Commit Graph

4952 Commits

Author SHA1 Message Date
Corentin Wallez 315e9268bb Vulkan: Start buffers, hack SetSubData and MapRead 2017-11-22 18:25:20 -05:00
Corentin Wallez b8387a62a6 RefCounted: make copy constructor arg const 2017-11-22 18:25:20 -05:00
Corentin Wallez 0216233a83 Vulkan: Create device and load all entry points 2017-11-22 18:25:20 -05:00
Corentin Wallez f40d8c545c Fix warnings in IndexFormatTests 2017-11-21 17:34:16 -05:00
Corentin Wallez 33f7bfe322 OpenGL: Apply vertex/index buffers just before draw.
Previously we would modify the GL state as soon as we saw
SetIndex/VertexBuffers. This GL state is owned by the VAOs in the
InputState and was disappearing on a Pipeline change. Fix this by
applying the index / vertex buffers lazily.
2017-11-21 17:34:16 -05:00
Corentin Wallez 6d9a3b82c6 Vulkan: Create VkInstance and register debug report 2017-11-21 16:09:15 -05:00
Corentin Wallez f2adf6d5bd Vulkan: Load Vulkan library and gather global info 2017-11-21 16:09:15 -05:00
Corentin Wallez a2d2cfe2f5 Import vulkan headers version 1.0.65 2017-11-21 16:09:15 -05:00
Corentin Wallez 86e1ca2230 Add a DynamicLib loading class 2017-11-21 16:09:15 -05:00
Corentin Wallez 2eb113d690 Noop d3d12_platform.h cleanup 2017-11-21 16:09:15 -05:00
Corentin Wallez 6225a72fb7 Add index format tests. 2017-11-20 09:59:03 -05:00
Corentin Wallez a43b1566e6 Make MetalBackend require BGRA8 swapchain 2017-11-20 09:59:03 -05:00
Corentin Wallez e862a33dac Add TextureFormat::B8G8R8A8Unorm 2017-11-20 09:59:03 -05:00
Corentin Wallez 2e31e8f0bf Make binding expose the preferred format 2017-11-20 09:59:03 -05:00
Corentin Wallez 405dcd636a Make the index format part of the pipeline state. 2017-11-20 09:59:03 -05:00
Corentin Wallez 715ac712c6 Document a bug in glTFViewer 2017-11-20 09:59:03 -05:00
Corentin Wallez ff57ccbcf1 OpenGL: Fix rendered textures being flipped.
This was because the clip space of OpenGL has an inverted Y compared to
other APIs. This commit:
 - Updates SPIRV-Cross to the latest version
 - Uses the new vertex.flip_vert_y option in ShaderModuleGL
 - Enables tests that are now passing in GL.
2017-11-16 11:42:38 -05:00
Corentin Wallez f280e87f36 Remove Blink templates from this repository.
The templates will live in the Chromium prototype. This also removes
the blink/ prefix from the Blink template filenames as this won't be
present in anymore.
2017-11-01 22:43:42 -04:00
Corentin Wallez 0d045029fa Update Blink integration
This both makes changes to follow changes in Blink and adds stubs for
SetFooCallback methods
2017-11-01 15:28:38 -04:00
Corentin Wallez 61ff48c640 Travis: Update homebrew first thing on OSX 2017-10-31 16:21:28 -04:00
Kai Ninomiya 921fb5e1ce remove initialUsage from SwapChain::Configure 2017-09-15 14:02:02 -07:00
Kai Ninomiya 8e587e8b42 MSVC: /EHsc to silence a warning and maybe even improve performance 2017-09-15 14:02:02 -07:00
Kai Ninomiya 169809c458 use TransitionUsageImpl 2017-09-15 14:02:02 -07:00
Kai Ninomiya 720a5d9366 d3d12: add implicit transition for subpass attachments 2017-09-15 14:02:02 -07:00
Kai Ninomiya ee7b6b1b62 Update SwapChain to configure texture usage
Explicitly configure swap chain usage in bindings and examples

Fix missing case in switch

Make swap chain Present usage implicit

Author: Austin Eng <enga@google.com>
2017-09-15 14:02:02 -07:00
Kai Ninomiya 08a0081c13 Change SetPipelineCommon to return void (#124)
This is to avoid a potential future problem if SetPipelineCommon were to
ever return false (which is currently not possible), some state might
have been modified incorrectly.
2017-08-31 10:56:15 -07:00
Kai Ninomiya da42198478 Remove the last few null=backbuffer hacks (#125)
I missed these in #94.
2017-08-31 10:47:54 -07:00
Corentin Wallez 916046c956 Add stub Vulkan backend 2017-08-29 13:37:24 -07:00
Corentin Wallez 7218ed19a1 end2end: Add push constant tests 2017-08-23 09:49:35 -04:00
Corentin Wallez ab4aa2af3e NXTTest: Configure the swapchain
Otherwise when trying to use SwapBuffersForCapture a device error is
generated.
2017-08-23 09:49:35 -04:00
Corentin Wallez 9a72ea09a9 Metal: Recreate the compiler everytime we use it. 2017-08-23 09:49:35 -04:00
Corentin Wallez 2f96e129ef Metal: Fix SetBindGroup assert 2017-08-23 09:49:35 -04:00
Corentin Wallez 91b475f369 OpenGL: Allow separate VS and FS push constants 2017-08-23 09:49:35 -04:00
Corentin Wallez 1b6f7535aa OpenGL: Reset viewport to FB size at each subpass 2017-08-23 09:49:35 -04:00
Corentin Wallez a214b7f12d OpenGL: Fix push constants disappearing on pipeline change 2017-08-23 09:49:35 -04:00
Corentin Wallez 3ef4121d4e Metal: Free pipeline descriptor on error. 2017-08-23 09:49:35 -04:00
Corentin Wallez 8846433ae7 end2end: Clear attachments in tests 2017-08-23 09:49:35 -04:00
Corentin Wallez 770f25f335 Fix XCode Analyse false positive 2017-08-23 09:49:35 -04:00
Austin Eng a384c61f7a Fix indexing error 2017-08-18 12:49:45 -04:00
Austin Eng 4086effec0 Validate buffer view offset on bind groups 2017-08-17 15:36:02 -04:00
Austin Eng ae48c95306 Add IsAligned helper for values 2017-08-17 15:36:02 -04:00
Austin Eng d37ec9af92 unittests: Test inheritance of vertex inputs between pipelines and no inheritance between subpasses 2017-08-15 19:40:10 -04:00
Austin Eng 9b4150d5fd Fix RecomputeHaveAspectVertexBuffers check 2017-08-15 19:40:10 -04:00
Austin Eng dd37e5017f Fix bug with EnsureTextureUsage 2017-08-15 19:40:10 -04:00
Austin Eng d9568e2ca9 Reset vertex buffers aspect when pipelines change and fix bug where inputsSet is not cleared 2017-08-15 19:40:10 -04:00
Kai Ninomiya b476abd915 RenderPassLoadOpTests.ClearsOnlyOnFirstUsePerRenderPass (#117)
Tests that an attachment is cleared only on the first subpass that uses
it in a renderpass
2017-08-15 13:58:48 -07:00
Kai Ninomiya afa45a9176 Add tests for clears, render passes, framebuffers (#107)
* Add tests for clears, render passes, framebuffers

* Test load with a draw in it
2017-08-14 16:32:26 -07:00
Austin Eng 37d11539a4 Add compute to D3D12 backend 2017-08-14 17:39:36 -04:00
Austin Eng dc6bb4a16c Update ComputeBoids to use SSBOs as arrays
This is due to restrictions in HLSL. The size of RWStructuredBuffer<T> elements in Shader
Model 5.1 cannot be larger than 2048 bytes so we cannot use a
RWStructuredBuffer<Arr>, where Arr is a struct containing a large array.
2017-08-14 17:39:36 -04:00
Austin Eng fb19c3606b Add RGBA8Uint texture format 2017-08-14 17:38:56 -04:00