diff --git a/src/dawn/tests/end2end/SamplerTests.cpp b/src/dawn/tests/end2end/SamplerTests.cpp index 3960ec303b..cdf0c0b523 100644 --- a/src/dawn/tests/end2end/SamplerTests.cpp +++ b/src/dawn/tests/end2end/SamplerTests.cpp @@ -53,6 +53,11 @@ class SamplerTest : public DawnTest { protected: void SetUp() override { DawnTest::SetUp(); + + // TODO(crbug.com/dawn/1779): D3D11 sampler tests seem to cause flakes in D3D12 sampler + // tests. + DAWN_SUPPRESS_TEST_IF(IsNvidia() && IsD3D11()); + mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); wgpu::TextureDescriptor descriptor;