Corentin Wallez
b6fb5f3149
Roll shaderc
2017-12-12 01:02:35 -05:00
Corentin Wallez
2e31e8f0bf
Make binding expose the preferred format
2017-11-20 09:59:03 -05:00
Kai Ninomiya
921fb5e1ce
remove initialUsage from SwapChain::Configure
2017-09-15 14:02:02 -07:00
Kai Ninomiya
ee7b6b1b62
Update SwapChain to configure texture usage
...
Explicitly configure swap chain usage in bindings and examples
Fix missing case in switch
Make swap chain Present usage implicit
Author: Austin Eng <enga@google.com>
2017-09-15 14:02:02 -07:00
Kai Ninomiya
c16a67ae52
Swap chains, part 2 ( #94 )
2017-07-27 18:30:57 -07:00
Corentin Wallez
134e08005a
Move USleep to utils/
2017-07-18 11:06:54 -04:00
Corentin Wallez
66ff447216
Split Pipeline in Render and Compute, examples part
2017-07-17 15:25:16 -04:00
Kai Ninomiya
fec8c58a97
Add depth-stencil textures and attachments ( #77 )
...
Related: #29
2017-07-17 12:03:16 -04:00
Corentin Wallez
9347e8fcd1
Rename example/Utils to example/SampleUtils
2017-06-20 07:40:17 -07:00
Corentin Wallez
5ee7afdfbe
Split NXT helpers from example/Utils into src/utils
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This will make it possible to use them in the test suites
2017-06-20 07:40:17 -07:00
Corentin Wallez
931e6e82fd
Make CHelloTriangle in C++ to simplify Utils
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The point of CHelloTriangle is to use the C version of NXT, so having
the code C++ is still ok.
2017-06-20 07:40:17 -07:00