Implement texture_depth_multisampled_2d

Implemented for all readers and writers.

Cleaned up some verbose code in sem::Function and the Inspector in the
process.

Fixed: tint:1032
Change-Id: Ia6f2f59e6d2e511c89160b97be990e8b7c9828d9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59664
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton
2021-07-26 22:19:48 +00:00
committed by Tint LUCI CQ
parent d12379a405
commit fd35aa8e47
85 changed files with 5024 additions and 2515 deletions

View File

@@ -351,6 +351,9 @@ std::string ResourceTypeToString(
return "WriteOnlyStorageTexture";
case tint::inspector::ResourceBinding::ResourceType::kDepthTexture:
return "DepthTexture";
case tint::inspector::ResourceBinding::ResourceType::
kDepthMultisampledTexture:
return "DepthMultisampledTexture";
case tint::inspector::ResourceBinding::ResourceType::kExternalTexture:
return "ExternalTexture";
}