mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-09 13:38:00 +00:00
Rename namespace dawn_native to dawn::native.
But keep a namespace alias to avoid breaking project that depend on the previous namespace name while they get updated. Done with through the following steps: - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g" - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g" - git cl format - Manual fixups in generator/templates (and the addition of namespace_case in dawn_json_generator.py). - The addition of the namespace alias in DawnNative.h Bug: dawn:824 Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
8b3eaa60d8
commit
ec9cf2a85c
@@ -85,7 +85,7 @@ struct WindowData {
|
||||
static std::unordered_map<GLFWwindow*, std::unique_ptr<WindowData>> windows;
|
||||
static uint64_t windowSerial = 0;
|
||||
|
||||
static std::unique_ptr<dawn_native::Instance> instance;
|
||||
static std::unique_ptr<dawn::native::Instance> instance;
|
||||
static wgpu::Device device;
|
||||
static wgpu::Queue queue;
|
||||
static wgpu::RenderPipeline trianglePipeline;
|
||||
@@ -266,15 +266,15 @@ int main(int argc, const char* argv[]) {
|
||||
|
||||
// Choose an adapter we like.
|
||||
// TODO: allow switching the window between devices.
|
||||
DawnProcTable procs = dawn_native::GetProcs();
|
||||
DawnProcTable procs = dawn::native::GetProcs();
|
||||
dawnProcSetProcs(&procs);
|
||||
|
||||
instance = std::make_unique<dawn_native::Instance>();
|
||||
instance = std::make_unique<dawn::native::Instance>();
|
||||
instance->DiscoverDefaultAdapters();
|
||||
|
||||
std::vector<dawn_native::Adapter> adapters = instance->GetAdapters();
|
||||
dawn_native::Adapter chosenAdapter;
|
||||
for (dawn_native::Adapter& adapter : adapters) {
|
||||
std::vector<dawn::native::Adapter> adapters = instance->GetAdapters();
|
||||
dawn::native::Adapter chosenAdapter;
|
||||
for (dawn::native::Adapter& adapter : adapters) {
|
||||
wgpu::AdapterProperties properties;
|
||||
adapter.GetProperties(&properties);
|
||||
if (properties.backendType != wgpu::BackendType::Null) {
|
||||
|
||||
@@ -81,7 +81,7 @@ static wgpu::BackendType backendType = wgpu::BackendType::OpenGL;
|
||||
#endif
|
||||
|
||||
static CmdBufType cmdBufType = CmdBufType::Terrible;
|
||||
static std::unique_ptr<dawn_native::Instance> instance;
|
||||
static std::unique_ptr<dawn::native::Instance> instance;
|
||||
static utils::BackendBinding* binding = nullptr;
|
||||
|
||||
static GLFWwindow* window = nullptr;
|
||||
@@ -110,15 +110,15 @@ wgpu::Device CreateCppDawnDevice() {
|
||||
return wgpu::Device();
|
||||
}
|
||||
|
||||
instance = std::make_unique<dawn_native::Instance>();
|
||||
instance = std::make_unique<dawn::native::Instance>();
|
||||
utils::DiscoverAdapter(instance.get(), window, backendType);
|
||||
|
||||
// Get an adapter for the backend to use, and create the device.
|
||||
dawn_native::Adapter backendAdapter;
|
||||
dawn::native::Adapter backendAdapter;
|
||||
{
|
||||
std::vector<dawn_native::Adapter> adapters = instance->GetAdapters();
|
||||
std::vector<dawn::native::Adapter> adapters = instance->GetAdapters();
|
||||
auto adapterIt = std::find_if(adapters.begin(), adapters.end(),
|
||||
[](const dawn_native::Adapter adapter) -> bool {
|
||||
[](const dawn::native::Adapter adapter) -> bool {
|
||||
wgpu::AdapterProperties properties;
|
||||
adapter.GetProperties(&properties);
|
||||
return properties.backendType == backendType;
|
||||
@@ -128,7 +128,7 @@ wgpu::Device CreateCppDawnDevice() {
|
||||
}
|
||||
|
||||
WGPUDevice backendDevice = backendAdapter.CreateDevice();
|
||||
DawnProcTable backendProcs = dawn_native::GetProcs();
|
||||
DawnProcTable backendProcs = dawn::native::GetProcs();
|
||||
|
||||
binding = utils::CreateBinding(backendType, window, backendDevice);
|
||||
if (binding == nullptr) {
|
||||
|
||||
Reference in New Issue
Block a user