From f4c3f4562eeeaeab99a19d4a293d062936c5a2ee Mon Sep 17 00:00:00 2001 From: Austin Eng Date: Wed, 10 Apr 2019 20:25:57 +0000 Subject: [PATCH] Disable RenderPassTest.TwoRenderPassesInOneCommandBuffer on OpenGL and Metal This test is flaky on Metal and consistently failing on OpenGL. TBR=cwallez@chromium.org,kainino@chromium.org Bug: chromium:950768 Change-Id: I0e62b87053009182afef39e5ef2459b30a866418 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6500 Reviewed-by: Austin Eng Commit-Queue: Austin Eng --- src/tests/end2end/RenderPassTests.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/tests/end2end/RenderPassTests.cpp b/src/tests/end2end/RenderPassTests.cpp index afc53174fa..516334bec7 100644 --- a/src/tests/end2end/RenderPassTests.cpp +++ b/src/tests/end2end/RenderPassTests.cpp @@ -72,6 +72,11 @@ protected: // Test using two different render passes in one commandBuffer works correctly. TEST_P(RenderPassTest, TwoRenderPassesInOneCommandBuffer) { + if (IsOpenGL() || IsMetal()) { + // crbug.com/950768 + // This test is consistently failing on OpenGL and flaky on Metal. + return; + } constexpr RGBA8 kRed(255, 0, 0, 255); constexpr RGBA8 kGreen(0, 255, 0, 255);