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Implement texture_depth_multisampled_2d
Implemented for all readers and writers. Cleaned up some verbose code in sem::Function and the Inspector in the process. Fixed: tint:1032 Change-Id: Ia6f2f59e6d2e511c89160b97be990e8b7c9828d9 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59664 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
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Tint LUCI CQ
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@@ -126,6 +126,7 @@ decorated with `NonWritable` or each member of the struct can be decorated with
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| texture_depth_2d_array | OpTypeImage 2D Depth=1 Arrayed=1 Sampled=1 | depth2d_array<float, access::sample> | Texture2DArray |
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| texture_depth_cube | OpTypeImage Cube Depth=1 Sampled=1 | depthcube<float, access::sample> | TextureCube |
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| texture_depth_cube_array | OpTypeImage Cube Depth=1 Arrayed=1 Sampled=1 | depthcube_array<float, access::sample> | TextureCubeArray |
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| texture_depth_multisampled_2d | OpTypeImage 2D Depth=1 MS=1 Sampled=1 | depth2d<float, access::sample>| Texture2DMSArray |
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| texture_storage_1d<image_storage_type> | OpTypeImage 1D Sampled=2| texture1d<type, access::read> | RWTexture1D |
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| texture_storage_2d<image_storage_type> | OpTypeImage 2D Sampled=2 | texture2d<type, access::read> | RWTexture2D |
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