This patch introduces texture descriptor for texture creation instead
of texture builders.
This patch also adds "arrayLayer" to texture descriptor and removes
mDevice in TextureD3D12.
WIN32 is defined by the SDK, but _WIN32 is defined by the compiler.
Since Dawn doesn't necessarily include <windows.h> everywhere dawn.h is
included, we should use _WIN32 (which will always be defined).
LLVM 7.0 was branched from ToT because it is going to be released soon.
This means that the repo we use to get clang-format now is LLVM 8.0 so
we update to clang-format-8.
We cannot add the LLVM 7.0 specific repo because it isn't in the Travis
APT source whitelist yet. Opened an issue to add to the whitelist:
https://github.com/travis-ci/apt-source-whitelist/issues/386
Change-Id: I30b1cbf3ab5567bfa7fa3073e27eee5fcf3d1785
In the DEPS file we are going to use Chromium's mirror of
github.com/KhronosGroup/SPIRV-Cross so we need to adjust .gitmodules to
point to it instead of Kangz/SPIRV-Cross. Also take that opportunity to
roll SPIRV-Cross.
Change-Id: I4f53a4fc54f5b1b9a754ac55e976c81e5eeabeb2
On 32bit platforms, even if it contains a uint64_t the handle wrapper
will align to 4 bytes because the assembly load operations can't take
advantage of 64bit aligned loads.
Fix this by forcing the alignment to the alignment of what would be the
native Vulkan handle type.
Also use macros with defined()
Change-Id: I0de9b4a77e648c416b04311b854c956762248868
Remove the extra cq_name and add gerrit {} which is required.
A fun bug happened because our CQ config landed both global/ and
branch/ in the same commit. LUCI tries to discover where cq.cfg with
refs.cfg, however the processing of cq.cfg is done before refs.cfg. This
means that when everything was landed at once, the processing of cq.cfg
didn't where to look, and then refs.cfg was processed, but too late.
Change-Id: I9024278c6a32c806f4ed25b59f54a0365ac24566
We still keep a dummy BufferBuilder object around so that it can be used
for the builder error callback tests of the wire.
Change-Id: If0c502bb8b62ee3ed61815e34e9b6ee6c03a65ef
Resources used to have both a current and an allowed usage but the
concept of current usage has been removed so we can rename "allowed
usage" to "usage" to make the name match WebGPU's
WebGPUBufferDescriptor::usage and WebGPUTextureDescriptor::usage
Change-Id: I5190950bf7f7f5b86c92247ef0240fead9886268
BindGroup usage isn't something that's part of WebGPU's sketch.idl and
it might never exist. Remove it to simplify the migration of bindgroup
to descriptor.
Change-Id: I21e0a98eb60434d4009e748cd9afcbf89edd7e6a
Chromium's BUILD files try to avoid uses of exec_script when possible
because they slow down every GN invocation. In preparation for building
Dawn inside Chromium, the calls to exec_script for the code generator
are removed.
In GN, the generator now outputs a "JSON tarball", a dictionnary mapping
filenames to content. This allows us to use the "depfile" feature of GN
to avoid the exec_script call to gather the script's inputs.
Outputs of the generator are now listed in the BUILD.gn files. To keep
it in sync with the generator, GN outputs a file containing "expected
outputs" that is checked by the code generator.
Finally the dawn_generator GN template doesn't create a target anymore,
but users are expected to gather outputs using get_target_outputs.
This includes a bunch of fixes for clang warnings in Windows specific
code that was only compiled by MSVC previously. This also tidies up some
BUILD.gn issues on Windows.
This makes the Jinja2 (and MarkupSafe) installation hermetic by
adding it to the DEPS and making the code generator add them in the
first spot of the python path.
This required adding some missing dependencies, splitting public headers
of libdawn_[native|wire] so they aren't hidden in the
libdawn_[native|wire]_sources targets, and making unittests depend on
sources directly instead of static libraries (which is almost equivalent).
As a byproduct, Empty.cpp is no longer needed and is removed.
The code generator doesn't need to load the JSON file to compute the
dependencies our outputs for a codegen target. To better integrate in
noop builds, the lazy-write of generated file is removed because it led
to the code generator running even in noop build (the timestamp of
generated file not being updated).
Also document what could be done to avoid exec_script calls for the Dawn
code generator.
This required putting Queue::Submit on QueueBase which is something we
would want to do anyway, and removes the need for Queue::ValidateSubmit
being called in the ProcTable.
This removes the need for all the "GeneratedCodeIncludes" files and
leads to a bunch of simplifications in BindGroup as well as the
dawn_native CMakeLists.txt.
Finally this was done in order to simplify the writing of BUILD.gn
files.
Also moves the TerribleCommandBuffer to utils:: because it isn't part of
the implementation of the wire, renames dawn::wire to dawn_wire, moves
src/wire to src/dawn_wire and puts the interface of dawn_wire in
src/include/dawn_wire.
The interface exposed by libdawn_native is declared in the new headers
living in src/include/dawn_native so that they both the users and the
libraries use the DAWN_NATIVE_EXPORT macros.