Match vertex format in dawn with webgpu

BUG=dawn:41

Change-Id: If16e615ccf6b9c7e85d41adcdb6d66baa07179da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5280
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Yan, Shaobo
2019-03-21 11:18:31 +00:00
committed by Commit Bot service account
parent 54e4d47db4
commit e105f962cf
18 changed files with 382 additions and 191 deletions

View File

@@ -118,13 +118,13 @@ void initRender() {
attribute1.shaderLocation = 0;
attribute1.inputSlot = 0;
attribute1.offset = offsetof(Particle, pos);
attribute1.format = dawn::VertexFormat::FloatR32G32;
attribute1.format = dawn::VertexFormat::Float2;
dawn::VertexAttributeDescriptor attribute2;
attribute2.shaderLocation = 1;
attribute2.inputSlot = 0;
attribute2.offset = offsetof(Particle, vel);
attribute2.format = dawn::VertexFormat::FloatR32G32;
attribute2.format = dawn::VertexFormat::Float2;
dawn::VertexInputDescriptor input1;
input1.inputSlot = 0;
@@ -135,7 +135,7 @@ void initRender() {
attribute3.shaderLocation = 2;
attribute3.inputSlot = 1;
attribute3.offset = 0;
attribute3.format = dawn::VertexFormat::FloatR32G32;
attribute3.format = dawn::VertexFormat::Float2;
dawn::VertexInputDescriptor input2;
input2.inputSlot = 1;

View File

@@ -115,7 +115,7 @@ void init() {
attribute.shaderLocation = 0;
attribute.inputSlot = 0;
attribute.offset = 0;
attribute.format = dawn::VertexFormat::FloatR32G32B32A32;
attribute.format = dawn::VertexFormat::Float4;
dawn::VertexInputDescriptor input;
input.inputSlot = 0;

View File

@@ -160,13 +160,13 @@ void init() {
attribute1.shaderLocation = 0;
attribute1.inputSlot = 0;
attribute1.offset = 0;
attribute1.format = dawn::VertexFormat::FloatR32G32B32;
attribute1.format = dawn::VertexFormat::Float3;
dawn::VertexAttributeDescriptor attribute2;
attribute2.shaderLocation = 1;
attribute2.inputSlot = 0;
attribute2.offset = 3 * sizeof(float);
attribute2.format = dawn::VertexFormat::FloatR32G32B32;
attribute2.format = dawn::VertexFormat::Float3;
dawn::VertexInputDescriptor input;
input.inputSlot = 0;

View File

@@ -107,13 +107,13 @@ namespace {
bool techniqueParameterTypeToVertexFormat(int type, dawn::VertexFormat *format) {
switch (type) {
case gl::FloatVec2:
*format = dawn::VertexFormat::FloatR32G32;
*format = dawn::VertexFormat::Float2;
return true;
case gl::FloatVec3:
*format = dawn::VertexFormat::FloatR32G32B32;
*format = dawn::VertexFormat::Float3;
return true;
case gl::FloatVec4:
*format = dawn::VertexFormat::FloatR32G32B32A32;
*format = dawn::VertexFormat::Float4;
return true;
default:
return false;
@@ -290,7 +290,7 @@ namespace {
attribute.offset = 0;
attribute.shaderLocation = i;
attribute.inputSlot = i;
attribute.format = dawn::VertexFormat::FloatR32G32B32A32;
attribute.format = dawn::VertexFormat::Float4;
dawn::VertexInputDescriptor input;
input.inputSlot = i;