enable f16; fn floor_a2d31b() { var arg_0 = vec4(f16()); var res : vec4 = floor(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { floor_a2d31b(); return vec4(); } @fragment fn fragment_main() { floor_a2d31b(); } @compute @workgroup_size(1) fn compute_main() { floor_a2d31b(); }