From e37a4b067a5edb421f9f6a724db474ed20d01c52 Mon Sep 17 00:00:00 2001 From: Ryan Harrison Date: Wed, 27 Jan 2021 22:56:54 +0000 Subject: [PATCH] Enable ViewportOrientationTests The blocking issue in Tint has been resolved. BUG=tint:398 Change-Id: I388b0f818ccba6300c52064a2374d7dde1e72a42 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39141 Commit-Queue: Ryan Harrison Commit-Queue: Austin Eng Auto-Submit: Ryan Harrison Reviewed-by: Austin Eng --- src/tests/end2end/ViewportOrientationTests.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/tests/end2end/ViewportOrientationTests.cpp b/src/tests/end2end/ViewportOrientationTests.cpp index 8591d508f6..96ea6d303b 100644 --- a/src/tests/end2end/ViewportOrientationTests.cpp +++ b/src/tests/end2end/ViewportOrientationTests.cpp @@ -21,9 +21,6 @@ class ViewportOrientationTests : public DawnTest {}; // Test that the pixel in viewport coordinate (-1, -1) matches texel (0, 0) TEST_P(ViewportOrientationTests, OriginAt0x0) { - // TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader. - DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator")); - utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 2, 2); wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(