From fab65123e1ac2575b3c7cbb150990969aecdd416 Mon Sep 17 00:00:00 2001 From: Peng Huang Date: Mon, 1 May 2023 19:16:33 +0000 Subject: [PATCH] d3d11: remove the workaround in DeviceOutlivesInstance Bug: dawn:1705 Change-Id: Ic10965ee246b197f72f2be063b6bf70122c5a4ed Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130700 Reviewed-by: Austin Eng Commit-Queue: Peng Huang Kokoro: Kokoro --- src/dawn/tests/end2end/DeviceInitializationTests.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/dawn/tests/end2end/DeviceInitializationTests.cpp b/src/dawn/tests/end2end/DeviceInitializationTests.cpp index 1650d5f913..7738b0c51a 100644 --- a/src/dawn/tests/end2end/DeviceInitializationTests.cpp +++ b/src/dawn/tests/end2end/DeviceInitializationTests.cpp @@ -83,10 +83,7 @@ TEST_F(DeviceInitializationTest, DeviceOutlivesInstance) { if (properties.backendType == wgpu::BackendType::Null) { continue; } - // TODO(dawn:1705): Remove this once D3D11 backend is fully implemented. - if (properties.backendType == wgpu::BackendType::D3D11) { - continue; - } + availableAdapterProperties.push_back(properties); } }