#include using namespace metal; struct tint_array_wrapper { float arr[4]; }; struct tint_array_wrapper_1 { tint_array_wrapper arr[3]; }; struct tint_array_wrapper_2 { tint_array_wrapper_1 arr[2]; }; float f1(tint_array_wrapper a) { return a.arr[3]; } float f2(tint_array_wrapper_1 a) { return a.arr[2].arr[3]; } float f3(tint_array_wrapper_2 a) { return a.arr[1].arr[2].arr[3]; } kernel void tint_symbol() { tint_array_wrapper const a1 = {.arr={}}; tint_array_wrapper_1 const a2 = {.arr={}}; tint_array_wrapper_2 const a3 = {.arr={}}; float const v1 = f1(a1); float const v2 = f2(a2); float const v3 = f3(a3); return; }