoord2iv + GLenum target + const GLint *v + + + + void glMultiTexCoord2ivARB + GLenum target + const GLint *v + + + + + void glMultiTexCoord2s + GLenum target + GLshort s + GLshort t + + + + void glMultiTexCoord2sARB + GLenum target + GLshort s + GLshort t + + + + + void glMultiTexCoord2sv + GLenum target + const GLshort *v + + + + void glMultiTexCoord2svARB + GLenum target + const GLshort *v + + + + + void glMultiTexCoord2xOES + GLenum texture + GLfixed s + GLfixed t + + + void glMultiTexCoord2xvOES + GLenum texture + const GLfixed *coords + + + void glMultiTexCoord3bOES + GLenum texture + GLbyte s + GLbyte t + GLbyte r + + + void glMultiTexCoord3bvOES + GLenum texture + const GLbyte *coords + + + void glMultiTexCoord3d + GLenum target + GLdouble s + GLdouble t + GLdouble r + + + + void glMultiTexCoord3dARB + GLenum target + GLdouble s + GLdouble t + GLdouble r + + + + + void glMultiTexCoord3dv + GLenum target + const GLdouble *v + + + + void glMultiTexCoord3dvARB + GLenum target + const GLdouble *v + + + + + void glMultiTexCoord3f + GLenum target + GLfloat s + GLfloat t + GLfloat r + + + + void glMultiTexCoord3fARB + GLenum target + GLfloat s + GLfloat t + GLfloat r + + + + + void glMultiTexCoord3fv + GLenum target + const GLfloat *v + + + + void glMultiTexCoord3fvARB + GLenum target + const GLfloat *v + + + + + void glMultiTexCoord3hNV + GLenum target + GLhalfNV s + GLhalfNV t + GLhalfNV r + + + + void glMultiTexCoord3hvNV + GLenum target + const GLhalfNV *v + + + + void glMultiTexCoord3i + GLenum target + GLint s + GLint t + GLint r + + + + void glMultiTexCoord3iARB + GLenum target + GLint s + GLint t + GLint r + + + + + void glMultiTexCoord3iv + GLenum target + const GLint *v + + + + void glMultiTexCoord3ivARB + GLenum target + const GLint *v + + + + + void glMultiTexCoord3s + GLenum target + GLshort s + GLshort t + GLshort r + + + + void glMultiTexCoord3sARB + GLenum target + GLshort s + GLshort t + GLshort r + + + + + void glMultiTexCoord3sv + GLenum target + const GLshort *v + + + + void glMultiTexCoord3svARB + GLenum target + const GLshort *v + + + + + void glMultiTexCoord3xOES + GLenum texture + GLfixed s + GLfixed t + GLfixed r + + + void glMultiTexCoord3xvOES + GLenum texture + const GLfixed *coords + + + void glMultiTexCoord4bOES + GLenum texture + GLbyte s + GLbyte t + GLbyte r + GLbyte q + + + void glMultiTexCoord4bvOES + GLenum texture + const GLbyte *coords + + + void glMultiTexCoord4d + GLenum target + GLdouble s + GLdouble t + GLdouble r + GLdouble q + + + + void glMultiTexCoord4dARB + GLenum target + GLdouble s + GLdouble t + GLdouble r + GLdouble q + + + + + void glMultiTexCoord4dv + GLenum target + const GLdouble *v + + + + void glMultiTexCoord4dvARB + GLenum target + const GLdouble *v + + + + + void glMultiTexCoord4f + GLenum target + GLfloat s + GLfloat t + GLfloat r + GLfloat q + + + + void glMultiTexCoord4fARB + GLenum target + GLfloat s + GLfloat t + GLfloat r + GLfloat q + + + + + void glMultiTexCoord4fv + GLenum target + const GLfloat *v + + + + void glMultiTexCoord4fvARB + GLenum target + const GLfloat *v + + + + + void glMultiTexCoord4hNV + GLenum target + GLhalfNV s + GLhalfNV t + GLhalfNV r + GLhalfNV q + + + + void glMultiTexCoord4hvNV + GLenum target + const GLhalfNV *v + + + + void glMultiTexCoord4i + GLenum target + GLint s + GLint t + GLint r + GLint q + + + + void glMultiTexCoord4iARB + GLenum target + GLint s + GLint t + GLint r + GLint q + + + + + void glMultiTexCoord4iv + GLenum target + const GLint *v + + + + void glMultiTexCoord4ivARB + GLenum target + const GLint *v + + + + + void glMultiTexCoord4s + GLenum target + GLshort s + GLshort t + GLshort r + GLshort q + + + + void glMultiTexCoord4sARB + GLenum target + GLshort s + GLshort t + GLshort r + GLshort q + + + + + void glMultiTexCoord4sv + GLenum target + const GLshort *v + + + + void glMultiTexCoord4svARB + GLenum target + const GLshort *v + + + + + void glMultiTexCoord4x + GLenum texture + GLfixed s + GLfixed t + GLfixed r + GLfixed q + + + void glMultiTexCoord4xOES + GLenum texture + GLfixed s + GLfixed t + GLfixed r + GLfixed q + + + void glMultiTexCoord4xvOES + GLenum texture + const GLfixed *coords + + + void glMultiTexCoordP1ui + GLenum texture + GLenum type + GLuint coords + + + void glMultiTexCoordP1uiv + GLenum texture + GLenum type + const GLuint *coords + + + void glMultiTexCoordP2ui + GLenum texture + GLenum type + GLuint coords + + + void glMultiTexCoordP2uiv + GLenum texture + GLenum type + const GLuint *coords + + + void glMultiTexCoordP3ui + GLenum texture + GLenum type + GLuint coords + + + void glMultiTexCoordP3uiv + GLenum texture + GLenum type + const GLuint *coords + + + void glMultiTexCoordP4ui + GLenum texture + GLenum type + GLuint coords + + + void glMultiTexCoordP4uiv + GLenum texture + GLenum type + const GLuint *coords + + + void glMultiTexCoordPointerEXT + GLenum texunit + GLint size + GLenum type + GLsizei stride + const void *pointer + + + void glMultiTexEnvfEXT + GLenum texunit + GLenum target + GLenum pname + GLfloat param + + + + void glMultiTexEnvfvEXT + GLenum texunit + GLenum target + GLenum pname + const GLfloat *params + + + void glMultiTexEnviEXT + GLenum texunit + GLenum target + GLenum pname + GLint param + + + + void glMultiTexEnvivEXT + GLenum texunit + GLenum target + GLenum pname + const GLint *params + + + void glMultiTexGendEXT + GLenum texunit + GLenum coord + GLenum pname + GLdouble param + + + + void glMultiTexGendvEXT + GLenum texunit + GLenum coord + GLenum pname + const GLdouble *params + + + void glMultiTexGenfEXT + GLenum texunit + GLenum coord + GLenum pname + GLfloat param + + + + void glMultiTexGenfvEXT + GLenum texunit + GLenum coord + GLenum pname + const GLfloat *params + + + void glMultiTexGeniEXT + GLenum texunit + GLenum coord + GLenum pname + GLint param + + + + void glMultiTexGenivEXT + GLenum texunit + GLenum coord + GLenum pname + const GLint *params + + + void glMultiTexImage1DEXT + GLenum texunit + GLenum target + GLint level + GLint internalformat + GLsizei width + GLint border + GLenum format + GLenum type + const void *pixels + + + void glMultiTexImage2DEXT + GLenum texunit + GLenum target + GLint level + GLint internalformat + GLsizei width + GLsizei height + GLint border + GLenum format + GLenum type + const void *pixels + + + void glMultiTexImage3DEXT + GLenum texunit + GLenum target + GLint level + GLint internalformat + GLsizei width + GLsizei height + GLsizei depth + GLint border + GLenum format + GLenum type + const void *pixels + + + void glMultiTexParameterIivEXT + GLenum texunit + GLenum target + GLenum pname + const GLint *params + + + void glMultiTexParameterIuivEXT + GLenum texunit + GLenum target + GLenum pname + const GLuint *params + + + void glMultiTexParameterfEXT + GLenum texunit + GLenum target + GLenum pname + GLfloat param + + + + void glMultiTexParameterfvEXT + GLenum texunit + GLenum target + GLenum pname + const GLfloat *params + + + void glMultiTexParameteriEXT + GLenum texunit + GLenum target + GLenum pname + GLint param + + + + void glMultiTexParameterivEXT + GLenum texunit + GLenum target + GLenum pname + const GLint *params + + + void glMultiTexRenderbufferEXT + GLenum texunit + GLenum target + GLuint renderbuffer + + + void glMultiTexSubImage1DEXT + GLenum texunit + GLenum target + GLint level + GLint xoffset + GLsizei width + GLenum format + GLenum type + const void *pixels + + + void glMultiTexSubImage2DEXT + GLenum texunit + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLsizei width + GLsizei height + GLenum format + GLenum type + const void *pixels + + + void glMultiTexSubImage3DEXT + GLenum texunit + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLenum type + const void *pixels + + + void glMulticastBarrierNV + + + void glMulticastBlitFramebufferNV + GLuint srcGpu + GLuint dstGpu + GLint srcX0 + GLint srcY0 + GLint srcX1 + GLint srcY1 + GLint dstX0 + GLint dstY0 + GLint dstX1 + GLint dstY1 + GLbitfield mask + GLenum filter + + + void glMulticastBufferSubDataNV + GLbitfield gpuMask + GLuint buffer + GLintptr offset + GLsizeiptr size + const void *data + + + void glMulticastCopyBufferSubDataNV + GLuint readGpu + GLbitfield writeGpuMask + GLuint readBuffer + GLuint writeBuffer + GLintptr readOffset + GLintptr writeOffset + GLsizeiptr size + + + void glMulticastCopyImageSubDataNV + GLuint srcGpu + GLbitfield dstGpuMask + GLuint srcName + GLenum srcTarget + GLint srcLevel + GLint srcX + GLint srcY + GLint srcZ + GLuint dstName + GLenum dstTarget + GLint dstLevel + GLint dstX + GLint dstY + GLint dstZ + GLsizei srcWidth + GLsizei srcHeight + GLsizei srcDepth + + + void glMulticastFramebufferSampleLocationsfvNV + GLuint gpu + GLuint framebuffer + GLuint start + GLsizei count + const GLfloat *v + + + void glMulticastGetQueryObjecti64vNV + GLuint gpu + GLuint id + GLenum pname + GLint64 *params + + + void glMulticastGetQueryObjectivNV + GLuint gpu + GLuint id + GLenum pname + GLint *params + + + void glMulticastGetQueryObjectui64vNV + GLuint gpu + GLuint id + GLenum pname + GLuint64 *params + + + void glMulticastGetQueryObjectuivNV + GLuint gpu + GLuint id + GLenum pname + GLuint *params + + + void glMulticastWaitSyncNV + GLuint signalGpu + GLbitfield waitGpuMask + + + void glNamedBufferAttachMemoryNV + GLuint buffer + GLuint memory + GLuint64 offset + + + void glNamedBufferData + GLuint buffer + GLsizeiptr size + const void *data + GLenum usage + + + void glNamedBufferDataEXT + GLuint buffer + GLsizeiptr size + const void *data + GLenum usage + + + void glNamedBufferPageCommitmentARB + GLuint buffer + GLintptr offset + GLsizeiptr size + GLboolean commit + + + void glNamedBufferPageCommitmentEXT + GLuint buffer + GLintptr offset + GLsizeiptr size + GLboolean commit + + + void glNamedBufferStorage + GLuint buffer + GLsizeiptr size + const void *data + GLbitfield flags + + + void glNamedBufferStorageExternalEXT + GLuint buffer + GLintptr offset + GLsizeiptr size + GLeglClientBufferEXT clientBuffer + GLbitfield flags + + + void glNamedBufferStorageEXT + GLuint buffer + GLsizeiptr size + const void *data + GLbitfield flags + + + + void glNamedBufferStorageMemEXT + GLuint buffer + GLsizeiptr size + GLuint memory + GLuint64 offset + + + void glNamedBufferSubData + GLuint buffer + GLintptr offset + GLsizeiptr size + const void *data + + + void glNamedBufferSubDataEXT + GLuint buffer + GLintptr offset + GLsizeiptr size + const void *data + + + + void glNamedCopyBufferSubDataEXT + GLuint readBuffer + GLuint writeBuffer + GLintptr readOffset + GLintptr writeOffset + GLsizeiptr size + + + void glNamedFramebufferDrawBuffer + GLuint framebuffer + GLenum buf + + + void glNamedFramebufferDrawBuffers + GLuint framebuffer + GLsizei n + const GLenum *bufs + + + void glNamedFramebufferParameteri + GLuint framebuffer + GLenum pname + GLint param + + + void glNamedFramebufferParameteriEXT + GLuint framebuffer + GLenum pname + GLint param + + + void glNamedFramebufferReadBuffer + GLuint framebuffer + GLenum src + + + void glNamedFramebufferRenderbuffer + GLuint framebuffer + GLenum attachment + GLenum renderbuffertarget + GLuint renderbuffer + + + void glNamedFramebufferRenderbufferEXT + GLuint framebuffer + GLenum attachment + GLenum renderbuffertarget + GLuint renderbuffer + + + void glNamedFramebufferSampleLocationsfvARB + GLuint framebuffer + GLuint start + GLsizei count + const GLfloat *v + + + void glNamedFramebufferSampleLocationsfvNV + GLuint framebuffer + GLuint start + GLsizei count + const GLfloat *v + + + void glNamedFramebufferTexture + GLuint framebuffer + GLenum attachment + GLuint texture + GLint level + + + void glNamedFramebufferSamplePositionsfvAMD + GLuint framebuffer + GLuint numsamples + GLuint pixelindex + const GLfloat *values + + + void glNamedFramebufferTexture1DEXT + GLuint framebuffer + GLenum attachment + GLenum textarget + GLuint texture + GLint level + + + void glNamedFramebufferTexture2DEXT + GLuint framebuffer + GLenum attachment + GLenum textarget + GLuint texture + GLint level + + + void glNamedFramebufferTexture3DEXT + GLuint framebuffer + GLenum attachment + GLenum textarget + GLuint texture + GLint level + GLint zoffset + + + void glNamedFramebufferTextureEXT + GLuint framebuffer + GLenum attachment + GLuint texture + GLint level + + + void glNamedFramebufferTextureFaceEXT + GLuint framebuffer + GLenum attachment + GLuint texture + GLint level + GLenum face + + + void glNamedFramebufferTextureLayer + GLuint framebuffer + GLenum attachment + GLuint texture + GLint level + GLint layer + + + void glNamedFramebufferTextureLayerEXT + GLuint framebuffer + GLenum attachment + GLuint texture + GLint level + GLint layer + + + void glNamedProgramLocalParameter4dEXT + GLuint program + GLenum target + GLuint index + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + + void glNamedProgramLocalParameter4dvEXT + GLuint program + GLenum target + GLuint index + const GLdouble *params + + + void glNamedProgramLocalParameter4fEXT + GLuint program + GLenum target + GLuint index + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + + void glNamedProgramLocalParameter4fvEXT + GLuint program + GLenum target + GLuint index + const GLfloat *params + + + void glNamedProgramLocalParameterI4iEXT + GLuint program + GLenum target + GLuint index + GLint x + GLint y + GLint z + GLint w + + + + void glNamedProgramLocalParameterI4ivEXT + GLuint program + GLenum target + GLuint index + const GLint *params + + + void glNamedProgramLocalParameterI4uiEXT + GLuint program + GLenum target + GLuint index + GLuint x + GLuint y + GLuint z + GLuint w + + + + void glNamedProgramLocalParameterI4uivEXT + GLuint program + GLenum target + GLuint index + const GLuint *params + + + void glNamedProgramLocalParameters4fvEXT + GLuint program + GLenum target + GLuint index + GLsizei count + const GLfloat *params + + + void glNamedProgramLocalParametersI4ivEXT + GLuint program + GLenum target + GLuint index + GLsizei count + const GLint *params + + + void glNamedProgramLocalParametersI4uivEXT + GLuint program + GLenum target + GLuint index + GLsizei count + const GLuint *params + + + void glNamedProgramStringEXT + GLuint program + GLenum target + GLenum format + GLsizei len + const void *string + + + void glNamedRenderbufferStorage + GLuint renderbuffer + GLenum internalformat + GLsizei width + GLsizei height + + + void glNamedRenderbufferStorageEXT + GLuint renderbuffer + GLenum internalformat + GLsizei width + GLsizei height + + + void glNamedRenderbufferStorageMultisample + GLuint renderbuffer + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + + + void glNamedRenderbufferStorageMultisampleAdvancedAMD + GLuint renderbuffer + GLsizei samples + GLsizei storageSamples + GLenum internalformat + GLsizei width + GLsizei height + + + void glNamedRenderbufferStorageMultisampleCoverageEXT + GLuint renderbuffer + GLsizei coverageSamples + GLsizei colorSamples + GLenum internalformat + GLsizei width + GLsizei height + + + void glNamedRenderbufferStorageMultisampleEXT + GLuint renderbuffer + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + + + void glNamedStringARB + GLenum type + GLint namelen + const GLchar *name + GLint stringlen + const GLchar *string + + + void glNewList + GLuint list + GLenum mode + + + + GLuint glNewObjectBufferATI + GLsizei size + const void *pointer + GLenum usage + + + void glNormal3b + GLbyte nx + GLbyte ny + GLbyte nz + + + + void glNormal3bv + const GLbyte *v + + + + void glNormal3d + GLdouble nx + GLdouble ny + GLdouble nz + + + + void glNormal3dv + const GLdouble *v + + + + void glNormal3f + GLfloat nx + GLfloat ny + GLfloat nz + + + + void glNormal3fVertex3fSUN + GLfloat nx + GLfloat ny + GLfloat nz + GLfloat x + GLfloat y + GLfloat z + + + void glNormal3fVertex3fvSUN + const GLfloat *n + const GLfloat *v + + + void glNormal3fv + const GLfloat *v + + + + void glNormal3hNV + GLhalfNV nx + GLhalfNV ny + GLhalfNV nz + + + + void glNormal3hvNV + const GLhalfNV *v + + + + void glNormal3i + GLint nx + GLint ny + GLint nz + + + + void glNormal3iv + const GLint *v + + + + void glNormal3s + GLshort nx + GLshort ny + GLshort nz + + + + void glNormal3sv + const GLshort *v + + + + void glNormal3x + GLfixed nx + GLfixed ny + GLfixed nz + + + void glNormal3xOES + GLfixed nx + GLfixed ny + GLfixed nz + + + void glNormal3xvOES + const GLfixed *coords + + + void glNormalFormatNV + GLenum type + GLsizei stride + + + void glNormalP3ui + GLenum type + GLuint coords + + + void glNormalP3uiv + GLenum type + const GLuint *coords + + + void glNormalPointer + GLenum type + GLsizei stride + const void *pointer + + + void glNormalPointerEXT + GLenum type + GLsizei stride + GLsizei count + const void *pointer + + + void glNormalPointerListIBM + GLenum type + GLint stride + const void **pointer + GLint ptrstride + + + void glNormalPointervINTEL + GLenum type + const void **pointer + + + void glNormalStream3bATI + GLenum stream + GLbyte nx + GLbyte ny + GLbyte nz + + + void glNormalStream3bvATI + GLenum stream + const GLbyte *coords + + + void glNormalStream3dATI + GLenum stream + GLdouble nx + GLdouble ny + GLdouble nz + + + void glNormalStream3dvATI + GLenum stream + const GLdouble *coords + + + void glNormalStream3fATI + GLenum stream + GLfloat nx + GLfloat ny + GLfloat nz + + + void glNormalStream3fvATI + GLenum stream + const GLfloat *coords + + + void glNormalStream3iATI + GLenum stream + GLint nx + GLint ny + GLint nz + + + void glNormalStream3ivATI + GLenum stream + const GLint *coords + + + void glNormalStream3sATI + GLenum stream + GLshort nx + GLshort ny + GLshort nz + + + void glNormalStream3svATI + GLenum stream + const GLshort *coords + + + void glObjectLabel + GLenum identifier + GLuint name + GLsizei length + const GLchar *label + + + void glObjectLabelKHR + GLenum identifier + GLuint name + GLsizei length + const GLchar *label + + + + void glObjectPtrLabel + const void *ptr + GLsizei length + const GLchar *label + + + void glObjectPtrLabelKHR + const void *ptr + GLsizei length + const GLchar *label + + + + GLenum glObjectPurgeableAPPLE + GLenum objectType + GLuint name + GLenum option + + + GLenum glObjectUnpurgeableAPPLE + GLenum objectType + GLuint name + GLenum option + + + void glOrtho + GLdouble left + GLdouble right + GLdouble bottom + GLdouble top + GLdouble zNear + GLdouble zFar + + + + void glOrthof + GLfloat l + GLfloat r + GLfloat b + GLfloat t + GLfloat n + GLfloat f + + + void glOrthofOES + GLfloat l + GLfloat r + GLfloat b + GLfloat t + GLfloat n + GLfloat f + + + + void glOrthox + GLfixed l + GLfixed r + GLfixed b + GLfixed t + GLfixed n + GLfixed f + + + void glOrthoxOES + GLfixed l + GLfixed r + GLfixed b + GLfixed t + GLfixed n + GLfixed f + + + void glPNTrianglesfATI + GLenum pname + GLfloat param + + + void glPNTrianglesiATI + GLenum pname + GLint param + + + void glPassTexCoordATI + GLuint dst + GLuint coord + GLenum swizzle + + + void glPassThrough + GLfloat token + + + + void glPassThroughxOES + GLfixed token + + + void glPatchParameterfv + GLenum pname + const GLfloat *values + + + void glPatchParameteri + GLenum pname + GLint value + + + void glPatchParameteriEXT + GLenum pname + GLint value + + + + void glPatchParameteriOES + GLenum pname + GLint value + + + + void glPathColorGenNV + GLenum color + GLenum genMode + GLenum colorFormat + const GLfloat *coeffs + + + void glPathCommandsNV + GLuint path + GLsizei numCommands + const GLubyte *commands + GLsizei numCoords + GLenum coordType + const void *coords + + + void glPathCoordsNV + GLuint path + GLsizei numCoords + GLenum coordType + const void *coords + + + void glPathCoverDepthFuncNV + GLenum func + + + void glPathDashArrayNV + GLuint path + GLsizei dashCount + const GLfloat *dashArray + + + void glPathFogGenNV + GLenum genMode + + + GLenum glPathGlyphIndexArrayNV + GLuint firstPathName + GLenum fontTarget + const void *fontName + GLbitfield fontStyle + GLuint firstGlyphIndex + GLsizei numGlyphs + GLuint pathParameterTemplate + GLfloat emScale + + + GLenum glPathGlyphIndexRangeNV + GLenum fontTarget + const void *fontName + GLbitfield fontStyle + GLuint pathParameterTemplate + GLfloat emScale + GLuint baseAndCount[2] + + + void glPathGlyphRangeNV + GLuint firstPathName + GLenum fontTarget + const void *fontName + GLbitfield fontStyle + GLuint firstGlyph + GLsizei numGlyphs + GLenum handleMissingGlyphs + GLuint pathParameterTemplate + GLfloat emScale + + + void glPathGlyphsNV + GLuint firstPathName + GLenum fontTarget + const void *fontName + GLbitfield fontStyle + GLsizei numGlyphs + GLenum type + const void *charcodes + GLenum handleMissingGlyphs + GLuint pathParameterTemplate + GLfloat emScale + + + GLenum glPathMemoryGlyphIndexArrayNV + GLuint firstPathName + GLenum fontTarget + GLsizeiptr fontSize + const void *fontData + GLsizei faceIndex + GLuint firstGlyphIndex + GLsizei numGlyphs + GLuint pathParameterTemplate + GLfloat emScale + + + void glPathParameterfNV + GLuint path + GLenum pname + GLfloat value + + + void glPathParameterfvNV + GLuint path + GLenum pname + const GLfloat *value + + + void glPathParameteriNV + GLuint path + GLenum pname + GLint value + + + void glPathParameterivNV + GLuint path + GLenum pname + const GLint *value + + + void glPathStencilDepthOffsetNV + GLfloat factor + GLfloat units + + + void glPathStencilFuncNV + GLenum func + GLint ref + GLuint mask + + + void glPathStringNV + GLuint path + GLenum format + GLsizei length + const void *pathString + + + void glPathSubCommandsNV + GLuint path + GLsizei commandStart + GLsizei commandsToDelete + GLsizei numCommands + const GLubyte *commands + GLsizei numCoords + GLenum coordType + const void *coords + + + void glPathSubCoordsNV + GLuint path + GLsizei coordStart + GLsizei numCoords + GLenum coordType + const void *coords + + + void glPathTexGenNV + GLenum texCoordSet + GLenum genMode + GLint components + const GLfloat *coeffs + + + void glPauseTransformFeedback + + + void glPauseTransformFeedbackNV + + + + void glPixelDataRangeNV + GLenum target + GLsizei length + const void *pointer + + + void glPixelMapfv + GLenum map + GLsizei mapsize + const GLfloat *values + + + + + void glPixelMapuiv + GLenum map + GLsizei mapsize + const GLuint *values + + + + + void glPixelMapusv + GLenum map + GLsizei mapsize + const GLushort *values + + + + + void glPixelMapx + GLenum map + GLint size + const GLfixed *values + + + void glPixelStoref + GLenum pname + GLfloat param + + + + void glPixelStorei + GLenum pname + GLint param + + + + void glPixelStorex + GLenum pname + GLfixed param + + + void glPixelTexGenParameterfSGIS + GLenum pname + GLfloat param + + + void glPixelTexGenParameterfvSGIS + GLenum pname + const GLfloat *params + + + void glPixelTexGenParameteriSGIS + GLenum pname + GLint param + + + void glPixelTexGenParameterivSGIS + GLenum pname + const GLint *params + + + void glPixelTexGenSGIX + GLenum mode + + + + void glPixelTransferf + GLenum pname + GLfloat param + + + + void glPixelTransferi + GLenum pname + GLint param + + + + void glPixelTransferxOES + GLenum pname + GLfixed param + + + void glPixelTransformParameterfEXT + GLenum target + GLenum pname + GLfloat param + + + + void glPixelTransformParameterfvEXT + GLenum target + GLenum pname + const GLfloat *params + + + void glPixelTransformParameteriEXT + GLenum target + GLenum pname + GLint param + + + + void glPixelTransformParameterivEXT + GLenum target + GLenum pname + const GLint *params + + + void glPixelZoom + GLfloat xfactor + GLfloat yfactor + + + + void glPixelZoomxOES + GLfixed xfactor + GLfixed yfactor + + + GLboolean glPointAlongPathNV + GLuint path + GLsizei startSegment + GLsizei numSegments + GLfloat distance + GLfloat *x + GLfloat *y + GLfloat *tangentX + GLfloat *tangentY + + + void glPointParameterf + GLenum pname + GLfloat param + + + + void glPointParameterfARB + GLenum pname + GLfloat param + + + + + void glPointParameterfEXT + GLenum pname + GLfloat param + + + + void glPointParameterfSGIS + GLenum pname + GLfloat param + + + + void glPointParameterfv + GLenum pname + const GLfloat *params + + + + void glPointParameterfvARB + GLenum pname + const GLfloat *params + + + + + void glPointParameterfvEXT + GLenum pname + const GLfloat *params + + + + void glPointParameterfvSGIS + GLenum pname + const GLfloat *params + + + + void glPointParameteri + GLenum pname + GLint param + + + + void glPointParameteriNV + GLenum pname + GLint param + + + + + void glPointParameteriv + GLenum pname + const GLint *params + + + + void glPointParameterivNV + GLenum pname + const GLint *params + + + + + void glPointParameterx + GLenum pname + GLfixed param + + + void glPointParameterxOES + GLenum pname + GLfixed param + + + void glPointParameterxv + GLenum pname + const GLfixed *params + + + void glPointParameterxvOES + GLenum pname + const GLfixed *params + + + void glPointSize + GLfloat size + + + + void glPointSizePointerOES + GLenum type + GLsizei stride + const void *pointer + + + void glPointSizex + GLfixed size + + + void glPointSizexOES + GLfixed size + + + GLint glPollAsyncSGIX + GLuint *markerp + + + GLint glPollInstrumentsSGIX + GLint *marker_p + + + + void glPolygonMode + GLenum face + GLenum mode + + + + void glPolygonModeNV + GLenum face + GLenum mode + + + + void glPolygonOffset + GLfloat factor + GLfloat units + + + + void glPolygonOffsetClamp + GLfloat factor + GLfloat units + GLfloat clamp + + + + void glPolygonOffsetClampEXT + GLfloat factor + GLfloat units + GLfloat clamp + + + + void glPolygonOffsetEXT + GLfloat factor + GLfloat bias + + + + void glPolygonOffsetx + GLfixed factor + GLfixed units + + + void glPolygonOffsetxOES + GLfixed factor + GLfixed units + + + void glPolygonStipple + const GLubyte *mask + + + + + void glPopAttrib + + + + void glPopClientAttrib + + + void glPopDebugGroup + + + void glPopDebugGroupKHR + + + + void glPopGroupMarkerEXT + + + void glPopMatrix + + + + void glPopName + + + + void glPresentFrameDualFillNV + GLuint video_slot + GLuint64EXT minPresentTime + GLuint beginPresentTimeId + GLuint presentDurationId + GLenum type + GLenum target0 + GLuint fill0 + GLenum target1 + GLuint fill1 + GLenum target2 + GLuint fill2 + GLenum target3 + GLuint fill3 + + + void glPresentFrameKeyedNV + GLuint video_slot + GLuint64EXT minPresentTime + GLuint beginPresentTimeId + GLuint presentDurationId + GLenum type + GLenum target0 + GLuint fill0 + GLuint key0 + GLenum target1 + GLuint fill1 + GLuint key1 + + + void glPrimitiveBoundingBox + GLfloat minX + GLfloat minY + GLfloat minZ + GLfloat minW + GLfloat maxX + GLfloat maxY + GLfloat maxZ + GLfloat maxW + + + void glPrimitiveBoundingBoxARB + GLfloat minX + GLfloat minY + GLfloat minZ + GLfloat minW + GLfloat maxX + GLfloat maxY + GLfloat maxZ + GLfloat maxW + + + + void glPrimitiveBoundingBoxEXT + GLfloat minX + GLfloat minY + GLfloat minZ + GLfloat minW + GLfloat maxX + GLfloat maxY + GLfloat maxZ + GLfloat maxW + + + + void glPrimitiveBoundingBoxOES + GLfloat minX + GLfloat minY + GLfloat minZ + GLfloat minW + GLfloat maxX + GLfloat maxY + GLfloat maxZ + GLfloat maxW + + + + void glPrimitiveRestartIndex + GLuint index + + + void glPrimitiveRestartIndexNV + GLuint index + + + + void glPrimitiveRestartNV + + + + void glPrioritizeTextures + GLsizei n + const GLuint *textures + const GLfloat *priorities + + + + void glPrioritizeTexturesEXT + GLsizei n + const GLuint *textures + const GLclampf *priorities + + + + + void glPrioritizeTexturesxOES + GLsizei n + const GLuint *textures + const GLfixed *priorities + + + void glProgramBinary + GLuint program + GLenum binaryFormat + const void *binary + GLsizei length + + + void glProgramBinaryOES + GLuint program + GLenum binaryFormat + const void *binary + GLint length + + + + void glProgramBufferParametersIivNV + GLenum target + GLuint bindingIndex + GLuint wordIndex + GLsizei count + const GLint *params + + + void glProgramBufferParametersIuivNV + GLenum target + GLuint bindingIndex + GLuint wordIndex + GLsizei count + const GLuint *params + + + void glProgramBufferParametersfvNV + GLenum target + GLuint bindingIndex + GLuint wordIndex + GLsizei count + const GLfloat *params + + + void glProgramEnvParameter4dARB + GLenum target + GLuint index + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + + void glProgramEnvParameter4dvARB + GLenum target + GLuint index + const GLdouble *params + + + void glProgramEnvParameter4fARB + GLenum target + GLuint index + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + + void glProgramEnvParameter4fvARB + GLenum target + GLuint index + const GLfloat *params + + + void glProgramEnvParameterI4iNV + GLenum target + GLuint index + GLint x + GLint y + GLint z + GLint w + + + + void glProgramEnvParameterI4ivNV + GLenum target + GLuint index + const GLint *params + + + void glProgramEnvParameterI4uiNV + GLenum target + GLuint index + GLuint x + GLuint y + GLuint z + GLuint w + + + + void glProgramEnvParameterI4uivNV + GLenum target + GLuint index + const GLuint *params + + + void glProgramEnvParameters4fvEXT + GLenum target + GLuint index + GLsizei count + const GLfloat *params + + + + void glProgramEnvParametersI4ivNV + GLenum target + GLuint index + GLsizei count + const GLint *params + + + void glProgramEnvParametersI4uivNV + GLenum target + GLuint index + GLsizei count + const GLuint *params + + + void glProgramLocalParameter4dARB + GLenum target + GLuint index + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + + void glProgramLocalParameter4dvARB + GLenum target + GLuint index + const GLdouble *params + + + void glProgramLocalParameter4fARB + GLenum target + GLuint index + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + + void glProgramLocalParameter4fvARB + GLenum target + GLuint index + const GLfloat *params + + + void glProgramLocalParameterI4iNV + GLenum target + GLuint index + GLint x + GLint y + GLint z + GLint w + + + + void glProgramLocalParameterI4ivNV + GLenum target + GLuint index + const GLint *params + + + void glProgramLocalParameterI4uiNV + GLenum target + GLuint index + GLuint x + GLuint y + GLuint z + GLuint w + + + + void glProgramLocalParameterI4uivNV + GLenum target + GLuint index + const GLuint *params + + + void glProgramLocalParameters4fvEXT + GLenum target + GLuint index + GLsizei count + const GLfloat *params + + + + void glProgramLocalParametersI4ivNV + GLenum target + GLuint index + GLsizei count + const GLint *params + + + void glProgramLocalParametersI4uivNV + GLenum target + GLuint index + GLsizei count + const GLuint *params + + + void glProgramNamedParameter4dNV + GLuint id + GLsizei len + const GLubyte *name + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + + void glProgramNamedParameter4dvNV + GLuint id + GLsizei len + const GLubyte *name + const GLdouble *v + + + + void glProgramNamedParameter4fNV + GLuint id + GLsizei len + const GLubyte *name + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + + void glProgramNamedParameter4fvNV + GLuint id + GLsizei len + const GLubyte *name + const GLfloat *v + + + + void glProgramParameter4dNV + GLenum target + GLuint index + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + + void glProgramParameter4dvNV + GLenum target + GLuint index + const GLdouble *v + + + + void glProgramParameter4fNV + GLenum target + GLuint index + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + + void glProgramParameter4fvNV + GLenum target + GLuint index + const GLfloat *v + + + + void glProgramParameteri + GLuint program + GLenum pname + GLint value + + + void glProgramParameteriARB + GLuint program + GLenum pname + GLint value + + + + void glProgramParameteriEXT + GLuint program + GLenum pname + GLint value + + + + void glProgramParameters4dvNV + GLenum target + GLuint index + GLsizei count + const GLdouble *v + + + + void glProgramParameters4fvNV + GLenum target + GLuint index + GLsizei count + const GLfloat *v + + + + void glProgramPathFragmentInputGenNV + GLuint program + GLint location + GLenum genMode + GLint components + const GLfloat *coeffs + + + void glProgramStringARB + GLenum target + GLenum format + GLsizei len + const void *string + + + void glProgramSubroutineParametersuivNV + GLenum target + GLsizei count + const GLuint *params + + + void glProgramUniform1d + GLuint program + GLint location + GLdouble v0 + + + void glProgramUniform1dEXT + GLuint program + GLint location + GLdouble x + + + void glProgramUniform1dv + GLuint program + GLint location + GLsizei count + const GLdouble *value + + + void glProgramUniform1dvEXT + GLuint program + GLint location + GLsizei count + const GLdouble *value + + + void glProgramUniform1f + GLuint program + GLint location + GLfloat v0 + + + void glProgramUniform1fEXT + GLuint program + GLint location + GLfloat v0 + + + + void glProgramUniform1fv + GLuint program + GLint location + GLsizei count + const GLfloat *value + + + void glProgramUniform1fvEXT + GLuint program + GLint location + GLsizei count + const GLfloat *value + + + + void glProgramUniform1i + GLuint program + GLint location + GLint v0 + + + void glProgramUniform1i64ARB + GLuint program + GLint location + GLint64 x + + + void glProgramUniform1i64NV + GLuint program + GLint location + GLint64EXT x + + + void glProgramUniform1i64vARB + GLuint program + GLint location + GLsizei count + const GLint64 *value + + + void glProgramUniform1i64vNV + GLuint program + GLint location + GLsizei count + const GLint64EXT *value + + + void glProgramUniform1iEXT + GLuint program + GLint location + GLint v0 + + + + void glProgramUniform1iv + GLuint program + GLint location + GLsizei count + const GLint *value + + + void glProgramUniform1ivEXT + GLuint program + GLint location + GLsizei count + const GLint *value + + + + void glProgramUniform1ui + GLuint program + GLint location + GLuint v0 + + + void glProgramUniform1ui64ARB + GLuint program + GLint location + GLuint64 x + + + void glProgramUniform1ui64NV + GLuint program + GLint location + GLuint64EXT x + + + void glProgramUniform1ui64vARB + GLuint program + GLint location + GLsizei count + const GLuint64 *value + + + void glProgramUniform1ui64vNV + GLuint program + GLint location + GLsizei count + const GLuint64EXT *value + + + void glProgramUniform1uiEXT + GLuint program + GLint location + GLuint v0 + + + + void glProgramUniform1uiv + GLuint program + GLint location + GLsizei count + const GLuint *value + + + void glProgramUniform1uivEXT + GLuint program + GLint location + GLsizei count + const GLuint *value + + + + void glProgramUniform2d + GLuint program + GLint location + GLdouble v0 + GLdouble v1 + + + void glProgramUniform2dEXT + GLuint program + GLint location + GLdouble x + GLdouble y + + + void glProgramUniform2dv + GLuint program + GLint location + GLsizei count + const GLdouble *value + + + void glProgramUniform2dvEXT + GLuint program + GLint location + GLsizei count + const GLdouble *value + + + void glProgramUniform2f + GLuint program + GLint location + GLfloat v0 + GLfloat v1 + + + void glProgramUniform2fEXT + GLuint program + GLint location + GLfloat v0 + GLfloat v1 + + + + void glProgramUniform2fv + GLuint program + GLint location + GLsizei count + const GLfloat *value + + + void glProgramUniform2fvEXT + GLuint program + GLint location + GLsizei count + const GLfloat *value + + + + void glProgramUniform2i + GLuint program + GLint location + GLint v0 + GLint v1 + + + void glProgramUniform2i64ARB + GLuint program + GLint location + GLint64 x + GLint64 y + + + void glProgramUniform2i64NV + GLuint program + GLint location + GLint64EXT x + GLint64EXT y + + + void glProgramUniform2i64vARB + GLuint program + GLint location + GLsizei count + const GLint64 *value + + + void glProgramUniform2i64vNV + GLuint program + GLint location + GLsizei count + const GLint64EXT *value + + + void glProgramUniform2iEXT + GLuint program + GLint location + GLint v0 + GLint v1 + + + + void glProgramUniform2iv + GLuint program + GLint location + GLsizei count + const GLint *value + + + void glProgramUniform2ivEXT + GLuint program + GLint location + GLsizei count + const GLint *value + + + + void glProgramUniform2ui + GLuint program + GLint location + GLuint v0 + GLuint v1 + + + void glProgramUniform2ui64ARB + GLuint program + GLint location + GLuint64 x + GLuint64 y + + + void glProgramUniform2ui64NV + GLuint program + GLint location + GLuint64EXT x + GLuint64EXT y + + + void glProgramUniform2ui64vARB + GLuint program + GLint location + GLsizei count + const GLuint64 *value + + + void glProgramUniform2ui64vNV + GLuint program + GLint location + GLsizei count + const GLuint64EXT *value + + + void glProgramUniform2uiEXT + GLuint program + GLint location + GLuint v0 + GLuint v1 + + + + void glProgramUniform2uiv + GLuint program + GLint location + GLsizei count + const GLuint *value + + + void glProgramUniform2uivEXT + GLuint program + GLint location + GLsizei count + const GLuint *value + + + + void glProgramUniform3d + GLuint program + GLint location + GLdouble v0 + GLdouble v1 + GLdouble v2 + + + void glProgramUniform3dEXT + GLuint program + GLint location + GLdouble x + GLdouble y + GLdouble z + + + void glProgramUniform3dv + GLuint program + GLint location + GLsizei count + const GLdouble *value + + + void glProgramUniform3dvEXT + GLuint program + GLint location + GLsizei count + const GLdouble *value + + + void glProgramUniform3f + GLuint program + GLint location + GLfloat v0 + GLfloat v1 + GLfloat v2 + + + void glProgramUniform3fEXT + GLuint program + GLint location + GLfloat v0 + GLfloat v1 + GLfloat v2 + + + + void glProgramUniform3fv + GLuint program + GLint location + GLsizei count + const GLfloat *value + + + void glProgramUniform3fvEXT + GLuint program + GLint location + GLsizei count + const GLfloat *value + + + + void glProgramUniform3i + GLuint program + GLint location + GLint v0 + GLint v1 + GLint v2 + + + void glProgramUniform3i64ARB + GLuint program + GLint location + GLint64 x + GLint64 y + GLint64 z + + + void glProgramUniform3i64NV + GLuint program + GLint location + GLint64EXT x + GLint64EXT y + GLint64EXT z + + + void glProgramUniform3i64vARB + GLuint program + GLint location + GLsizei count + const GLint64 *value + + + void glProgramUniform3i64vNV + GLuint program + GLint location + GLsizei count + const GLint64EXT *value + + + void glProgramUniform3iEXT + GLuint program + GLint location + GLint v0 + GLint v1 + GLint v2 + + + + void glProgramUniform3iv + GLuint program + GLint location + GLsizei count + const GLint *value + + + void glProgramUniform3ivEXT + GLuint program + GLint location + GLsizei count + const GLint *value + + + + void glProgramUniform3ui + GLuint program + GLint location + GLuint v0 + GLuint v1 + GLuint v2 + + + void glProgramUniform3ui64ARB + GLuint program + GLint location + GLuint64 x + GLuint64 y + GLuint64 z + + + void glProgramUniform3ui64NV + GLuint program + GLint location + GLuint64EXT x + GLuint64EXT y + GLuint64EXT z + + + void glProgramUniform3ui64vARB + GLuint program + GLint location + GLsizei count + const GLuint64 *value + + + void glProgramUniform3ui64vNV + GLuint program + GLint location + GLsizei count + const GLuint64EXT *value + + + void glProgramUniform3uiEXT + GLuint program + GLint location + GLuint v0 + GLuint v1 + GLuint v2 + + + + void glProgramUniform3uiv + GLuint program + GLint location + GLsizei count + const GLuint *value + + + void glProgramUniform3uivEXT + GLuint program + GLint location + GLsizei count + const GLuint *value + + + + void glProgramUniform4d + GLuint program + GLint location + GLdouble v0 + GLdouble v1 + GLdouble v2 + GLdouble v3 + + + void glProgramUniform4dEXT + GLuint program + GLint location + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + void glProgramUniform4dv + GLuint program + GLint location + GLsizei count + const GLdouble *value + + + void glProgramUniform4dvEXT + GLuint program + GLint location + GLsizei count + const GLdouble *value + + + void glProgramUniform4f + GLuint program + GLint location + GLfloat v0 + GLfloat v1 + GLfloat v2 + GLfloat v3 + + + void glProgramUniform4fEXT + GLuint program + GLint location + GLfloat v0 + GLfloat v1 + GLfloat v2 + GLfloat v3 + + + + void glProgramUniform4fv + GLuint program + GLint location + GLsizei count + const GLfloat *value + + + void glProgramUniform4fvEXT + GLuint program + GLint location + GLsizei count + const GLfloat *value + + + + void glProgramUniform4i + GLuint program + GLint location + GLint v0 + GLint v1 + GLint v2 + GLint v3 + + + void glProgramUniform4i64ARB + GLuint program + GLint location + GLint64 x + GLint64 y + GLint64 z + GLint64 w + + + void glProgramUniform4i64NV + GLuint program + GLint location + GLint64EXT x + GLint64EXT y + GLint64EXT z + GLint64EXT w + + + void glProgramUniform4i64vARB + GLuint program + GLint location + GLsizei count + const GLint64 *value + + + void glProgramUniform4i64vNV + GLuint program + GLint location + GLsizei count + const GLint64EXT *value + + + void glProgramUniform4iEXT + GLuint program + GLint location + GLint v0 + GLint v1 + GLint v2 + GLint v3 + + + + void glProgramUniform4iv + GLuint program + GLint location + GLsizei count + const GLint *value + + + void glProgramUniform4ivEXT + GLuint program + GLint location + GLsizei count + const GLint *value + + + + void glProgramUniform4ui + GLuint program + GLint location + GLuint v0 + GLuint v1 + GLuint v2 + GLuint v3 + + + void glProgramUniform4ui64ARB + GLuint program + GLint location + GLuint64 x + GLuint64 y + GLuint64 z + GLuint64 w + + + void glProgramUniform4ui64NV + GLuint program + GLint location + GLuint64EXT x + GLuint64EXT y + GLuint64EXT z + GLuint64EXT w + + + void glProgramUniform4ui64vARB + GLuint program + GLint location + GLsizei count + const GLuint64 *value + + + void glProgramUniform4ui64vNV + GLuint program + GLint location + GLsizei count + const GLuint64EXT *value + + + void glProgramUniform4uiEXT + GLuint program + GLint location + GLuint v0 + GLuint v1 + GLuint v2 + GLuint v3 + + + + void glProgramUniform4uiv + GLuint program + GLint location + GLsizei count + const GLuint *value + + + void glProgramUniform4uivEXT + GLuint program + GLint location + GLsizei count + const GLuint *value + + + + void glProgramUniformHandleui64ARB + GLuint program + GLint location + GLuint64 value + + + void glProgramUniformHandleui64IMG + GLuint program + GLint location + GLuint64 value + + + + void glProgramUniformHandleui64NV + GLuint program + GLint location + GLuint64 value + + + void glProgramUniformHandleui64vARB + GLuint program + GLint location + GLsizei count + const GLuint64 *values + + + void glProgramUniformHandleui64vIMG + GLuint program + GLint location + GLsizei count + const GLuint64 *values + + + + void glProgramUniformHandleui64vNV + GLuint program + GLint location + GLsizei count + const GLuint64 *values + + + void glProgramUniformMatrix2dv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix2dvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix2fv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + void glProgramUniformMatrix2fvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glProgramUniformMatrix2x3dv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix2x3dvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix2x3fv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + void glProgramUniformMatrix2x3fvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glProgramUniformMatrix2x4dv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix2x4dvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix2x4fv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + void glProgramUniformMatrix2x4fvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glProgramUniformMatrix3dv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix3dvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix3fv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + void glProgramUniformMatrix3fvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glProgramUniformMatrix3x2dv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix3x2dvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix3x2fv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + void glProgramUniformMatrix3x2fvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glProgramUniformMatrix3x4dv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix3x4dvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix3x4fv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + void glProgramUniformMatrix3x4fvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glProgramUniformMatrix4dv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix4dvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix4fv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + void glProgramUniformMatrix4fvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glProgramUniformMatrix4x2dv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix4x2dvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix4x2fv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + void glProgramUniformMatrix4x2fvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glProgramUniformMatrix4x3dv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix4x3dvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glProgramUniformMatrix4x3fv + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + void glProgramUniformMatrix4x3fvEXT + GLuint program + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glProgramUniformui64NV + GLuint program + GLint location + GLuint64EXT value + + + void glProgramUniformui64vNV + GLuint program + GLint location + GLsizei count + const GLuint64EXT *value + + + void glProgramVertexLimitNV + GLenum target + GLint limit + + + void glProvokingVertex + GLenum mode + + + void glProvokingVertexEXT + GLenum mode + + + + void glPushAttrib + GLbitfield mask + + + + void glPushClientAttrib + GLbitfield mask + + + void glPushClientAttribDefaultEXT + GLbitfield mask + + + void glPushDebugGroup + GLenum source + GLuint id + GLsizei length + const GLchar *message + + + void glPushDebugGroupKHR + GLenum source + GLuint id + GLsizei length + const GLchar *message + + + + void glPushGroupMarkerEXT + GLsizei length + const GLchar *marker + + + void glPushMatrix + + + + void glPushName + GLuint name + + + + void glQueryCounter + GLuint id + GLenum target + + + void glQueryCounterEXT + GLuint id + GLenum target + + + + GLbitfield glQueryMatrixxOES + GLfixed *mantissa + GLint *exponent + + + void glQueryObjectParameteruiAMD + GLenum target + GLuint id + GLenum pname + GLuint param + + + GLint glQueryResourceNV + GLenum queryType + GLint tagId + GLuint bufSize + GLint *buffer + + + void glQueryResourceTagNV + GLint tagId + const GLchar *tagString + + + void glRasterPos2d + GLdouble x + GLdouble y + + + + void glRasterPos2dv + const GLdouble *v + + + + void glRasterPos2f + GLfloat x + GLfloat y + + + + void glRasterPos2fv + const GLfloat *v + + + + void glRasterPos2i + GLint x + GLint y + + + + void glRasterPos2iv + const GLint *v + + + + void glRasterPos2s + GLshort x + GLshort y + + + + void glRasterPos2sv + const GLshort *v + + + + void glRasterPos2xOES + GLfixed x + GLfixed y + + + void glRasterPos2xvOES + const GLfixed *coords + + + void glRasterPos3d + GLdouble x + GLdouble y + GLdouble z + + + + void glRasterPos3dv + const GLdouble *v + + + + void glRasterPos3f + GLfloat x + GLfloat y + GLfloat z + + + + void glRasterPos3fv + const GLfloat *v + + + + void glRasterPos3i + GLint x + GLint y + GLint z + + + + void glRasterPos3iv + const GLint *v + + + + void glRasterPos3s + GLshort x + GLshort y + GLshort z + + + + void glRasterPos3sv + const GLshort *v + + + + void glRasterPos3xOES + GLfixed x + GLfixed y + GLfixed z + + + void glRasterPos3xvOES + const GLfixed *coords + + + void glRasterPos4d + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + + void glRasterPos4dv + const GLdouble *v + + + + void glRasterPos4f + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + + void glRasterPos4fv + const GLfloat *v + + + + void glRasterPos4i + GLint x + GLint y + GLint z + GLint w + + + + void glRasterPos4iv + const GLint *v + + + + void glRasterPos4s + GLshort x + GLshort y + GLshort z + GLshort w + + + + void glRasterPos4sv + const GLshort *v + + + + void glRasterPos4xOES + GLfixed x + GLfixed y + GLfixed z + GLfixed w + + + void glRasterPos4xvOES + const GLfixed *coords + + + void glRasterSamplesEXT + GLuint samples + GLboolean fixedsamplelocations + + + void glReadBuffer + GLenum src + + + + void glReadBufferIndexedEXT + GLenum src + GLint index + + + void glReadBufferNV + GLenum mode + + + void glReadInstrumentsSGIX + GLint marker + + + + void glReadPixels + GLint x + GLint y + GLsizei width + GLsizei height + GLenum format + GLenum type + void *pixels + + + + + void glReadnPixels + GLint x + GLint y + GLsizei width + GLsizei height + GLenum format + GLenum type + GLsizei bufSize + void *data + + + void glReadnPixelsARB + GLint x + GLint y + GLsizei width + GLsizei height + GLenum format + GLenum type + GLsizei bufSize + void *data + + + + void glReadnPixelsEXT + GLint x + GLint y + GLsizei width + GLsizei height + GLenum format + GLenum type + GLsizei bufSize + void *data + + + + void glReadnPixelsKHR + GLint x + GLint y + GLsizei width + GLsizei height + GLenum format + GLenum type + GLsizei bufSize + void *data + + + + GLboolean glReleaseKeyedMutexWin32EXT + GLuint memory + GLuint64 key + + + void glRectd + GLdouble x1 + GLdouble y1 + GLdouble x2 + GLdouble y2 + + + + void glRectdv + const GLdouble *v1 + const GLdouble *v2 + + + + void glRectf + GLfloat x1 + GLfloat y1 + GLfloat x2 + GLfloat y2 + + + + void glRectfv + const GLfloat *v1 + const GLfloat *v2 + + + + void glRecti + GLint x1 + GLint y1 + GLint x2 + GLint y2 + + + + void glRectiv + const GLint *v1 + const GLint *v2 + + + + void glRects + GLshort x1 + GLshort y1 + GLshort x2 + GLshort y2 + + + + void glRectsv + const GLshort *v1 + const GLshort *v2 + + + + void glRectxOES + GLfixed x1 + GLfixed y1 + GLfixed x2 + GLfixed y2 + + + void glRectxvOES + const GLfixed *v1 + const GLfixed *v2 + + + void glReferencePlaneSGIX + const GLdouble *equation + + + + void glReleaseShaderCompiler + + + void glRenderGpuMaskNV + GLbitfield mask + + + GLint glRenderMode + GLenum mode + + + + void glRenderbufferStorage + GLenum target + GLenum internalformat + GLsizei width + GLsizei height + + + + void glRenderbufferStorageEXT + GLenum target + GLenum internalformat + GLsizei width + GLsizei height + + + + + void glRenderbufferStorageMultisample + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + + + + void glRenderbufferStorageMultisampleANGLE + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + + + void glRenderbufferStorageMultisampleAPPLE + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + + + void glRenderbufferStorageMultisampleAdvancedAMD + GLenum target + GLsizei samples + GLsizei storageSamples + GLenum internalformat + GLsizei width + GLsizei height + + + void glRenderbufferStorageMultisampleCoverageNV + GLenum target + GLsizei coverageSamples + GLsizei colorSamples + GLenum internalformat + GLsizei width + GLsizei height + + + void glRenderbufferStorageMultisampleEXT + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + + + + + void glRenderbufferStorageMultisampleIMG + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + + + void glRenderbufferStorageMultisampleNV + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + + + + void glRenderbufferStorageOES + GLenum target + GLenum internalformat + GLsizei width + GLsizei height + + + void glReplacementCodePointerSUN + GLenum type + GLsizei stride + const void **pointer + + + void glReplacementCodeubSUN + GLubyte code + + + void glReplacementCodeubvSUN + const GLubyte *code + + + void glReplacementCodeuiColor3fVertex3fSUN + GLuint rc + GLfloat r + GLfloat g + GLfloat b + GLfloat x + GLfloat y + GLfloat z + + + void glReplacementCodeuiColor3fVertex3fvSUN + const GLuint *rc + const GLfloat *c + const GLfloat *v + + + void glReplacementCodeuiColor4fNormal3fVertex3fSUN + GLuint rc + GLfloat r + GLfloat g + GLfloat b + GLfloat a + GLfloat nx + GLfloat ny + GLfloat nz + GLfloat x + GLfloat y + GLfloat z + + + void glReplacementCodeuiColor4fNormal3fVertex3fvSUN + const GLuint *rc + const GLfloat *c + const GLfloat *n + const GLfloat *v + + + void glReplacementCodeuiColor4ubVertex3fSUN + GLuint rc + GLubyte r + GLubyte g + GLubyte b + GLubyte a + GLfloat x + GLfloat y + GLfloat z + + + void glReplacementCodeuiColor4ubVertex3fvSUN + const GLuint *rc + const GLubyte *c + const GLfloat *v + + + void glReplacementCodeuiNormal3fVertex3fSUN + GLuint rc + GLfloat nx + GLfloat ny + GLfloat nz + GLfloat x + GLfloat y + GLfloat z + + + void glReplacementCodeuiNormal3fVertex3fvSUN + const GLuint *rc + const GLfloat *n + const GLfloat *v + + + void glReplacementCodeuiSUN + GLuint code + + + void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN + GLuint rc + GLfloat s + GLfloat t + GLfloat r + GLfloat g + GLfloat b + GLfloat a + GLfloat nx + GLfloat ny + GLfloat nz + GLfloat x + GLfloat y + GLfloat z + + + void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN + const GLuint *rc + const GLfloat *tc + const GLfloat *c + const GLfloat *n + const GLfloat *v + + + void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN + GLuint rc + GLfloat s + GLfloat t + GLfloat nx + GLfloat ny + GLfloat nz + GLfloat x + GLfloat y + GLfloat z + + + void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN + const GLuint *rc + const GLfloat *tc + const GLfloat *n + const GLfloat *v + + + void glReplacementCodeuiTexCoord2fVertex3fSUN + GLuint rc + GLfloat s + GLfloat t + GLfloat x + GLfloat y + GLfloat z + + + void glReplacementCodeuiTexCoord2fVertex3fvSUN + const GLuint *rc + const GLfloat *tc + const GLfloat *v + + + void glReplacementCodeuiVertex3fSUN + GLuint rc + GLfloat x + GLfloat y + GLfloat z + + + void glReplacementCodeuiVertex3fvSUN + const GLuint *rc + const GLfloat *v + + + void glReplacementCodeuivSUN + const GLuint *code + + + void glReplacementCodeusSUN + GLushort code + + + void glReplacementCodeusvSUN + const GLushort *code + + + void glRequestResidentProgramsNV + GLsizei n + const GLuint *programs + + + + void glResetHistogram + GLenum target + + + + void glResetHistogramEXT + GLenum target + + + + + void glResetMemoryObjectParameterNV + GLuint memory + GLenum pname + + + void glResetMinmax + GLenum target + + + + void glResetMinmaxEXT + GLenum target + + + + + void glResizeBuffersMESA + + + void glResolveDepthValuesNV + + + void glResolveMultisampleFramebufferAPPLE + + + void glResumeTransformFeedback + + + void glResumeTransformFeedbackNV + + + + void glRotated + GLdouble angle + GLdouble x + GLdouble y + GLdouble z + + + + void glRotatef + GLfloat angle + GLfloat x + GLfloat y + GLfloat z + + + + void glRotatex + GLfixed angle + GLfixed x + GLfixed y + GLfixed z + + + void glRotatexOES + GLfixed angle + GLfixed x + GLfixed y + GLfixed z + + + void glSampleCoverage + GLfloat value + GLboolean invert + + + + void glSampleCoverageARB + GLfloat value + GLboolean invert + + + + void glSampleCoveragex + GLclampx value + GLboolean invert + + + void glSampleCoveragexOES + GLclampx value + GLboolean invert + + + void glSampleMapATI + GLuint dst + GLuint interp + GLenum swizzle + + + void glSampleMaskEXT + GLclampf value + GLboolean invert + + + void glSampleMaskIndexedNV + GLuint index + GLbitfield mask + + + void glSampleMaskSGIS + GLclampf value + GLboolean invert + + + + + void glSampleMaski + GLuint maskNumber + GLbitfield mask + + + void glSamplePatternEXT + GLenum pattern + + + void glSamplePatternSGIS + GLenum pattern + + + + + void glSamplerParameterIiv + GLuint sampler + GLenum pname + const GLint *param + + + void glSamplerParameterIivEXT + GLuint sampler + GLenum pname + const GLint *param + + + + void glSamplerParameterIivOES + GLuint sampler + GLenum pname + const GLint *param + + + + void glSamplerParameterIuiv + GLuint sampler + GLenum pname + const GLuint *param + + + void glSamplerParameterIuivEXT + GLuint sampler + GLenum pname + const GLuint *param + + + + void glSamplerParameterIuivOES + GLuint sampler + GLenum pname + const GLuint *param + + + + void glSamplerParameterf + GLuint sampler + GLenum pname + GLfloat param + + + void glSamplerParameterfv + GLuint sampler + GLenum pname + const GLfloat *param + + + void glSamplerParameteri + GLuint sampler + GLenum pname + GLint param + + + void glSamplerParameteriv + GLuint sampler + GLenum pname + const GLint *param + + + void glScaled + GLdouble x + GLdouble y + GLdouble z + + + + void glScalef + GLfloat x + GLfloat y + GLfloat z + + + + void glScalex + GLfixed x + GLfixed y + GLfixed z + + + void glScalexOES + GLfixed x + GLfixed y + GLfixed z + + + void glScissor + GLint x + GLint y + GLsizei width + GLsizei height + + + + void glScissorArrayv + GLuint first + GLsizei count + const GLint *v + + + void glScissorArrayvNV + GLuint first + GLsizei count + const GLint *v + + + + void glScissorArrayvOES + GLuint first + GLsizei count + const GLint *v + + + + void glScissorExclusiveArrayvNV + GLuint first + GLsizei count + const GLint *v + + + void glScissorExclusiveNV + GLint x + GLint y + GLsizei width + GLsizei height + + + void glScissorIndexed + GLuint index + GLint left + GLint bottom + GLsizei width + GLsizei height + + + void glScissorIndexedNV + GLuint index + GLint left + GLint bottom + GLsizei width + GLsizei height + + + + void glScissorIndexedOES + GLuint index + GLint left + GLint bottom + GLsizei width + GLsizei height + + + + void glScissorIndexedv + GLuint index + const GLint *v + + + void glScissorIndexedvNV + GLuint index + const GLint *v + + + + void glScissorIndexedvOES + GLuint index + const GLint *v + + + + void glSecondaryColor3b + GLbyte red + GLbyte green + GLbyte blue + + + + void glSecondaryColor3bEXT + GLbyte red + GLbyte green + GLbyte blue + + + + + void glSecondaryColor3bv + const GLbyte *v + + + + void glSecondaryColor3bvEXT + const GLbyte *v + + + + + void glSecondaryColor3d + GLdouble red + GLdouble green + GLdouble blue + + + + void glSecondaryColor3dEXT + GLdouble red + GLdouble green + GLdouble blue + + + + + void glSecondaryColor3dv + const GLdouble *v + + + + void glSecondaryColor3dvEXT + const GLdouble *v + + + + + void glSecondaryColor3f + GLfloat red + GLfloat green + GLfloat blue + + + + void glSecondaryColor3fEXT + GLfloat red + GLfloat green + GLfloat blue + + + + + void glSecondaryColor3fv + const GLfloat *v + + + + void glSecondaryColor3fvEXT + const GLfloat *v + + + + + void glSecondaryColor3hNV + GLhalfNV red + GLhalfNV green + GLhalfNV blue + + + + void glSecondaryColor3hvNV + const GLhalfNV *v + + + + void glSecondaryColor3i + GLint red + GLint green + GLint blue + + + + void glSecondaryColor3iEXT + GLint red + GLint green + GLint blue + + + + + void glSecondaryColor3iv + const GLint *v + + + + void glSecondaryColor3ivEXT + const GLint *v + + + + + void glSecondaryColor3s + GLshort red + GLshort green + GLshort blue + + + + void glSecondaryColor3sEXT + GLshort red + GLshort green + GLshort blue + + + + + void glSecondaryColor3sv + const GLshort *v + + + + void glSecondaryColor3svEXT + const GLshort *v + + + + + void glSecondaryColor3ub + GLubyte red + GLubyte green + GLubyte blue + + + + void glSecondaryColor3ubEXT + GLubyte red + GLubyte green + GLubyte blue + + + + + void glSecondaryColor3ubv + const GLubyte *v + + + + void glSecondaryColor3ubvEXT + const GLubyte *v + + + + + void glSecondaryColor3ui + GLuint red + GLuint green + GLuint blue + + + + void glSecondaryColor3uiEXT + GLuint red + GLuint green + GLuint blue + + + + + void glSecondaryColor3uiv + const GLuint *v + + + + void glSecondaryColor3uivEXT + const GLuint *v + + + + + void glSecondaryColor3us + GLushort red + GLushort green + GLushort blue + + + + void glSecondaryColor3usEXT + GLushort red + GLushort green + GLushort blue + + + + + void glSecondaryColor3usv + const GLushort *v + + + + void glSecondaryColor3usvEXT + const GLushort *v + + + + + void glSecondaryColorFormatNV + GLint size + GLenum type + GLsizei stride + + + void glSecondaryColorP3ui + GLenum type + GLuint color + + + void glSecondaryColorP3uiv + GLenum type + const GLuint *color + + + void glSecondaryColorPointer + GLint size + GLenum type + GLsizei stride + const void *pointer + + + void glSecondaryColorPointerEXT + GLint size + GLenum type + GLsizei stride + const void *pointer + + + + void glSecondaryColorPointerListIBM + GLint size + GLenum type + GLint stride + const void **pointer + GLint ptrstride + + + void glSelectBuffer + GLsizei size + GLuint *buffer + + + + void glSelectPerfMonitorCountersAMD + GLuint monitor + GLboolean enable + GLuint group + GLint numCounters + GLuint *counterList + + + void glSemaphoreParameterui64vEXT + GLuint semaphore + GLenum pname + const GLuint64 *params + + + void glSeparableFilter2D + GLenum target + GLenum internalformat + GLsizei width + GLsizei height + GLenum format + GLenum type + const void *row + const void *column + + + + + void glSeparableFilter2DEXT + GLenum target + GLenum internalformat + GLsizei width + GLsizei height + GLenum format + GLenum type + const void *row + const void *column + + + + + void glSetFenceAPPLE + GLuint fence + + + void glSetFenceNV + GLuint fence + GLenum condition + + + void glSetFragmentShaderConstantATI + GLuint dst + const GLfloat *value + + + void glSetInvariantEXT + GLuint id + GLenum type + const void *addr + + + void glSetLocalConstantEXT + GLuint id + GLenum type + const void *addr + + + void glSetMultisamplefvAMD + GLenum pname + GLuint index + const GLfloat *val + + + void glShadeModel + GLenum mode + + + + void glShaderBinary + GLsizei count + const GLuint *shaders + GLenum binaryformat + const void *binary + GLsizei length + + + void glShaderOp1EXT + GLenum op + GLuint res + GLuint arg1 + + + void glShaderOp2EXT + GLenum op + GLuint res + GLuint arg1 + GLuint arg2 + + + void glShaderOp3EXT + GLenum op + GLuint res + GLuint arg1 + GLuint arg2 + GLuint arg3 + + + void glShaderSource + GLuint shader + GLsizei count + const GLchar *const*string + const GLint *length + + + void glShaderSourceARB + GLhandleARB shaderObj + GLsizei count + const GLcharARB **string + const GLint *length + + + + void glShaderStorageBlockBinding + GLuint program + GLuint storageBlockIndex + GLuint storageBlockBinding + + + void glShadingRateImageBarrierNV + GLboolean synchronize + + + void glShadingRateImagePaletteNV + GLuint viewport + GLuint first + GLsizei count + const GLenum *rates + + + void glShadingRateSampleOrderNV + GLenum order + + + void glShadingRateSampleOrderCustomNV + GLenum rate + GLuint samples + const GLint *locations + + + void glSharpenTexFuncSGIS + GLenum target + GLsizei n + const GLfloat *points + + + + void glSignalSemaphoreEXT + GLuint semaphore + GLuint numBufferBarriers + const GLuint *buffers + GLuint numTextureBarriers + const GLuint *textures + const GLenum *dstLayouts + + + void glSpecializeShader + GLuint shader + const GLchar *pEntryPoint + GLuint numSpecializationConstants + const GLuint *pConstantIndex + const GLuint *pConstantValue + + + void glSpecializeShaderARB + GLuint shader + const GLchar *pEntryPoint + GLuint numSpecializationConstants + const GLuint *pConstantIndex + const GLuint *pConstantValue + + + + void glSpriteParameterfSGIX + GLenum pname + GLfloat param + + + + void glSpriteParameterfvSGIX + GLenum pname + const GLfloat *params + + + + void glSpriteParameteriSGIX + GLenum pname + GLint param + + + + void glSpriteParameterivSGIX + GLenum pname + const GLint *params + + + + void glStartInstrumentsSGIX + + + + void glStartTilingQCOM + GLuint x + GLuint y + GLuint width + GLuint height + GLbitfield preserveMask + + + void glStateCaptureNV + GLuint state + GLenum mode + + + void glStencilClearTagEXT + GLsizei stencilTagBits + GLuint stencilClearTag + + + + void glStencilFillPathInstancedNV + GLsizei numPaths + GLenum pathNameType + const void *paths + GLuint pathBase + GLenum fillMode + GLuint mask + GLenum transformType + const GLfloat *transformValues + + + void glStencilFillPathNV + GLuint path + GLenum fillMode + GLuint mask + + + void glStencilFunc + GLenum func + GLint ref + GLuint mask + + + + void glStencilFuncSeparate + GLenum face + GLenum func + GLint ref + GLuint mask + + + void glStencilFuncSeparateATI + GLenum frontfunc + GLenum backfunc + GLint ref + GLuint mask + + + void glStencilMask + GLuint mask + + + + void glStencilMaskSeparate + GLenum face + GLuint mask + + + void glStencilOp + GLenum fail + GLenum zfail + GLenum zpass + + + + void glStencilOpSeparate + GLenum face + GLenum sfail + GLenum dpfail + GLenum dppass + + + void glStencilOpSeparateATI + GLenum face + GLenum sfail + GLenum dpfail + GLenum dppass + + + + void glStencilOpValueAMD + GLenum face + GLuint value + + + void glStencilStrokePathInstancedNV + GLsizei numPaths + GLenum pathNameType + const void *paths + GLuint pathBase + GLint reference + GLuint mask + GLenum transformType + const GLfloat *transformValues + + + void glStencilStrokePathNV + GLuint path + GLint reference + GLuint mask + + + void glStencilThenCoverFillPathInstancedNV + GLsizei numPaths + GLenum pathNameType + const void *paths + GLuint pathBase + GLenum fillMode + GLuint mask + GLenum coverMode + GLenum transformType + const GLfloat *transformValues + + + void glStencilThenCoverFillPathNV + GLuint path + GLenum fillMode + GLuint mask + GLenum coverMode + + + void glStencilThenCoverStrokePathInstancedNV + GLsizei numPaths + GLenum pathNameType + const void *paths + GLuint pathBase + GLint reference + GLuint mask + GLenum coverMode + GLenum transformType + const GLfloat *transformValues + + + void glStencilThenCoverStrokePathNV + GLuint path + GLint reference + GLuint mask + GLenum coverMode + + + void glStopInstrumentsSGIX + GLint marker + + + + void glStringMarkerGREMEDY + GLsizei len + const void *string + + + void glSubpixelPrecisionBiasNV + GLuint xbits + GLuint ybits + + + void glSwizzleEXT + GLuint res + GLuint in + GLenum outX + GLenum outY + GLenum outZ + GLenum outW + + + void glSyncTextureINTEL + GLuint texture + + + void glTagSampleBufferSGIX + + + + void glTangent3bEXT + GLbyte tx + GLbyte ty + GLbyte tz + + + + void glTangent3bvEXT + const GLbyte *v + + + void glTangent3dEXT + GLdouble tx + GLdouble ty + GLdouble tz + + + + void glTangent3dvEXT + const GLdouble *v + + + void glTangent3fEXT + GLfloat tx + GLfloat ty + GLfloat tz + + + + void glTangent3fvEXT + const GLfloat *v + + + void glTangent3iEXT + GLint tx + GLint ty + GLint tz + + + + void glTangent3ivEXT + const GLint *v + + + void glTangent3sEXT + GLshort tx + GLshort ty + GLshort tz + + + + void glTangent3svEXT + const GLshort *v + + + void glTangentPointerEXT + GLenum type + GLsizei stride + const void *pointer + + + void glTbufferMask3DFX + GLuint mask + + + void glTessellationFactorAMD + GLfloat factor + + + void glTessellationModeAMD + GLenum mode + + + GLboolean glTestFenceAPPLE + GLuint fence + + + GLboolean glTestFenceNV + GLuint fence + + + + GLboolean glTestObjectAPPLE + GLenum object + GLuint name + + + void glTexAttachMemoryNV + GLenum target + GLuint memory + GLuint64 offset + + + void glTexBuffer + GLenum target + GLenum internalformat + GLuint buffer + + + void glTexBufferARB + GLenum target + GLenum internalformat + GLuint buffer + + + + + void glTexBufferEXT + GLenum target + GLenum internalformat + GLuint buffer + + + + void glTexBufferOES + GLenum target + GLenum internalformat + GLuint buffer + + + + void glTexBufferRange + GLenum target + GLenum internalformat + GLuint buffer + GLintptr offset + GLsizeiptr size + + + void glTexBufferRangeEXT + GLenum target + GLenum internalformat + GLuint buffer + GLintptr offset + GLsizeiptr size + + + + void glTexBufferRangeOES + GLenum target + GLenum internalformat + GLuint buffer + GLintptr offset + GLsizeiptr size + + + + void glTexBumpParameterfvATI + GLenum pname + const GLfloat *param + + + void glTexBumpParameterivATI + GLenum pname + const GLint *param + + + void glTexCoord1bOES + GLbyte s + + + void glTexCoord1bvOES + const GLbyte *coords + + + void glTexCoord1d + GLdouble s + + + + void glTexCoord1dv + const GLdouble *v + + + + void glTexCoord1f + GLfloat s + + + + void glTexCoord1fv + const GLfloat *v + + + + void glTexCoord1hNV + GLhalfNV s + + + + void glTexCoord1hvNV + const GLhalfNV *v + + + + void glTexCoord1i + GLint s + + + + void glTexCoord1iv + const GLint *v + + + + void glTexCoord1s + GLshort s + + + + void glTexCoord1sv + const GLshort *v + + + + void glTexCoord1xOES + GLfixed s + + + void glTexCoord1xvOES + const GLfixed *coords + + + void glTexCoord2bOES + GLbyte s + GLbyte t + + + void glTexCoord2bvOES + const GLbyte *coords + + + void glTexCoord2d + GLdouble s + GLdouble t + + + + void glTexCoord2dv + const GLdouble *v + + + + void glTexCoord2f + GLfloat s + GLfloat t + + + + void glTexCoord2fColor3fVertex3fSUN + GLfloat s + GLfloat t + GLfloat r + GLfloat g + GLfloat b + GLfloat x + GLfloat y + GLfloat z + + + void glTexCoord2fColor3fVertex3fvSUN + const GLfloat *tc + const GLfloat *c + const GLfloat *v + + + void glTexCoord2fColor4fNormal3fVertex3fSUN + GLfloat s + GLfloat t + GLfloat r + GLfloat g + GLfloat b + GLfloat a + GLfloat nx + GLfloat ny + GLfloat nz + GLfloat x + GLfloat y + GLfloat z + + + void glTexCoord2fColor4fNormal3fVertex3fvSUN + const GLfloat *tc + const GLfloat *c + const GLfloat *n + const GLfloat *v + + + void glTexCoord2fColor4ubVertex3fSUN + GLfloat s + GLfloat t + GLubyte r + GLubyte g + GLubyte b + GLubyte a + GLfloat x + GLfloat y + GLfloat z + + + void glTexCoord2fColor4ubVertex3fvSUN + const GLfloat *tc + const GLubyte *c + const GLfloat *v + + + void glTexCoord2fNormal3fVertex3fSUN + GLfloat s + GLfloat t + GLfloat nx + GLfloat ny + GLfloat nz + GLfloat x + GLfloat y + GLfloat z + + + void glTexCoord2fNormal3fVertex3fvSUN + const GLfloat *tc + const GLfloat *n + const GLfloat *v + + + void glTexCoord2fVertex3fSUN + GLfloat s + GLfloat t + GLfloat x + GLfloat y + GLfloat z + + + void glTexCoord2fVertex3fvSUN + const GLfloat *tc + const GLfloat *v + + + void glTexCoord2fv + const GLfloat *v + + + + void glTexCoord2hNV + GLhalfNV s + GLhalfNV t + + + + void glTexCoord2hvNV + const GLhalfNV *v + + + + void glTexCoord2i + GLint s + GLint t + + + + void glTexCoord2iv + const GLint *v + + + + void glTexCoord2s + GLshort s + GLshort t + + + + void glTexCoord2sv + const GLshort *v + + + + void glTexCoord2xOES + GLfixed s + GLfixed t + + + void glTexCoord2xvOES + const GLfixed *coords + + + void glTexCoord3bOES + GLbyte s + GLbyte t + GLbyte r + + + void glTexCoord3bvOES + const GLbyte *coords + + + void glTexCoord3d + GLdouble s + GLdouble t + GLdouble r + + + + void glTexCoord3dv + const GLdouble *v + + + + void glTexCoord3f + GLfloat s + GLfloat t + GLfloat r + + + + void glTexCoord3fv + const GLfloat *v + + + + void glTexCoord3hNV + GLhalfNV s + GLhalfNV t + GLhalfNV r + + + + void glTexCoord3hvNV + const GLhalfNV *v + + + + void glTexCoord3i + GLint s + GLint t + GLint r + + + + void glTexCoord3iv + const GLint *v + + + + void glTexCoord3s + GLshort s + GLshort t + GLshort r + + + + void glTexCoord3sv + const GLshort *v + + + + void glTexCoord3xOES + GLfixed s + GLfixed t + GLfixed r + + + void glTexCoord3xvOES + const GLfixed *coords + + + void glTexCoord4bOES + GLbyte s + GLbyte t + GLbyte r + GLbyte q + + + void glTexCoord4bvOES + const GLbyte *coords + + + void glTexCoord4d + GLdouble s + GLdouble t + GLdouble r + GLdouble q + + + + void glTexCoord4dv + const GLdouble *v + + + + void glTexCoord4f + GLfloat s + GLfloat t + GLfloat r + GLfloat q + + + + void glTexCoord4fColor4fNormal3fVertex4fSUN + GLfloat s + GLfloat t + GLfloat p + GLfloat q + GLfloat r + GLfloat g + GLfloat b + GLfloat a + GLfloat nx + GLfloat ny + GLfloat nz + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + void glTexCoord4fColor4fNormal3fVertex4fvSUN + const GLfloat *tc + const GLfloat *c + const GLfloat *n + const GLfloat *v + + + void glTexCoord4fVertex4fSUN + GLfloat s + GLfloat t + GLfloat p + GLfloat q + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + void glTexCoord4fVertex4fvSUN + const GLfloat *tc + const GLfloat *v + + + void glTexCoord4fv + const GLfloat *v + + + + void glTexCoord4hNV + GLhalfNV s + GLhalfNV t + GLhalfNV r + GLhalfNV q + + + + void glTexCoord4hvNV + const GLhalfNV *v + + + + void glTexCoord4i + GLint s + GLint t + GLint r + GLint q + + + + void glTexCoord4iv + const GLint *v + + + + void glTexCoord4s + GLshort s + GLshort t + GLshort r + GLshort q + + + + void glTexCoord4sv + const GLshort *v + + + + void glTexCoord4xOES + GLfixed s + GLfixed t + GLfixed r + GLfixed q + + + void glTexCoord4xvOES + const GLfixed *coords + + + void glTexCoordFormatNV + GLint size + GLenum type + GLsizei stride + + + void glTexCoordP1ui + GLenum type + GLuint coords + + + void glTexCoordP1uiv + GLenum type + const GLuint *coords + + + void glTexCoordP2ui + GLenum type + GLuint coords + + + void glTexCoordP2uiv + GLenum type + const GLuint *coords + + + void glTexCoordP3ui + GLenum type + GLuint coords + + + void glTexCoordP3uiv + GLenum type + const GLuint *coords + + + void glTexCoordP4ui + GLenum type + GLuint coords + + + void glTexCoordP4uiv + GLenum type + const GLuint *coords + + + void glTexCoordPointer + GLint size + GLenum type + GLsizei stride + const void *pointer + + + void glTexCoordPointerEXT + GLint size + GLenum type + GLsizei stride + GLsizei count + const void *pointer + + + void glTexCoordPointerListIBM + GLint size + GLenum type + GLint stride + const void **pointer + GLint ptrstride + + + void glTexCoordPointervINTEL + GLint size + GLenum type + const void **pointer + + + void glTexEnvf + GLenum target + GLenum pname + GLfloat param + + + + void glTexEnvfv + GLenum target + GLenum pname + const GLfloat *params + + + + void glTexEnvi + GLenum target + GLenum pname + GLint param + + + + void glTexEnviv + GLenum target + GLenum pname + const GLint *params + + + + void glTexEnvx + GLenum target + GLenum pname + GLfixed param + + + void glTexEnvxOES + GLenum target + GLenum pname + GLfixed param + + + void glTexEnvxv + GLenum target + GLenum pname + const GLfixed *params + + + void glTexEnvxvOES + GLenum target + GLenum pname + const GLfixed *params + + + void glTexFilterFuncSGIS + GLenum target + GLenum filter + GLsizei n + const GLfloat *weights + + + + void glTexGend + GLenum coord + GLenum pname + GLdouble param + + + + void glTexGendv + GLenum coord + GLenum pname + const GLdouble *params + + + + void glTexGenf + GLenum coord + GLenum pname + GLfloat param + + + + void glTexGenfOES + GLenum coord + GLenum pname + GLfloat param + + + void glTexGenfv + GLenum coord + GLenum pname + const GLfloat *params + + + + void glTexGenfvOES + GLenum coord + GLenum pname + const GLfloat *params + + + void glTexGeni + GLenum coord + GLenum pname + GLint param + + + + void glTexGeniOES + GLenum coord + GLenum pname + GLint param + + + void glTexGeniv + GLenum coord + GLenum pname + const GLint *params + + + + void glTexGenivOES + GLenum coord + GLenum pname + const GLint *params + + + void glTexGenxOES + GLenum coord + GLenum pname + GLfixed param + + + void glTexGenxvOES + GLenum coord + GLenum pname + const GLfixed *params + + + void glTexImage1D + GLenum target + GLint level + GLint internalformat + GLsizei width + GLint border + GLenum format + GLenum type + const void *pixels + + + + + void glTexImage2D + GLenum target + GLint level + GLint internalformat + GLsizei width + GLsizei height + GLint border + GLenum format + GLenum type + const void *pixels + + + + + void glTexImage2DMultisample + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + GLboolean fixedsamplelocations + + + void glTexImage2DMultisampleCoverageNV + GLenum target + GLsizei coverageSamples + GLsizei colorSamples + GLint internalFormat + GLsizei width + GLsizei height + GLboolean fixedSampleLocations + + + void glTexImage3D + GLenum target + GLint level + GLint internalformat + GLsizei width + GLsizei height + GLsizei depth + GLint border + GLenum format + GLenum type + const void *pixels + + + + + void glTexImage3DEXT + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLint border + GLenum format + GLenum type + const void *pixels + + + + + void glTexImage3DMultisample + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLboolean fixedsamplelocations + + + void glTexImage3DMultisampleCoverageNV + GLenum target + GLsizei coverageSamples + GLsizei colorSamples + GLint internalFormat + GLsizei width + GLsizei height + GLsizei depth + GLboolean fixedSampleLocations + + + void glTexImage3DOES + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLint border + GLenum format + GLenum type + const void *pixels + + + void glTexImage4DSGIS + GLenum target + GLint level + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLsizei size4d + GLint border + GLenum format + GLenum type + const void *pixels + + + + void glTexPageCommitmentARB + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLboolean commit + + + void glTexPageCommitmentEXT + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLboolean commit + + + + void glTexParameterIiv + GLenum target + GLenum pname + const GLint *params + + + + void glTexParameterIivEXT + GLenum target + GLenum pname + const GLint *params + + + + void glTexParameterIivOES + GLenum target + GLenum pname + const GLint *params + + + + void glTexParameterIuiv + GLenum target + GLenum pname + const GLuint *params + + + + void glTexParameterIuivEXT + GLenum target + GLenum pname + const GLuint *params + + + + void glTexParameterIuivOES + GLenum target + GLenum pname + const GLuint *params + + + + void glTexParameterf + GLenum target + GLenum pname + GLfloat param + + + + void glTexParameterfv + GLenum target + GLenum pname + const GLfloat *params + + + + void glTexParameteri + GLenum target + GLenum pname + GLint param + + + + void glTexParameteriv + GLenum target + GLenum pname + const GLint *params + + + + void glTexParameterx + GLenum target + GLenum pname + GLfixed param + + + void glTexParameterxOES + GLenum target + GLenum pname + GLfixed param + + + void glTexParameterxv + GLenum target + GLenum pname + const GLfixed *params + + + void glTexParameterxvOES + GLenum target + GLenum pname + const GLfixed *params + + + void glTexRenderbufferNV + GLenum target + GLuint renderbuffer + + + void glTexStorage1D + GLenum target + GLsizei levels + GLenum internalformat + GLsizei width + + + void glTexStorage1DEXT + GLenum target + GLsizei levels + GLenum internalformat + GLsizei width + + + + void glTexStorage2D + GLenum target + GLsizei levels + GLenum internalformat + GLsizei width + GLsizei height + + + void glTexStorage2DEXT + GLenum target + GLsizei levels + GLenum internalformat + GLsizei width + GLsizei height + + + + void glTexStorage2DMultisample + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + GLboolean fixedsamplelocations + + + void glTexStorage3D + GLenum target + GLsizei levels + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + + + void glTexStorage3DEXT + GLenum target + GLsizei levels + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + + + + void glTexStorage3DMultisample + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLboolean fixedsamplelocations + + + void glTexStorage3DMultisampleOES + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLboolean fixedsamplelocations + + + + void glTexStorageMem1DEXT + GLenum target + GLsizei levels + GLenum internalFormat + GLsizei width + GLuint memory + GLuint64 offset + + + void glTexStorageMem2DEXT + GLenum target + GLsizei levels + GLenum internalFormat + GLsizei width + GLsizei height + GLuint memory + GLuint64 offset + + + void glTexStorageMem2DMultisampleEXT + GLenum target + GLsizei samples + GLenum internalFormat + GLsizei width + GLsizei height + GLboolean fixedSampleLocations + GLuint memory + GLuint64 offset + + + void glTexStorageMem3DEXT + GLenum target + GLsizei levels + GLenum internalFormat + GLsizei width + GLsizei height + GLsizei depth + GLuint memory + GLuint64 offset + + + void glTexStorageMem3DMultisampleEXT + GLenum target + GLsizei samples + GLenum internalFormat + GLsizei width + GLsizei height + GLsizei depth + GLboolean fixedSampleLocations + GLuint memory + GLuint64 offset + + + void glTexStorageSparseAMD + GLenum target + GLenum internalFormat + GLsizei width + GLsizei height + GLsizei depth + GLsizei layers + GLbitfield flags + + + void glTexSubImage1D + GLenum target + GLint level + GLint xoffset + GLsizei width + GLenum format + GLenum type + const void *pixels + + + + + void glTexSubImage1DEXT + GLenum target + GLint level + GLint xoffset + GLsizei width + GLenum format + GLenum type + const void *pixels + + + + + void glTexSubImage2D + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLsizei width + GLsizei height + GLenum format + GLenum type + const void *pixels + + + + + void glTexSubImage2DEXT + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLsizei width + GLsizei height + GLenum format + GLenum type + const void *pixels + + + + + void glTexSubImage3D + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLenum type + const void *pixels + + + + + void glTexSubImage3DEXT + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLenum type + const void *pixels + + + + + void glTexSubImage3DOES + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLenum type + const void *pixels + + + void glTexSubImage4DSGIS + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLint woffset + GLsizei width + GLsizei height + GLsizei depth + GLsizei size4d + GLenum format + GLenum type + const void *pixels + + + + void glTextureAttachMemoryNV + GLuint texture + GLuint memory + GLuint64 offset + + + void glTextureBarrier + + + void glTextureBarrierNV + + + + void glTextureBuffer + GLuint texture + GLenum internalformat + GLuint buffer + + + void glTextureBufferEXT + GLuint texture + GLenum target + GLenum internalformat + GLuint buffer + + + void glTextureBufferRange + GLuint texture + GLenum internalformat + GLuint buffer + GLintptr offset + GLsizeiptr size + + + void glTextureBufferRangeEXT + GLuint texture + GLenum target + GLenum internalformat + GLuint buffer + GLintptr offset + GLsizeiptr size + + + void glTextureColorMaskSGIS + GLboolean red + GLboolean green + GLboolean blue + GLboolean alpha + + + + void glTextureFoveationParametersQCOM + GLuint texture + GLuint layer + GLuint focalPoint + GLfloat focalX + GLfloat focalY + GLfloat gainX + GLfloat gainY + GLfloat foveaArea + + + void glTextureImage1DEXT + GLuint texture + GLenum target + GLint level + GLint internalformat + GLsizei width + GLint border + GLenum format + GLenum type + const void *pixels + + + void glTextureImage2DEXT + GLuint texture + GLenum target + GLint level + GLint internalformat + GLsizei width + GLsizei height + GLint border + GLenum format + GLenum type + const void *pixels + + + void glTextureImage2DMultisampleCoverageNV + GLuint texture + GLenum target + GLsizei coverageSamples + GLsizei colorSamples + GLint internalFormat + GLsizei width + GLsizei height + GLboolean fixedSampleLocations + + + void glTextureImage2DMultisampleNV + GLuint texture + GLenum target + GLsizei samples + GLint internalFormat + GLsizei width + GLsizei height + GLboolean fixedSampleLocations + + + void glTextureImage3DEXT + GLuint texture + GLenum target + GLint level + GLint internalformat + GLsizei width + GLsizei height + GLsizei depth + GLint border + GLenum format + GLenum type + const void *pixels + + + void glTextureImage3DMultisampleCoverageNV + GLuint texture + GLenum target + GLsizei coverageSamples + GLsizei colorSamples + GLint internalFormat + GLsizei width + GLsizei height + GLsizei depth + GLboolean fixedSampleLocations + + + void glTextureImage3DMultisampleNV + GLuint texture + GLenum target + GLsizei samples + GLint internalFormat + GLsizei width + GLsizei height + GLsizei depth + GLboolean fixedSampleLocations + + + void glTextureLightEXT + GLenum pname + + + void glTextureMaterialEXT + GLenum face + GLenum mode + + + void glTextureNormalEXT + GLenum mode + + + void glTexturePageCommitmentEXT + GLuint texture + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLboolean commit + + + void glTextureParameterIiv + GLuint texture + GLenum pname + const GLint *params + + + void glTextureParameterIivEXT + GLuint texture + GLenum target + GLenum pname + const GLint *params + + + void glTextureParameterIuiv + GLuint texture + GLenum pname + const GLuint *params + + + void glTextureParameterIuivEXT + GLuint texture + GLenum target + GLenum pname + const GLuint *params + + + void glTextureParameterf + GLuint texture + GLenum pname + GLfloat param + + + void glTextureParameterfEXT + GLuint texture + GLenum target + GLenum pname + GLfloat param + + + + void glTextureParameterfv + GLuint texture + GLenum pname + const GLfloat *param + + + void glTextureParameterfvEXT + GLuint texture + GLenum target + GLenum pname + const GLfloat *params + + + void glTextureParameteri + GLuint texture + GLenum pname + GLint param + + + void glTextureParameteriEXT + GLuint texture + GLenum target + GLenum pname + GLint param + + + + void glTextureParameteriv + GLuint texture + GLenum pname + const GLint *param + + + void glTextureParameterivEXT + GLuint texture + GLenum target + GLenum pname + const GLint *params + + + void glTextureRangeAPPLE + GLenum target + GLsizei length + const void *pointer + + + void glTextureRenderbufferEXT + GLuint texture + GLenum target + GLuint renderbuffer + + + void glTextureStorage1D + GLuint texture + GLsizei levels + GLenum internalformat + GLsizei width + + + void glTextureStorage1DEXT + GLuint texture + GLenum target + GLsizei levels + GLenum internalformat + GLsizei width + + + void glTextureStorage2D + GLuint texture + GLsizei levels + GLenum internalformat + GLsizei width + GLsizei height + + + void glTextureStorage2DEXT + GLuint texture + GLenum target + GLsizei levels + GLenum internalformat + GLsizei width + GLsizei height + + + void glTextureStorage2DMultisample + GLuint texture + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + GLboolean fixedsamplelocations + + + void glTextureStorage2DMultisampleEXT + GLuint texture + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + GLboolean fixedsamplelocations + + + void glTextureStorage3D + GLuint texture + GLsizei levels + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + + + void glTextureStorage3DEXT + GLuint texture + GLenum target + GLsizei levels + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + + + void glTextureStorage3DMultisample + GLuint texture + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLboolean fixedsamplelocations + + + void glTextureStorage3DMultisampleEXT + GLuint texture + GLenum target + GLsizei samples + GLenum internalformat + GLsizei width + GLsizei height + GLsizei depth + GLboolean fixedsamplelocations + + + void glTextureStorageMem1DEXT + GLuint texture + GLsizei levels + GLenum internalFormat + GLsizei width + GLuint memory + GLuint64 offset + + + void glTextureStorageMem2DEXT + GLuint texture + GLsizei levels + GLenum internalFormat + GLsizei width + GLsizei height + GLuint memory + GLuint64 offset + + + void glTextureStorageMem2DMultisampleEXT + GLuint texture + GLsizei samples + GLenum internalFormat + GLsizei width + GLsizei height + GLboolean fixedSampleLocations + GLuint memory + GLuint64 offset + + + void glTextureStorageMem3DEXT + GLuint texture + GLsizei levels + GLenum internalFormat + GLsizei width + GLsizei height + GLsizei depth + GLuint memory + GLuint64 offset + + + void glTextureStorageMem3DMultisampleEXT + GLuint texture + GLsizei samples + GLenum internalFormat + GLsizei width + GLsizei height + GLsizei depth + GLboolean fixedSampleLocations + GLuint memory + GLuint64 offset + + + void glTextureStorageSparseAMD + GLuint texture + GLenum target + GLenum internalFormat + GLsizei width + GLsizei height + GLsizei depth + GLsizei layers + GLbitfield flags + + + void glTextureSubImage1D + GLuint texture + GLint level + GLint xoffset + GLsizei width + GLenum format + GLenum type + const void *pixels + + + void glTextureSubImage1DEXT + GLuint texture + GLenum target + GLint level + GLint xoffset + GLsizei width + GLenum format + GLenum type + const void *pixels + + + void glTextureSubImage2D + GLuint texture + GLint level + GLint xoffset + GLint yoffset + GLsizei width + GLsizei height + GLenum format + GLenum type + const void *pixels + + + void glTextureSubImage2DEXT + GLuint texture + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLsizei width + GLsizei height + GLenum format + GLenum type + const void *pixels + + + void glTextureSubImage3D + GLuint texture + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLenum type + const void *pixels + + + void glTextureSubImage3DEXT + GLuint texture + GLenum target + GLint level + GLint xoffset + GLint yoffset + GLint zoffset + GLsizei width + GLsizei height + GLsizei depth + GLenum format + GLenum type + const void *pixels + + + void glTextureView + GLuint texture + GLenum target + GLuint origtexture + GLenum internalformat + GLuint minlevel + GLuint numlevels + GLuint minlayer + GLuint numlayers + + + void glTextureViewEXT + GLuint texture + GLenum target + GLuint origtexture + GLenum internalformat + GLuint minlevel + GLuint numlevels + GLuint minlayer + GLuint numlayers + + + + void glTextureViewOES + GLuint texture + GLenum target + GLuint origtexture + GLenum internalformat + GLuint minlevel + GLuint numlevels + GLuint minlayer + GLuint numlayers + + + + void glTrackMatrixNV + GLenum target + GLuint address + GLenum matrix + GLenum transform + + + + void glTransformFeedbackAttribsNV + GLsizei count + const GLint *attribs + GLenum bufferMode + + + void glTransformFeedbackBufferBase + GLuint xfb + GLuint index + GLuint buffer + + + void glTransformFeedbackBufferRange + GLuint xfb + GLuint index + GLuint buffer + GLintptr offset + GLsizeiptr size + + + void glTransformFeedbackStreamAttribsNV + GLsizei count + const GLint *attribs + GLsizei nbuffers + const GLint *bufstreams + GLenum bufferMode + + + void glTransformFeedbackVaryings + GLuint program + GLsizei count + const GLchar *const*varyings + GLenum bufferMode + + + + void glTransformFeedbackVaryingsEXT + GLuint program + GLsizei count + const GLchar *const*varyings + GLenum bufferMode + + + + void glTransformFeedbackVaryingsNV + GLuint program + GLsizei count + const GLint *locations + GLenum bufferMode + + + void glTransformPathNV + GLuint resultPath + GLuint srcPath + GLenum transformType + const GLfloat *transformValues + + + void glTranslated + GLdouble x + GLdouble y + GLdouble z + + + + void glTranslatef + GLfloat x + GLfloat y + GLfloat z + + + + void glTranslatex + GLfixed x + GLfixed y + GLfixed z + + + void glTranslatexOES + GLfixed x + GLfixed y + GLfixed z + + + void glUniform1d + GLint location + GLdouble x + + + void glUniform1dv + GLint location + GLsizei count + const GLdouble *value + + + void glUniform1f + GLint location + GLfloat v0 + + + void glUniform1fARB + GLint location + GLfloat v0 + + + + void glUniform1fv + GLint location + GLsizei count + const GLfloat *value + + + void glUniform1fvARB + GLint location + GLsizei count + const GLfloat *value + + + + void glUniform1i + GLint location + GLint v0 + + + void glUniform1i64ARB + GLint location + GLint64 x + + + void glUniform1i64NV + GLint location + GLint64EXT x + + + void glUniform1i64vARB + GLint location + GLsizei count + const GLint64 *value + + + void glUniform1i64vNV + GLint location + GLsizei count + const GLint64EXT *value + + + void glUniform1iARB + GLint location + GLint v0 + + + + void glUniform1iv + GLint location + GLsizei count + const GLint *value + + + void glUniform1ivARB + GLint location + GLsizei count + const GLint *value + + + + void glUniform1ui + GLint location + GLuint v0 + + + void glUniform1ui64ARB + GLint location + GLuint64 x + + + void glUniform1ui64NV + GLint location + GLuint64EXT x + + + void glUniform1ui64vARB + GLint location + GLsizei count + const GLuint64 *value + + + void glUniform1ui64vNV + GLint location + GLsizei count + const GLuint64EXT *value + + + void glUniform1uiEXT + GLint location + GLuint v0 + + + + void glUniform1uiv + GLint location + GLsizei count + const GLuint *value + + + void glUniform1uivEXT + GLint location + GLsizei count + const GLuint *value + + + + void glUniform2d + GLint location + GLdouble x + GLdouble y + + + void glUniform2dv + GLint location + GLsizei count + const GLdouble *value + + + void glUniform2f + GLint location + GLfloat v0 + GLfloat v1 + + + void glUniform2fARB + GLint location + GLfloat v0 + GLfloat v1 + + + + void glUniform2fv + GLint location + GLsizei count + const GLfloat *value + + + void glUniform2fvARB + GLint location + GLsizei count + const GLfloat *value + + + + void glUniform2i + GLint location + GLint v0 + GLint v1 + + + void glUniform2i64ARB + GLint location + GLint64 x + GLint64 y + + + void glUniform2i64NV + GLint location + GLint64EXT x + GLint64EXT y + + + void glUniform2i64vARB + GLint location + GLsizei count + const GLint64 *value + + + void glUniform2i64vNV + GLint location + GLsizei count + const GLint64EXT *value + + + void glUniform2iARB + GLint location + GLint v0 + GLint v1 + + + + void glUniform2iv + GLint location + GLsizei count + const GLint *value + + + void glUniform2ivARB + GLint location + GLsizei count + const GLint *value + + + + void glUniform2ui + GLint location + GLuint v0 + GLuint v1 + + + void glUniform2ui64ARB + GLint location + GLuint64 x + GLuint64 y + + + void glUniform2ui64NV + GLint location + GLuint64EXT x + GLuint64EXT y + + + void glUniform2ui64vARB + GLint location + GLsizei count + const GLuint64 *value + + + void glUniform2ui64vNV + GLint location + GLsizei count + const GLuint64EXT *value + + + void glUniform2uiEXT + GLint location + GLuint v0 + GLuint v1 + + + + void glUniform2uiv + GLint location + GLsizei count + const GLuint *value + + + void glUniform2uivEXT + GLint location + GLsizei count + const GLuint *value + + + + void glUniform3d + GLint location + GLdouble x + GLdouble y + GLdouble z + + + void glUniform3dv + GLint location + GLsizei count + const GLdouble *value + + + void glUniform3f + GLint location + GLfloat v0 + GLfloat v1 + GLfloat v2 + + + void glUniform3fARB + GLint location + GLfloat v0 + GLfloat v1 + GLfloat v2 + + + + void glUniform3fv + GLint location + GLsizei count + const GLfloat *value + + + void glUniform3fvARB + GLint location + GLsizei count + const GLfloat *value + + + + void glUniform3i + GLint location + GLint v0 + GLint v1 + GLint v2 + + + void glUniform3i64ARB + GLint location + GLint64 x + GLint64 y + GLint64 z + + + void glUniform3i64NV + GLint location + GLint64EXT x + GLint64EXT y + GLint64EXT z + + + void glUniform3i64vARB + GLint location + GLsizei count + const GLint64 *value + + + void glUniform3i64vNV + GLint location + GLsizei count + const GLint64EXT *value + + + void glUniform3iARB + GLint location + GLint v0 + GLint v1 + GLint v2 + + + + void glUniform3iv + GLint location + GLsizei count + const GLint *value + + + void glUniform3ivARB + GLint location + GLsizei count + const GLint *value + + + + void glUniform3ui + GLint location + GLuint v0 + GLuint v1 + GLuint v2 + + + void glUniform3ui64ARB + GLint location + GLuint64 x + GLuint64 y + GLuint64 z + + + void glUniform3ui64NV + GLint location + GLuint64EXT x + GLuint64EXT y + GLuint64EXT z + + + void glUniform3ui64vARB + GLint location + GLsizei count + const GLuint64 *value + + + void glUniform3ui64vNV + GLint location + GLsizei count + const GLuint64EXT *value + + + void glUniform3uiEXT + GLint location + GLuint v0 + GLuint v1 + GLuint v2 + + + + void glUniform3uiv + GLint location + GLsizei count + const GLuint *value + + + void glUniform3uivEXT + GLint location + GLsizei count + const GLuint *value + + + + void glUniform4d + GLint location + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + void glUniform4dv + GLint location + GLsizei count + const GLdouble *value + + + void glUniform4f + GLint location + GLfloat v0 + GLfloat v1 + GLfloat v2 + GLfloat v3 + + + void glUniform4fARB + GLint location + GLfloat v0 + GLfloat v1 + GLfloat v2 + GLfloat v3 + + + + void glUniform4fv + GLint location + GLsizei count + const GLfloat *value + + + void glUniform4fvARB + GLint location + GLsizei count + const GLfloat *value + + + + void glUniform4i + GLint location + GLint v0 + GLint v1 + GLint v2 + GLint v3 + + + void glUniform4i64ARB + GLint location + GLint64 x + GLint64 y + GLint64 z + GLint64 w + + + void glUniform4i64NV + GLint location + GLint64EXT x + GLint64EXT y + GLint64EXT z + GLint64EXT w + + + void glUniform4i64vARB + GLint location + GLsizei count + const GLint64 *value + + + void glUniform4i64vNV + GLint location + GLsizei count + const GLint64EXT *value + + + void glUniform4iARB + GLint location + GLint v0 + GLint v1 + GLint v2 + GLint v3 + + + + void glUniform4iv + GLint location + GLsizei count + const GLint *value + + + void glUniform4ivARB + GLint location + GLsizei count + const GLint *value + + + + void glUniform4ui + GLint location + GLuint v0 + GLuint v1 + GLuint v2 + GLuint v3 + + + void glUniform4ui64ARB + GLint location + GLuint64 x + GLuint64 y + GLuint64 z + GLuint64 w + + + void glUniform4ui64NV + GLint location + GLuint64EXT x + GLuint64EXT y + GLuint64EXT z + GLuint64EXT w + + + void glUniform4ui64vARB + GLint location + GLsizei count + const GLuint64 *value + + + void glUniform4ui64vNV + GLint location + GLsizei count + const GLuint64EXT *value + + + void glUniform4uiEXT + GLint location + GLuint v0 + GLuint v1 + GLuint v2 + GLuint v3 + + + + void glUniform4uiv + GLint location + GLsizei count + const GLuint *value + + + void glUniform4uivEXT + GLint location + GLsizei count + const GLuint *value + + + + void glUniformBlockBinding + GLuint program + GLuint uniformBlockIndex + GLuint uniformBlockBinding + + + + void glUniformBufferEXT + GLuint program + GLint location + GLuint buffer + + + void glUniformHandleui64ARB + GLint location + GLuint64 value + + + void glUniformHandleui64IMG + GLint location + GLuint64 value + + + + void glUniformHandleui64NV + GLint location + GLuint64 value + + + void glUniformHandleui64vARB + GLint location + GLsizei count + const GLuint64 *value + + + void glUniformHandleui64vIMG + GLint location + GLsizei count + const GLuint64 *value + + + + void glUniformHandleui64vNV + GLint location + GLsizei count + const GLuint64 *value + + + void glUniformMatrix2dv + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glUniformMatrix2fv + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + void glUniformMatrix2fvARB + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix2x3dv + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glUniformMatrix2x3fv + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix2x3fvNV + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix2x4dv + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glUniformMatrix2x4fv + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix2x4fvNV + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix3dv + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glUniformMatrix3fv + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + void glUniformMatrix3fvARB + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix3x2dv + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glUniformMatrix3x2fv + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix3x2fvNV + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix3x4dv + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glUniformMatrix3x4fv + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix3x4fvNV + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix4dv + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glUniformMatrix4fv + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + void glUniformMatrix4fvARB + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix4x2dv + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glUniformMatrix4x2fv + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix4x2fvNV + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix4x3dv + GLint location + GLsizei count + GLboolean transpose + const GLdouble *value + + + void glUniformMatrix4x3fv + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformMatrix4x3fvNV + GLint location + GLsizei count + GLboolean transpose + const GLfloat *value + + + + void glUniformSubroutinesuiv + GLenum shadertype + GLsizei count + const GLuint *indices + + + void glUniformui64NV + GLint location + GLuint64EXT value + + + void glUniformui64vNV + GLint location + GLsizei count + const GLuint64EXT *value + + + void glUnlockArraysEXT + + + GLboolean glUnmapBuffer + GLenum target + + + GLboolean glUnmapBufferARB + GLenum target + + + + GLboolean glUnmapBufferOES + GLenum target + + + + GLboolean glUnmapNamedBuffer + GLuint buffer + + + GLboolean glUnmapNamedBufferEXT + GLuint buffer + + + void glUnmapObjectBufferATI + GLuint buffer + + + void glUnmapTexture2DINTEL + GLuint texture + GLint level + + + void glUpdateObjectBufferATI + GLuint buffer + GLuint offset + GLsizei size + const void *pointer + GLenum preserve + + + void glUseProgram + GLuint program + + + void glUseProgramObjectARB + GLhandleARB programObj + + + + void glUseProgramStages + GLuint pipeline + GLbitfield stages + GLuint program + + + void glUseProgramStagesEXT + GLuint pipeline + GLbitfield stages + GLuint program + + + void glUseShaderProgramEXT + GLenum type + GLuint program + + + void glVDPAUFiniNV + + + void glVDPAUGetSurfaceivNV + GLvdpauSurfaceNV surface + GLenum pname + GLsizei bufSize + GLsizei *length + GLint *values + + + void glVDPAUInitNV + const void *vdpDevice + const void *getProcAddress + + + GLboolean glVDPAUIsSurfaceNV + GLvdpauSurfaceNV surface + + + void glVDPAUMapSurfacesNV + GLsizei numSurfaces + const GLvdpauSurfaceNV *surfaces + + + GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV + const void *vdpSurface + GLenum target + GLsizei numTextureNames + const GLuint *textureNames + + + GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV + const void *vdpSurface + GLenum target + GLsizei numTextureNames + const GLuint *textureNames + + + GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceWithPictureStructureNV + const void *vdpSurface + GLenum target + GLsizei numTextureNames + const GLuint *textureNames + GLboolean isFrameStructure + + + void glVDPAUSurfaceAccessNV + GLvdpauSurfaceNV surface + GLenum access + + + void glVDPAUUnmapSurfacesNV + GLsizei numSurface + const GLvdpauSurfaceNV *surfaces + + + void glVDPAUUnregisterSurfaceNV + GLvdpauSurfaceNV surface + + + void glValidateProgram + GLuint program + + + void glValidateProgramARB + GLhandleARB programObj + + + + void glValidateProgramPipeline + GLuint pipeline + + + void glValidateProgramPipelineEXT + GLuint pipeline + + + void glVariantArrayObjectATI + GLuint id + GLenum type + GLsizei stride + GLuint buffer + GLuint offset + + + void glVariantPointerEXT + GLuint id + GLenum type + GLuint stride + const void *addr + + + void glVariantbvEXT + GLuint id + const GLbyte *addr + + + void glVariantdvEXT + GLuint id + const GLdouble *addr + + + void glVariantfvEXT + GLuint id + const GLfloat *addr + + + void glVariantivEXT + GLuint id + const GLint *addr + + + void glVariantsvEXT + GLuint id + const GLshort *addr + + + void glVariantubvEXT + GLuint id + const GLubyte *addr + + + void glVariantuivEXT + GLuint id + const GLuint *addr + + + void glVariantusvEXT + GLuint id + const GLushort *addr + + + void glVertex2bOES + GLbyte x + GLbyte y + + + void glVertex2bvOES + const GLbyte *coords + + + void glVertex2d + GLdouble x + GLdouble y + + + + void glVertex2dv + const GLdouble *v + + + + void glVertex2f + GLfloat x + GLfloat y + + + + void glVertex2fv + const GLfloat *v + + + + void glVertex2hNV + GLhalfNV x + GLhalfNV y + + + + void glVertex2hvNV + const GLhalfNV *v + + + + void glVertex2i + GLint x + GLint y + + + + void glVertex2iv + const GLint *v + + + + void glVertex2s + GLshort x + GLshort y + + + + void glVertex2sv + const GLshort *v + + + + void glVertex2xOES + GLfixed x + + + void glVertex2xvOES + const GLfixed *coords + + + void glVertex3bOES + GLbyte x + GLbyte y + GLbyte z + + + void glVertex3bvOES + const GLbyte *coords + + + void glVertex3d + GLdouble x + GLdouble y + GLdouble z + + + + void glVertex3dv + const GLdouble *v + + + + void glVertex3f + GLfloat x + GLfloat y + GLfloat z + + + + void glVertex3fv + const GLfloat *v + + + + void glVertex3hNV + GLhalfNV x + GLhalfNV y + GLhalfNV z + + + + void glVertex3hvNV + const GLhalfNV *v + + + + void glVertex3i + GLint x + GLint y + GLint z + + + + void glVertex3iv + const GLint *v + + + + void glVertex3s + GLshort x + GLshort y + GLshort z + + + + void glVertex3sv + const GLshort *v + + + + void glVertex3xOES + GLfixed x + GLfixed y + + + void glVertex3xvOES + const GLfixed *coords + + + void glVertex4bOES + GLbyte x + GLbyte y + GLbyte z + GLbyte w + + + void glVertex4bvOES + const GLbyte *coords + + + void glVertex4d + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + + void glVertex4dv + const GLdouble *v + + + + void glVertex4f + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + + void glVertex4fv + const GLfloat *v + + + + void glVertex4hNV + GLhalfNV x + GLhalfNV y + GLhalfNV z + GLhalfNV w + + + + void glVertex4hvNV + const GLhalfNV *v + + + + void glVertex4i + GLint x + GLint y + GLint z + GLint w + + + + void glVertex4iv + const GLint *v + + + + void glVertex4s + GLshort x + GLshort y + GLshort z + GLshort w + + + + void glVertex4sv + const GLshort *v + + + + void glVertex4xOES + GLfixed x + GLfixed y + GLfixed z + + + void glVertex4xvOES + const GLfixed *coords + + + void glVertexArrayAttribBinding + GLuint vaobj + GLuint attribindex + GLuint bindingindex + + + void glVertexArrayAttribFormat + GLuint vaobj + GLuint attribindex + GLint size + GLenum type + GLboolean normalized + GLuint relativeoffset + + + void glVertexArrayAttribIFormat + GLuint vaobj + GLuint attribindex + GLint size + GLenum type + GLuint relativeoffset + + + void glVertexArrayAttribLFormat + GLuint vaobj + GLuint attribindex + GLint size + GLenum type + GLuint relativeoffset + + + void glVertexArrayBindVertexBufferEXT + GLuint vaobj + GLuint bindingindex + GLuint buffer + GLintptr offset + GLsizei stride + + + void glVertexArrayBindingDivisor + GLuint vaobj + GLuint bindingindex + GLuint divisor + + + void glVertexArrayColorOffsetEXT + GLuint vaobj + GLuint buffer + GLint size + GLenum type + GLsizei stride + GLintptr offset + + + void glVertexArrayEdgeFlagOffsetEXT + GLuint vaobj + GLuint buffer + GLsizei stride + GLintptr offset + + + void glVertexArrayElementBuffer + GLuint vaobj + GLuint buffer + + + void glVertexArrayFogCoordOffsetEXT + GLuint vaobj + GLuint buffer + GLenum type + GLsizei stride + GLintptr offset + + + void glVertexArrayIndexOffsetEXT + GLuint vaobj + GLuint buffer + GLenum type + GLsizei stride + GLintptr offset + + + void glVertexArrayMultiTexCoordOffsetEXT + GLuint vaobj + GLuint buffer + GLenum texunit + GLint size + GLenum type + GLsizei stride + GLintptr offset + + + void glVertexArrayNormalOffsetEXT + GLuint vaobj + GLuint buffer + GLenum type + GLsizei stride + GLintptr offset + + + void glVertexArrayParameteriAPPLE + GLenum pname + GLint param + + + void glVertexArrayRangeAPPLE + GLsizei length + void *pointer + + + void glVertexArrayRangeNV + GLsizei length + const void *pointer + + + void glVertexArraySecondaryColorOffsetEXT + GLuint vaobj + GLuint buffer + GLint size + GLenum type + GLsizei stride + GLintptr offset + + + void glVertexArrayTexCoordOffsetEXT + GLuint vaobj + GLuint buffer + GLint size + GLenum type + GLsizei stride + GLintptr offset + + + void glVertexArrayVertexAttribBindingEXT + GLuint vaobj + GLuint attribindex + GLuint bindingindex + + + void glVertexArrayVertexAttribDivisorEXT + GLuint vaobj + GLuint index + GLuint divisor + + + void glVertexArrayVertexAttribFormatEXT + GLuint vaobj + GLuint attribindex + GLint size + GLenum type + GLboolean normalized + GLuint relativeoffset + + + void glVertexArrayVertexAttribIFormatEXT + GLuint vaobj + GLuint attribindex + GLint size + GLenum type + GLuint relativeoffset + + + void glVertexArrayVertexAttribIOffsetEXT + GLuint vaobj + GLuint buffer + GLuint index + GLint size + GLenum type + GLsizei stride + GLintptr offset + + + void glVertexArrayVertexAttribLFormatEXT + GLuint vaobj + GLuint attribindex + GLint size + GLenum type + GLuint relativeoffset + + + void glVertexArrayVertexAttribLOffsetEXT + GLuint vaobj + GLuint buffer + GLuint index + GLint size + GLenum type + GLsizei stride + GLintptr offset + + + void glVertexArrayVertexAttribOffsetEXT + GLuint vaobj + GLuint buffer + GLuint index + GLint size + GLenum type + GLboolean normalized + GLsizei stride + GLintptr offset + + + void glVertexArrayVertexBindingDivisorEXT + GLuint vaobj + GLuint bindingindex + GLuint divisor + + + void glVertexArrayVertexBuffer + GLuint vaobj + GLuint bindingindex + GLuint buffer + GLintptr offset + GLsizei stride + + + void glVertexArrayVertexBuffers + GLuint vaobj + GLuint first + GLsizei count + const GLuint *buffers + const GLintptr *offsets + const GLsizei *strides + + + void glVertexArrayVertexOffsetEXT + GLuint vaobj + GLuint buffer + GLint size + GLenum type + GLsizei stride + GLintptr offset + + + void glVertexAttrib1d + GLuint index + GLdouble x + + + + void glVertexAttrib1dARB + GLuint index + GLdouble x + + + + + void glVertexAttrib1dNV + GLuint index + GLdouble x + + + + + void glVertexAttrib1dv + GLuint index + const GLdouble *v + + + + void glVertexAttrib1dvARB + GLuint index + const GLdouble *v + + + + + void glVertexAttrib1dvNV + GLuint index + const GLdouble *v + + + + + void glVertexAttrib1f + GLuint index + GLfloat x + + + + void glVertexAttrib1fARB + GLuint index + GLfloat x + + + + + void glVertexAttrib1fNV + GLuint index + GLfloat x + + + + + void glVertexAttrib1fv + GLuint index + const GLfloat *v + + + + void glVertexAttrib1fvARB + GLuint index + const GLfloat *v + + + + + void glVertexAttrib1fvNV + GLuint index + const GLfloat *v + + + + + void glVertexAttrib1hNV + GLuint index + GLhalfNV x + + + + void glVertexAttrib1hvNV + GLuint index + const GLhalfNV *v + + + + void glVertexAttrib1s + GLuint index + GLshort x + + + + void glVertexAttrib1sARB + GLuint index + GLshort x + + + + + void glVertexAttrib1sNV + GLuint index + GLshort x + + + + + void glVertexAttrib1sv + GLuint index + const GLshort *v + + + + void glVertexAttrib1svARB + GLuint index + const GLshort *v + + + + + void glVertexAttrib1svNV + GLuint index + const GLshort *v + + + + + void glVertexAttrib2d + GLuint index + GLdouble x + GLdouble y + + + + void glVertexAttrib2dARB + GLuint index + GLdouble x + GLdouble y + + + + + void glVertexAttrib2dNV + GLuint index + GLdouble x + GLdouble y + + + + + void glVertexAttrib2dv + GLuint index + const GLdouble *v + + + + void glVertexAttrib2dvARB + GLuint index + const GLdouble *v + + + + + void glVertexAttrib2dvNV + GLuint index + const GLdouble *v + + + + + void glVertexAttrib2f + GLuint index + GLfloat x + GLfloat y + + + + void glVertexAttrib2fARB + GLuint index + GLfloat x + GLfloat y + + + + + void glVertexAttrib2fNV + GLuint index + GLfloat x + GLfloat y + + + + + void glVertexAttrib2fv + GLuint index + const GLfloat *v + + + + void glVertexAttrib2fvARB + GLuint index + const GLfloat *v + + + + + void glVertexAttrib2fvNV + GLuint index + const GLfloat *v + + + + + void glVertexAttrib2hNV + GLuint index + GLhalfNV x + GLhalfNV y + + + + void glVertexAttrib2hvNV + GLuint index + const GLhalfNV *v + + + + void glVertexAttrib2s + GLuint index + GLshort x + GLshort y + + + + void glVertexAttrib2sARB + GLuint index + GLshort x + GLshort y + + + + + void glVertexAttrib2sNV + GLuint index + GLshort x + GLshort y + + + + + void glVertexAttrib2sv + GLuint index + const GLshort *v + + + + void glVertexAttrib2svARB + GLuint index + const GLshort *v + + + + + void glVertexAttrib2svNV + GLuint index + const GLshort *v + + + + + void glVertexAttrib3d + GLuint index + GLdouble x + GLdouble y + GLdouble z + + + + void glVertexAttrib3dARB + GLuint index + GLdouble x + GLdouble y + GLdouble z + + + + + void glVertexAttrib3dNV + GLuint index + GLdouble x + GLdouble y + GLdouble z + + + + + void glVertexAttrib3dv + GLuint index + const GLdouble *v + + + + void glVertexAttrib3dvARB + GLuint index + const GLdouble *v + + + + + void glVertexAttrib3dvNV + GLuint index + const GLdouble *v + + + + + void glVertexAttrib3f + GLuint index + GLfloat x + GLfloat y + GLfloat z + + + + void glVertexAttrib3fARB + GLuint index + GLfloat x + GLfloat y + GLfloat z + + + + + void glVertexAttrib3fNV + GLuint index + GLfloat x + GLfloat y + GLfloat z + + + + + void glVertexAttrib3fv + GLuint index + const GLfloat *v + + + + void glVertexAttrib3fvARB + GLuint index + const GLfloat *v + + + + + void glVertexAttrib3fvNV + GLuint index + const GLfloat *v + + + + + void glVertexAttrib3hNV + GLuint index + GLhalfNV x + GLhalfNV y + GLhalfNV z + + + + void glVertexAttrib3hvNV + GLuint index + const GLhalfNV *v + + + + void glVertexAttrib3s + GLuint index + GLshort x + GLshort y + GLshort z + + + + void glVertexAttrib3sARB + GLuint index + GLshort x + GLshort y + GLshort z + + + + + void glVertexAttrib3sNV + GLuint index + GLshort x + GLshort y + GLshort z + + + + + void glVertexAttrib3sv + GLuint index + const GLshort *v + + + + void glVertexAttrib3svARB + GLuint index + const GLshort *v + + + + + void glVertexAttrib3svNV + GLuint index + const GLshort *v + + + + + void glVertexAttrib4Nbv + GLuint index + const GLbyte *v + + + void glVertexAttrib4NbvARB + GLuint index + const GLbyte *v + + + + void glVertexAttrib4Niv + GLuint index + const GLint *v + + + void glVertexAttrib4NivARB + GLuint index + const GLint *v + + + + void glVertexAttrib4Nsv + GLuint index + const GLshort *v + + + void glVertexAttrib4NsvARB + GLuint index + const GLshort *v + + + + void glVertexAttrib4Nub + GLuint index + GLubyte x + GLubyte y + GLubyte z + GLubyte w + + + void glVertexAttrib4NubARB + GLuint index + GLubyte x + GLubyte y + GLubyte z + GLubyte w + + + + void glVertexAttrib4Nubv + GLuint index + const GLubyte *v + + + + void glVertexAttrib4NubvARB + GLuint index + const GLubyte *v + + + + + void glVertexAttrib4Nuiv + GLuint index + const GLuint *v + + + void glVertexAttrib4NuivARB + GLuint index + const GLuint *v + + + + void glVertexAttrib4Nusv + GLuint index + const GLushort *v + + + void glVertexAttrib4NusvARB + GLuint index + const GLushort *v + + + + void glVertexAttrib4bv + GLuint index + const GLbyte *v + + + void glVertexAttrib4bvARB + GLuint index + const GLbyte *v + + + + void glVertexAttrib4d + GLuint index + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + + void glVertexAttrib4dARB + GLuint index + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + + + void glVertexAttrib4dNV + GLuint index + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + + + void glVertexAttrib4dv + GLuint index + const GLdouble *v + + + + void glVertexAttrib4dvARB + GLuint index + const GLdouble *v + + + + + void glVertexAttrib4dvNV + GLuint index + const GLdouble *v + + + + + void glVertexAttrib4f + GLuint index + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + + void glVertexAttrib4fARB + GLuint index + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + + + void glVertexAttrib4fNV + GLuint index + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + + + void glVertexAttrib4fv + GLuint index + const GLfloat *v + + + + void glVertexAttrib4fvARB + GLuint index + const GLfloat *v + + + + + void glVertexAttrib4fvNV + GLuint index + const GLfloat *v + + + + + void glVertexAttrib4hNV + GLuint index + GLhalfNV x + GLhalfNV y + GLhalfNV z + GLhalfNV w + + + + void glVertexAttrib4hvNV + GLuint index + const GLhalfNV *v + + + + void glVertexAttrib4iv + GLuint index + const GLint *v + + + void glVertexAttrib4ivARB + GLuint index + const GLint *v + + + + void glVertexAttrib4s + GLuint index + GLshort x + GLshort y + GLshort z + GLshort w + + + + void glVertexAttrib4sARB + GLuint index + GLshort x + GLshort y + GLshort z + GLshort w + + + + + void glVertexAttrib4sNV + GLuint index + GLshort x + GLshort y + GLshort z + GLshort w + + + + + void glVertexAttrib4sv + GLuint index + const GLshort *v + + + + void glVertexAttrib4svARB + GLuint index + const GLshort *v + + + + + void glVertexAttrib4svNV + GLuint index + const GLshort *v + + + + + void glVertexAttrib4ubNV + GLuint index + GLubyte x + GLubyte y + GLubyte z + GLubyte w + + + + + void glVertexAttrib4ubv + GLuint index + const GLubyte *v + + + void glVertexAttrib4ubvARB + GLuint index + const GLubyte *v + + + + void glVertexAttrib4ubvNV + GLuint index + const GLubyte *v + + + + + void glVertexAttrib4uiv + GLuint index + const GLuint *v + + + void glVertexAttrib4uivARB + GLuint index + const GLuint *v + + + + void glVertexAttrib4usv + GLuint index + const GLushort *v + + + void glVertexAttrib4usvARB + GLuint index + const GLushort *v + + + + void glVertexAttribArrayObjectATI + GLuint index + GLint size + GLenum type + GLboolean normalized + GLsizei stride + GLuint buffer + GLuint offset + + + void glVertexAttribBinding + GLuint attribindex + GLuint bindingindex + + + void glVertexAttribDivisor + GLuint index + GLuint divisor + + + void glVertexAttribDivisorANGLE + GLuint index + GLuint divisor + + + + void glVertexAttribDivisorARB + GLuint index + GLuint divisor + + + + void glVertexAttribDivisorEXT + GLuint index + GLuint divisor + + + + void glVertexAttribDivisorNV + GLuint index + GLuint divisor + + + + void glVertexAttribFormat + GLuint attribindex + GLint size + GLenum type + GLboolean normalized + GLuint relativeoffset + + + void glVertexAttribFormatNV + GLuint index + GLint size + GLenum type + GLboolean normalized + GLsizei stride + + + void glVertexAttribI1i + GLuint index + GLint x + + + + void glVertexAttribI1iEXT + GLuint index + GLint x + + + + + void glVertexAttribI1iv + GLuint index + const GLint *v + + + void glVertexAttribI1ivEXT + GLuint index + const GLint *v + + + + void glVertexAttribI1ui + GLuint index + GLuint x + + + + void glVertexAttribI1uiEXT + GLuint index + GLuint x + + + + + void glVertexAttribI1uiv + GLuint index + const GLuint *v + + + void glVertexAttribI1uivEXT + GLuint index + const GLuint *v + + + + void glVertexAttribI2i + GLuint index + GLint x + GLint y + + + + void glVertexAttribI2iEXT + GLuint index + GLint x + GLint y + + + + + void glVertexAttribI2iv + GLuint index + const GLint *v + + + void glVertexAttribI2ivEXT + GLuint index + const GLint *v + + + + void glVertexAttribI2ui + GLuint index + GLuint x + GLuint y + + + + void glVertexAttribI2uiEXT + GLuint index + GLuint x + GLuint y + + + + + void glVertexAttribI2uiv + GLuint index + const GLuint *v + + + void glVertexAttribI2uivEXT + GLuint index + const GLuint *v + + + + void glVertexAttribI3i + GLuint index + GLint x + GLint y + GLint z + + + + void glVertexAttribI3iEXT + GLuint index + GLint x + GLint y + GLint z + + + + + void glVertexAttribI3iv + GLuint index + const GLint *v + + + void glVertexAttribI3ivEXT + GLuint index + const GLint *v + + + + void glVertexAttribI3ui + GLuint index + GLuint x + GLuint y + GLuint z + + + + void glVertexAttribI3uiEXT + GLuint index + GLuint x + GLuint y + GLuint z + + + + + void glVertexAttribI3uiv + GLuint index + const GLuint *v + + + void glVertexAttribI3uivEXT + GLuint index + const GLuint *v + + + + void glVertexAttribI4bv + GLuint index + const GLbyte *v + + + void glVertexAttribI4bvEXT + GLuint index + const GLbyte *v + + + + void glVertexAttribI4i + GLuint index + GLint x + GLint y + GLint z + GLint w + + + + void glVertexAttribI4iEXT + GLuint index + GLint x + GLint y + GLint z + GLint w + + + + + void glVertexAttribI4iv + GLuint index + const GLint *v + + + void glVertexAttribI4ivEXT + GLuint index + const GLint *v + + + + void glVertexAttribI4sv + GLuint index + const GLshort *v + + + void glVertexAttribI4svEXT + GLuint index + const GLshort *v + + + + void glVertexAttribI4ubv + GLuint index + const GLubyte *v + + + void glVertexAttribI4ubvEXT + GLuint index + const GLubyte *v + + + + void glVertexAttribI4ui + GLuint index + GLuint x + GLuint y + GLuint z + GLuint w + + + + void glVertexAttribI4uiEXT + GLuint index + GLuint x + GLuint y + GLuint z + GLuint w + + + + + void glVertexAttribI4uiv + GLuint index + const GLuint *v + + + void glVertexAttribI4uivEXT + GLuint index + const GLuint *v + + + + void glVertexAttribI4usv + GLuint index + const GLushort *v + + + void glVertexAttribI4usvEXT + GLuint index + const GLushort *v + + + + void glVertexAttribIFormat + GLuint attribindex + GLint size + GLenum type + GLuint relativeoffset + + + void glVertexAttribIFormatNV + GLuint index + GLint size + GLenum type + GLsizei stride + + + void glVertexAttribIPointer + GLuint index + GLint size + GLenum type + GLsizei stride + const void *pointer + + + void glVertexAttribIPointerEXT + GLuint index + GLint size + GLenum type + GLsizei stride + const void *pointer + + + + void glVertexAttribL1d + GLuint index + GLdouble x + + + void glVertexAttribL1dEXT + GLuint index + GLdouble x + + + + void glVertexAttribL1dv + GLuint index + const GLdouble *v + + + void glVertexAttribL1dvEXT + GLuint index + const GLdouble *v + + + + void glVertexAttribL1i64NV + GLuint index + GLint64EXT x + + + void glVertexAttribL1i64vNV + GLuint index + const GLint64EXT *v + + + void glVertexAttribL1ui64ARB + GLuint index + GLuint64EXT x + + + void glVertexAttribL1ui64NV + GLuint index + GLuint64EXT x + + + void glVertexAttribL1ui64vARB + GLuint index + const GLuint64EXT *v + + + void glVertexAttribL1ui64vNV + GLuint index + const GLuint64EXT *v + + + void glVertexAttribL2d + GLuint index + GLdouble x + GLdouble y + + + void glVertexAttribL2dEXT + GLuint index + GLdouble x + GLdouble y + + + + void glVertexAttribL2dv + GLuint index + const GLdouble *v + + + void glVertexAttribL2dvEXT + GLuint index + const GLdouble *v + + + + void glVertexAttribL2i64NV + GLuint index + GLint64EXT x + GLint64EXT y + + + void glVertexAttribL2i64vNV + GLuint index + const GLint64EXT *v + + + void glVertexAttribL2ui64NV + GLuint index + GLuint64EXT x + GLuint64EXT y + + + void glVertexAttribL2ui64vNV + GLuint index + const GLuint64EXT *v + + + void glVertexAttribL3d + GLuint index + GLdouble x + GLdouble y + GLdouble z + + + void glVertexAttribL3dEXT + GLuint index + GLdouble x + GLdouble y + GLdouble z + + + + void glVertexAttribL3dv + GLuint index + const GLdouble *v + + + void glVertexAttribL3dvEXT + GLuint index + const GLdouble *v + + + + void glVertexAttribL3i64NV + GLuint index + GLint64EXT x + GLint64EXT y + GLint64EXT z + + + void glVertexAttribL3i64vNV + GLuint index + const GLint64EXT *v + + + void glVertexAttribL3ui64NV + GLuint index + GLuint64EXT x + GLuint64EXT y + GLuint64EXT z + + + void glVertexAttribL3ui64vNV + GLuint index + const GLuint64EXT *v + + + void glVertexAttribL4d + GLuint index + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + void glVertexAttribL4dEXT + GLuint index + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + + void glVertexAttribL4dv + GLuint index + const GLdouble *v + + + void glVertexAttribL4dvEXT + GLuint index + const GLdouble *v + + + + void glVertexAttribL4i64NV + GLuint index + GLint64EXT x + GLint64EXT y + GLint64EXT z + GLint64EXT w + + + void glVertexAttribL4i64vNV + GLuint index + const GLint64EXT *v + + + void glVertexAttribL4ui64NV + GLuint index + GLuint64EXT x + GLuint64EXT y + GLuint64EXT z + GLuint64EXT w + + + void glVertexAttribL4ui64vNV + GLuint index + const GLuint64EXT *v + + + void glVertexAttribLFormat + GLuint attribindex + GLint size + GLenum type + GLuint relativeoffset + + + void glVertexAttribLFormatNV + GLuint index + GLint size + GLenum type + GLsizei stride + + + void glVertexAttribLPointer + GLuint index + GLint size + GLenum type + GLsizei stride + const void *pointer + + + void glVertexAttribLPointerEXT + GLuint index + GLint size + GLenum type + GLsizei stride + const void *pointer + + + + void glVertexAttribP1ui + GLuint index + GLenum type + GLboolean normalized + GLuint value + + + void glVertexAttribP1uiv + GLuint index + GLenum type + GLboolean normalized + const GLuint *value + + + void glVertexAttribP2ui + GLuint index + GLenum type + GLboolean normalized + GLuint value + + + void glVertexAttribP2uiv + GLuint index + GLenum type + GLboolean normalized + const GLuint *value + + + void glVertexAttribP3ui + GLuint index + GLenum type + GLboolean normalized + GLuint value + + + void glVertexAttribP3uiv + GLuint index + GLenum type + GLboolean normalized + const GLuint *value + + + void glVertexAttribP4ui + GLuint index + GLenum type + GLboolean normalized + GLuint value + + + void glVertexAttribP4uiv + GLuint index + GLenum type + GLboolean normalized + const GLuint *value + + + void glVertexAttribParameteriAMD + GLuint index + GLenum pname + GLint param + + + void glVertexAttribPointer + GLuint index + GLint size + GLenum type + GLboolean normalized + GLsizei stride + const void *pointer + + + void glVertexAttribPointerARB + GLuint index + GLint size + GLenum type + GLboolean normalized + GLsizei stride + const void *pointer + + + + void glVertexAttribPointerNV + GLuint index + GLint fsize + GLenum type + GLsizei stride + const void *pointer + + + void glVertexAttribs1dvNV + GLuint index + GLsizei count + const GLdouble *v + + + + void glVertexAttribs1fvNV + GLuint index + GLsizei count + const GLfloat *v + + + + void glVertexAttribs1hvNV + GLuint index + GLsizei n + const GLhalfNV *v + + + + void glVertexAttribs1svNV + GLuint index + GLsizei count + const GLshort *v + + + + void glVertexAttribs2dvNV + GLuint index + GLsizei count + const GLdouble *v + + + + void glVertexAttribs2fvNV + GLuint index + GLsizei count + const GLfloat *v + + + + void glVertexAttribs2hvNV + GLuint index + GLsizei n + const GLhalfNV *v + + + + void glVertexAttribs2svNV + GLuint index + GLsizei count + const GLshort *v + + + + void glVertexAttribs3dvNV + GLuint index + GLsizei count + const GLdouble *v + + + + void glVertexAttribs3fvNV + GLuint index + GLsizei count + const GLfloat *v + + + + void glVertexAttribs3hvNV + GLuint index + GLsizei n + const GLhalfNV *v + + + + void glVertexAttribs3svNV + GLuint index + GLsizei count + const GLshort *v + + + + void glVertexAttribs4dvNV + GLuint index + GLsizei count + const GLdouble *v + + + + void glVertexAttribs4fvNV + GLuint index + GLsizei count + const GLfloat *v + + + + void glVertexAttribs4hvNV + GLuint index + GLsizei n + const GLhalfNV *v + + + + void glVertexAttribs4svNV + GLuint index + GLsizei count + const GLshort *v + + + + void glVertexAttribs4ubvNV + GLuint index + GLsizei count + const GLubyte *v + + + + void glVertexBindingDivisor + GLuint bindingindex + GLuint divisor + + + void glVertexBlendARB + GLint count + + + + void glVertexBlendEnvfATI + GLenum pname + GLfloat param + + + void glVertexBlendEnviATI + GLenum pname + GLint param + + + void glVertexFormatNV + GLint size + GLenum type + GLsizei stride + + + void glVertexP2ui + GLenum type + GLuint value + + + void glVertexP2uiv + GLenum type + const GLuint *value + + + void glVertexP3ui + GLenum type + GLuint value + + + void glVertexP3uiv + GLenum type + const GLuint *value + + + void glVertexP4ui + GLenum type + GLuint value + + + void glVertexP4uiv + GLenum type + const GLuint *value + + + void glVertexPointer + GLint size + GLenum type + GLsizei stride + const void *pointer + + + void glVertexPointerEXT + GLint size + GLenum type + GLsizei stride + GLsizei count + const void *pointer + + + void glVertexPointerListIBM + GLint size + GLenum type + GLint stride + const void **pointer + GLint ptrstride + + + void glVertexPointervINTEL + GLint size + GLenum type + const void **pointer + + + void glVertexStream1dATI + GLenum stream + GLdouble x + + + void glVertexStream1dvATI + GLenum stream + const GLdouble *coords + + + void glVertexStream1fATI + GLenum stream + GLfloat x + + + void glVertexStream1fvATI + GLenum stream + const GLfloat *coords + + + void glVertexStream1iATI + GLenum stream + GLint x + + + void glVertexStream1ivATI + GLenum stream + const GLint *coords + + + void glVertexStream1sATI + GLenum stream + GLshort x + + + void glVertexStream1svATI + GLenum stream + const GLshort *coords + + + void glVertexStream2dATI + GLenum stream + GLdouble x + GLdouble y + + + void glVertexStream2dvATI + GLenum stream + const GLdouble *coords + + + void glVertexStream2fATI + GLenum stream + GLfloat x + GLfloat y + + + void glVertexStream2fvATI + GLenum stream + const GLfloat *coords + + + void glVertexStream2iATI + GLenum stream + GLint x + GLint y + + + void glVertexStream2ivATI + GLenum stream + const GLint *coords + + + void glVertexStream2sATI + GLenum stream + GLshort x + GLshort y + + + void glVertexStream2svATI + GLenum stream + const GLshort *coords + + + void glVertexStream3dATI + GLenum stream + GLdouble x + GLdouble y + GLdouble z + + + void glVertexStream3dvATI + GLenum stream + const GLdouble *coords + + + void glVertexStream3fATI + GLenum stream + GLfloat x + GLfloat y + GLfloat z + + + void glVertexStream3fvATI + GLenum stream + const GLfloat *coords + + + void glVertexStream3iATI + GLenum stream + GLint x + GLint y + GLint z + + + void glVertexStream3ivATI + GLenum stream + const GLint *coords + + + void glVertexStream3sATI + GLenum stream + GLshort x + GLshort y + GLshort z + + + void glVertexStream3svATI + GLenum stream + const GLshort *coords + + + void glVertexStream4dATI + GLenum stream + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + void glVertexStream4dvATI + GLenum stream + const GLdouble *coords + + + void glVertexStream4fATI + GLenum stream + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + void glVertexStream4fvATI + GLenum stream + const GLfloat *coords + + + void glVertexStream4iATI + GLenum stream + GLint x + GLint y + GLint z + GLint w + + + void glVertexStream4ivATI + GLenum stream + const GLint *coords + + + void glVertexStream4sATI + GLenum stream + GLshort x + GLshort y + GLshort z + GLshort w + + + void glVertexStream4svATI + GLenum stream + const GLshort *coords + + + void glVertexWeightPointerEXT + GLint size + GLenum type + GLsizei stride + const void *pointer + + + void glVertexWeightfEXT + GLfloat weight + + + + void glVertexWeightfvEXT + const GLfloat *weight + + + + void glVertexWeighthNV + GLhalfNV weight + + + + void glVertexWeighthvNV + const GLhalfNV *weight + + + + GLenum glVideoCaptureNV + GLuint video_capture_slot + GLuint *sequence_num + GLuint64EXT *capture_time + + + void glVideoCaptureStreamParameterdvNV + GLuint video_capture_slot + GLuint stream + GLenum pname + const GLdouble *params + + + void glVideoCaptureStreamParameterfvNV + GLuint video_capture_slot + GLuint stream + GLenum pname + const GLfloat *params + + + void glVideoCaptureStreamParameterivNV + GLuint video_capture_slot + GLuint stream + GLenum pname + const GLint *params + + + void glViewport + GLint x + GLint y + GLsizei width + GLsizei height + + + + void glViewportArrayv + GLuint first + GLsizei count + const GLfloat *v + + + void glViewportArrayvNV + GLuint first + GLsizei count + const GLfloat *v + + + + void glViewportArrayvOES + GLuint first + GLsizei count + const GLfloat *v + + + + void glViewportIndexedf + GLuint index + GLfloat x + GLfloat y + GLfloat w + GLfloat h + + + void glViewportIndexedfOES + GLuint index + GLfloat x + GLfloat y + GLfloat w + GLfloat h + + + + void glViewportIndexedfNV + GLuint index + GLfloat x + GLfloat y + GLfloat w + GLfloat h + + + + void glViewportIndexedfv + GLuint index + const GLfloat *v + + + void glViewportIndexedfvOES + GLuint index + const GLfloat *v + + + + void glViewportIndexedfvNV + GLuint index + const GLfloat *v + + + + void glViewportPositionWScaleNV + GLuint index + GLfloat xcoeff + GLfloat ycoeff + + + void glViewportSwizzleNV + GLuint index + GLenum swizzlex + GLenum swizzley + GLenum swizzlez + GLenum swizzlew + + + void glWaitSemaphoreEXT + GLuint semaphore + GLuint numBufferBarriers + const GLuint *buffers + GLuint numTextureBarriers + const GLuint *textures + const GLenum *srcLayouts + + + void glWaitSync + GLsync sync + GLbitfield flags + GLuint64 timeout + + + void glWaitSyncAPPLE + GLsync sync + GLbitfield flags + GLuint64 timeout + + + + void glWeightPathsNV + GLuint resultPath + GLsizei numPaths + const GLuint *paths + const GLfloat *weights + + + void glWeightPointerARB + GLint size + GLenum type + GLsizei stride + const void *pointer + + + void glWeightPointerOES + GLint size + GLenum type + GLsizei stride + const void *pointer + + + void glWeightbvARB + GLint size + const GLbyte *weights + + + + void glWeightdvARB + GLint size + const GLdouble *weights + + + + void glWeightfvARB + GLint size + const GLfloat *weights + + + + void glWeightivARB + GLint size + const GLint *weights + + + + void glWeightsvARB + GLint size + const GLshort *weights + + + + void glWeightubvARB + GLint size + const GLubyte *weights + + + + void glWeightuivARB + GLint size + const GLuint *weights + + + + void glWeightusvARB + GLint size + const GLushort *weights + + + + void glWindowPos2d + GLdouble x + GLdouble y + + + + void glWindowPos2dARB + GLdouble x + GLdouble y + + + + + void glWindowPos2dMESA + GLdouble x + GLdouble y + + + + + void glWindowPos2dv + const GLdouble *v + + + + void glWindowPos2dvARB + const GLdouble *v + + + + + void glWindowPos2dvMESA + const GLdouble *v + + + + void glWindowPos2f + GLfloat x + GLfloat y + + + + void glWindowPos2fARB + GLfloat x + GLfloat y + + + + + void glWindowPos2fMESA + GLfloat x + GLfloat y + + + + + void glWindowPos2fv + const GLfloat *v + + + + void glWindowPos2fvARB + const GLfloat *v + + + + + void glWindowPos2fvMESA + const GLfloat *v + + + + void glWindowPos2i + GLint x + GLint y + + + + void glWindowPos2iARB + GLint x + GLint y + + + + + void glWindowPos2iMESA + GLint x + GLint y + + + + + void glWindowPos2iv + const GLint *v + + + + void glWindowPos2ivARB + const GLint *v + + + + + void glWindowPos2ivMESA + const GLint *v + + + + void glWindowPos2s + GLshort x + GLshort y + + + + void glWindowPos2sARB + GLshort x + GLshort y + + + + + void glWindowPos2sMESA + GLshort x + GLshort y + + + + + void glWindowPos2sv + const GLshort *v + + + + void glWindowPos2svARB + const GLshort *v + + + + + void glWindowPos2svMESA + const GLshort *v + + + + void glWindowPos3d + GLdouble x + GLdouble y + GLdouble z + + + + void glWindowPos3dARB + GLdouble x + GLdouble y + GLdouble z + + + + + void glWindowPos3dMESA + GLdouble x + GLdouble y + GLdouble z + + + + + void glWindowPos3dv + const GLdouble *v + + + + void glWindowPos3dvARB + const GLdouble *v + + + + + void glWindowPos3dvMESA + const GLdouble *v + + + + void glWindowPos3f + GLfloat x + GLfloat y + GLfloat z + + + + void glWindowPos3fARB + GLfloat x + GLfloat y + GLfloat z + + + + + void glWindowPos3fMESA + GLfloat x + GLfloat y + GLfloat z + + + + + void glWindowPos3fv + const GLfloat *v + + + + void glWindowPos3fvARB + const GLfloat *v + + + + + void glWindowPos3fvMESA + const GLfloat *v + + + + void glWindowPos3i + GLint x + GLint y + GLint z + + + + void glWindowPos3iARB + GLint x + GLint y + GLint z + + + + + void glWindowPos3iMESA + GLint x + GLint y + GLint z + + + + + void glWindowPos3iv + const GLint *v + + + + void glWindowPos3ivARB + const GLint *v + + + + + void glWindowPos3ivMESA + const GLint *v + + + + void glWindowPos3s + GLshort x + GLshort y + GLshort z + + + + void glWindowPos3sARB + GLshort x + GLshort y + GLshort z + + + + + void glWindowPos3sMESA + GLshort x + GLshort y + GLshort z + + + + + void glWindowPos3sv + const GLshort *v + + + + void glWindowPos3svARB + const GLshort *v + + + + + void glWindowPos3svMESA + const GLshort *v + + + + void glWindowPos4dMESA + GLdouble x + GLdouble y + GLdouble z + GLdouble w + + + + void glWindowPos4dvMESA + const GLdouble *v + + + void glWindowPos4fMESA + GLfloat x + GLfloat y + GLfloat z + GLfloat w + + + + void glWindowPos4fvMESA + const GLfloat *v + + + void glWindowPos4iMESA + GLint x + GLint y + GLint z + GLint w + + + + void glWindowPos4ivMESA + const GLint *v + + + void glWindowPos4sMESA + GLshort x + GLshort y + GLshort z + GLshort w + + + + void glWindowPos4svMESA + const GLshort *v + + + void glWindowRectanglesEXT + GLenum mode + GLsizei count + const GLint *box + + + void glWriteMaskEXT + GLuint res + GLuint in + GLenum outX + GLenum outY + GLenum outZ + GLenum outW + + + void glDrawVkImageNV + GLuint64 vkImage + GLuint sampler + GLfloat x0 + GLfloat y0 + GLfloat x1 + GLfloat y1 + GLfloat z + GLfloat s0 + GLfloat t0 + GLfloat s1 + GLfloat t1 + + + GLVULKANPROCNV glGetVkProcAddrNV + const GLchar *name + + + void glWaitVkSemaphoreNV + GLuint64 vkSemaphore + + + void glSignalVkSemaphoreNV + GLuint64 vkSemaphore + + + void glSignalVkFenceNV + GLuint64 vkFence + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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