# Building Dawn ## System requirements * Git * CMake (3.10.2 or later) (if desired) * GN (if desired) * Ninja (or other build tool) * Python, for fetching dependencies * [depot_tools] in your path - Linux - The `pkg-config` command: ```sh # Install pkg-config on Ubuntu sudo apt-get install pkg-config ``` - Mac - [Xcode](https://developer.apple.com/xcode/) 12.2+. - The macOS 11.0 SDK. Run `xcode-select` to check whether you have it. ```sh ls `xcode-select -p`/Platforms/MacOSX.platform/Developer/SDKs ``` ## Install `depot_tools` Dawn uses the Chromium build system and dependency management so you need to [install depot_tools] and add it to the PATH. [install depot_tools]: http://commondatastorage.googleapis.com/chrome-infra-docs/flat/depot_tools/docs/html/depot_tools_tutorial.html#_setting_up ## Get the code ```sh # Clone the repo as "dawn" git clone https://dawn.googlesource.com/dawn dawn && cd dawn # Bootstrap the gclient configuration cp scripts/standalone.gclient .gclient # Fetch external dependencies and toolchains with gclient gclient sync ``` ## Build Dawn ### Compiling using CMake + Ninja ```sh mkdir -p out/Debug cd out/Debug cmake -GNinja ../.. ninja # or autoninja ``` ### Compiling using CMake + make ```sh mkdir -p out/Debug cd out/Debug cmake ../.. make # -j N for N-way parallel build ``` ### Compiling using gn + ninja ```sh mkdir -p out/Debug gn gen out/Debug autoninja -C out/Debug ``` The most common GN build option is `is_debug=true/false`; otherwise `gn args out/Debug --list` shows all the possible options. On macOS you'll want to add the `use_system_xcode=true` in most cases. (and if you're a googler please get XCode from go/xcode). To generate a Microsoft Visual Studio solution, add `ide=vs2022` and `ninja-executable=\dawn\third_party\ninja\ninja.exe`. The .sln file will be created in the output directory specified. ### Fuzzers on MacOS If you are attempting fuzz, using `TINT_BUILD_FUZZERS=ON`, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included. The build error that you will see from using the XCode SDK will look something like this: ``` ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a ``` The solution to this problem is to use a full version llvm, like what you would get via homebrew, `brew install llvm`, and use something like `CC= cmake ..` to setup a build using that toolchain.