enable f16; fn mix_e46a83() { var res : vec2 = mix(vec2(f16()), vec2(f16()), f16()); } @vertex fn vertex_main() -> @builtin(position) vec4 { mix_e46a83(); return vec4(); } @fragment fn fragment_main() { mix_e46a83(); } @compute @workgroup_size(1) fn compute_main() { mix_e46a83(); }