From ed73e6f51e57ef88254a977885789c3090dfc3b9 Mon Sep 17 00:00:00 2001 From: Ben Clayton Date: Tue, 30 Mar 2021 15:23:37 +0000 Subject: [PATCH] Disable TimestampComputeShader test on D3D12 + WARP + Validation Bug: dawn:741 Change-Id: I5ee730e4f7b0e9041373bfe9ecc1be3b2535a775 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46367 Commit-Queue: Ben Clayton Reviewed-by: Corentin Wallez --- src/tests/white_box/QueryInternalShaderTests.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/tests/white_box/QueryInternalShaderTests.cpp b/src/tests/white_box/QueryInternalShaderTests.cpp index e0ad381713..c6ffbe3c2d 100644 --- a/src/tests/white_box/QueryInternalShaderTests.cpp +++ b/src/tests/white_box/QueryInternalShaderTests.cpp @@ -86,6 +86,9 @@ class QueryInternalShaderTests : public DawnTest {}; // timestamp period (here use GPU frequency (HZ) on Intel D3D12 to calculate the period in // ns for testing). TEST_P(QueryInternalShaderTests, TimestampComputeShader) { + // TODO(crbug.com/dawn/741): Test output is wrong with D3D12 + WARP. + DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP()); + DAWN_SKIP_TEST_IF(UsesWire()); constexpr uint32_t kTimestampCount = 10u;