Commit Graph

3 Commits

Author SHA1 Message Date
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00
Ben Clayton 1a1b5278d5 tint/transform: Inline HLSL uniform / storage buffers
Change the DecomposeMemoryAccess to behave more like the DirectVariableAccess transform, in that it'll inline the access of buffer variable into the load / store helper functions, instead of passing the array down.

This avoids large array copies observed with FXC, which can have *severe* performance costs.

Fixed: tint:1819
Change-Id: I52eb3f908813f72ab9da446743e24a2637158309
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121460
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
2023-02-24 17:16:55 +00:00
James Price 8cd34f8425 tint: Fix DemoteToHelper for atomicCmpXchgWeak
We cannot explicitly name the result type of this builtin, so we have
to redeclare it manually.

Fixed: oss-fuzz:53347, oss-fuzz:53343
Change-Id: I23816b8b35eb20ae91472143ab30668b573d65bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110160
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: James Price <jrprice@google.com>
2022-11-14 20:30:38 +00:00