The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.
Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Implement these for all the writers.
SPIR-V reader not implemented (the old overloads weren't implemented either).
Deprecate the old overloads.
Fixed: tint:54
Change-Id: If66d26dbac3389ff604734f31b426abe47868b91
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59302
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Instead of just generating pointers to functions, generate pointers to all permuted storage types and accesses.
Change-Id: I930b20150d823877eaf72dd7cac850078fe22f35
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54656
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: David Neto <dneto@google.com>