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d3d11: implement Adaptor, Backend, etc
This CL also moves some comman code in d3d12::Adapter and d3d11::Backend to d3d::Adapter and d3d::Backend, so it can be shared with d3d11 backend. Bug: dawn:1705 Change-Id: Ica3bf33232d3380b7d4799c77bf9b43a8374a66e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
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@@ -54,6 +54,9 @@ declare_args() {
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# standalone to produce static libraries to use in their projects.
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dawn_complete_static_libs = false
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# Enables the compilation of Dawn's D3D11 backend
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dawn_enable_d3d11 = false
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# Enables the compilation of Dawn's D3D12 backend
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dawn_enable_d3d12 = is_win
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